Quantcast
Review: Mecho Wars - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Mecho Wars  



Review: Mecho Wars


2:00 PM on 01.27.2012
Review: Mecho Wars photo



To say that Eternity's Child was a disappointment would be a massive understatement. It was an ambitious platformer with gorgeous artwork that really looked promising. Unfortunately, it didn't live up to expectations. Not even close. Instead of the next cult hit, players found a broken work-in-progress so riddled with issues that it's surprising the thing ever saw release.

And yet, hope springs eternal. At a time when most might have hung up their hats, Luc Bernard has gone on to develop and release a turn-based strategy game modeled after Nintendo's Advance Wars series. Starting its journey as an iOS release some time ago, Mecho Wars has now arrived on PlayStation Minis so that a whole new audience may sink their teeth into this bite-sized downloadable.

Mecho Wars (PlayStation Minis)
Developer: Oyaji Games
Publisher: Creat Studios
Released: January 10, 2012
MSRP: $4.99

Anyone familiar with strategy games will have a good idea what Mecho Wars plays like from the get-go. The objective is to raise an army, overpower forces, and capture territories. Taking cities will generate income that can be spent at factories for the more powerful units. It's easy to pick up and learn, but that simplicity quickly gives way to a surprising amount of depth.

What keeps Mecho Wars from being a mindless war of attrition is that it employs a battle system that resembles rock-paper-scissors. In addition to basic infantry, players can field a variety of units including tanks, artillery, and airborne and sea troops, each with their own set of strengths and weaknesses. Success in battle depends on deploying a diversified force capable of responding to an enemy that has just as many weapons in its arsenal.

It's a pity that many players will likely find the challenge Mecho Wars offers inappropriate for their level of skill. A lack of multiple difficulty settings means there's no remedy for this problem. Some might find the campaigns too challenging, and while some might enjoy that happy medium, I found the campaigns painfully easy. 

Without an option for fog of war, experienced players will always know what the computer is up to and how to counter its tactics. Enemies will blindly attack weakened units whilst forsaking territories crucial to their own defense. When the only thing that separates you from victory is time investment, playing the computer can get pretty dull.

Something interesting, however, is the environmentally dynamic use of water on the campaign map. At night, the seas will freeze for a few turns, allowing troops to avoid bottlenecks, like bridges, as well as making maritime units immobile. Using the altered environments to your advantage is, at times, key to a swift and decisive victory. It also would have been a great way to catch your opponent off guard had there been fog of war.

In addition to the two campaigns, Mecho Wars exhibits a challenge mode and local multiplayer. Both essentially work the same, letting players choose a map and victory conditions. If you have a friend to play with, the multiplayer alone is worth the prince of admission and is a solution for anyone bored of stomping on the computer.

Visually, it's something of a mixed bag. Luc Bernard's art is as lovely as ever, it's just too bad the rest of the game doesn't live up to that standard. The menus aren't exactly pretty and don't mesh terribly well with the rest of the aesthetic. Campaign maps, while perfectly fine, almost look like they've been ripped straight from Advance Wars. It's interesting that a project headed up by an artist is so devoid of fresh artistic ideas.

The game's greatest strengths and most apparent flaws are two sides of the same coin. Borrowing so unapologetically from Nintendo's GBA classic means that there aren't many glaring issues with Mecho Wars. It's a formula that works, and while Oyaji Games needn't reinvent the wheel, it has failed to take that blueprint and make that its own.

As a result, the package feels uninspired. There's a veneer of interesting visuals and a sparse narrative that keeps it from feeling like a total carbon copy, but Mecho Wars has arrived ten years too late with too few new ideas to rival the success it attempts to imitate. Instead of escaping that shadow, Bernard's latest release settles for something that, while fun, is closer to mediocrity than greatness.

Mecho Wars doesn't quite reach par for the course. Still, for $4.99, PlayStation owners looking for something to occupy their time until the next big thing rolls around could certainly do a lot worse.



THE VERDICT - Mecho Wars

Reviewed by Kyle MacGregor

6.5 /10
Alright: May be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled. Check out more reviews or the Destructoid score guide.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Mecho Wars




Strategy games

2:30 PM on 09.15.2014
Standalone version of Shadowrun Returns: Dragonfall releases this Thursday

The new standalone Director's Cut of Shadowrun Returns' Dragonfall expansion is right around the corner, releasing this Thursday, September 18. Before it does, I'd like to share some of the highlights from the last four developer diaries Harebrained Schemes has posted leading up to the title's launch.more



7:00 PM on 09.09.2014
Creative Assembly will unveil the next Total War this month

Later this month at EGX London (formerly Eurogamer Expo), Total War studio Creative Assembly will "reveal" the next installment in its popular strategy franchise. The announcement will be a part of a developer session schedul...more



12:00 PM on 09.05.2014
Review: Halfway

One of the things that is so appealing about science fiction is that it deals with situations that seem fantastical, but are ultimately plausible. Technology today would look like magic to those from years past, and so the te...more



View all Strategy games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more