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Review: Metroid: Other M

12:00 PM on 08.27.2010   |   Nick Chester

Review: Metroid: Other M photo

"Hamza Aziz of Destructoid, despite raising minor concerns, especially with regard to the weapons upgrades in the game, said that it is 'going to be one of the best Wii games of 2010.'"

That quote up there is ripped directly from Metroid: Other M's Wikipedia entry, so you know it must be true. I did some journalism and fact checking and yes, Hamza wrote that.

Did he hit the nail on the head, or was he off base and Other M is the most disappointing Metroid adventure to date? Read on to find out.

Metroid: Other M (Wii)
Developer: Project M
Publisher: Nintendo
Release date: August 31, 2010
MSRP: $49.99

Being the first Metroid directed by series granddaddy Yoshio Sakamoto in years, you’d guess that Other M would be a return to form in both mechanics and series continuity. You’d only be half right -- Other M picks up the narrative torch right where fan-favorite Super Metroid left off, but manages to stray wildly from a classic formula fans have come to expect.

Storywise, Other M finds itself tucked snugly between the events of the Super Nintendo classic and the Game Boy Advance’s Metroid Fusion. Samus Aran finds herself answering a distress call emanating from a latent vessel known as the “Bottle Ship.” When our heroine arrives, she finds that she’s not the only one to respond to the call -- she’s met by her old Federation Army comrades, including her commander and father-figure, Adam Malkovich. Somewhat reluctantly, the group once again teams up to discover what’s afoot on the seemingly abandoned vessel.

It’s not clear from the bog standard story setup, but Other M manages to tell a captivating science fiction tale that sits neatly into the franchise’s history book, while managing to be one its best. The intention is to peel back layers of Samus’ personality and to explore her past. Here, the mostly-mute protagonist is a Chatty Cathy as the game’s narrator, calmly and confidently voiced by actress Jessica Martin. While it sticks in a few spots and can be a bit melodramatic or predictable, the story is surprisingly absorbing and at times even moving.



Team Ninja also brings its cut-scene chops to the table in full force. The number of pre-rendered, non-interactive cut-scenes is staggering, with some alone lasting well over ten minutes. In fact, completing the game unlocks a “Theater” mode that will allow you to watch all of the cut-scenes in a linear fashion. Grab some popcorn and get comfortable -- this mini-movie lasts roughly two hours. Fortunately (and not surprisingly), these are high quality cut-scenes, with superb direction and visual flair that stand up rather well taken in on their own.

So that’s the good news. Here’s the bad: the gameplay gambles Nintendo and Team Ninja took with Metroid: Other M don’t entirely pay off, and it’s a huge blow to the overall experience. The entire game is played by holding a single Wii Remote horizontally, with movement on the D-pad and your basic actions -- morph ball, jump, and shoot -- mapped to the “A”, “1,” and “2” buttons respectively. This decision was likely to mirror the classic Metroid gameplay approach; as the game begins and you grip the controller as such, I certainly did have a few flashbacks to the first time I gripped an NES controller to explore the Planet Zebes. But that’s where the similarities end.

Other M
is a 3D action game through and through. Yes, there are a few areas in which you’re locked into the familiar 2D plane, but you’ll use the d-pad to move around the game’s 3D environments. The game will auto-focus arm cannon fire at enemies for you, as there is no way to lock on to potential targets. Much of the time, this works out fine; the game engine is clever enough to do the work for the player, with little hassle. But without a way to lock on, that also means there’s no way to strafe and fire at your prey -- you must be facing (or sometimes moving towards) an enemy to eradicate them.



What this leads to, especially when fighting swarms of creatures, is enemies chasing you around areas while you charge up your beam, before quickly turning to blast them to hell… and then swiftly moving away again before you repeat the process. This game of cat and mouse is made somewhat more tolerable by Samus’ “SenseMove,” which is used to evade enemy attacks. By quickly tapping the D-pad directly prior to a collision, Samus will dive, roll, or flip to safety, leaving the enemy open to attack. The “SenseMove” works well, salvaging the otherwise tedious combat.

Using Samus’ missiles (along with a few other targeting items) is another sore point when it comes to the game’s controls. Curiously, you’ll need to point the Wii Remote directly at the screen, which will (in theory) quickly put you into first-person mode. Once in this view, you’ll be able to look freely in all directions, moving an on-screen cursor to target enemies and other elements of the environment. Once locked-in, you’ll be able to unleash a missile or (later on) a grapple beam to swing across gaps and such. The first problem with this is that re-positioning the Wii Remote in this manner in the heat of battle is awkward, and leaves you completely open to enemy attacks. Even worse is having to orient “center” on the screen to find your reticle, the pain of which is only trumped by the times when the Wii Sensor and Wii Remote happen to not be playing nice with one another, and you experience a quick and odd camera shift.

