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Review: Mega Man 10

8:00 PM on 04.04.2010   |   Jonathan Holmes

Review: Mega Man 10 photo

When Mega Man 9 was released in 2008, the game freaked people out with its ability to emotionally transport thirty-something gamers back to the late 1980s. The game's graphics, music, and design choices were all straight out of the Mega Man 2 playbook, a playbook that hadn't been used much in the past 20 years.  Experiencing this style of game effectively made me feel like a kid again. The design missteps of Mega Man 7 and and Mega Man 8 were erased from my mind, and my love of Mega Man was back in full force.

With that love rekindled, you'd think I'd be pretty damn excited for Mega Man 10. Problem is, I've been excited for Mega Man sequels before, and I've been burned more often than not. Despite being generally well-made games, Mega Man 3, 4, 5, and 6 were all disappointments in their own ways. It was easy to imagine that Mega Man 10 would join those four amongst my least favorite games in the series. Not only does Capcom have a track record of making less-than-stellar Mega Man games, but with Mega Man 10, they can't rely on nostalgia either. Where Mega Man 9 worked to remind me of the games I grew up with, Mega Man 10 only reminds me of... Mega Man 9, and it's a bit early to be nostalgic for 2008.

To justify the existence of Mega Man 10, the game has to do more than remind me of how much I used to love Mega Man. It needs to give me a reason to keep loving Mega Man, by outdoing the past games in the series, or, at least, equaling them.

Does the game pull off everything that's expected of it? Hit the jump to find out.

Mega Man 10 (WiiWare [reviewed], PlayStation Network, Xbox Live Arcade)
Developer: Capcom
Publisher: Capcom
Released: March 1, 2010 (WiiWare) / March 11, 2010 (PSN) / March 31, 2010 (XBLA)
MSRP: 1000 Wii Points / $9.99 / 800 Microsoft Points

More than any other Mega Man game in recent (as in, twenty years recent) memory, Mega Man 10 becomes more enjoyable the more you play it. Unlike Mega Man 2 and Mega Man 9, which feel fantastic the first time you play them, but gradually get less exciting after beating them, Mega Man 10 only got more fun after the first time I finished it. Part of that has to do with the way the game is paced, but more than anything, it has to do with the need to drop one's expectations.

What does one expect from a Mega Man game? Well, the answer to that is likely to be different for everybody, but for me, I expect a game that gives me the most powerfully sweet-and-sour experience that it can. My two favorite games in the series, Mega Man 2 and Mega Man 9, both work to blast the player with as much joy as possible, through both a catchy, vibrato-packed soundtrack and a multi-colored, surprise-filled visual world. That's the sweet.

The sour comes from the death: the many, many, many kinds of death that Mega Man games are known for. Mega Man 2 and Mega Man 9 are both unafraid to kill the player. Instant deaths are commonplace, but instead of being frustrating and game-killing, the instant deaths in a Mega Man game should make the player smile and even laugh. If the game is doing its job right, the music, visuals, and design choices should be so much fun that you won't mind being forced to play through a level again. It should get more and more fun the more you play it, like a pop song that gets more catchy the more you hear it. That's what I've come to expect from a Mega Man game.

Mega Man 9 seemed to be made specifically to meet those expectations, even at the risk of alienating Mega Man non-fans. Mega Man 10 goes in the opposite direction. With its easy mode, multiple playable characters, branching levels, and fewer instant deaths, Mega Man 10 makes an effort to please those who didn't "get" Mega Man 9. By proxy, people who did "get" Mega Man 9 might be initially taken aback with how different MM10 is.

Level-specific traps and obstacles aren't as Mega Man-centric than those found in 9; the music often fails to initially impress, and most of the weapons feel a little boring on the first try. When I first got my ass kicked by the increasingly brutal ball-tossing elephants in Concrete Man's stage, or heard Tornado Man's stage music, or used Jewel Satellite to reflect back Uzi fire from a Sniper Joe in Mega Man 9, I was genuinely impressed. Those moments don't happen as often in Mega Man 10. Don't get me wrong: they still happen, but they're not as frequent. It takes a little more time to find the joy of Mega Man 10.

