The Reapers have invaded. The galaxy is on the brink of destruction. One lone human will rise up and overcome.
Overcome, (s)he has.
Mass Effect 3 (PlayStation 3, Xbox 360 [reviewed], PC) Developer: BioWare Publisher: Electronic Arts Released: March 6, 2012 MSRP: $59.99
Following the events of Mass Effect 2's DLC, "The Arrival," the Reapers have set upon their dark task of cleansing the galaxy of all organic life and Shepard is the only thing that stands in their way. In order to succeed, Shepard will have to unite the galaxy's conflicted races in a fight for survival, and they all have their own agendas which must be satisfied if they're going to throw their lot in. And, of course, they are not all compatible with one another. While an opportunity to cure the Krogan race of the Genophage (a virus created and deployed by two other races to keep their rapidly breeding numbers in check) will ensure that the most powerful warriors will join the fight, the scientifically-minded Salarians will pull their support. The decisions made here are to determine success or failure for Shepard's endeavor.
Or, at least, that's what the game would like the player to believe. Progress is charted by a "Galactic Readiness Rating" which shows how prepared for the final conflict Shepard's alliance is and increases or decreases depending on which quests are completed and the decisions made during them. In truth, it's a bunch of smoke and mirrors. Even when performing the bare minimum of tasks set forth, it's simply not possible to reach the final mission without completing the minimum number of tasks required, and if there's any difference between going in with a full force or a depleted one, it's not at all obvious. It's also worth noting that galactic readiness never goes away, either. Creating a new game with a new Shepard still finds all of the collected assets to be present, along with any effects they may have had on them during a prior play through. It's an odd system that seems without purpose or function aside from offering the player a bar to fill.
That said, the game still does an excellent job of making the player feel like the decisions have impact, helped in no small part by the rich characters the series has developed up to this point. Provided that they weren't killed off, almost everybody Shepard has ever had a meaningful interaction with during the course of the last two games makes an appearance. It seems that every mission, no matter how clearly disconnected from the main story arc, has a significant character at the heart of it. Newcomers to the series may feel a little overwhelmed by the quantity of references to past events covered in prior games, but effort is made to provide expository details in conversations to explain why these characters are supposed to be so important. And if that isn't enough, a continually expanding codex with information on the galaxy's worlds, events, and prominent figures fills in any necessary blanks.
Mass Effect 3 is easily the most accessible entry in the franchise, offering a variety of game modes even within its single-player campaign. The standard "Role-Playing Game" mode gives full control over Shepard's stats and abilities and dialog options, but new "Action" and "Story" modes exist to appeal to a wider audience. The Action mode plays out more like a standard, third-person shooter, making all of the dialog choices on the player's behalf (keeping to an even mix of Paragon and Renegade statements) and playing them as cutscenes. By contrast, the Story mode allows those less skilled in shooter game play to enjoy the story and make all the decisions which shape Shepard without having to worry about the combat elements by reducing the difficulty to an extremely low level -- enough that one can almost completely forget about cover for the entire game. Both of these modes will also level up the abilities of Shepard and squad automatically by default.
Playing one of these modes doesn't restrict the player from charting their own story. While dialog choices in the Action mode are automated, in Mass Effect 3 conversation options are more significant to Shepard's personal relationships than they are to the fate of the galaxy. Important decisions are usually made in the moment, utilizing the game's interrupt system which prompts for a reaction in the middle of a scene that could change the course of events. These decisions are often found at dramatic peaks and the repercussions of reacting (or failing to do so) are among the most impactful moments of the game.
The player who wants the full Mass Effect experience, however, is in for a treat. The game's basic systems have evolved to become highly streamlined while offering more possibilities than ever before. Shepard can be one of several classes, becoming a sneaky infiltrator, a powerful adept of biotic powers or just a good, old fashioned bullet sponge. Every class has its own set of special abilities and require different approaches in combat to play effectively. Experience levels grant skill points which are used to improve abilities and experience points to earn new levels are plentiful, awarded in small chunks throughout combat missions and for taking the time to examine items in the environment.
New to Mass Effect 3 is the freedom for any class to use weapons of any type. Sniper rifles, assault rifles, shotguns, submachine guns, and heavy pistols are all available, with around half a dozen of each type to choose from. Weapon loadouts can be set onboard the Normandy or at a few weapon benches found during missions. To balance this new freedom, a weight statistic has been added to weapons which decreases the cooldown rate of special abilities in proportion to how burdened Shepard becomes. It's a simple thing which does a wonderful job of limiting the player while simultaneously offering more options. Weapons can be further improved with weapon mods, either purchased from vendors on the Citadel or found during missions, to improve individual weapon statistics and give a little extra edge in combat.