For all of these issues, this combat is generally at its best when fighting some of the game’s massive bosses. Yes, all of the above issues are still present, but when battling one-on-one with a beast of monstrous proportions, you’ll generally run into fewer targeting and Wii Remote issues. Not having to deal with a swam of creatures attacking you for all sides (although that does happen in a few boss encounters) seems to help things a bit. And some of them are simply really damned cool, requiring you to use all of your offensive and defensive skills to bring the creatures down.



While previous Metroid games required you to explore nooks and crannies of the world map, that’s not entirely necessary in Other M. Yes, there are all manner of tanks (missile, energy, and e-recovery) that you can pick up, but they will all be marked on the map once a room is cleared of enemies. Figuring out how to get to them may be a bit tricky, but it’s not quite exploration as much as it is “poking around a room to find a ledge or hole.” The game’s story progression is incredibly linear, however. Following the on-screen navigation there are only a few dead ends blocking your path, most of which just require you to find a hole to roll through or a cracked wall to blast. You don’t explore the “Bottle Ship” as much as you just follow orders as to where to go next.

Speaking of following orders, Samus will start with all of her abilities from Super Metroid from the game’s start… you just won’t be able to use them. Instead, they will be “unlocked” when Commander Malkovich (who Samus is taking orders from now) “authorizes” them. He always does so at the most predictable times, too; you’ll never have to guess or figure out which weapon or item you’ll need to stop a large enemy boss or move through a room -- the game basically holds your hand and screams “It’s time to use this!” in your face.

The closest thing to actual exploration you’ll be doing is in first-person mode, and there are a few exasperating instances where the game forces this on you. In what I suppose are meant to be “interactive cut-scenes,” you’ll sometimes be locked into a first-person mode and asked to “explore” a small area with a reticule until you find whatever it is that will trigger an action. It’s miserable pixel hunting at its “finest,” and there are a few times when it can get mind-numbingly frustrating trying to figure out what the game wants from you to simple progress. It’s like playing Where’s Waldo? without knowing what Waldo looks like. In one case, I spent a good 10 minutes trapped in this first-person prison, completely unable to advance, before stumbling on the thing I was supposed to be targeting. (I’m not alone in this; at least one other reviewer earlier this week reached out to me in frustration at the very same issue. It’s likely that once the game ships there will be plenty of resources for players to avoid these frustrations, so your mileage may vary.)

Visually Other M is a bit all over the place. On one hand, the aforementioned pre-rendered cut-scenes sometimes look like works of art. But on the other, character design is totally uneven. Samus has a soft, easy-on-the-eyes look, as do the rest of the women who appear in the game. The males, however, look like meatheads, their faces seemingly constructed from wet clumps of clay. And while there certainly are some large and impressive boss battles, some of the enemy design is debatable, with a few creatures looking like they were rejected from the Pokedex for being only slightly more frightening than a Charizard.



As a Metroid fan, coming down hard on Other M for its faults isn’t easy. I was so torn with my initial playthrough impressions that I sat down and played through the game a second time, something I almost never do for review (or for pleasure). It’s not that Other M doesn’t fit my expectations of what I wanted in a Metroid game, which may be true to some extent. It’s simply that, despite a few high points, what’s here is a mostly average third-person action/adventure title. Stripped of its references to this beloved franchise, it’s likely that most gamers wouldn’t give this title a second glance.

Many fans will be able to look past Other M’s many issues to find a pleasurable adventure, and I’d encourage them to, if only to experience what may be the best-told tale in the Metroid universe. Metroid enthusiasts won’t want to miss this, and nothing I could write could encourage them to take a pass. But to put it bluntly, Other M simply doesn’t meet the high-quality standards fans have come to expect from not only the franchise, but from Nintendo’s routinely-spectacular first-party line-up.

Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)









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293 comments | showing # 1 to 50
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next 50 comments

moose39's Avatar - Comment posted on 08/27/2010 11:59
moose39
WHOA

SHITSTORM IMMINENT
SayWord's Avatar - Comment posted on 08/27/2010 12:03
SayWord
Really wasn't expecting that.
EternalDeathSlayer's Avatar - Comment posted on 08/27/2010 12:04
EternalDeathSlayer
Really was expecting that.
JJ Rage's Avatar - Comment posted on 08/27/2010 12:05
JJ Rage
You dun goofed, Nick. The fanboys are prepping the torches.
The AP Stylist's Avatar - Comment posted on 08/27/2010 12:05
The AP Stylist
Lots of good points, Nick. Well done. Hand-holding might not be for you, but I enjoy it.
Zantetsuken's Avatar - Comment posted on 08/27/2010 12:05
Zantetsuken
In before people who think reviews work on a four point scale
bloodylip's Avatar - Comment posted on 08/27/2010 12:05
bloodylip
RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE
GREENGUY's Avatar - Comment posted on 08/27/2010 12:05
GREENGUY
WHOA HOLY SHIIIIIT
DID NOT SEE THAT COMING
Antwhan's Avatar - Comment posted on 08/27/2010 12:06
Antwhan
I'll say that I thought using just the wiimote and switching between pointing at the screen and holding it seemed... odd.