The soundtrack feels generally less inspired. An exception to that is Solar Man's stage theme. It doesn't sound like traditional Mega Man music, but it's still really catchy, like a chiptune crossbreed between Led Zeppelin and a the final minutes of Metallica's "One." It's immediately infectious, while most of the other songs in the game take longer to grow on you. As for the weapons, they grew on me too. I've actually found that Nitro Man's weapon is pretty amazing. Not only can you use it to launch little wheels of death down paths or straight up walls, but if you hold the button down after selecting it, you can use it to go straight up walls yourself. Level designs are also easier to appreciate after you've played them a few times. There is a particularly annoying castle mid-boss in Blade Man's stage that's actually a lot of fun to fight after you've acquired Pump Man's weapon, but you might not discover that on the first play-through.

I've also had a surprising amount of fun playing through the game again with Proto Man. At first, getting through the game with his abilities was just too hard, even for a life-long Mega Man fan like myself. Even though he's got a shield, a chargeable shot, and the ability to slide, he's still quick to die, mostly because he takes a lot more damage than Mega Man. Take three hits from a boss like Commando Man, and he's gone. That didn't work too well for me the first time through, but now that I've had some experience with the game, playing through with Proto provides both the added challenge and gameplay variety necessary to keep things feeling new. In many places, playing Mega Man 10 again with Proto Man feels like a whole new game.

If you don't like playing as Proto Man but you still want new challenges, you can always start up a game on the unlockable Hard mode difficulty. In Hard mode, enemies move faster and are placed in more challenging arrangements, and bosses have all-new attacks. It's a genuinely fresh and foreboding task to try going through the game again on the new difficulty.

Speaking of foreboding, Mega Man 10 may have my favorite final castle of all time. It doesn't have my favorite final battle of all time -- no, that spot is still held by Mega Man 2. However, everything leading up to the final battle in Mega Man 10 is pretty much perfect. The music, the boss battles, and the level design are all surprising, challenging, and joy-inducing. If you've just started playing Mega Man 10 but aren't sure if you want to keep going with it, I implore you to get through the last stages before judging the game as a whole.

Probably the greatest source of replay value in the game comes from its challenge and time attack modes. Challenge mode works a lot like the mini-levels found in Mega Man Powered Up. They do a good job of both training newcomers to the Mega Man series and giving pros extra levels to deal with. Time attack is like it was in Mega Man 9, but now you can upload video replays and your best times to online leaderboards. It's pretty damn inspiring to see some of the tricks and exploits that others have used to rush through the game's various stages. I've watched Not Sure's run-through of Blade Man's stage at least three or four times now, both to pick up techniques and for sheer entertainment value.

Overall, Mega Man 10 doesn't have as many high-water moments as Mega Man 9, but it is still consistently fun, while providing more overall content than the Mega Man games that preceded it. Though they may be disappointed with some of the music and levels, fans of Mega Man can't afford to miss Mega Man 10. The game includes a little something from every game in the original Mega Man series (including the oft-forgotten Game Boy entries), and even makes a few references to the Mega Man X games. Though it puts in more effort to convert non-fans of the series, Mega Man 10 is still 100% Mega Man. Its mix of classic Mega Man style, weird new stuff such as bosses shaped like baseballs, and multiple gameplay options should please just about everyone. The truly amazing moments are fewer and farther between this time around, but this is still a great game.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)









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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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72 comments | showing # 1 to 50
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next 50 comments

chuchoyei's Avatar - Comment posted on 03/07/2010 20:07
chuchoyei
I want this game but I don't have a wii yet. Does anyone know when its coming out for xbla?
billythekid1008's Avatar - Comment posted on 03/07/2010 20:09
billythekid1008
mega man is back!
Drel's Avatar - Comment posted on 03/07/2010 20:09
Drel
@chuchoyei

I think it comes out for xbla at the end of the month.
ProperlyParanoid's Avatar - Comment posted on 03/07/2010 20:10
ProperlyParanoid
I should buy this and MM9. Too lazy to get another wi-fi thingy in my home.
Tubatic's Avatar - Comment posted on 03/07/2010 20:11
Tubatic
I like the music in general more than you do. Some very groovy tunes in there. for me, aside from Solar Man. SheepMan and CommandoMan's stages are pretty excellent to play with. Also, I think there's a PunchOut riff in "#Sports"Man's level, but I could be making that up for myself.

