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Review: Mecho Wars

2:00 PM on 01.27.2012   |   Kyle MacGregor

Review: Mecho Wars photo

To say that Eternity's Child was a disappointment would be a massive understatement. It was an ambitious platformer with gorgeous artwork that really looked promising. Unfortunately, it didn't live up to expectations. Not even close. Instead of the next cult hit, players found a broken work-in-progress so riddled with issues that it's surprising the thing ever saw release.

And yet, hope springs eternal. At a time when most might have hung up their hats, Luc Bernard has gone on to develop and release a turn-based strategy game modeled after Nintendo's Advance Wars series. Starting its journey as an iOS release some time ago, Mecho Wars has now arrived on PlayStation Minis so that a whole new audience may sink their teeth into this bite-sized downloadable.

Mecho Wars (PlayStation Minis)
Developer: Oyaji Games
Publisher: Creat Studios
Released: January 10, 2012
MSRP: $4.99

Anyone familiar with strategy games will have a good idea what Mecho Wars plays like from the get-go. The objective is to raise an army, overpower forces, and capture territories. Taking cities will generate income that can be spent at factories for the more powerful units. It's easy to pick up and learn, but that simplicity quickly gives way to a surprising amount of depth.

What keeps Mecho Wars from being a mindless war of attrition is that it employs a battle system that resembles rock-paper-scissors. In addition to basic infantry, players can field a variety of units including tanks, artillery, and airborne and sea troops, each with their own set of strengths and weaknesses. Success in battle depends on deploying a diversified force capable of responding to an enemy that has just as many weapons in its arsenal.

It's a pity that many players will likely find the challenge Mecho Wars offers inappropriate for their level of skill. A lack of multiple difficulty settings means there's no remedy for this problem. Some might find the campaigns too challenging, and while some might enjoy that happy medium, I found the campaigns painfully easy. 

Without an option for fog of war, experienced players will always know what the computer is up to and how to counter its tactics. Enemies will blindly attack weakened units whilst forsaking territories crucial to their own defense. When the only thing that separates you from victory is time investment, playing the computer can get pretty dull.

Something interesting, however, is the environmentally dynamic use of water on the campaign map. At night, the seas will freeze for a few turns, allowing troops to avoid bottlenecks, like bridges, as well as making maritime units immobile. Using the altered environments to your advantage is, at times, key to a swift and decisive victory. It also would have been a great way to catch your opponent off guard had there been fog of war.

In addition to the two campaigns, Mecho Wars exhibits a challenge mode and local multiplayer. Both essentially work the same, letting players choose a map and victory conditions. If you have a friend to play with, the multiplayer alone is worth the prince of admission and is a solution for anyone bored of stomping on the computer.

Visually, it's something of a mixed bag. Luc Bernard's art is as lovely as ever, it's just too bad the rest of the game doesn't live up to that standard. The menus aren't exactly pretty and don't mesh terribly well with the rest of the aesthetic. Campaign maps, while perfectly fine, almost look like they've been ripped straight from Advance Wars. It's interesting that a project headed up by an artist is so devoid of fresh artistic ideas.

The game's greatest strengths and most apparent flaws are two sides of the same coin. Borrowing so unapologetically from Nintendo's GBA classic means that there aren't many glaring issues with Mecho Wars. It's a formula that works, and while Oyaji Games needn't reinvent the wheel, it has failed to take that blueprint and make that its own.

As a result, the package feels uninspired. There's a veneer of interesting visuals and a sparse narrative that keeps it from feeling like a total carbon copy, but Mecho Wars has arrived ten years too late with too few new ideas to rival the success it attempts to imitate. Instead of escaping that shadow, Bernard's latest release settles for something that, while fun, is closer to mediocrity than greatness.

Mecho Wars doesn't quite reach par for the course. Still, for $4.99, PlayStation owners looking for something to occupy their time until the next big thing rolls around could certainly do a lot worse.



Final Verdict:
6.5

Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.













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22 comments | showing # 1 to 22
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killias2's Avatar - Comment posted on 01/27/2012 14:03
killias2
It was decent on the iPhone, but, yeah, you really need to bring up your game if your coming to consoles.
turtLe's Avatar - Comment posted on 01/27/2012 14:06
turtLe
In before Luc Bernard.
Trollololol...
tuoman's Avatar - Comment posted on 01/27/2012 14:10
tuoman
That's six and half Eternity's Childs duck taped together!
Darren Nakamura's Avatar - Comment posted on 01/27/2012 14:11
Darren Nakamura
I'm torn. On the one hand, I know I would enjoy this, but on the other hand, I can't really get behind the idea of giving money to something that has almost no ideas of its own.