Well they can't all be crowdpleasers. Good Luck Nick.
Keres's Avatar - Comment posted on 08/27/2010 12:06
Keres
This is going to be an amazing thread. I know it.
Electro Lemon's Avatar - Comment posted on 08/27/2010 12:06
Electro Lemon
Ugh. No hate for moose39, but can we stop with the "OH SHIT! SHITSTORM INCOMING!" and "HERP DERP BIAS ZOMG JOURNALISM" comments? I mean, I love you guys, but those comments are just as bad as the angry ones. Yeah, I understand that they're tongue in cheek, but when I decide to see what people think about a review and instead read two pages of "OHHHHHH SHIT HERE IT COMES!" before an actual opinion, you know that something's not going right.

That said, I'm halfway through reading the review, but it sounds like this isn't bad, but isn't as great as its predecessors. Not having played the game (yet) I'll say that the game looks fun and I still want to check it out.
NateT's Avatar - Comment posted on 08/27/2010 12:07
NateT
That is suprising

Shiit before the instorm
Corduroy Turtle's Avatar - Comment posted on 08/27/2010 12:07
Corduroy Turtle
My fears were real. Thanks a LOT Team Ninja.
Monodi's Avatar - Comment posted on 08/27/2010 12:07
Monodi
Oh well.
charlie von chaingun's Avatar - Comment posted on 08/27/2010 12:09
charlie von chaingun
Ouch.

Bad Samus.
Forsaken Bacon's Avatar - Comment posted on 08/27/2010 12:09
Forsaken Bacon
Wow.
WOW
eternalplayer2345's Avatar - Comment posted on 08/27/2010 12:10
eternalplayer2345
can't wait to rent it, sad to hear it's not exploration heavy but it could be fun to play a different stlyle of metroid.
moose39's Avatar - Comment posted on 08/27/2010 12:10
moose39
@Electro Lemon:

Sorry, that was the first thing I thought when I saw the score. Thanks for saying no hate, though :P

Seems like a decent game, but I've never been into Metroid and I haven't bought a new game for my Wii in almost two years.
Mr Andy Dixon's Avatar - Comment posted on 08/27/2010 12:10
Mr Andy Dixon
That's about what I was expecting. "Alright" pretty much describes everything I've seen so far about this game.
Electro Lemon's Avatar - Comment posted on 08/27/2010 12:11
Electro Lemon
Okay, finished. Nice review, Nick. I don't care for the intro, but I'm in no place to criticize yours (or anyone's, really) writing skills. Anyway, it seems like this is more of the same, but instead of trying to improve or add on the franchise, they took away everything that tied it back to its previous games. I'll still check it out, but it doesn't look like something that is necessary to pick up right now.
RichardBlaine's Avatar - Comment posted on 08/27/2010 12:11
RichardBlaine
Wow. Was not expecting that. It's surprising that Nintendo faltered here, since they're almost always spot on with their big franchises.
Telephis's Avatar - Comment posted on 08/27/2010 12:13
Telephis
Instead of buying this I will buy super metroid on virtual console. Damn. Was really looking forward to this!
janoDX's Avatar - Comment posted on 08/27/2010 12:13
janoDX
Ok.
Ganjookie's Avatar - Comment posted on 08/27/2010 12:14
Ganjookie
I love you Jim
Ganjookie's Avatar - Comment posted on 08/27/2010 12:14
Ganjookie
I mean Nick
Happy Chainsaw Man's Avatar - Comment posted on 08/27/2010 12:14
Happy Chainsaw Man
That's a little disappointing. Not quite "cancel-preorder disappointing", but still...
stevenxonward's Avatar - Comment posted on 08/27/2010 12:15
stevenxonward
@Nick Chester - Would this game be a decent introduction to the series? I never finished either of the first 3 Metroids when I was a kid, and I couldn't get into the Prime series. Still, this one has always struck me as kinda interesting.
3uho's Avatar - Comment posted on 08/27/2010 12:19
3uho
Good review, now we need unbiased Jim's review !
janoDX's Avatar - Comment posted on 08/27/2010 12:19
janoDX
On IGN they're comparing Other M with the Retro Studios Work... Make a Prime 4 Please Retro!
Chardan's Avatar - Comment posted on 08/27/2010 12:20
Chardan
I'm still buying it.
SakuRedux's Avatar - Comment posted on 08/27/2010 12:22
SakuRedux
As soon as I heard about the control scheme from some announcement way back when, I knew the game would be awkward to control. I'm not flaming, I love Metroid. But let's face it, short of packaging a Classic Controller Pro in with every copy it was never gonna have a good control scheme. WiiMote+Nunchuck could have worked, with locking mapped to C/Z and missile aiming to the other. Would've freed up the DPad for something else too.
All in all though, I think they probably just wanted to go the simple route, less buttons to worry about, less piss-farting about finding the right button with your thumb. All this being said, do want 3DS version. use touchscreen to control missiles, done.
Conspiracyguy's Avatar - Comment posted on 08/27/2010 12:22
Conspiracyguy
NOOOOOOOOOOOO!!!