Just got to Wily's Castle stage 2, and I have to say its been a BRILLIANT Wily Castle so far!

This is a review I can agree with (so far).
Ball Buster's Avatar - Comment posted on 03/07/2010 20:16
Ball Buster
@billythekid:

I wasn't aware that Mega Man was ever gone.
Gimic300's Avatar - Comment posted on 03/07/2010 20:20
Gimic300
Eagerly awaiting Mega Man 10 HD!
Animated Toupee's Avatar - Comment posted on 03/07/2010 20:28
Animated Toupee
Great review! I agree. I'm loving the game.
Forest Green Lantern's Avatar - Comment posted on 03/07/2010 20:29
Forest Green Lantern
holy shit! i never thought to freeze the semi trucks! gonna go do that right now just cuz! lol
Jonathan Holmes's Avatar - Comment posted on 03/07/2010 20:32
Jonathan Holmes
@ Birthmark- I still can't tell if you're trying to be funny or not.

@ Tubatic- The music actually did grow on me. I was going to dedicate a paragraph to the subject, but it threw off the balance of the review.

In short, I think Strike Man's, Sheep Man's, Pump Man's, Nitro Man's,and Chill Man's themes work great in the stages they're written for. Blade Man's and Pump Man's themes are both OK, but are a little too bland at times. Commando Man's theme just leaves me totally cold.

And the music in the Wily Castle is fantastic from beginning to end.
darksydex3226's Avatar - Comment posted on 03/07/2010 20:39
darksydex3226
and this is why you're one of my favorite dudes on this site, because you have some of the best reads and appreciate the glory that are the classics
onceyourelost's Avatar - Comment posted on 03/07/2010 20:40
onceyourelost
I thought everyone agreed now that Mega Man is poo snouts.
pedrovay2003's Avatar - Comment posted on 03/07/2010 20:45
pedrovay2003
I loved it, but I was SORELY disappointed by all the Dr. Wily fights. They were honestly the easiest string of boss fights in any of the main Mega Man series games I've ever played.
vApathyv's Avatar - Comment posted on 03/07/2010 20:47
vApathyv
So, question- if you haven't even gotten around to playing MM9 yet, which would you say to go for first? I'm a big fan of Mega Man games, yet for some silly reason I never got around to playing 9. Should I get that first, then 10, or skip to 10?
pedrovay2003's Avatar - Comment posted on 03/07/2010 20:47
pedrovay2003
@Birthmark

Yeah, because retro games aren't really games, right? They're old-style, therefore they don't count.

Go screw yourself like you should have done a long time ago.
Skribble's Avatar - Comment posted on 03/07/2010 20:54
Skribble
Great review, man. Definitely going to pick this up when it hits the PSN. Not too happy about having to unlock hard mode by playing through on easy though. I'm not fond of having my hand held.
Super Drybones's Avatar - Comment posted on 03/07/2010 20:54
Super Drybones
besides the main poster what X references are there?
Jonathan Holmes's Avatar - Comment posted on 03/07/2010 20:54
Jonathan Holmes
@ Pedro- Seriously? Maybe you just rule, because I got my butt kicked in the castle.

Or do you mean the actually fight against Wily? Yeah, I guess that could have been a lot better. Everything leading up to that was pretty awesome though.

@ vApathyv- Honestly, I'd go with MM10 over MM9 if your aren't that into Mega Man games. I prefer 9, but that's because I like my Mega Man games to lay it on as thick as possible. MM10 gives you more content, but isn't as intense as MM9.

