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Review: Metro 2033

2:00 PM on 01.30.2011   |   Jim Sterling

Review: Metro 2033 photo

Metro 2033 was released on March 16, 2010. As I write this, it is May 30, 2011. You might be asking yourself why there's a review for Metro 2033 over a year after its launch. 

Well, Destructoid never officially reviewed Metro 2033. I had multiple problems getting several copies to work on both Xbox 360 and PC, while Anthony Burch decided to write a not-review after making it to the third chapter and refusing to indulge it any further. 

Having finally got the game working on PC, and beating it this weekend, I felt it a shame that we did not review the game. Thus, history is to be rewritten.

Metro 2033 (Xbox 360, PC [reviewed])
Developer: 4A Games
Publisher: THQ
Released: March 16, 2010
MSRP: $59.99

Metro 2033 is a unique game, despite how its gritty, post-apocalyptic visuals and first-person-shooter design may make it appear. As Artyom, a young Russian man born in the underground home of Moscow's post-nuclear survivors, players must navigate the Metro, a sprawling network of train tunnels and stations-turned-cities that house communists, Nazis, and brigands. Oh, and the occasional person who isn't an asshole. 

Strangely, for a game based on a novel, Metro 2033's story isn't all that detailed. A narrative is there, and it's quite a decent one, but nothing really feels fleshed out. The idea of a world where conflicting ideologies have been taken out of context by the survivors of nuclear war is a powerful and intriguing one, but it's never explored at more than a surface level (which is a criticism I have heard of the book as well). I'd love for the unique and genuinely interesting world of Metro 2033 to be given more flesh, but you only ever get a taste of the story, never a full bite.  

On the surface, Metro 2033 is a first-person-shooter, but it has also been quite rightly described as a survival horror and it is perhaps one of the most traditional survival horrors to be seen in years. Enemies are dangerous, to the point where absolutely any encounter in the game is capable of killing the player. Hideous monsters are fast and resilient, while human opponents are heavily armed and often armored. Meanwhile, the player's supplies are consistently low. In fact, the enemy nearly always has the advantage over Artyom, and wits are the way to win, not superior firepower.

What this leads to is a game that is perhaps one of the most stressful I've played in a long time. That's not a bad thing, either. Metro 2033 is oppressive, where every battle is escaped by the skin of one's teeth and every step forward could lead the player into a trap or a death-dealing ambush. If you're in the wrong frame of mind, Metro 2033 is not fun at all. It's downright horrible. If you let it "click" with you, however, it becomes obsessively engrossing. 

There are definite balance issues. It should not require three consecutive, close-range shotgun blasts in order to kill a human being, especially when Artyom himself is incapable of taking even half that much damage. Likewise, headshots against enemies are only sometimes rewarded with an instant kill. Most enemies wear helmets, which seem to require upwards of three headshots. The sniper rifle, for instance, seems like a waste of time, since a headshot rarely succeeds in killing an enemy, and once the entire opposing force is on alert status, you'll never get another chance to pick your target without getting chewed by opposing gunfire.

Likewise, the game's attempt to create a cat-and-mouse combat situation doesn't entirely succeed. You can see what 4A Games was going for -- you can blow out lights to create darkness, there are multiple paths in any combat zone to allow outflanking, and you have to avoid broken glass or alarm systems to move and kill silently. Sadly, the enemy AI is not quite equipped to handle this. Enemies always see you in the dark, despite the game telling you otherwise, and your attempts to outflank usually end up with the enemy simply spotting you regardless of your position. 

These issues make it feel like 4A was cheating in order to make the game more tense, and I think that does a disservice to what the game does right. Metro 2033 didn't need to cheat with its damage ratios and AI in order to create a tense game. Artyom's endurance is low and he is always outmatched regardless. If he is shot, it almost always reduces him to a sliver of life, which can take up to twenty seconds to regenerate, unless you have a quick-heal medkit. The game does not want you to get shot, and if you do, death is more than likely to follow. To any run-and-gun shooter fan, this sounds horrible. If you're in the right frame of mind, however, this approach to combat -- where you need to concentrate on survival more than murder -- is intensely satisfying, and every escape from death is a relief while every victory is cause for elation. 

