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Review: Need for Speed: Hot Pursuit photo

With 2008’s Burnout Paradise, Criterion Games solidified its spot as the king of fast-paced, arcade-style racing. So when Electronic Arts decided it was ready to take the Need for Speed series back to its early roots -- with its high-speed, open-road chases -- it was smart to tap the Guildford, England-based developer for Need for Speed: Hot Pursuit.

The result is one of the best Need for Speed games to date, without question. It’s a high-velocity, eyebrow-searing racer that sets new standards with an innovative design that closes the gap between single-player and multiplayer experiences like no other game before it.

Need for Speed: Hot Pursuit (PC, PlayStation 3, Xbox 360)
Developer: Criterion Games
Publisher: Electronic Arts
Release date: November 16, 2010
Price: $59.99 (PS3/360) / $49.99 (PC)

Let’s get it out of the way right now -- Need for Speed: Hot Pursuit feels and plays like a Burnout title in almost everything but its name. Hot Pursuit tries to straddle a thin line between realistic car handling and accessible arcade racing, and while it definitely nails it, it’s unquestionably closer to the latter. It’s basically car porn, with slick and exotic rides, and the handling and feel you’d expect from high-end vehicles. It’s never so demanding that folks who aren’t interested in hitting that perfect line will feel left out, but is instead a game that encourages you to revel in maximum velocity at all times.

Hot Pursuit’s “Career” mode puts you on both sides of the law, alternating between speed-junkie illegal racer and police officer. As either, your goals are essentially the same -- drive as fast as possible. The difference here is that as a racer, you’ve got the fuzz on your tail; as an officer, you are the tail. With no real narrative to speak of outside of “put the pedal to the metal and don’t stop,” the career is completely open, allowing you to choose events from various parts of the map, spread across the fictitious Seacrest County. It’s a bit odd at first, not being able to choose your allegiance; you alternate between breaking and enforcing the law, which earns XP and ranks up both careers separately but congruently. But choosing one over the other would mean you’d miss out on the pleasures of stepping into each role, which are equally exhilarating in their own right.

Events on either side of the law are broken up into a few basic categories, like straightforward race events, timed events (such as a “Time Trial,” or the police version, “Rapid Response”), and so forth. “Hot Pursuit” races are the highlight, a typical race with the wrinkle being that cops are looking to shut it down by any means necessary. As a racer, these events are nerve-racking, with police cars aggressively trying to take you out as you speed towards the finish line against other racers. As the police, these events feel a lot like Burnout’s “Road Rage,” only you’re attempting to take out a finite number of racers before they reach their goal.

Spicing things up a bit, both racers and police have their own sets of equipment, which adds an interesting Mario Kart-like layer of offense and defense to each event. As a cop, you’ll have access to police department backup, such as roadblocks and helicopter support to slow down fleeing racers. As a law-breaking bad guy behind the wheel, you’ll be able to jam police communications, basically a defense against anything they have in their arsenal. Both sides can use targeted EMPs or throw down spike strips to slow down vehicles and get a pesky pursuer off your tail. Each event doles out equipment differently, and they’re all available in limited amounts (with “cool down” times for follow-up use), striking a nice balance on both sides. Outside of Hot Pursuit’s balls-to-the-wall action racing, these tools add an exciting layer to the gameplay that set it apart from events in the Burnout series and other racers.

Hot Pursuit also seems like a tighter experience that Criterion’s last title. While Burnout Paradise threw players into an open city where they’d find events sprinkled about, Hot Pursuit compartmentalizes Seacrest County into bite-sized events. The map itself is massive and varied, and can be fully explored in the game’s “Freedrive” mode, but there’s something quite comforting about hopping into these pre-packaged events and targeting medals and other goals. Given how big Seacrest County actually is (it’s hard to get a sense of this unless you explore it in “Freedrive”), it should go without saying that the races vary in look and feel, with dozens of off-the-path shortcuts and hidden routes to explore. Getting to know each track and each event comes with time, and there’s nothing quite as a rewarding as mastering a route and shaving seconds off your best time, or finding the best ways as a police officer to blindside a racer.

So Hot Pursuit has all of its core elements in place, with its fast cars, dynamic events, and breathtaking speeds. But where Criterion really takes things to the next level is the game’s social aspects, which truly bring Hot Pursuit to life like no other racer. The key is the game’s “Autolog,” a consistent experience that has you competing with your friends 24/7, constantly keeping you up to date with their game progress, their most recent records, goals obtained, and more. It’s an absolutely seamless setup that easily lets you compare event results in an elegant and streamlined way.