Really though, is six of one and a half dozen of the other. I bet most people would say the two games are identical.
RocketKnight's Avatar - Comment posted on 03/07/2010 20:54
RocketKnight
Mega Man 3 was a disappointment? Bah! It was great! I know I sound like an asshole who thinks their opinion is more valid than others, but IMO it was at least on-par with Mega Man 2. I can agree with 4+, though, those games, although good, were not even close to being as as the first three. Great review BTW! I'm looking forward to downloading this!
Pheonix1025's Avatar - Comment posted on 03/07/2010 20:56
Pheonix1025
whenever I play Megaman games i try to play them like Mario games, as a reflex, and try to jump on enemies instead of shooting them. doesn't work out to well. maybe ill give this one a try though.
Hohojirozame's Avatar - Comment posted on 03/07/2010 21:00
Hohojirozame
Did you play with Bass yet, or was he not available at the time of review? Would that have influenced the score at all?
vApathyv's Avatar - Comment posted on 03/07/2010 21:02
vApathyv
@Holmes-

I have a bit of a love obsession with the Mega Man games (Played all the main/X/Zero/ZX games, beat all but MM4 and MM5) so I'll probably just get 'em both...guess I'll start with 9 first then. Thanks!
TheDirtyHobo's Avatar - Comment posted on 03/07/2010 21:04
TheDirtyHobo
@Ball Buster

Where have you been for the last 2 generations? Before MM9, there really haven't been any good, new MM game for about 10 years. Though, I haven't played the Zero series, so I could be horribly wrong.
vApathyv's Avatar - Comment posted on 03/07/2010 21:10
vApathyv
@TheDirtyHobo-

You really should. It's pretty much the best 'spinoff' series to come out from the series if you don't count X. I'd actually put the quality of the series on par with the first four X games. Amazing, and will definitely kick your ass without a second thought (Though the fourth one is considerably easier).
The Average Guy's Avatar - Comment posted on 03/07/2010 21:11
The Average Guy
I thought you'd have given MM10 a lower score. Good to know that I was wrong.

@Birthmark Destructor: http://www.youtube.com/watch?v=7WHptG35EWU
VGFreak1225's Avatar - Comment posted on 03/07/2010 21:11
VGFreak1225
Now I just need to defeat more than one boss in Mega Man 9. Can't wait to play this one though, once I'm done with that.

"Mega Man 2 and Mega Man 10 are both unafraid to kill the player."

Really? The first time I played Mega Man 2, I defeated all 8 Robot Masters easily. Although, I got the the final castle after that, and still haven't gotten past the third room, but I was honestly surprised how easily I gotten that far.
Ckarasu's Avatar - Comment posted on 03/07/2010 21:19
Ckarasu
@Birthmark Destructor: Does it really matter? Everyone has their own opinions on different games. Whether or not he'd give Heavy Rain a 9/10 does not matter. Even if he would rate it a 5, it wouldn't make his opinion any less valid.
mada7's Avatar - Comment posted on 03/07/2010 21:27
mada7
@birthmark you are taling two completely different games in every sense of the word. It is entirely possible for someone to like one game better than another regardless of what your opinion may be. The reviewers here do not tend to contradict each other over scores. Reviews are opinions and nothing more if you disagree that doesnt make one person right and the other wrong it means you both have different opinions. The score destructoid gave Heavy Rain was well documented and well explained including the complaints about the story move on with your life and accept that not everyone thought that Heavy Rain was the beautiful cinematic masterpiece that you think it is
RenegadePanda's Avatar - Comment posted on 03/07/2010 21:27
RenegadePanda
I can't believe this game is blatantly better than Heavy Rain.
Felipe Choque's Avatar - Comment posted on 03/07/2010 21:29
Felipe Choque
I heard a lot of "it grows on you" when it comes to MM10. I think we all do that because the first time is really dissapointing, and i don't think that makes a good game. Most of us only replay it because we are megaman fans, but not because we loved this game. I know it sounds really harsh, but that's my honest opinion. :)
i still hoped for a LITTLE better story this time. It was a really nice idea, but the execution was lame. At least for me, though.
Also, it was really easy compared to 9! we finished mm10 in about 3.5 hours. mm10 took us at least twice as much, and we totally enjoyed it from start to finish, and not only after having played it several times.
Corduroy Turtle's Avatar - Comment posted on 03/07/2010 21:32
Corduroy Turtle
Birthmark: Review scores shouldn't be compared. Especially games that have NOTHING TO DO WITH EACH OTHER, are from DIFFERENT GENRES, and are reviewed by DIFFERENT PEOPLE.

