The ambiance that oozes from this game is amazing.
Of course the graphics are gorgeous, the soundtrack is amazing, the gameplay is sweet, it's all in Japanese (though very loosely tranlated).....
Yes it is a bit repetitive but the item upgrade incentive makes the pill very say to swallow.
What makes it great are the little touches, the way Kisuke sheathes his Katana like a badass, the way he eats food (I've been eating Japanese for the past 3 days because of this game!)
I love this game and would recommend it highly to anyone who loves Japan.
I give it a 9.0
Pros:
- beautiful graphics & fluid animation
- solid, stylish, fast-paced combat
- good pacing of combat & done in short bursts
- switching between swords adds some depth to combat
- great music (Destruction, why didn't you mention this?)
- tight, intuitive controls
- Japanese VO work (english subtitles)
- fairly interesting stories despite the simplicity and predictablity of the presentation
- multiple story endings
- sword forge system
- option to switch between difficulty modes during gameplay
- different boss battles for Kisuke and Momohime
- cooking (it's a very simple process but it's still fun to watch and the theme music is catchy too)
Cons:
- no difference in play style between Kisuke & Momohime
- you have all of the moves at the start of the game
- encounter same background environments
- repetitive combat
- backtracking (areas aren't that big but it does get a bit annoying)
I think the game deserves a higher score than 7.0 despite its flaws like an 8.0 - 8.5 range in my opinion.
What if we hate Japan? Like not a normal sort of kind of racism but rather a deep seeded hatred for things they never did. Imaginary crimes, let's say. Crimes so horrible such as resurrecting Hitler and Nobunaga and using them as the official spokespersons for the Hitler Youth system that drives so many of their children into suicide. Or of course the monopolization of natural rersources through the use of their giant robots. Would you recommend Muramasa to me then?
Really, their slight attempt of a plot was just horrendous.
It's the inverse of Red Faction, in a way. By default, Red Faction punishes you for taking chances, while Muramasa makes it so easy that it's tedious.
I would and I don't even own it. You could just continually get killed in an attempt to settle the score. If you really tried hard and dedicated the time to it you could probably get Kisuke and Momohime killed an amount of times equal to the current population of males and females in current day japan respectively. If your hatred for the island of the rising sun is that hardcore, you would do it.
If only looks were everything.
Nice review, Conrad! Very Informative and to the damn point. I like that.
Yeah, its annoying when a story has poor pacing, no matter how good or bad it is overall.
I'll be buying this soon, time to dust off the GC controller!
No offense but I'm honestly wondering.... how?
There's no build up, no depth, no villain, no conclusion, no real character growth. I mean I'm not tryna attack your opinion but I honestly can't see how anyone would consider the plot of this game even passable.
I enjoyed Momohime's story more because of her relationship with the spirit and the tragic ending It was kind of funny how the spirit typically talks down to Momohime as his way of venting out his frusteration about the dilemma the two are in. Kisuke's was more of a cliche memory/love story.
Is this game like that with its two characters?
Nice to see you writing Conrad. You had been gone a while.
Cooking was really nice visually, but add to that an actual gameplay element and it would have been a really nice feature.
More sprites/mobs, larger range of abilities for both bosses and normal mobs and in general more uniqueness would have been nice.
Anyway, a part from the gameplay elements the atmosphere, visuals, story, etc are really nice and the game is quite addictive.
Still gotta get the final ending, stopped playing ATM but hopefully get around to finishing it and seeing the ending soon (I think it is the true ending)... Personally loved the second Kisuke ending the best (so far), and I think most people will agree, that ending is funny and at least a 'happy' ending for the most part.
If I think what I think you mean, then no, the two storylines are different. Face different bosses, etc.
@ kefkaesque
No Depth; How do you define depth? Gameplay wise or Story? The story itself is quite deep, took me quite a while to work out what was happening. Gameplay wise, I agree for the most part
No villain; Again, this isn't basic comic books, the world isn't set up to be good verse evil. There are no villains because it doesn't take a superhero approach, each character has a means and a motive and is seen in good and bad lights... If you need a villain then that is a problem with you, not the game.
No conclusion; I believe the Oboro blade ending is the final/true ending... Maybe, maybe not, maybe it is subjective to what each person wants to believe is the final ending... Again, it is a game which is an interactive medium, and even books and films which are interactive, each person interprets the ending/endings the way they want to interpret it.
Some of the bosses did seem random when they popped up, I'm guessing cultural and language translations need to be taken into consideration. Lot of the time I didn't know why I was going somewhere or what will happen there, but that isn't necessarily a bad thing... Random things happen in real life as well, you get somewhere and it isn't the same... Either way, it was all explained when you DID get there, it is just a differing style of story telling.
And I think that is the main issue here, you can't see past your own personal preferences and hence call any other differing style of story in a game as 'lesser' (ironic considering I'd personally call needing a villain in a story lesser and moronic myself since villains themselves are completely subjective and really don't exist in the real world).
Depth: No there is no depth to it, you go to a certain area, fight some guys, and then the game is like "oh go to this next place". The only time the story is even given is right before and after boss fights, where it portrays it in a terrible way "go talk to these guys, but you don't really effect anything by who you talk to, since you can't do anything until we have you talk to everyone"
Villain: Pretty much every great game ever has an antagonist, your idea that villains are all comical is just completely ridicules. The story would have been much better if I had some antagonist during it to actually make me care about the bosses I'm fighting or what I'm doing.
Conclusion: Sure I guess we just interpreted it differently, but IMO "we suck and Buddha is pretty cewl guy" is a pretty horrible ending.
Bosses: Yes they were all random, and no saying "well it's japanese folk lore" does NOT make that okay. That's like saying if God of War never gave you any hint of what boss you'd be fighting until right before you fought them (for no real reason since the plot never mentions them before) then that'd be okay just because it's Greek mythology. Like say instead of fighting Ares at the end (which was built up), you fought some random Greek figure that was never ever mentioned before, would that be just fine with you?
And for the personal attack against me, if my personal personal preference being that a story should have a continuous plot that makes sense, then I'm sorry. And ROFL at you attacking the idea of antagonists, this is a video game about magical ninjas fighting demons and being possessed by spirits, not real life. Not to mention almost every great novel ever has an antagonist, One Flew Over the Cuckoo's Nest has Nurse Ratched, To Kill a Mocking Bird had Bob Ewell, Moby Dick had ya know, Moby Dick. Attack me all you want but saying that antagonists being a stupid thing just makes you're post look completely ridicules.
@kefkaesque
I wanted to ridicule you for a certain spelling mistake, but I thought the better of it.
May blog about this later, may not...
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