It would be one thing if they said, "Advance Wars is a great series; let's take inspiration from that and make something great," like the Skulls of the Shogun guys did. Instead, this looks like, "Advance Wars is a great series. Let's make that, but with different artwork."
myosan8bit's Avatar - Comment posted on 01/27/2012 14:13
myosan8bit
Had it on iPod shit then and it appears yup still crap stick to advance wars
llort het's Avatar - Comment posted on 01/27/2012 14:18
llort het
I liked it. The AI did seem to get easier and easier as the game went on, but it was still pretty nice if you can't get advanced wars.
Jinx 01's Avatar - Comment posted on 01/27/2012 14:22
Jinx 01
Sounds kinda meh. I played the demo for Eternity's Child on Steam... I wanted so much to like it, but I couldn't. It was just bad :/
Fearzone's Avatar - Comment posted on 01/27/2012 14:23
Fearzone
I had similar feelings playing Jeanne D'arc on the PSP right after Tactics Ogre and FFT. Nice to see almost the same gameplay with updated graphics, but the specialness was gone.
PhilK3nS3bb3n's Avatar - Comment posted on 01/27/2012 14:30
PhilK3nS3bb3n
Got it free from plus awhile a go. Ignored it. Will check out now.
MrNorth's Avatar - Comment posted on 01/27/2012 14:58
MrNorth
I did a little bit of work on Mecho Wars and its great to see you guys review it, thanks very much :)
BomberJacket's Avatar - Comment posted on 01/27/2012 15:00
BomberJacket
Hopefully Luc Bernard won't go crying in the comments about how the whole thing was his level designer's fault. Still, nice to see some improvement because I do like his artwork.
Trygle12's Avatar - Comment posted on 01/27/2012 15:53
Trygle12
Personally I think the art style is grotesque.

I don't see the appeal.

However I do see the appeal of the gameplay elements.

I really want Nintendo to Resurrect Advance Wars though
PiggyGamer's Avatar - Comment posted on 01/27/2012 16:19
PiggyGamer
Didn't I get this for 99 cents on iOS almost a year ago?

It gets worse: They RAISED the price on iOS two days ago to 4.99, after it was 99 cents for almost a year, and fluctuated between 2.99 and .99 the past TWO YEARS.

Not only are PS Minis a terrible value, they've actually infected iOS like some sort of value-sucking vampire!
This Luc Bernard guy doesn't exactly inspire loyalty in his fans.
PiggyGamer's Avatar - Comment posted on 01/27/2012 16:23
PiggyGamer
That's not to discredit some of the great PS Minis like WTF?!, Monsters (Probably) Stole My Princess!, and Where is my Heart?. But the first two are on other platforms now, and (probably) cheaper.
Minis were pretty terrible to begin with, and except for a few standouts they haven't gotten much better. I hope Sony gets their act together with digital pricing on the Vita.
Kyle MacGregor's Avatar - Comment posted on 01/27/2012 16:49
Kyle MacGregor
Also I should note that the game prevented me from exiting to the PSP's XMB -- forcing me to perform a hard reset whenever I wanted to play something else.
Excel-2011's Avatar - Comment posted on 01/27/2012 16:55
Excel-2011
I've been waiting forever for this review.
Yataghan's Avatar - Comment posted on 01/27/2012 20:40
Yataghan
I wonder if Luc isn't quite as angry now that Anthony's gone...
Maybe now he's only half pissed?
Occams electric toothbrush's Avatar - Comment posted on 01/28/2012 10:55
Occams electric toothbrush
I like the art style but not digging the concept.
MrNorth's Avatar - Comment posted on 01/28/2012 14:29
MrNorth
its possible to exit the game by pressing the O button
jawshoeuh's Avatar - Comment posted on 01/31/2012 16:19
jawshoeuh
i remember playing a free version of this on iOS and didn't really dig it. it was fine, but nothing to write home about.
Johnny Justice's Avatar - Comment posted on 01/31/2012 21:21
Johnny Justice
I got it on iOS for free and I enjoyed it. It is rather easy compared to Advance Wars and most of the units using the same power orbs attack animation can get rather tedious. Still, it's not a bad game. I would say the price is a little steep, but that's PS Minis for ya.
cargeek88's Avatar - Comment posted on 02/11/2012 00:59
cargeek88
Nice Game Thanks for sharing it xD <a href="http://www.autometix.com/>Used Cars in UAE</a>
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