The most obvious survival horror elements are to be found with the weapons and ammo. Like all good horror games, your resources are far from plentiful. Even more troubling, weapons are often unreliable, with weak bullets, inaccurate sights and plenty of kickback. As you progress through the game, you can acquire better weapons, but even the best upgrades feel improvised, like tinpot creations from people who have done their best to make a gun that won't fall apart. 

As far as ammo goes, every bullet feels precious. This is typified by the "military grade" bullets you can find littered throughout the game. Military ammo is more deadly than regular, factory-made ammo, but they're also highly valued because of it. As such, military bullets have become the currency of the Metro, and if you choose to use them in combat, you're effectively shooting money at enemies. Without your military bullets, you can't buy supplies or weapon upgrades. 

Fortunately (and this may be the result of a patch), there's always just enough normal ammunition to get the job done if you're a thorough looter. Enemy corpses usually have all sorts of bullets strapped to their bodies, and there are various caches littered around any level. The satisfying loot-grabbing of a roleplaying game is evoked in Metro 2033's gameplay, except unlike an RPG, you're not getting cool gear that might boost your stats or look pretty -- everything you loot is vital to survival. 

Even exploring less dangerous areas challenges your resolve. Your flashlight, for example, needs regular recharging by pulling out a battery pack and pumping it up to generate more power. There are various excursions to the blasted surface of Moscow, which requires the use of a gas mask. As with everything in this game, you're required to survive on essential supplies, scavenging filters to keep the air in your mask fresh. Every second spent on the surface feels like a step closer to potential death, and it's glorious, in a peculiarly nerve-wracking way. 

Metro 2033 gives you enough to survive, but it only ever gives you the bare minimum. The feeling of "making do" permeates the entire experience, and it all adds to the incredible atmosphere that's been set up. Whether you're fighting neo-Nazis or mutated mole monsters, this is an intense and pretty scary game. You can never guarantee that your next action won't kill you, and even early fights against bottom-feeding bandits can take a very long time to win as you constantly change position and attempt to get the upper hand on an entrenched foe. 

This atmosphere bleeds into the non-combat portions as well. Throughout the game's linear story, you'll encounter various metro stations, which have formed their own societies and ideals. You can shop for new supplies, advance the story, or just listen to the impressive amount of conversations that NPCs engage in, fleshing out this miserable, pitiless world. The Metro stations really feel like they're bristling with life, albeit life that's desperately hanging on by a thread. It can be difficult to really nail immersion, and few games do it so flawlessly as Metro 2033

It helps that the game looks pretty stunning, too. On PC, there are some widespread framerate issues that can't be resolved using the in-game options (but are fixable, if you root around), and character animation leaves a little to be desired, but the environments are gorgeously detailed and the enemy monsters are particularly loathsome and disturbing. I love the voice acting, too, with genuine Russian accents that do a great job of communicating a grounded sense of character. Use of music is rare, but when it does, it's almost always evocative and poignant. 

Your enjoyment of Metro 2033 hinges on your willingness to let a game batter you into submission. It wants to be played in a certain way, and if you're unwilling to meet the demands, you'll be thrown out on your ass. More than any other shooter, you're not playing as a powerful hero. You're a young man, unarmored and barely armed, who is constantly, unrelentingly, fresh out of luck. 

Such a game is most certainly not for everybody. Those that can get into it, however, will really get into it. 



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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112 comments | showing # 1 to 50
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Chongomaster's Avatar - Comment posted on 05/30/2011 14:04
Chongomaster
Better a year later than never! Or... Maybe not...
Astalano's Avatar - Comment posted on 05/30/2011 14:04
Astalano
I have nothing to say.
Linfosoma's Avatar - Comment posted on 05/30/2011 14:05
Linfosoma
Good review. I enjoyed the game, but lol at the completely useless DX11 settings. I turned them on, the game looked exactly the same and got half the framerate, oh wow!
GoofierBrute's Avatar - Comment posted on 05/30/2011 14:06
GoofierBrute
In b4 6.0.
~JnRx Teh Jokester~'s Avatar - Comment posted on 05/30/2011 14:07
~JnRx Teh Jokester~
*looks at date* umm ok o__o
M47R1X's Avatar - Comment posted on 05/30/2011 14:07
M47R1X
Not a 6.0? DOES NOT COMPUTE.
Zeta Crossfire's Avatar - Comment posted on 05/30/2011 14:07
Zeta Crossfire
Metro 2033 is one of the best game I had played in along time, hell my wallpaper at the moment is from Metro 2033. I'm really looking forward to the sequel. I'm glad you liked it Jim.
KFid's Avatar - Comment posted on 05/30/2011 14:08
KFid
Good on you for revisiting this game Jim! Metro 2033 is one of those games that a lot of people overlooked even though it offered something original.
mix's Avatar - Comment posted on 05/30/2011 14:09
mix
I've wanted to try this game since it came out, might have to see about the 360 version as it's dirt cheap.
~JnRx Teh Jokester~'s Avatar - Comment posted on 05/30/2011 14:09
~JnRx Teh Jokester~
@GoofierBrute
*clears throat* 8.0!!! YOU GAVE THIS AN 8.0 BUT YOU GAVE THE WITCHER 2 a 6.0 >:0 RAAAAAAAGE~!

