Ninja Gaiden has always been about brutal difficulty, skillful combat, a ton of limbs flying in all directions, and a variety of increasingly ridiculous monsters to battle. With Team Ninja under new leadership, its flagship series has undergone a makeover, and the changes may prove controversial to fans.
Dismemberment has been replaced with a more realistic "steel on bone" feeling, where enemies are slashed rather than physically mutilated. Ryu Hayabusa's world, while still relatively outlandish, has become more grounded, with a darker story that wishes to reveal a deeper side to the masked ninja. As for the combat ... well ...
It's different. I'll give it that.
Ninja Gaiden 3 (PlayStation 3, Xbox 360 [reviewed]) Developer: Team Ninja Publisher: Tecmo Koei Release: March 20, 2012 MSRP: $59.99
Ninja Gaiden 3 wants Ryu to pay for what he's done. His previous outings have seen him mercilessly slaughter enough people to make even the world's most oppressive dictator look like a sleeping hedgehog. The overall theme of the Dragon Ninja's latest adventure is guilt, as well as the difference between a hero and a killer.
At least that's what Ninja Gaiden 3 would like you to believe. On paper, it's a noble endeavor to want to add some narrative depth to a series so devoted to casual genocide. In practice, this enterprise amounts to Ryu muttering something about being a murderer once or twice, before being told by some random Japanese man that he isn't. In between, there are plenty of overwrought cutscenes in which Ryu looks slightly upset, and a camp British man in a mask warbles incoherently about how he and the ninja are "the same."
For all its attempts to look philosophical, Team Ninja's story has the emotional depth of a damp sponge, which wouldn't be so bad if the action sequences weren't constantly broken up by these desperately cloying moments of exposition.
At its heart, the story serves only to justify Ryu's magical red arm, which supposedly contains the souls of the people he's murdered in past missions. What this ostensibly means is that when Ryu kills enough enemies, the arm will glow red and he can instantly kill even more enemies at the touch of a button. It seems quite a shame that for all the talk of Ninja Gaiden 3's thoughtful story, the sole result is that Ryu gets a special attack from a glow-in-the-dark bicep.
This reductive approach to Ninja Gaiden 3's themes points to a larger problem overall with the game. While previous titles emphasized difficult battles against even low-level opponents, where blocking, countering, and varied attacks were crucial to victory, Ninja Gaiden 3 has streamlined its combat to the point of becoming a mindless hack-n'-slash game. Ryu's arsenal of exotic melee weapons has been reduced to a single sword (other weapons are coming later as free DLC, for some reason), while attacking simply consists of hammering buttons until everything's dead. Every now and then, players will be required to take out distant enemies with a bow that automatically locks onto targets, but these moments usually serve only to make players vulnerable to attack from short-range foes.
Enemies are no longer the threat they once were, and Team Ninja has compensated by throwing a lot more of them at Ryu, to the point where the entire game becomes one long, repetitive brawl. Almost every single stage consists of walking down a linear path, entering a large arena, decimating tons of generic soldiers, and jogging along another path to repeat the process for seven more hours. There's no room for strategic battles anymore, as there are too many enemies on-screen to even see what's going on. I found that the most effective strategy was to hammer buttons until Ryu's health bar started to deplete, then switch to dodging around the room. Combat is too chaotic to really do anything else, especially thanks to a dynamic camera that frequently zooms in and out to try and provide a "cinematic" experience, and regularly allows unseen opponents to land cheap shots from off-screen. There's just no point trying to make sense of it. Merely attack until you receive some clue that Ryu's being hurt, dodge, and start over. That's the key to victory.
Ultimately, Ninja Gaiden 3 is Dynasty Warriors with more aggressive enemies and sloppier presentation. As a fan of Omega Force's hack-n'-slash series, I don't think the combat is a universally dreadful thing. There is some base gratification to be had in mindlessly slaughtering soldiers before unleashing a vicious special move or magical ninpo attack. Still, I have Dynasty Warriors for such things already, and fans of Ninja Gaiden's more strategic challenge will be left quite unfulfilled by the vapid button mashing on offer. The formulaic level structure and predictable arenas, not to mention lack of weapon variety, make for a game that actually feels less engaging and more tiresome than anything produced by Koei's hack-n'-slash alternative. At least Dynasty Warriors has large maps and a sizable stable of playable characters. Ninja Gaiden 3 is one ninja, one sword, and an army of pointless mooks.
To be fair, the flamboyant violence is quite a spectacle, and the streamlined gameplay is at least solid enough to be worth a few hours' entertainment. Even without the ability to cut off limbs, the brutal sword-slashes and buckets of blood still provide some sadistic amusement, and those moments of calm after a particularly vicious fight are made all the more pleasant by the sounds of the dying, who plead and whimper as they crawl around in the dirt. Every now and then, the pace really slows down as a lone soldier begs for his life, or Ryu's cursed arm completely takes him over. These sequences can prove rather engrossing, if a little irrelevant.