Other games have hinted at it, but none quiet have nailed it like Criterion has with Hot Pursuit. There’s almost never a time when you have to navigate through a series of menus to see where you stand against your friends; it’s just there, and you can’t miss it -- it’s as important a part of the game as the cars you drive. “Autolog Suggests” takes it even further, utilizing your entire friends list to tailor challenges and suggest events to you. Completed everything in the career mode? Maybe a friend has, too, and he or she has done it better -- Autolog will tell you, and kick your ass into gear, egging you on to take on the next challenge. You can even post messages on the in-game “walls” of your friends, taunting them or sending out challenges.

It’s a system that relies heavily on how many friends you have that are also playing Hot Pursuit, and your mileage on what you get out of this will vary accordingly. Autolog can even suggest friends, if you’re normally the loner type. But even playing the game on a smaller scale (that is to say, not against my personal friends, instead in a limited review capacity), it’s obvious that Autolog can incite some serious competition. I found myself pushing my records higher and higher, replaying events that I normally wouldn’t have if Hot Pursuit didn’t offer such a sophisticated competitive environment.

This kind of “always-on” competition doesn’t get in the way of the game’s live multiplayer matches, which let you compete against friends (or strangers) in online events composed of the same modes you’d find offline. The rush of the offline races and chases translates gloriously to an online environment; with so many variations available for each event, it seems like it could never get old. Want to race with one cop chasing the seven remaining players? How about one player getting chased by seven cops? You can imagine things get pretty intense, and no matter who comes out on top, it’s always an incredibly satisfying experience.

Unfortunately, Hot Pursuit doesn’t appear to offer any split-screen race capabilities, which is a bit of a downer. It’s obvious that Criterion spent most of their time focusing on online connectivity and networking, but offline “cops versus robbers”-style split-screen chases would have been a welcome addition.

Criterion hasn’t rebooted the Need for Speed series, instead taking classic key elements and injecting them with new life for the current generation. It delivers a near-perfect competitive experience, in a way that few games -- racing or otherwise -- can. Hot Pursuit is not only a defining moment for the series, but for arcade-style racing, period.



Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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57 comments | showing # 1 to 50
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next 50 comments

LittleBigD's Avatar - Comment posted on 11/09/2010 07:51
LittleBigD
I've been playing the demo daily in preparation for this games release. As much as I love sim racing games like GT sometimes you just want to be able to drive at ridiculous speeds immediately without having to work at it too much. Criterion does the best job of delivering that experience. Weeeeeeeeeeee!!!!!!!!!!
Cyber Altair's Avatar - Comment posted on 11/09/2010 07:52
Cyber Altair
Yay. Never doubted Criterion. Gonna pick it up soon.
CelicaCrazed's Avatar - Comment posted on 11/09/2010 07:56
CelicaCrazed
FREAKIN' YES!!

Glad to hear this turned out right. I'm even more excited to get this now! I know from the demo alone the Autolog feature had already sunk its teeth into me. Road Rules was the reason I kept on visiting Paradise City so this sounds like it'll give me more to do. Now I just gotta find time to buy/play it.

*flips off Talia in his rear-view mirror*
VerdeMusgo's Avatar - Comment posted on 11/09/2010 07:57
VerdeMusgo
Criterion at all not a fan of split-screen their games, none Burnout had up to 4, and the Paradise.. well, enough said.
Jamie McGinn's Avatar - Comment posted on 11/09/2010 07:58
Jamie McGinn
The demo has caused rivalries to break out in Dtoid UK, with everyone competing to get the best time. I remember scoffing when I saw the autolog feature, thinking it was a glorified leaderboard, but it's actually pretty awesome!
Jnr Johnson's Avatar - Comment posted on 11/09/2010 08:01
Jnr Johnson
I Might Rent This Or Get it for Xmas if I'm Lucky :3 But I'll Def Rent this..
njsykora's Avatar - Comment posted on 11/09/2010 08:05
njsykora
Yeah Dtoid UK has been at war in the demo. The second I played the demo I knew this was a day 1 purchase.
Tomasz's Avatar - Comment posted on 11/09/2010 08:07
Tomasz
I didn't even know this was coming out, or that Criterion was doing it, but I've been into Burnout since Takedown and this review makes me smile. Picking it up at lunch today; f*ck you COD43.
Kylius's Avatar - Comment posted on 11/09/2010 08:12
Kylius
Also - the Young Scot is back! No more Alarmed Car!

Which is funny really, as he's mostly been playing a game about Cars with Alarms on them...
Videodrone31's Avatar - Comment posted on 11/09/2010 08:22
Videodrone31
@Tomasz

Your so cutting edge throwing that fuck you COD in there. Hardcore man. Hardcore:)
amtalx's Avatar - Comment posted on 11/09/2010 08:41
amtalx
I thought the demo was pretty fun. I'm glad to see everything panned out. My wallet will be fucking pissed though.
Kaden101's Avatar - Comment posted on 11/09/2010 08:56
Kaden101
Too many good driving games out there right now. I'm still playing F1 2010, & with GT5 on the horizon (no, really) I don't have the time or the money. Unfortunately, I might have to give this a miss, which is a pity.