The combat itself is adequate and an improvement over prior efforts in the series, but still struggles to be more than a passable cover-based shooter. The biggest problem lies in the mapping of one button to perform the functions of dodging, entering cover and picking up items. The analog controls are a bit sensitive and unforgiving in this regard and it's not uncommon when attempting to move into cover that lies a little off of center to accidentally roll (which may or may not result in being in cover when the animation concludes).
The worst example of this can be found in a couple of the game's fiercer combat scenarios: battles against multiple specialty units, where heavy weapons can be found in the environment. These weapons can turn the tide of battle in a heartbeat, but make much better traps for the player who finds themselves crouching in and out of cover, desperately scrambling to collect the weapon before being obliterated.
This problem is, in an odd way, solved with the addition of Kinect functionality in the Xbox 360 version -- though that's going to be small comfort to those without Kinect. Using Microsoft's camera accessory with the game is totally optional and serves to allow most of the game's basic commands to be given by voice. Kinect can be used to issue commands to squad members, activate special abilities, and change weapons, removing the need to open the game's power wheel, pausing the game and interrupting the flow of combat. Spoken instructions also extend to making dialog choices, opening doors, examining objects and pretty much anything else one would just press the 'A' button to do in a passive manner.
The marketing push for Mass Effect 3 states that the game is "better with Kinect," and it's hard not to agree. Voice recognition is very accurate, usually able to pick up commands even when speech is rushed. It's not perfect and does occasionally, rarely, fail to recognize a command but the system proves impressive nonetheless and it's easy to completely dispense with the power wheel altogether after giving it a little test.
Galactic exploration has become more focused -- and more desperate. From the galactic map, the player may pilot the Normandy through a solar system and send out a pulse to scan for assets which could help the war effort. If an asset is within the range of a pulse, the location will become highlighted and can be retrieved. While the Normandy searches, the Reapers are hunting and become more aware of Shepard's presence in a system with every scan performed, represented by a meter onscreen. Allow that meter to fill and the Reapers will invade the system and pursue the Normandy until it either escapes the system or is captured (which results in a critical mission failure and Game Over). The only way to get Reapers out of a system once they've begun their search is to complete a combat mission somewhere in the galaxy.
This mechanic addresses one of the major concerns for this installment of the series -- how to balance the free exploration elements central to the series' success while still conveying the sense that the galaxy has an expiration date and time is constantly marching toward. The player is still afforded plenty of opportunities to return to systems they haven't completed, as there are lots of combat missions available and never more than half a dozen assets in even the largest and most dense systems. At the same time, it minimizes the risk of the player feeling overwhelmed by things to do and helps to maintain an even consistency to the game's pacing.
Still more content can be found in a variety of side missions on the Citadel, the seat of power in the galaxy. These tasks are discovered by eavesdropping on conversations or approaching certain characters and are typically fetch quests requiring Shepard to find or purchase an item and return it to whoever gave the quest. In some cases, this is as easy as walking to another part of the Citadel, while most will necessitate exploring systems or discovering the item in the midst of an unrelated combat mission.
While the additional objectives are appreciated, information on secondary missions is somewhat poorly conveyed. Upon receiving a mission, it's added to the Journal for reference and usually has some instructions as to where to look. These journal entries never update to indicate that an element was completed or to give further instruction, however. As Mass Effect 3 has no inventory to speak of, there's no convenient or easy way to check to see if the required item has already been found and needs returning. This means that the only way to determine if quests are completed is to return to the Citadel and seek the people who've given quests in the hopes that talking with them will wrap things up.
Last (and possibly least) is the game's multiplayer content, which consists of cooperative missions for up to four players. Featuring six maps and a choice of three enemy types to fight with three levels of difficulty, these missions consist of eleven waves of combat, with the occasional wave featuring a special objective awarding big experience bonuses if completed within a time limit.
All of the basic classes in the single-player game are represented here and players may select from a male or female human of a specific class to begin. As missions are completed, the multiplayer character earns experience and grows in ability the same way that Shepard does in the solo game, albeit in a diminished capacity more akin to a squadmate. Additionally, credits are earned which can be spent on upgrade packs from the in-game store. These packs confer some single-use power-ups and unlock characters of different races in specific classes. Some items are more scarce than others and more expensive packs guarantee rarer items. Players who don't wish to earn their unlocks and power-ups the old fashioned way can purchase packs with real-world money instead of in-game credits, but there's really very little reason to do so as credits come in a pretty fast rate.