ItS CAUSE THIS GAME HAZ HUNZ RITE!!!! GRRR *insert CoD hate*

JIM IS TEH BIASED!!! >:(

*turns off Caplocks*

This has been....the rant of a fanboy

Thank you thank you :)
Sgt Cheesecake's Avatar - Comment posted on 05/30/2011 14:13
Sgt Cheesecake
Such a great game, picked it up on a steam sale and think I robbed the developers and would have easily paid much more for it having played it. The atmosphere is some of the greatest. While gunplay can get funky and the story isn't the greatest told, I recommend everyone who wants an intense, murky romp give this a shot.

If you enjoy the difficulty and bleak atmosphere I suggest you also look into the STALKER series. Shadow of Chernobyl with the Complete 2009 mod and Call of Pripyat are great experiences that are less polished than Metro but should satisfy fans of the way Metro brutalizes the player. And some of the guys who worked on those worked on Metro as well!
DAVYDOCK's Avatar - Comment posted on 05/30/2011 14:14
DAVYDOCK
This game is definately a grower, every bullet HAS to count and it really gets your survival instincts going. I also love the atmospheric music when you step outside.

A sleeper hit for me. The ghosts are freaky too ( when played in the dark )
Shinobi13's Avatar - Comment posted on 05/30/2011 14:14
Shinobi13
I have this on 360, and I did not expect to fall in love with it like I did. I was expecting to just play it and forget about it, but man did I fall hard for this game. Never bought the DLC, but if it went on sale, I'd buy it in a heartbeat.
Zeta Crossfire's Avatar - Comment posted on 05/30/2011 14:15
Zeta Crossfire
You didn't touch on this as much in your review, but the music in Metro 2033 is fantastic.

http://www.youtube.com/watch?v=Xbi9h0Lhj98
http://www.youtube.com/watch?v=lLc9q_tlMDs

Metro 2033 to me still has one of the best video game soundtracks to come out in the past 10 years. Excellent in every regard.
~JnRx Teh Jokester~'s Avatar - Comment posted on 05/30/2011 14:15
~JnRx Teh Jokester~
*Guns* derp >_>
JFF's Avatar - Comment posted on 05/30/2011 14:17
JFF
Waiting the review for Castlevania Dracula X, SNES version.
Potrik's Avatar - Comment posted on 05/30/2011 14:18
Potrik
Thanks Jim, you've just reminded me I still need to play through this.