I can see it selling a lot better on the 360 & PC, rather than on the PS3, just because of GT5 launch date being so close, & time & money not being infinite.

You never know, GT5 might turn out to be rubbish! Naaah!
Onyx Oblivion's Avatar - Comment posted on 11/09/2010 09:11
Onyx Oblivion
You had me at Burnout.
Fort Cancer's Avatar - Comment posted on 11/09/2010 09:16
Fort Cancer
Since Burnout 1, Criterion has been the king of racers to me. I rented Burnout 1 on a whim one day and was immediately in love. Bought Burnout 2: Point of Impact on release day and was overjoyed with just how much they had changed the game. And then Burnout 3: Takedown was innovative with its beautiful graphics, impressive menu, and overhaul of crash mode. I just cannot get enough of these games.

Hopefully, Need for Speed: Hot Pursuit is a push off point for the innovativeness the next Burnout will encapsulate.
Termadoyle's Avatar - Comment posted on 11/09/2010 09:24
Termadoyle
Epicness.
I don't have any Facebook accounts or online friends to compare my stats to but this will be getting plenty of offline play by me for sure.
Static Jak's Avatar - Comment posted on 11/09/2010 09:32
Static Jak
Oh thank god. I've this pre-ordered for my Dad for X-mas. This is a relief to say the least.
Gten's Avatar - Comment posted on 11/09/2010 09:53
Gten
I really dislike car games, but this is a very well done review and it really makes me want to give this game chance.
You should review more games or teach certain people how its done.
Great read.
Guagloves's Avatar - Comment posted on 11/09/2010 09:54
Guagloves
Looks good. I'm going to have a hard time not getting this since it's Criterion and I played a crap ton of Burnout Paradise.
LittleBigD's Avatar - Comment posted on 11/09/2010 09:54
LittleBigD
@Soffik
I bet you were watching it on your brand new 60 inch 3D tv too. Actually I'm sure you were doing a side by side comparison of GT5, and your personal advance copy of Forza 4. I'm sure we can all trust your word as gospel.
acsguitar's Avatar - Comment posted on 11/09/2010 10:09
acsguitar
Personally i thought the cars handled like butt. Not a buy for me. Probably a gooz
indigit4l's Avatar - Comment posted on 11/09/2010 10:20
indigit4l
I was a huge fan of the original Hot Pursuit and Hot Pursuit II... But I think I'll pick this up used, or after a price drop.
Justice's Avatar - Comment posted on 11/09/2010 10:26
Justice
OK that's it, I was pretty sure I was going to get it before, since I loved Burnout Paradise, but now I HAVE to. My wallet is angry at you Nick!
Dale North's Avatar - Comment posted on 11/09/2010 10:40
Dale North
shit looks tite
Jon B's Avatar - Comment posted on 11/09/2010 10:44
Jon B
Nice. This review and the nice PC price tag mean I'll probably pick this up.
fetusmilk's Avatar - Comment posted on 11/09/2010 11:05
fetusmilk
finally a non open world racer in the style i love. i loved the burnouts up until paradise, hated that game so much. midnight club series was the only open world racer i loved. most wanted and undercover were ok, but i didnt like the tuning/moding stuff. i just want arcade racing at its best.

in the form of NFS:HP.
Tomasz's Avatar - Comment posted on 11/09/2010 11:17
Tomasz
@Videodrone31

Thanks! I'm often self-conscious about my lackluster level of hardcore; I feel validated now.
D00mM4r1n3's Avatar - Comment posted on 11/09/2010 11:17
D00mM4r1n3
I warmed up to Paradise thanks to the online mode, this is looking like a must-buy for me.
Ffordesoon's Avatar - Comment posted on 11/09/2010 12:07
Ffordesoon
Wait, CRITERION did this thing!?!?!?!?!?