I had a feeling, especially after what Fusion was like. What Metroid game could really hold a torch to Super Metroid? I am likely to still pick this up.

Let's hope for a winner in Donkey Kong Country Returns.
McNyers's Avatar - Comment posted on 08/27/2010 12:24
McNyers
I'm not all that surprised. the switching between perspectives seemed like an odd decision from the start. I just thought they may be able to pull it off.
NOVENO's Avatar - Comment posted on 08/27/2010 12:24
NOVENO
Thanks for the honest review Nick. I'll be picking this one up day uno. :)
RAmarl's Avatar - Comment posted on 08/27/2010 12:27
RAmarl
I don't like the idea of only being able to use stuff when authorised, but as far as I'm aware the 2D Metroids always had where things were on the map (original excluded), it was just up to you to figure out how to get it.
dangerman's Avatar - Comment posted on 08/27/2010 12:27
dangerman
I've played the game for about 2 hours and the first-person switching works fine as long as there is no IR interference. The problem most people will have is that the rooms most people put their Wiis in have all sorts of IR interference making it harder to pull off the First-Person switch. Blow out all candles, close all windows and blinds and turn off the lights for the best experience.
Ramalho's Avatar - Comment posted on 08/27/2010 12:27
Ramalho
I am actually more disappointed to hear about the exploration than the controls.
dipnlik's Avatar - Comment posted on 08/27/2010 12:28
dipnlik
this is a sad day for sure :(
Vanilla Gorilla's Avatar - Comment posted on 08/27/2010 12:29
Vanilla Gorilla
If she has all of her equipment and abilities from Super Metroid, how come her suit is bright yellow?
Jawmuncher's Avatar - Comment posted on 08/27/2010 12:30
Jawmuncher
I don't even care about the review (Though it is a good well written review)
I'm so getting this haven't played a metroid game since Fusion (I did not like the prime games at all)
and from all the other reviews and what I read here this sounds like it'll be more up my alley.
Davidfoundation's Avatar - Comment posted on 08/27/2010 12:31
Davidfoundation
Bring the guns
somanycats's Avatar - Comment posted on 08/27/2010 12:31
somanycats
This makes me sad. At least they tried something different.
The Silent Protagonist's Avatar - Comment posted on 08/27/2010 12:32
The Silent Protagonist
I've said it before - reviews aren't going to keep me away from it. If we believed every review we read, we'd actually miss out on a lot of games, ya knowl
Corduroy Turtle's Avatar - Comment posted on 08/27/2010 12:33
Corduroy Turtle
Just another argument for more 2D games.
Gol-D-Roger's Avatar - Comment posted on 08/27/2010 12:34
Gol-D-Roger
WTF! Nintendo really no exploration, no discovering of a weapon that helps you progress the story. Hand Holding! Super metroid is one of my favorite games. And this is just sad to hear. I anxiously await my copy fom amazon
garethxxgod's Avatar - Comment posted on 08/27/2010 12:36
garethxxgod
Sounds to me like one of the games faults has more to do with the Wiimote rather than the game itself, whereas repositioning wouldn't be an issue on a classic controller.

Personally though I'm glad they brought back the side scrolling. I'm not the hugest Metroid fan but the fact that they turned the series into an FPS kinda bored me. I have the first Metroid Prime game on the Cube and I must say it's one of the most dull games I've ever played and I played through quite abit of it. I think it suffered in my eyes for having such a lack of a story or interaction.

Sounds like The Other M would scratch my itch for story.
NoMore's Avatar - Comment posted on 08/27/2010 12:37
NoMore
Ouch. I don't play Metroid games but at least they tried to make something different.
EggmaniMN's Avatar - Comment posted on 08/27/2010 12:38
EggmaniMN
I like how people complain about the authorized weapons thing when no one complained about it in Metroid Fusion.

Just another Destructoid review for me to disregard. I don't think the tastes of even one reviewer here are anywhere close to my own.
covah's Avatar - Comment posted on 08/27/2010 12:38
covah
well, I'll be gone for the next few days, let me know when the storm has passed.
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