6.5????????
Different strokes for different folks I guess maybe I should go out on a limb here and say. "Is it possible that you have no rhythm Mr. Nicholson sir?"
I can play this game with one hand, I tapped my feet through the entire thing.
http://www.destructoid.com/destructoid-review-patapon-75210.phtml
On another note, Good review, Patapon isnt a game for everyone, even the Patapon 1 demo I had a hard time getting into it. Its still a cute and really kool game.
I've played Patapon 1 like mad, and the 'fixes' to the gameplay are welcome, but in the end I got bored of it REAL quickly. At least there's an upgrade tree now which lets you switch back from one kind of patapon, to another (which is a vast improvement over the first game)
Plus you could import your savegame from the first game, for a head start in materials (so you'd have to grind even less than before)
What really appauls me, is that in the review he complains about the difficulty and the timing 'being off', resulting in a complete slaughter of your patapons... well... that's just Brad being a COMPLETE IDIOT.
You don't have to stay in fever mode. You're supposed to go out of it, to find the rhythm again. And the better you are at finding the ideal rhythm, the sooner you'll get right back into fever mode.
... maybe the devs should've just mentioned it somewhere in the tutorial -.-
I just played the demo up on PSN now. I'm a fan of the original, but why didn't they fix anything people complained about? Patapon 2 has the same countless hours of backtracking, same dumb dinosaur boss, same 4 drum patterns.
They recycled the music, the same on screen animations like the fever bar and the Mission Complete. You're also rebuilding the same 'camp' alters from the first. The graphics looks the same, with some new backgrounds but nothing that stands out as any real graphical update.
They did add hero characters in the demo that are super powerful, which should make it a little easier, but I guess it didn't for the Brad so I'm guessing it won't for me. I also like how you can level up and evolve your soldiers, not have to retire them like in the first game. I'm sure there will be a lot more features in the game in a couple days but the demo was a real disappointment.
I think it's often a good thing for a sequel to keep a lot of the same gameplay elements....but to keep almost everything the same seems like a lazy cash in to me. This is Patapon 1 with a couple new songs, backgrounds, and units....which isn't a bad thing if you love Patapon, but I was just hoping for a more.
I'm still on the fence about paying for this download, something that I'd likely want to trade in for credit in a month but won't be able to.
@ Mr Kite-
"I played the original up to the fucking desert level. I don't think I'll be getting this one."
Ha ha that's hilarious, I almost quit playing that retarded level....so cheap and difficult! I finally beat it and my wife kicked the ac chord and turned off my PSP on the next level before I could quit...I wanted to cry.
I really can't wait to play this game. ribbit.
Although the game feels a little recycled, I wouldn't have asked for anything more for such a small price tag.
tee hee!
but i agree, 4/4 120 bpm aint no rocket science.
also you guys shouldn't worry about the scores so much if the game is worth the money, which it sounds like it is. It builds off the first one while getting rid of a few flaws in gameplay. plus its only 20 bucks, so as long as you don't plan to hock it afterwords...
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