The boss fights, while noticeably less challenging than encounters in previous games, are all quite thrilling in their shallow way. Ryu will face off against giant mechanical spiders, genetic monstrosities, and military helicopters during huge, delightfully ridiculous battles. While they all have fairly predictable patterns, each fight usually spans multiple locations and regularly involves some surprisingly effective quick-time events that actually feel engaging rather than alienating. The large battles lack depth, but Team Ninja has certainly done a magnificent job of creating the illusion of a more exciting game, which contributes toward making Ninja Gaiden 3 more fun than it otherwise would be.
It's a shame, then, that for all its reliance on visual flair, Ninja Gaiden 3 isn't graphically impressive. The animations are bombastic and rousing, but the colors are washed out, character models lack any sense of diversity, and the textures -- especially in the environments -- are flat and featureless. The drab visuals make combat even more irritating, as it becomes far too easy to lose Ryu within the murky sea of enemies. There's also a rather bizarre bug that sees the game attempting to autosave to the hard-drive at moments when it's not supposed to (especially when saving is manually done at checkpoints). Rather than save anything, the entire thing just freezes and the console will need to be restarted. It happened only twice during my play-through, but more than once is an indication that there's an actual problem there.
Team Ninja dabbles in Ninja Gaiden 3 with a new online component, Shadow of the World. In this mode, players take control of their own ninja, completing co-op or competitive games to level up, earn new costume pieces, and strengthen their prowess. While this could have provided some of the meatier content missing from the campaign, it really doesn't. The co-op offering is just a set of arena battles copied from the solo mode, the only difference being "contracts" that demand certain enemies be defeated with certain attacks. The addition of a second player only makes the whole thing quicker -- there's no real "cooperation" to speak of. It's just two players temporarily sharing the same space.
Versus mode brings four-on-four battles to the table, and they're about as messy as you'd expect. Each match seems to consist of players sliding around the arenas, hitting buttons and hoping they hit something. It's the same combat seen in the rest of the game, absolutely not designed for multiplayer purposes and fit only for confusing and frustrating the players who inflict it upon themselves. Gameplay wasn't altered at all to account for the human element, and with the game's imprecise targeting locks causing people to hit thin air more than enemies, the whole thing looks like an elaborate costumed dance as opposed to brutal ninja-on-ninja warfare.
Character customization is fairly weak, boasting a meager handful of physical elements to tweak, like a game from five or six years ago. The leveling system is as straightforward as could possibly be, with costume pieces and expanded special moves tossed in at intermittent stages of progress. The character building seems to exist solely to obtain the most amount of replay "value" with the least amount of effort involved. All told, NG3's multiplayer mode is the very definition of a lazy online component, tacked on simply for the sake of existing.
Ninja Gaiden 3 isn't wholly terrible, but it is a significant step down from previous titles, removing many elements that made the series stand out from the crowd and adding features we've seen in dozens of previous action titles. Ironically, Team Ninja's attempts to revamp the series and do new things have only led to it feeling more stale and mundane than ever before. Sporadically entertaining, yes, and seasoned with shallow-yet-satisfying moments of carnage, but ultimately nonessential and forgettable.
Players desperate for traditional action gaming may glean some passing repletion from what is ultimately an inoffensive waste of time. However, the monotonous action long outstays its welcome and a series of this pedigree should be bringing so much more to the table. Instead, it does just enough to be a videogame available for purchase, and not a lot more than that.
THE VERDICT - Ninja Gaiden 3
Reviewed by Jim Sterling
5 /10
Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.
Doesn't sound too good.
I sort of owned the original (last-gen) Ninja Gaiden, and I never got very far, but it was quite fun. This sounds like a step down in almost every way, from gameplay to environments. What a letdown.
But Jim why didn't you talk about the boobs! I know there's at least two boobs in the game. They jiggle, right? That counts for something, right?!?
Meh.. I saw that it has an "online pass" which alone means I'm going to laugh this title out of existance. I refuse to support such unethical business practices. "If" anything though I'll pick it up a couple of years from now (still laughing), and "maybe" pick it up in the bargain bin's, bargain bin at GameStop.
Noooooo! Guess I'll run through #2 again, seeing as I had all this gaiden hype bottled in my belly. If the Jim Sterling doesn't complain about the difficulty or unfairness of a gaiden title, then that is clearly no ninja gaiden.
I figured Jim would like this, because its an endless stream of meat bodies to slice & dice, kind of like Dynasty Warriors.
No. Nobody should like this very much. It's a ridiculous attempt to make Ninja Gaiden accessible to more people, all while pissing off the people that actually gave a shit.
Back to playing NGSP on Vita and NG2. They still hold up, and still blow away all other action games.
C'mon Valhalla Game Studios.....save us, please.
If you are gonna play this game, start on HARD difficulty. At least then you'll have to be awake to get through the game.
