Metroid Prime Trilogy is quickly becoming known as the Wii's equivalent to The Orange Box, and if you've played The Orange Box, you know how big a compliment that is. Thing is, I know there are a lot of you who still don't know about what makes Metroid Prime Trilogy so great. These three games (now available on one disk with Wii-tailored controls) tend to be either adored or ignored. I'd wager that's because most people see the word "Metroid" and "first person" and assume that immediately know what the Prime games are all about.
If you are one of those people and you haven't played a Metroid Prime game yet, why not hit the jump and see what really makes these games tick? It is quite possible that you are missing out on some of the best puzzle/action/platforming of your life.
Metroid Prime Trilogy (Wii
Developer: Retro Studios
Publisher: Nintendo
Released: August 24, 2009
MSRP: $49.99
In case I were not totally clear, Metroid Prime Trilogy contains Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. That's it, no new content. If you already own these three games and don't think that Prime 3's Wii-style control scheme is superior to the original's Gamecube controls, there is really no reason to buy this compilation. Sure, Prime 1 and 2 have seen some minimal texture upgrades, and the package comes in a neat metal case complete with some exclusive artwork, but that's all that's going on in terms of new stuff. That doesn't mean that Metroid Prime Trilogy isn't one of my favorite game purchases of the year. Playing the games again from start to finish has been an extreme joy, and it's something I wish I had the excuse to do more often.
So, what makes the Prime games so great? Well, contrary to common belief, it's not that they share so much in common with Super Metroid (though that certainly doesn't hurt). Aesthetically, the first Prime game does share a lot with that SNES classic, but in terms of what the player is tasked to do on regular basis, the games are actually pretty different. Super Metroid is a fairly fast paced, action/exploration-oriented 2D platformer. The longest period of time between jumps in an average game of Super Metorid is probably two seconds. The game is also crawling with enemies. Though most of them are avoidable, most players will spend a lot of their time in Super Metroid with their fingers rapidly alternating between the fire button and the jump button. As far as rhythm goes, the game is all jumping/shooting/running/shooting, with the occasional moment of struggle or frustration when faced with a blocked path or dead end.
That's not how the Prime games flow. Well, technically, they each have their own distinct rhythms and patterns, but that'll be discussed later. For now I'm generalizing, and in general, the Prime games are much more methodically paced obstacle courses than the 2D Metroid titles. Almost every game requires some thought and analysis to get through, not to mention the application of new strategies and techniques. Even the rooms that can be cleared with just jumping and shooting require you to really think about where you jump and what you shoot. Pretty quickly, the Prime games require genuine study of every nook and cranny of every room. Sure, Super Metroid also rewards players for throwing on the X-ray scope everywhere you go, but that will just help you net more extraneous power ups and luxury items. In the Prime games, full exploration of your surroundings is almost always required to move forward. Nearly every room is a puzzle, and the variety of tactics required to solve these puzzles is really what make the Prime games special.
The first game in the series definitely plays it the most safe, but it's still a fantastic example of puzzle-platforming design. The game's main goal is to faithfully represent the ideals of Super Metroid in a 3D world, and you couldn't ask for a better adaptation. The music, the weapons, and nearly all of the power ups are there, but their implementation is altered to fit the X,Y, and Z axis gameplay structure. Rediscovering the joy of the wave beam is a must for any fans of the 2D Metroid games, but there is absolutely no reason why fans of the 2D Zelda titles or other games in the genre wouldn't love Prime 1 too. It's an immensely well crafted title that's hard to find fault with.
My favorite game in series comes next. Metroid Prime 2: Echoes is often looked at as the bastard child of the Prime Trilogy, but I love it. Ironically, it's the things that others don't like about the game that make it so special to me. Echoes takes the most risks out of all the Prime games, and for my money, it's the best example of what makes the Prime series so special. Like I've been saying, to me the Prime series is all about entering a room, examining it from head to toe, and figuring out exactly how to "conquer" it. Prime 2 offers the greatest level of variety and ingenuity in tasking the player with "room conquering", and that's why I love it best.
The central gimmick of the game is the light world/dark world dichotomy, much like the one used in The Legend of Zelda: A Link to the Past. Not only does Samus have to use a variety of beams, morph balls, and visors to get from one place to another, she needs them to contend with the challenge of traversing two different dimensions.
The dark world here offers so many opportunities of new obstacles. For starters, just surviving in there requires that you carefully plan your moves from safe spot to safe spot. Just existing in the dark world eats away at Samus hit point by hit point, and the only places she's safe are under the specifically placed light bubbles. Figuring out how to move from light bubble to light bubble, dimension to dimension, as well as the standard "room to room" progression present in Prime 1 allows Prime 2 to provide the most complex and interesting challenges in the series. Add to that the increased need for ammunition conservation, the visually stunning new light and dark suits, the brilliant implementation of Screw Attack, the introduction of Dark Samus, and the highly underrated four player split screen versus mode, and you have the most compelling, most Prime-y Prime game of the bunch.