Should be able to pick it up fairly cheap I would imagine.
ralphster's Avatar - Comment posted on 05/30/2011 14:20
ralphster
metro 2034 on e3*drools*
Sebproductions's Avatar - Comment posted on 05/30/2011 14:21
Sebproductions
In b4 ahh doesnt matter
Berzerk's Avatar - Comment posted on 05/30/2011 14:21
Berzerk
That $60 price tag is a bit off for PC players: http://store.steampowered.com/app/43110/ it's $20 on Steam, normal price.
DAVYDOCK's Avatar - Comment posted on 05/30/2011 14:22
DAVYDOCK
When is the Banjo Kazooie coming Jim? I saw it in Woolworths the other decade and Im just wondering is it any good?
McDoug8's Avatar - Comment posted on 05/30/2011 14:25
McDoug8
Potrik~
Most places still sell it in the 35$ range
ProperlyParanoid's Avatar - Comment posted on 05/30/2011 14:26
ProperlyParanoid
Still waiting for that Pong review, Jim.
Robert Musillo's Avatar - Comment posted on 05/30/2011 14:28
Robert Musillo
Metro 2033 is a good game and everything but did anyone else that gives games that are niche high ratings but games that are popular high ratings?
catsithx's Avatar - Comment posted on 05/30/2011 14:30
catsithx
What about that q-bert review DX
DethLocke's Avatar - Comment posted on 05/30/2011 14:31
DethLocke
your closing paragraph was easily the most insightful and well written cluster of words you have ever put together. Great review, makes me want to retry the game with a different perspective. My advice to you, replay Lords of Shadow with a different perspective, it really is a great game.
TheTzaya's Avatar - Comment posted on 05/30/2011 14:32
TheTzaya
I'm glad this happened in the end, I mean the review. This is one of my favorite games of all time. Anyway, Jim, you should play the game with Russian voice over and English subtitles, it adds a lot more to the already great immersion you love. :)
Occams electric toothbrush's Avatar - Comment posted on 05/30/2011 14:33
Occams electric toothbrush
I love games like this. They start as curiousities and grow into pleasant surprises and end up as beautiful experiences. An amazing game that I can't recommend enough. One of the most engrossing atmospheres I have encountered in a game in many moons.
Whale Domino's Avatar - Comment posted on 05/30/2011 14:34
Whale Domino
"There are definite balance issues. It should not require three consecutive, close-range shotgun blasts in order to kill a human being, especially when Artyom himself is incapable of taking even half that much damage."

The Ranger Hardcore difficulty makes the attacks of both you and your enemies deal more damage. From what I understand (though I can't say for sure, as I haven't tried it) it makes the speed at which enemies die more reasonable.
Kyakakin's Avatar - Comment posted on 05/30/2011 14:34
Kyakakin
I don't see a point in reviewing this now. I think everyone that has wanted to buy this already has and no one was waiting this long for the Dtoid review to change their mind. "If you don't do it, some else will" as they say.
Kyakakin's Avatar - Comment posted on 05/30/2011 14:35
Kyakakin
I don't see a point in reviewing this now. I think everyone that has wanted to buy this already has and no one was waiting this long for the Dtoid review to change their mind. "If you don't do it, some else will" as they say.
Ilostmycookie's Avatar - Comment posted on 05/30/2011 14:36
Ilostmycookie
Still waiting on that half life review jim
josmeister's Avatar - Comment posted on 05/30/2011 14:36
josmeister
I am sorry to be the asshole that brings The Witcher 2 up, but I feel that you also have to be in the right frame of mind to enjoy the beginning of that game. If you read the books, almost every fight is a struggle for Geralt, and that's how the whole game should have been. My first fight against an endrega queen was one of my favourite most tense moments in gaming ever.

On topic, really nice review, I might even check this game now. Excited for the new one, if it does what they were trying with this one it could be incredible. I also love myself some good atmosphere.
Nukkus's Avatar - Comment posted on 05/30/2011 14:38
Nukkus
Jim, this right here is why I read your reviews. You are a damn fine unbiased bastard.
DAVYDOCK's Avatar - Comment posted on 05/30/2011 14:39
DAVYDOCK
@Josmeister

You asshole.

So beans on toast?
RchardNixon's Avatar - Comment posted on 05/30/2011 14:39
RchardNixon
Where's mah Demon's Souls review?
If I remember correctly, that's another one of those "I can't finish so here's a 'not-review'"
SubjectDelta's Avatar - Comment posted on 05/30/2011 14:39
SubjectDelta
Don't forget to keep an eye out for sales. Picked this up for $5 a couple weeks ago and have been enjoying it so far. Nice little gem for that kind of price. Glad you enjoyed it, Jim.
Springsteen's Avatar - Comment posted on 05/30/2011 14:40
Springsteen
"Your enjoyment of Metro 2033 hinges on your willingness to let a game batter you into submission. It wants to be played in a certain way, and if you're unwilling to meet the demands, you'll be thrown out on your ass. More than any other shooter, you're not playing as a powerful hero."

Oh, just like The Witcher 2. Nice.