Also, do you ever say positive things? I'm sorely disappointed that the mods (if there are any) allow douches like him to infect every story they post upon. I see the words "respect" and the phrase "don't be a troll" listed in the comment policy below. I also see the word "awesomer" and I can tell you with 100% dedication that Mr. Destructor does not embody that word.
killias2's Avatar - Comment posted on 03/07/2010 21:34
killias2
"RocketKnight: Mega Man 3 was a disappointment? Bah! It was great! I know I sound like an asshole who thinks their opinion is more valid than others, but IMO it was at least on-par with Mega Man 2. I can agree with 4+, though, those games, although good, were not even close to being as as the first three. Great review BTW! I'm looking forward to downloading this!"

QFT
Artemus's Avatar - Comment posted on 03/07/2010 21:39
Artemus
Yeah! Holmes, I was waiting for this! Not the game, rather your review of the game. =) Well, I was waiting for the game, too.
And it didn't disappoint! I'm loving it! Almost more so than 9, believe it or not. Last night I destroyed the 8 Robot Masters and made my way past the first Wily Castle stage. So impressive! Thank you, Inafune and Capcom.
Yes, Solar Man's theme fucking rocks!
TurboKill's Avatar - Comment posted on 03/07/2010 21:44
TurboKill
lolheavyrain (stfuajpg!)

Anyways, nice write-up Holmes!
Gyrael's Avatar - Comment posted on 03/07/2010 21:52
Gyrael
WHY ARE YOU ALL TALKING BACK TO BIRTHMARK

DON'T
Jonathan Holmes's Avatar - Comment posted on 03/07/2010 21:52
Jonathan Holmes
@ RocketKnight- Keep in mind, I was 13 or 14 when Mega Man 3 came out, so maybe my expectations were different then, but yeah, I though the game was disappointing. Still a great game, but the weapons, bosses, and especially the boss/stage correlations were just much weaker than in MM2.

Why is Top Man in a giant greenhouse filled with giant vomiting robo-cats? Why is Shadow Man in giant lava filled sewer? Those are some of the things that irked me about Mega Man 3 when it first came out. Also, the last Wily fight was pretty weak.

Still a great game though. Without it, we wouldn't have Proto Man or Rush. That's a big deal.

@ Hohojirozame- I haven't played as Bass yet, and if I had, that wouldn't have effected my review. DLC is a separate product with a separate budget, and as, such, should get a separate review.

We'll probably do a write up on Mega Man 10's DLC as it's released. It looks awesome so far, doesn't it?

@ VGFreak1225- Really? The first time I played Mega Man 2, I got killed by Quick Man's instant kill lasers, knocked off the edge in Air Man's stage any number of types of enemies, hit the spikes in Bubble Man's stage, fell in the lava in Heat Man's stage while trying to figure out the block puzzles, the list goes on. Lots of instant death in that game.

Maybe you're just awesome?

@ Felipe- I hear what you're saying, but I'm not replaying MM10 because it's getting more fun the more I play it, not because I'm a Mega Man fan. I didn't replay MM4, MM6, or MM8 after I first beat them, because I didn't think they were that fun. I'd rank MM10 above those three games easily.

@ Birthmark- I haven't played much of Heavy Rain. That kind of stuff really isn't my thing.