Prime 3 is my least favorite. It seems that after the lukewarm reception of Prime 2, Retro and Nintendo felt that with this tri-quel, it was time to take things in a more mainstream direction. Where Prime 2 is all about throwing as many different types of obstacles at the player as possible, Prime 3 requires the least amount of tactical thinking and room analysis out of all the games in the series. It's more linear, more action-oriented, and quite heavy with in-game dialog (at least by my Metroid standards). If Prime 1 takes the central concepts of Super Metroid and brings them to 3D, then Prime 3 could be said to do the same for Metroid Fusion. It's still got a lot of great puzzles and power-ups, but compared to other Metroid titles, it's a much more traditional, straight forward action game. The few new ideas present, like the ability to use your ship like a tow truck and use damage to transform your suit into a Phazon powered walking tank are all cute, but aren't particularly smart or memorable.
It's funny, because when Prime 3 first came out, it quickly became my favorite game in the series. I see now that my initially appreciation on the game had practically everything to do with the way the game controls. Now that Prime 1 and 2 have the Wii-controls attached as well, Prime 3 doesn't seem quite as wonderful by comparison. Prime 3 is still a great game; it's by far the best looking title in the series, and those who love action and sci-fi storytelling may prefer it to Prime 1 and 2, but those who play Metroid for the sense of isolation and exploration may be a tad disappointed.
About that control scheme; it's a constant puzzle to me that some people still prefer to play 3D shooters with two analog sticks. Honestly, I can't help but suspect that it's just a generational thing. I know a lot of old people who also think that Frank Sinatra was more musically talented than The Beatles, and that has everything to do with the fact that by the time The Beatles hit, these people were too set in their ways to accept anything new. That's the only thing I can think of that could block someone's appreciation of the Wii-pointer's use in the FPS genre. I don't care how easily your arms get tired, it's just more involving and immersing to aim at the screen and shoot exactly where you want to shoot. You don't have to extend your arm all the way, people. You can keep your arms down just like you would with a regular controller and simply aim from the hip. It worked in the days of the old west, and works on the Wii as well.
OK, sorry for the tangent. To wrap up. a few last word about the Prime series. These games are often called "First Person Adventures" as opposed to "First Person Shooters". I think that's pretty damn weird, because the Halo games certainly offer their fair share of adventure, and the Prime games sure have a whole lot of shooting. I think what people are trying to say with the whole "First Person Adventure" nonsense is that the Prime games require for you to think and shoot, and not just one or the other. That's true enough. Overall, I'd actually be more likely to recommend Metroid Prime Trilogy to fans of Portal than fans of Halo, though I'd imagine that fans of either game would find the game(s) to be worth the purchase. This is about as well crafted as videogames get. If you don't have already these three games in the "sold separately" incarnations and/or if you like the way FPSs play on the Wii, you owe yourself the privilege of owning Metroid Prime Trilogy.
Score: 9.5 -Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
I didn't much like MP3, personally, it was way too shooty and not enough adventure-y, and the controls were... (after thinking about how to word this for about 15 seconds, I can't think of a way that won't make me sound elitist, but I promise I'm not) good for a console FPS, but the turning was nasty. It was worth the price, though. Primes one and two are easily worth the price of this whole package, so anybody who hasn't played these brilliant, brilliant games, buy it! (Though if you can, get the originals and play with a GC controller - the controls were part of the experience IMO)
I'm just not that great at puzzles, and I really don't want to turn to Gamefaqs again. So it sits there, and waits. And waits. And waits.
Australia till next month- I'll be picking it up on day one though.
Aside from the occasional, fun boss fight, I didn't really find the game to be that amazing or anything. It was a good shooter that was, at its core, boring.
Maybe I didn't get it, I dunno.
Can't wait to play these again.
@topcatyo: If we're going to break down games at that ridiculous level, then pretty much any shooter is "walk there, shoot things, walk further, shoot more things". Come on. Any game can be broken down into basic actions if you're really trying to hate on it.
Honestly, this is the best value in video gaming right now, possibly ever. Get this shit.
If you have one, two or, God forsake, none of the games, do yourself a huge favor and just get it. Now.
1. If you haven't played any of the Metroid Prime Trilogy games, buy it. If you don't like them, you have bad taste.
2. If you have played/own the Prime games, buy it. The updated controls/load times/everything is worth the money.
3. Buy it buy it buy it buy it it's better than every other game coming out this fall because it's 3 games for the price of one and each of them is as good or better than anything coming out any time soon.
I agree with the control rant. Dual anologue is ok, but I love me some lock-on.
And these are definitely NOT first-person shooters. If anything they're adventure/platformers that are played in first-person, and that just happen to have you shooting a lot. But I promise, they feel nothing like a standard FPS game.
Didn't like any Metroid game since the SNES. Waggle control didn't help. Lynch me.
Its arrogant to vaguely refer to people as old simply because they prefer a tried & tested control method. The reviewer even went as far as likening the Wiimote to the Beatles. If the Wiimote was ever to revolutionize FPS gaming (as the Beatles did to pop music) it would have done so by now. You would see a million ppl playing CoD with the Wiimote, singing hard days night clumsily firing with their wands - but you don't.