I was kinda hoping that you would like it Jim... It's terrible to see this game getting thrashed across the board. I love NG games...What a freakin disappointment.
"Jim, just out of curiosity, how does Destructoid assign who reviews what?"
It's mostly worked out naturally by who's got the time and who ends up getting the copy from PR, with myself and Maurice working out the best fits for other games.
Since myself and Dale have test kits and are full-time writers, we tend to take on the majority of it. We also have a "B" team to handle the really niche stuff.
Great review, I was SHOCKINGLY bad at the previous Gaiden's but loved/appreciated the realism of the fighting. I wouldn't even think about getting this now after reading here how the combat has changed.
Damn...I was hoping this would justify me buying the collectors edition. The swag was too much for me to resist, but now I'm debating if it's worth me removing the shrink wrap, or just returning it tomorrow.
That bone on steel, steel on bone bullshit is not realistic in any fucking way. If I slash someone in real life, or cowhide, it isn't just slashed. It gets physically mutilated. Team Ninja/Tecmo-Koei failed in casting any illusion on me for this game, but hey they took my money as I wanted the DoA 5 premium demo and the figurines.
Also the DoA 5 demo which has only 4 characters for you to use and play with, is EXTREMELY much more fun than Ninja Gaiden III.
Not surprise about the score considering more realiable outlets(no offense) have pounded this game. I am ashamed of myself for trusting the shorthanded Team Ninja to deliver on this one, but damn I'm so disappointed.
Like I said before. The hack and slash genre has been on thin ice lately imo, I hope DmC delivers on it's promise.
It's pretty ridiculous to see people claim that since Jim didn't invest dozens of hours into a poorly implemented multi-player mode that his takeaway on it is somehow invalid. Particularly when that seems to be the consensus from people who have played it.
Agreed on the multiplayer -- it's very bare-bones and the level selection is horrid. Also, you can finish the coop in an afternoon. So yes -- you can finish it almost instantly.
As for the game, it's a shame. It has some solid bits, but pretty much all of the changes and "new vision for the series" (emotional/steel on bone bits) are dogshit. I'm looking forward to Devil's Third extra hard now :D
We need more games rated 5/10. Statistically speaking, games should fall on a bell curve, and right now they definitely don't I like how Destructoid is pushing to show that a "5" is an average or mediocre game.
This review is dead-on, Jim. I'm a huge NG fan, and this is such a step down. It removes so many of the features fans loved about the last two games, and replaces it with QTEs. And not even GOOD QTEs.
Fair review. Personally I'm outraged at how huge of a let down this is to the recent iterations of Ninja Gaiden games. It's like they decided to drop everything that made Ninja Gaiden a great game play experience into a pit of despair, and then replace it with nonsense for good measure. However what makes it so hard to stomach is that it's predecessors were so great. It is still playable, if you can forget it's Ninja Gaiden, but nothing great.
As a long time Ninja Gaiden fanboy, NG3 broke my fucking heart. My copy is already back on the shelf with a "USED" sticker on it so someone else can buy it and decide for themselves whether or not they like it.
I picked up Dark Souls instead, because I missed a well-crafted game that has a true challenge.
And I can always go back to Ninja Gaiden 2.
Damnit, Team Ninja.
What a massive shame. It depresses me that they've taken out a lot of elements that Keeps the game fun, and are part of the NG experince. The hit counter being one of them. Isn't that something that's actually fairly important in hack n slash games? A way for the player to challenge themselves? What a bummer.
Also, is the game a massive challenge like the others, or has it been toned down a lot?
(I know you touched on it in the review, but I was just a bit curious)
Itagaki is a dick head. How long has it been since we've seen a single video or an update on Devils Third? At this point we can expect FFv13 to come out first. Also expect DmC to turn some heads when it comes out.
The release of Ninja Gaiden 3 has made me want to play a later iteration of the series.
Can anyone recommend a good next-gen Ninja Gaiden game? Is Sigma alright? What about II? And failing that... are the other Ninja Gaiden games on PC? Emulatable? GoG? ...come on guys. I need to play a Ninja Gaiden game before I'm allowed to be dissapointed about this sequel.
@Andy
Ninja Gaiden Black holds up better than II even today. Also, if you grab a secret item, you get the original oldschool arcade Ninja Gaiden in-game. Win/win :D
Sigma changes a few minor things but adds some content. I'd recommend either one, but if you're itching for a current gen experience, get Sigma 1.
Sigma is pretty good but it came out during ps3's launch so it looks a little dated. Sigma 2 in the other hand is awesome. Get that one better since it's the most resent great NG game.
When a well-received big-budget game falls below that magical $20 price point, I'm in. Green Man Gaming has an excellent deal on Tomb Raider which drops the PC version from $49.99 all the way down to $16.99. And with the promo code GMG20-LLASD-D8WBQ, it's $13.60.
Yes, that is ridiculous! Act sooner than later, as the deal is good through the rest of the day.
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