On-topic, wonderful game. Among the most immersive FPS I've ever played, and I've been around. It feels bleak, you feel broken, and the sense of urgency and dread is all over at all times. It IS tough, and seems a bit too random at times, making you wonder what the hell kind of genre you're playing, asking yourself how much of it is pure cause-consequence and how much is a rolling dice inside your computer.

It demands patience and, above all, willingness to UNDERSTAND it. Since there's no button mashing on any FPS, I guess this one must've been a bit easier.
Perro's Avatar - Comment posted on 05/30/2011 14:41
Perro
And here I thought I went back in time
Mr Andy Dixon's Avatar - Comment posted on 05/30/2011 14:42
Mr Andy Dixon
Really glad you revisited this, Jim! One of my favorite games of last year.
~JnRx Teh Jokester~'s Avatar - Comment posted on 05/30/2011 14:42
~JnRx Teh Jokester~
@Josmiester What the HEll does the Witcher 2 have to do with this? NOTHING so keep your Witcher 2 talk off of non W2 reviews

*Reloads shotgun and drinks moonshine*
Rigby's Avatar - Comment posted on 05/30/2011 14:44
Rigby
I liked this game and got about 3 or 4 hours into it, but it wasn't really the survival frustration that made me decide to put it down and move on. It was the wonky combat and the stupid AI. I hated how the guns felt, and how their impact on the enemies felt. I hated the enemies themselves who were either crazy aggressive or halfway braindead.

So yeah...at some point I might pick it up again and try to slog through it to get to the better parts, mainly the bleak storyline and all that, but I can't highly recommend it to anyone who is a fan of FPS with tight controls, whether they're survival horror games or not (RE5 not included in 'survival horror')
Firestorm2117's Avatar - Comment posted on 05/30/2011 14:44
Firestorm2117
Interesting. I was curious about the game, but totally skipped it when it came out due to hearing bad things. But if, as you say, patches turned it into something a bit better, I might give it a go (plus it's cheap now, so not a big waste if I end up not liking it).

I gotta admit I like the idea of re-reviewing games a year later. Some games do get better with age thanks to patches, DLC and such (take the original Witcher, for example). Perhaps you guys could do this more often?
cannahuana's Avatar - Comment posted on 05/30/2011 14:44
cannahuana
i loved this game
Cyan's Avatar - Comment posted on 05/30/2011 14:46
Cyan
Im playing it at the moment on Ranger Hardcore for my virgin playthrough.

Its wonderfully brutal.


Although i have to say, i havent had a problem with enemies seeing me in the dark.... Quite the opposite, ive had them virtually trip over me many times.
Josef Hargreaves's Avatar - Comment posted on 05/30/2011 14:48
Josef Hargreaves
Been staring at this on my friend's shelf all weekend. Going to check it out when she comes home, annoyed I didn't now.
NickCull's Avatar - Comment posted on 05/30/2011 14:49
NickCull
I think it would be thoroughly interesting to see older games get second glances. Often we make intense judgments about a game during its release, because it is - at that time - at its most relevant. The benefit of a second glance a year down the road offers growth of insight on the part of the analyst. Not say that Naughty Bear would get any better, but it could work for some games.
the guy with the hat's Avatar - Comment posted on 05/30/2011 14:52
the guy with the hat
Loved this game. Great review.
NovaKnight21's Avatar - Comment posted on 05/30/2011 14:57
NovaKnight21
I really enjoyed this game. It's a hardcore survival game, and really challenging. He forgot to mention a few extra points though.

If you're out in the surface with your gas mask on, or in some other location, getting shot can and will damage your mask, which if it takes too much damage, it becomes useless. Luckily, you can also scavenge less damaged masks from the ground, though the few seconds of helplessness and inability to see while you switch off masks is terrifying.

There's also (At least on the Xbox version, unsure about the PC) a game mode wherein you get NO HUD at all. You have to remember how many bullets you've picked up, how many are in your gun, how many filters you have, etc. It makes the game that much tougher and immersive.

The one thing I didn't like about it was the fact that it showed you this huge metro map, and says you can explore the surface, but it's just a linear path. If someone could combine the open-world elements of Fallout and Oblivion with Metro's everything else, that would be my favorite game of all time.
Whooey's Avatar - Comment posted on 05/30/2011 14:58
Whooey
Spot on review, couldn't agree more with you Jim.
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