Well, my interest in this just went from zero to a hundred.
Cortes121's Avatar - Comment posted on 11/09/2010 12:13
Cortes121
This looks really fun, but I was waiting for GT5....
UnnDunn's Avatar - Comment posted on 11/09/2010 12:15
UnnDunn
HAa this pre-ordered for the past month. Glad to see it is getting good reviews.
Talía's Avatar - Comment posted on 11/09/2010 12:31
Talía
I WANT THIS NAO! Can't wait to beat ya CelicaCrazed! :D
etirflita's Avatar - Comment posted on 11/09/2010 13:31
etirflita
Fox, It's on.
Pyremind's Avatar - Comment posted on 11/09/2010 13:50
Pyremind
Yes.
Spenc's Avatar - Comment posted on 11/09/2010 14:17
Spenc
Racing is the one genre of games I haven't been able to really get into. I'll have to look into this.
RiskBreaker's Avatar - Comment posted on 11/09/2010 14:48
RiskBreaker
But how do the cars... you know... drive?
Yakulto27's Avatar - Comment posted on 11/09/2010 15:59
Yakulto27
Oh yeah!! This is what Need For Speed should have always been about instead of tricking out cars. Criterion is second only to Polyphony in driving games that are the most fun to play.
Brian Szabelski's Avatar - Comment posted on 11/09/2010 16:12
Brian Szabelski
Sounds impressive. As a fan of racing games, I'll have to look into it. Can't be any worse than the Need For Speed MMO. :)
trancer5007's Avatar - Comment posted on 11/09/2010 16:14
trancer5007
As I stated on another friendly forum. I received an email from Criterion and they pretty much said that those of us that want split screen are missing the point. They have a new online multiplayer that can be tapped into when we log in as long as our system is hooked up. In otherwords, If your friend is over your place and ready to play split screen. Well, send him home. Then you play a race or two. Leave(goto 7-1 or something) Call your friend. Have your friend goto his house have him play a race or two. Then tell him to leave(goto a park or something) Then you return home. Then his scores or achievements can match up with yours ) LOL yeah right Criterion!! We're fans but we're not stupid. This new online multiplayer is no substitute for the split screen with your friends in the same room. Also Online play is only as good as the servers are up. Chrome Hounds RIP... I sold that on ebay for $3 because those servers were taken down and the game did not have any value unless you could play online :/ I learned my lesson not to get games that are not solely dependent for online play and can stand alone when you are not using xbox live or PSN

Btw, I think this reviewer is better than IGN reviewer. Atleast he addresses no split screen properly. No Split Screen is a significant piece of gameplay that would have made this game complete. It seems like maybe Criterion just repackaged Burnout Paradise into Need for Speed. Yeah thats what they did. Too bad because I wanted to get this game until I realized I would have to play by myself :/
CelicaCrazed's Avatar - Comment posted on 11/09/2010 16:18
CelicaCrazed
Autolog: my new Facebook.

Talia, I can already tell I'm going to be sick of reading "He batido el tiempo de CelicaCrazed de (he tried his hardest) con un tiempo de (wait, that was only my practice lap)." under your name haha.
Talía's Avatar - Comment posted on 11/09/2010 16:28
Talía
LOL! Hey, don't give up so soon! Where's the fun in that? Hahaha. :)
CelicaCrazed's Avatar - Comment posted on 11/09/2010 17:13
CelicaCrazed
Oooh I'm not giving up just yet. The more top scores you have, the higher the octane of fuel that will flow through my veins!! I'm just practicing getting worked up haha :P
DaedHead8's Avatar - Comment posted on 11/09/2010 20:17
DaedHead8
Glad this turned out so well although I'm sad to hear about the omission of splitscreen play. More and more games do that these days and it's a real shame. I can't be the only one who still plays with friends on my couch.
bodybreak's Avatar - Comment posted on 11/10/2010 04:05
bodybreak
too bad no splitscreen. i don't mind not being able to share a FPS because i hate the cramped screen -- but racers should always have on-the-couch multiplayer implemented. still picking it up though as most of my friends are as well.
Batthink's Avatar - Comment posted on 11/10/2010 06:32
Batthink
Consider me eager to get this game. I always loved the Burnout series. :OD
denj3325's Avatar - Comment posted on 11/10/2010 12:21
denj3325
The only thing I am worried about is if I am going to get the full experience if I don't have friend online that play racing games. They are all about killing things. I feel like a big part of the draw of this is the cool community/friend competition stuff they put in there
Gritzy's Avatar - Comment posted on 11/10/2010 12:44
Gritzy
Is the demo available on XBox Live? I just rummaged for it after reading this review with no luck.
Heavenscloud's Avatar - Comment posted on 11/11/2010 13:07
Heavenscloud
I'm glad people are finally taking notice of this game, the demo was awesome and I have been waiting for this since the day I heard rumors of it. and yes Gritzy demo is down, went down Tuesday I think
tonicmole's Avatar - Comment posted on 11/14/2010 16:19
tonicmole
I prefer the Free roam Need for Speeds. I think I'll stick with burnout and Midnight club.
trancer5007's Avatar - Comment posted on 11/15/2010 15:09
trancer5007
no split screen = no buy :)
A Savage Detective's Avatar - Comment posted on 11/15/2010 18:01
A Savage Detective
No split-screen? That is a major disappointment.
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