If it makes you feel better though, I can tell you that I would have given Critter Crunch a 9-out-of-10. That game is completely awesome.
pedrovay2003's Avatar - Comment posted on 03/07/2010 21:52
pedrovay2003
@Holmes

Oh, the castle itself made me cry. I'm talking about Wily himself. :P
Pacman's Avatar - Comment posted on 03/07/2010 21:55
Pacman
I have to agree with @Felipe Choque. MM10 is solid, don't get me wrong, but putting it in the league of 2 and 9 is overstepping its bounds. IMO, the boss designs are terrible, the music is subpar and the Wiley castle was very middling (some parts good, others bad).

And the game is extremely easy. I beat it under 3 hours from download to finish, and that includes having to trial-and-error boss fights for probably close to an hour. The ability to buy items from the shop on continue in Wiley castle (was this in 9?) is too strong and made the end of the game a cakewalk. I'm going to try and legit beat this game with Protoman, so we'll see what I think after that's done.
EdgyDude's Avatar - Comment posted on 03/07/2010 21:59
EdgyDude
@Birthmark Destructor: eat that! even 8-bit games are bettar than Heavy Rain! dur dur dur!

[/troll mode]
dethtoll's Avatar - Comment posted on 03/07/2010 22:20
dethtoll
This and Fallout New Vegas are the only games coming out this year that I am at all excited for enough to buy instantly. Too bad it's not on XBLA until the end of the month.
VGFreak1225's Avatar - Comment posted on 03/07/2010 22:23
VGFreak1225
@Jonathan Holmes
I was just as surprised as you were. Again, I have yet to finish stage 3 of Wily's Castle, and I can't defeat anyone in MM9 other than Galaxy Man, so maybe I'm not as awesome as I seem. But feel free to keep telling me that. ;D
Jonathan Holmes's Avatar - Comment posted on 03/07/2010 22:24
Jonathan Holmes
@ Pacman- If I were to review it, I'd give MM2 a 10, and I gave MM9 a 9.

Also, I love that your name is Pacman.

@ The DirtyHobo- Yeah, Mega Man Zero 2 and 3 are incredible, right up there with the better games in the X series. It's sad that more people haven't played them.

ZX and ZX Advent are pretty good too.
Skribble's Avatar - Comment posted on 03/07/2010 22:26
Skribble
@Birthmark: It's completely OBVIOUS that Megaman 10 has far better dramatic cinematography and in-depth character development than Heavy Rain. The metaphysical and pseudophysical ramifications of Dr Wileys mechanical experimentations and extrapolating realizations far outweigh any of the dramatic moments from Heavy Rain. The games are very similar, but Megaman 10 is just better. OBVIOUSLY.
A New Challenger's Avatar - Comment posted on 03/07/2010 22:38
A New Challenger
So far I've managed to get to Wily's Castle 3. I was a bit down on this game before it came out for being "too soon," essentially, where Mega Man 9 was fresh. But then I knew people would be playing the hell out of it, and I couldn't wait to play it either. The minibosses in the first section of Wily's Castle made me smile.

Blade Man is an asshole.
PhilK3nS3bb3n's Avatar - Comment posted on 03/07/2010 22:44
PhilK3nS3bb3n
Deadly Premonition is better than Mega Man 10 AND Heavy Rain! Oh crap slow the boat theres a trolling spot!
de BLOO's Avatar - Comment posted on 03/07/2010 23:03
de BLOO
Can't wait for the XBLA release!
Ajguy's Avatar - Comment posted on 03/07/2010 23:10
Ajguy
Mega Man 3 was a disappointment?
PersianLoveBomb's Avatar - Comment posted on 03/07/2010 23:12
PersianLoveBomb
@Birthmark Destructor

I wasn't aware that Destructoid compared games to each other in their reviews. Who told you that lil' factoid?
PersianLoveBomb's Avatar - Comment posted on 03/07/2010 23:15
PersianLoveBomb
@PersianLoveBomb

Maybe refresh your page before commenting. Douche.
The Silent Protagonist's Avatar - Comment posted on 03/07/2010 23:29
The Silent Protagonist
Sounds good, I'll put it on the list of Wii stuff I want to download when I have a Wii to download the stuff upon.
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