Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


Review: ModNation Racers: Road Trip photo

ModNation Racers is very much an "odd one out" when it comes to Sony exclusives. It has the "build anything" mantra of LittleBigPlanet but remains tied to a single genre of game -- a genre that LittleBigPlanet itself is planning to conquer. It has also failed to capture imaginations the way God of War, Uncharted, or even Killzone did, struggling to find the strong identity that other PlayStation titles are known for.

Still, the battle against insignificance has not kept ModNation down, and it's managed to squeeze out a spin-off just in time for the PlayStation Vita's launch. Unfortunately, ModNation Racers: Road Trip is about as shamelessly rushed and sloppily executed as any spin-off you can imagine.

ModNation Racers: Road Trip (PlayStation Vita)
Developer: SCE San Diego Studio
Publisher: Sony Computer Entertainment
Released: February 15, 2012 
MSRP: $29.99

ModNation Racers: Road Trip is notably stripped down from the very beginning. While fellow Vita title Uncharted: Golden Abyss uses the system's powerful hardware to present an authentic console experience, Road Trip uses the handheld medium as an excuse to be as flat and flavorless as possible. Gone are the vast online hub world and sense of exploration that stood out as the original's strongest features. In fact, head-to-head online multiplayer has been scrapped altogether.

The world of Road Trip is a linear and restricted one, consisting of a series of almost static screens in which players access community content, build their own racers, and run a variety of solo challenges or local multiplayer races. When it comes to multiplayer competition, the best players can do is download time trial data from others (either online or through NEAR) and race against their ghosts. Head-to-head online racing was such a big part of ModNation Racers that its exclusion is puzzling at best and a glaring lack of effort at worst.

To its credit, Road Trip attempts to at least emulate its console predecessor when it comes to user-created content. The toolset used to build one's racers, vehicles, and tracks are robust and closely resemble the full range of toys available on the PlayStation 3. Whatever players want to make, there is a huge amount to customize, with lots of unlockable gear available through playing races or by collecting tokens to spend on random items.

Customization is done using the touch screen, allowing players to browse the many menus and to apply colorful stickers using their fingers. This new input works in some situations -- such as drawing out a race track in real-time by touch alone -- although the small, densely populated menus and difficulty in seeing where an object is being placed under one's hand can result in frustration and inconvenience, making the interface come off as needlessly forced in place of adequate button commands. By far, it by works best in track building, where the power to grow mountains by pressing behind the Vita system is intuitive and rather inspiring. When it comes to making anything else, more traditional controls will always work better.

Road Trip's creation options are further held back by prominent input lag that infests every single menu item. Whether choosing a new helmet for one's racer or browsing the available paint jobs for a new car body, there's a marked delay between making a selection and getting a response. While it's not quite as sluggish as attempting to download pornography on a dial-up connection, it's a significant, consistent issue that's hard to ignore.

Creations can once again be shared online, and players are able to download tracks, racers, and cars that have been built by others. These features closely resemble those found on the PS3, with simple browsing options allowing users to find the most popular creations and provide personal ratings. Yet again,though, the lack of a hub world and the focus on dull, dreary menus takes a lot of the excitement out of the proceedings. The extra wonder and fun of player interaction has been replaced with a whole lot of boring browsing through unresponsive menus.

When it comes time to finally race, Road Trip provides the bare minimum required to qualify as a videogame. There's a career mode and standalone single-player races alongside the limited multiplayer options, but none of them are very enthralling. Races against the A.I. bear many of the same rubber banding issues found in the console version, although the frequency and devastation of power-ups have been reduced significantly. This is a small comfort when faced with the fact that ModNation's gameplay is, at heart, still a fairly tepid mimicry of Mario Kart with very little improved over its larger, more substantial console cousin.

When repetitive races against aggressive, rubber-banding A.I. is the best action that most Vita users can hope for, there's not a lot to keep one coming back. This has a direct impact on everything else that Road Trip offers, since what's the point in lovingly creating a hot new car when the chance to see it in action is so restricted to be mostly unenjoyable? Career races reward players with unlockable new mods should they perform specific in-game challenges, but since the joy of modding has been crippled by the races themselves, the rewards don't prove a significant enough draw. The simple pleasure of crafting a new character and cruising around the online hub to show it off is gone, as is the ability to see it racing alongside the characters of fellow players. If ModNation Racers was an orgy of user-created content, its Road Trip follow-up is mostly an extended masturbation session.

All this is topped off by the game's worst aspect: its complete and utter hideousness. By far the ugliest PlayStation Vita title available at launch, racetracks feature washed-out colors and sparse environments while characters appear jaggy and textureless. The frame rate is thoroughly abysmal to boot, with the engine apparently struggling to keep even the smallest of races chugging along at a consistent pace. In stark contrast to the gorgeous and colorful world presented on the PS3, Road Trip is barren and unpleasant to look at, and I certainly hope that it does not become anybody's first impression of what a PlayStation Vita can do. If this is the initial experience players have with a Vita, they'll wonder why they didn't just stick with a PSP.