Its really not that puzzling, but its cool that you have fun with it.
First off, @ wanderingpixel: Where are you seeing this game for $30!?
It is always irksome when people compare Halo to the Primes, but it's pretty common so I'm used to it by now. One is straightforward, and one is not. Yes, you play 90% of the game in first person. Yes, you shoot. But it is NOT an FPS where the only obstacles in the game are enemies that you must overcome by shooting. To call this game an FPS is an insult to the level designers and developers that worked on it.
CoD almost made me puke with its shameful graphics. Metroid Prime plays perfectly, although it hardly ever requires precision and speed at the same time. When it comes down to it, there simply isn't enough software to back the Wii remote.
The double analog is indeed better when it comes to turning around, a vital aspect of shooters. I would much prefer having the nunchuck analog control like 64's Goldeneye while something else made me strafe. The sensor turning seems a little complicated, as it requires you to recenter to stop spinning. Maybe now with Wii Motion Plus wrist rotation for strafing makes more sense...
My point is, the potential is there to even surpass mouse aiming, as it allows for full screen aiming, instead of a centered point. Which I don't find particularly useful, but I digress. Metroid Prime's controls are absolutely brilliant and feel perfect, while I will admit that it is due to the game's slower pacing and the lock-on ability, which would make online competitive play reliant on further tweaking and experimentation.
Didn't like any Metroid game since the SNES. Waggle control didn't help. Lynch me."
It's nothing even close "waggle." This is why you are dumb. I want other people to use you as an example of the exact sort of person who is the problem.
Actually, I just finished Arkham Asylum and I'm looking for something new to conquer. I've never played the Metroid games, so this looks like it will be a good purchase.
The first prime had a nice balance and Echoes could be downright evil at times, esp. The morph ball boss fights (I do remember yelling "if I wanted to play Marble Madness I would have #@!!-ing bought #@!!-ing Marble Madness!!!!! during those frustrating fights)
I guess I'm just sad about the dumbing-down of some of my favorite franchises on the Wii (Mario Galaxy was another). I just want a bit of challenge, not busy work. You shouldn't have to immediately jump to mega-extreme-hypermode to get that, you know?
I can't recommened the package enough and I've played through all three before.
@Dr Terror: seconded
Play Prime 3 on Veteran difficulty it feels like a nice escalation of the difficulty from Prime 2. In face the first thing I did after I beat the intro area in Prime 3 I restarted a new file on Veteran and was pleased at the higher difficulty it provided.
Unless these are different somehow, but I would never trust a Nintendo fan to tell me that honestly.
In any case, I'm not buying a Wii to play them.
To all those people arguing about dual analogue control. We KNOW because of the MP series that control which is more accurate than dual analogue exists (or if you don't buy that argument, could exist with WiimotionPlus) on console. You cannot blame the hardware when there is solid proof that it can be used well. You cannot physically say that dual analogue is technically better than wiimote control.
You CAN say it is currently better implemented with relatively few good shooting games on the Wii but unless you concede that if both were used optimally Wiimote control would win out, then I'm sorry, you fall into the category mentioned by the author.
Oh, my lawldy. Prime? Simplistic? A few of my friends thought the games were too complex.
FYI, Prime wasn't made by an in-house division of Nintendo, it was made by Retro Studios, which is owned by Nintendo.
I'm not necessarily bashing the game, I liked it, I just feel that I shouldn't have to jack up the difficulty at the menu to get a more satisfying experience than what was provided for me at the default difficulty of the previous game.
Honestly, I don't even play games outside the default setting unless its for the purpose of achievement/trophy hoarding. If somebody wants to use that as some kind of indictment of my character/skill then, mmmkay.
For the record, I felt the same way about Mario Galaxy. Great game, but lacking the 'challenge' (alert: loosely used term) of the first two 3D marios.
Ugh but I'm talking to a brick wall because Holmes will constantly fail to realize that new and different =/= better. Not to mention your whole "sit with your arms at the side" thing pretty much contradicts the whole point of "immersion" you were talking about. Plus I think I speak for a lot of people when I say I can get equally immersed in a game with a controller or mouse/keyboard then I can a with gimmicky wand... that's why every first person shooter isn't like Lethal Enforcers, because it's not necessary.
In short, that whole paragraph really just should be edited out because it has no proper place in this article at all.
Ugh but I'm talking to a brick wall because Holmes will constantly fail to realize that new and different =/= better. Not to mention your whole "sit with your arms at the side" thing pretty much contradicts the whole point of "immersion" you were talking about. Plus I think I speak for a lot of people when I say I can get equally immersed in a game with a controller or mouse/keyboard then I can a with gimmicky wand... that's why every first person shooter isn't like Lethal Enforcers, because it's not necessary.
In short, that whole paragraph really just should be edited out because it has no proper place in this article at all.
The game's not bad, I'm just saying that I guess I don't see what the big deal is. I would love to be enlightened as to why I should have enjoyed Metroid Prime more than I did so I can stop feeling left out.