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Review: NHL 12

2:00 PM on 09.23.2011   |   Samit Sarkar

Review: NHL 12 photo

Of the four major North American sports, hockey ranks behind only football in terms of its physicality. It’s a brutal game played at high speed; finesse players make headlines with their graceful goal-scoring, but bigger, stronger, and slower skaters have important purposes to serve, too.

Alas, videogame hockey is a different story. The virtual ice is a wide-open arena in which racking up points is of paramount importance. In most games, it made sense to stack a team with speedy snipers; that way, you could fly up and down the ice and pepper the opposing goalie with shots.

Until now, that is. In EA Sports’ NHL 12, grinders finally get their due.

1

NHL 12 (Xbox 360 [reviewed], PlayStation 3)
Developer: EA Canada
Publisher: EA Sports
Released: September 12, 2011 (NA) / September 9, 2011 (EU) / September 8, 2011 (AUS)
MSRP: $59.99

EA Canada implemented a real-time physics engine in NHL 11, but the collision system didn’t do a good job of bringing the physicality of hockey offense to life. In the NHL, grinders -- physical players who jockey for position in front of the net -- are vital to most teams’ success. They often tie up defenders, giving their skilled teammates better scoring opportunities. Last year’s game remained a freewheeling goal-fest in which speedsters dominated on the rush. This time around, grinders actually jostle with defensemen down low, and it completely changes the complexion of the game.

Power forwards box out defenders, who shove them right back. These battles slow the tempo of the game, keeping hockey’s breakneck pace confined to the occasional rush. Playing true hockey in NHL 12 is not only doable; it’s more effective than previous games’ unrealistic rush-turnover-rush sequences. With grinders fighting it out in front of the crease, I can fire blasts from the point, which are more successful because the forwards down low often deflect those shots past the goalies they’re screening (and if they don’t manage that, they’ll quickly jump on rebounds). This gives the game a more strategic feel, putting the onus on you to get open or find an open man.

2

In addition to being stronger, players are smarter this year. Improved AI logic significantly reduces the number of times you’ll scream at your TV after a teammate inexplicably goes offside; it’s great to see them dragging a skate behind the blue line to stay on-side. The league’s elite players exhibit their particular talents and tendencies on the ice thanks to “signature traits,” so don’t expect to see Henrik Sedin throwing checks left and right.

Goaltenders haven’t been left out of the equation. They’re actually “live” -- there’s no more invisible wall separating them from other players. You can slide into goalies, push them backward and knock the net off its moorings, and even fight them. Netminders are more active participants in the game, quick to swat rebounds aside out of harm’s way or whack a pesky forward. Goalies do seem to be a bit too susceptible to wraparound goals. And I did see a few instances where the referee failed to call a blatant goalie interference penalty, rare though they were.

More common are physics faux pas, which are a side effect of an occasionally wonky collision system. Hip checks -- where you click the right stick to stick out your butt in an attempt to send a player flying -- are almost broken, since it seems that anybody who makes contact with a player in the hunched-over hip check position goes crashing to the ice. That’s to say nothing of glitchy behavior; I once appeared to whiff on a hip check, but the other player somehow ended up collapsing with a knee injury anyway.

3

EA Canada touted this year’s physics engine with the tagline “size does matter” -- collisions are supposed to take players’ size and momentum into account -- but I’ve been able to destroy people with hip checks from diminutive players, so something clearly isn’t tuned correctly here. It’s neat that I can now check people over the boards, or pop off their helmets with a big hit, or shatter the rink’s glass, but I’d have preferred less buggy physics.

The NHL series’ best mode, Be A Pro, has seen some important upgrades. For the first time, the game allows you to create female players, which is wonderful. And you can start your career in the Canadian Hockey League, building your skills for up to four years before turning pro. But my favorite addition is the revamped simulation engine, which works in conjunction with the brand-new “Action Tracker” to speed up your games and make them more realistic.

You don’t have control over line changes anymore, so you can’t just hop on and off the ice on a whim. Your CPU coach doles out ice time, which you have to earn by completing assigned tasks. But if you’re on the bench, you don’t have to sit through the game until he puts you back out there -- instead, you can either enter the Action Tracker’s play-by-play text sim to follow the game’s progress, or press B to skip right to your next shift.

4

The Action Tracker also keeps a record of everything that happens in the game. No, seriously: it records goals, shots, hits, penalties, and face-offs, and at any point during a game, you can pull it up to view a video clip of any of those events. Want to keep the highlight for posterity? You can enter the full instant replay viewer to edit and save the clip. Action Tracker will leave you wondering how you ever lived without it, and hoping that every sports game on the market implements a similar feature.

Be A GM returns mostly unchanged, except for some better CPU AI where roster management (the core of the mode) is concerned. Player ratings could use some differentiation; as it stands, the range is too compressed, with the overwhelming majority -- by my estimate, 85-90% -- of NHLers falling between 75 and 90. As someone who sits on the casual side of the hockey fandom spectrum, I still find Be A GM rather impenetrable because of its complexity, and the cumbersome user interface doesn’t help. But if you already know the difference between restricted and unrestricted free agents, you’ll probably be right at home here.

EA Canada has made a big deal of the integration of NHL legends into NHL 12, but it didn’t do much for me. You can select a “Legends” team to play against any team in the game, but since there are only nine legends available, EA Canada had to fill the rest of the spots with current stars. Call me crazy, but I’m going to wait until Roberto Luongo doesn’t choke in the playoffs before bestowing the “legend” label upon him. You can also play as a legend in Be A Pro, but since the allure of the mode is to build a star from scratch, I didn’t see the point.