The poor visuals are doubly galling when you note that Road Trip copied one major issue from the original game -- lengthy loading times. Yes, San Diego Studio couldn't bring us online multiplayer, but it could ape that particular feature. Loading times on the PS Vita can be substantial, but Road Trip is the biggest offender of all the games I've played so far -- games with far superior visual and aural effects, I should add. To go from Uncharted to this is like waiting half an hour for a hamburger after Gordon Ramsey whipped you up a steak in ten minutes.

By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage. With superior offerings available when the Vita hits store shelves, this is one waste of time that can and should be avoided.



Final Verdict:
3.0

Poor: 3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.













More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

39 comments | showing # 1 to 39
prev next

jusonator's Avatar - Comment posted on 02/13/2012 09:04
jusonator
Thank god for Wipeout. And you Jim, of course.
Epic-Kx's Avatar - Comment posted on 02/13/2012 09:06
Epic-Kx
OUCH. JUST, OWWWW. UGH. JEEZ.

Still buying it. Love Modnation, but I agree 85% with what you said. The whole "Modnation not being a recognizable title" thing can be debateable

I blame Sony Santa Monica for this. If UFG'd done it, it'd been better.
Foshy's Avatar - Comment posted on 02/13/2012 09:06
Foshy
I expected a 2.0 before clicking, close enough.
fetusmilk's Avatar - Comment posted on 02/13/2012 09:13
fetusmilk
this always seemed like an odd series for a release game.
BalloonFighter's Avatar - Comment posted on 02/13/2012 09:16
BalloonFighter
METAPHORS !!!
Tyson The Tool's Avatar - Comment posted on 02/13/2012 09:17
Tyson The Tool
Did I accidentally click the "Reviews" tab and not know it or something?
BalloonFighter's Avatar - Comment posted on 02/13/2012 09:21
BalloonFighter
When I heard about the scrapped online I was like " Wuh?" Jim , why do you think they axed such an expected feature? Is the network not ready to handle a game like this? Was the game rushed for launch? Does it have anything to do with the 3G model?
Jim Sterling's Avatar - Comment posted on 02/13/2012 09:23
Jim Sterling
BalloonFighter: They claim because it'd been "done before," but what bullshit. I totally call it being them rushing the thing.
islan's Avatar - Comment posted on 02/13/2012 09:37
islan
Aw, but I had sooo much fun playing this at the gamestop demo kiosk the other day.
Salnax's Avatar - Comment posted on 02/13/2012 09:44
Salnax
No online? Mario Kart has had that for years, and Nintendo hates the internet. Hell, Mario Kart 7 had great online, despite being rushed out to market. Disappointing.
Hkun's Avatar - Comment posted on 02/13/2012 09:57
Hkun
Ouch. I think that's the overall reaction to this piece of news. OUCH. I wasn't planning on buying this, but I didn't think it'd be this bad.
SithZombie's Avatar - Comment posted on 02/13/2012 09:57
SithZombie
Looks like the LBP kart racer makes sense now.
CommanderMeaty's Avatar - Comment posted on 02/13/2012 10:45
CommanderMeaty
Well it's not the first time I see Jim posting a negative review on a good game, so maybe this one wouldn't be bad.
mix's Avatar - Comment posted on 02/13/2012 10:50
mix
Wow this is brutal! I hated the PS3 version of this game sooo much! It just felt......wrong.
Voxeril's Avatar - Comment posted on 02/13/2012 10:51
Voxeril
Waiting for ModNation Racers: Racers
islan's Avatar - Comment posted on 02/13/2012 11:20
islan
Oddly enough, this is 1up's impressions of the game: http://www.1up.com/features/vita-launch-round-up-part-one?pager.offset=1

Summation: "This might be the best version of ModNation Racers."

Huh.
handhelds4ever's Avatar - Comment posted on 02/13/2012 11:34
handhelds4ever
Jim Sterling:

http://www.youtube.com/watch?feature=player_detailpage&v=_2sQsUk0WGc#t=1920s

This game had been in dev for about 1 and a half years!

The lack of online MP seems like bad prioritizing.
Jim Sterling's Avatar - Comment posted on 02/13/2012 11:47
Jim Sterling
"This game had been in dev for about 1 and a half years!"