5

I had a good experience online as well as offline. The online offerings -- standard ranked games, shootouts, and team play -- are still among the best in any sports title. Also still present are opponents who overuse the ability to dive to the ice and flail around, but hey, that’s not exactly EA Canada’s fault.

There’s something to be said for a series that consistently excels; I can’t remember the last time EA Canada turned out an NHL game that couldn’t rightly be called “great.” NHL 12 isn’t a giant leap forward for EA’s vaunted hockey series, but it maintains the franchise’s lofty pedigree despite a few missteps. It offers improvements that are subtle as opposed to eye-catching, but they’re significant nonetheless. Once again, hockey fans, you’ve got a lot to be thankful for.



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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17 comments | showing # 1 to 17
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mada7's Avatar - Comment posted on 09/23/2011 14:13
mada7
Im always iffy with these games and end up caving in and getting them. My general experience with these is that as a hardcore fan of the game I never quite feel that Im getting the same exciting experience that I love about hockey with these games. They tend to feel a lot more like table hockey than actual hockey
McDoug8's Avatar - Comment posted on 09/23/2011 14:14
McDoug8
Normally I wait around to pick up the newest NHL game (as evidenced by the fact that I still play '10) but since the Bruins won the Stanley Cup, I've already picked this one up.

It's a pretty great game.
Hasney's Avatar - Comment posted on 09/23/2011 14:18
Hasney
Score for those of us taking a dump?

Sounds mighty positive though. Anyone scheduled to do an F1 2011 review? I threw one I did up in the c-blogs, trying to see if it meshes with my usual gaming review sites (none of which have a review of it all)
CelicaCrazed's Avatar - Comment posted on 09/23/2011 14:29
CelicaCrazed
8/10 for Toiletoiders.

Great review Samit! I bought this game the day it came out, but left my PS3 back home when I went up to school, so tonight will be the first time I get to try it out!! I didn't put too much time into NHL 11 but I am extremely pumped for this year's edition.

I'll be playing this tonight on PS3 for Friday Night Fights if anyone is interested (PSN ID: CelicaCrazed). Hopefully my internet is not too crappy to play.
Tom Kestler's Avatar - Comment posted on 09/23/2011 14:31
Tom Kestler
Fuck that damned simulation bullshit. You can turn shift realism in Be A Pro off, but only when initially creating your character. EA should have just put it in the BAP settings menu, if I wanted to sit on my ass and watch hockey I'd go to a game. I like actually; you know; playing the damn game.
Mr Andy Dixon's Avatar - Comment posted on 09/23/2011 14:38
Mr Andy Dixon
@Samit

How many options are available with the online? For example, can a buddy and I play together on the same team, but against the AI? (Like campaign co-op, for lack of a better term.)
Jason Gurin's Avatar - Comment posted on 09/23/2011 14:48
Jason Gurin
Game is great this year! Anyone want to play hit me up on psn. Jay86ed

@Dixon. U can do online co op!
Samit Sarkar's Avatar - Comment posted on 09/23/2011 14:49
Samit Sarkar
@Mr Andy Dixon: I'm almost sure you can do that. In online team play games that I've seen, the CPU takes up spots that aren't occupied by human players, so I don't see why you wouldn't be able to take on an entirely AI-controlled team.

@Tom Kestler: I always played BAP on the "authentic" setting in previous games, but because I wanted to play as much as possible, I'd stay on all the way until my energy was gone, and I'd jump back on before it was back to full. Basically, I had the most ice time of anyone by far, and it just wasn't realistic. I prefer this method. (Plus, you can't change how quickly the clock runs in NHL 12 BAP -- it's always full 20-minute periods -- so I sim between shifts just to save time.)
Mr Andy Dixon's Avatar - Comment posted on 09/23/2011 14:54
Mr Andy Dixon
Thanks, gents. Haven't played a hockey game since '08, but this one looks sweet :)
northman88's Avatar - Comment posted on 09/23/2011 14:55
northman88
I used to buy every incarnation of the NHL series, but after last year I'm fed up with EA's lack of post-launch support for the game. I could list the obvious bugs here that go without fixes but I won't waste your time.

Just no one tell my wife that you can make female Be A Pro players now. :)
Tom Kestler's Avatar - Comment posted on 09/23/2011 15:33
Tom Kestler
@Samit Yeah I much prefer the way authentic used to be. IIRC, changing the shift setting to classic allows you to change the period length as well as eliminating the annoying simulation. Can't confirm as I'm at work tho.
Ramminchuck's Avatar - Comment posted on 09/23/2011 18:51
Ramminchuck
Oh Samit you so sports. Seriously though if I EVER get through my backlog I really want to try a good hockey game. Last one I played was something on the ps1. :| It'll likely be NHL 18 >.<
Bracey's Avatar - Comment posted on 09/23/2011 19:40
Bracey
Samit I am a FIFA player since 09, loved PES before and last proper go I had on a ice hockey game was the MegaDrive (lol). Am I likely to like this?
Hasney's Avatar - Comment posted on 09/24/2011 03:51
Hasney
@Bracey

Sounds like me and I grabbed 11. Just turn penalties and all sim options off and smash people through the glass. It's fantastic.
Bracey's Avatar - Comment posted on 09/25/2011 02:20
Bracey
haha sounds good to me cheers Has
1337Dweller's Avatar - Comment posted on 05/06/2012 09:46
1337Dweller
i personally loved how they put in the nhl and ahl.
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