It can still be a rush job. Say, they spent one and a half years working on one thing, then had to rush everything else as the Vita's launch date loomed.
JQM78's Avatar - Comment posted on 02/13/2012 11:48
JQM78
well, mario kart 7 = 5/10, and this gets a 3/10 on the 'sterling scale', so I expect this to be at least a 6/10..
cbarrentos's Avatar - Comment posted on 02/13/2012 11:51
cbarrentos
you obviously played it wrong, jim.
Jim Sterling's Avatar - Comment posted on 02/13/2012 11:52
Jim Sterling
JQM78: Is there some sort of government-funded body that officially determines the "real" score of a game? Sounds interesting!
Sæglópur's Avatar - Comment posted on 02/13/2012 12:04
Sæglópur
Still has the horrid rubber-banding AI? PASSSSSSSS!
BoomingEchoes's Avatar - Comment posted on 02/13/2012 12:15
BoomingEchoes
Yeah, aside from the create your own track using touchpads thing, I'm not all that excited for a racing game that doesn't include the words Gran or Turismo in the title.
Dreamweaver's Avatar - Comment posted on 02/13/2012 12:20
Dreamweaver
So is the Career mode like the PS3 where you can see your character in the cut-scenes?
Or is it like the PSP where it's always a first-person CG cut-scene?
Or does it not have any cut-scenes at all?
smurfee mcgee's Avatar - Comment posted on 02/13/2012 12:23
smurfee mcgee
"In fact, head-to-head online multiplayer has been scrapped altogether."
That's all you had to say. What a shame. I really like Modnation Racers.
Jim Sterling's Avatar - Comment posted on 02/13/2012 12:28
Jim Sterling
Dreamweaver: No cutscenes.
kidplus's Avatar - Comment posted on 02/13/2012 12:52
kidplus
I'm not sure how to take this. I absolutely loved the PS3 version so a lot of the things you think need fixing aren't issues for me at all. Still, your description of the graphics and framerate have me worried.
BrainWasherAttendent's Avatar - Comment posted on 02/13/2012 13:36
BrainWasherAttendent
Another example of why you shouldn't rush a video game to be released at launch.
Mr Andy Dixon's Avatar - Comment posted on 02/13/2012 14:01
Mr Andy Dixon
Not surprised. The PSP version was so crappy I deleted it after about 20 minutes. (Thank god I got it for free.) Time for Sony to let this one die, I think.
Scissors's Avatar - Comment posted on 02/13/2012 15:32
Scissors
Gotta agree did not enjoy the demo I played of this game at all
RocketKnight's Avatar - Comment posted on 02/13/2012 15:43
RocketKnight
Huh. Guess Wipeout will be my racer, then!
BlueTwist's Avatar - Comment posted on 02/13/2012 16:55
BlueTwist
Yeah, that Vita launch lineup sure is fantastic.
danhese007's Avatar - Comment posted on 02/13/2012 17:23
danhese007
@BlueTwist Yea because reviews are so not subjective. I know quiet a lot of people who love Modnation, I don't like Modnation but i know people who do.
Gaidenrider's Avatar - Comment posted on 02/13/2012 21:09
Gaidenrider
The PSP edition of Modnation was disgusting, so this is not surprising. Hope whoever makes LBP Vita doesn't make the same mistakes Cambridge did with LBP PSP (Read: Horrendous Level Creator, Boring Campaign, Poorly Implemented Online EVERYTHING)
PrinceHeir's Avatar - Comment posted on 02/13/2012 22:41
PrinceHeir
this game is not looking good.

"ModNation Racers: Road Trip is about as shamelessly rushed and sloppily executed as any spin-off you can imagine."

hey they are other spin-off games that are awesome like Metal Gear Ac!D series, Yu-Gi-Oh Duelist of the Roses and others :P

no online mode?? ouch :(
Jonathon Levie's Avatar - Comment posted on 02/14/2012 09:09
Jonathon Levie
I've been playing ModNation Racers for the past few weeks, and the game looks great. In comparison to Uncharted, MNR's graphics are much cleaner. Uncharted is a bit to jaggy for me.
jon650's Avatar - Comment posted on 02/16/2012 22:43
jon650
I have recently purchased MNR:RT for the Vita and all I have to say is that the game for the Vita is.......AMAZING! Sure, it doesn't look as good as its PS3 Counterpart, but it is way better in every single aspect of the poorly made version of the PSP! I would really recommend this game for anyone who likes to create things, or play kart games that don't include Mario. There are a few things that are missing from the PS3 version..... the ones i noticed were ModSpot and lack of story mode..... regardless, the game is very made and I sure do believe that the 3/10 score should have been given to the psp version! Go to your local gamestop and try out the demo for yourself!
Perro's Avatar - Comment posted on 02/23/2012 12:56
Perro
I have Modnation Racers for the PS3 courtesy of Destructoid, and I really liked it. I really just wanted something comparable to Crash Team Racing and it did a good job. I barely play it now but it's an underrated gem in my eyes. I played a bit of the Vita version and noticed a lot of pop-in and stuff, but it still about the same as the PS3 version.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!