Completing missions in the multiplayer affects a system called "Galaxy at War," a separate map which breaks the galaxy into five zones, each with their own percentage of galactic readiness. As multiplayer rounds are completed, the zone in which the round took place receives an increase in readiness which is supposed to impact the single-player campaign. As readiness seems to have little effect on the outcome of the game, the whole thing seems like a pointless waste of time.
The multiplayer game is fun, if a little short on variety. Six maps is a decent amount to start with, but all the missions play out more or less the same way, making the long-term prospects of the mode questionable unless new content is released in a timely manner. As there's nothing which can not be accomplished in single-player without the multiplayer, not much would be missed by skipping the mode entirely but it's worth giving it a few rounds at the very least, even if only to experiment with some of the other classes.
When all is said and done, Mass Effect 3 is the conclusion of Shepard's career and as fine a conclusion as they deserve. The story is more fast-paced than anything BioWare has done before and still feels like it's affording the player as much time as they need to explore and discover. While some niggling issues do persist in terms of controls, the storyline is supremely satisfying right up to its climax, which contains one of the most interesting moral dilemmas found in videogames (from a standpoint of long-term implications).
Well done, BioWare. Mission accomplished.
THE VERDICT - Mass Effect 3
Reviewed by Conrad Zimmerman
8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
Story satisfying? Didn't butcher the hell out of it and pretty much ruin the story? Either way gameplay is great and agreed very expensive game I honestly think how much dlc included should factor in reviews especially on disc based dlc since it's stupid having to pay for it like in SFxT with everything in it and finished.
After playing the demo and laughing (literally out loud) about the "Role Playing" elements (or lack thereof) I lost any interest in this series that I did have. I hope I'm not alone in the crowd that realizes the first one is still the best. (And not just in a hipster way.)
too bad i was planning to get this game(in Collector's Edition) a few months back.
after playing the demo. the game didn't really impress me to be honest. it felt like a faster pace of ME2 which was disappointing since i actually prefer the slow and more tactical approach of ME2.
this game now feels like you can rush everyone and anyone at anytime.
and i played the hell out of ME2. bought ALL of the DLC(using the PS3 version) even the weapon dlc and costume. that's just how i love the series.
though after playing Deus EX Human Revolution all of my love in ME kinda lost for some reason.
i definitely prefer Deus Ex HR style to ME series to be honest. i even finished the game twice last year which i don't normally do nowadays.
heck i even bought Binary Domain this week over ME3 since i enjoyed the demo 100x more than ME3.
will wait for a price drop or a "complete" collection that includes all DLC and the other 2.
looks like an awesome game that im sure fans will enjoy :P
@Achromatis: In terms of the missions which are necessary to complete the story, there are roughly the same amount, but the number of side missions (as in combat scenarios) do seem a bit lighter than in Mass Effect 2, particularly as no planetary anomalies require visiting the surface.
I've only had a few gripes so far. Map design is pretty lame on some of the missions, wayyyy too much disc-swapping on the 360 and the biggest bullshit attempt at a heart string tug in the opening that has no effect as it's not built up.
Oh, and a slow motion dream chasing sequence.
Other than that, congrats on the second best 3rd person action game story, Bioware. Pretty fun stuff.
I loved ME1, liked ME2, and feel like I will be okay with ME3, but I think after this I am parting ways with the ME franchise. Mind you, it is going to be months and months til I get ME3. I made the mistake of getting ME2 a week after it came out and was happy with it, but not as overjoyed as I was with ME1. The first Mass Effect will always be my true lover that the others could only muster lesser feelings.
I'll borrow my brother's copy in a month or two when he's tired of it. Still playing other games, and that demo was kind of awful. The game was honestly straight up ugly on PS3, with some of the weirdest animations ever. It looked like a 360 launch title.
I do want to wrap up the trilogy's story though, but I'm not in any rush.
@Shinta
the game looks better then the demo on retail, but it's still medicre looking, and the animations are stiff and awkward looking as hell since bioware has crap animators.
I guess I'm the only person who enjoyed the multiplayer in the demo then. I found it to be quite fun, getting to play as other races. I mean sure, if you play multiplayer as a boring ol' human, that's your loss, but I'll be damned if smashing people to bits as a Krogan isn't some of the most fun I've had in the ME universe in ages.
A good review overall though, glad to see not every reviewer has been blinded by hype. That said, this is still my most anticipated game of 2012 and I can't wait for my copy to arrive in the mail.
Final Verdict:
8.5
Great: Our reviewer was disappointed with this title, but this was the lowest score we could give such an AAA game without being blacklisted by metacritic.
@RegularJoe - Please tell me you're joking? Please tell me you're not just a complete asshat?
OT: Won't read the review because I don't want anything spoiled, all I need to know is that a critic trying to be objective and find holes called it a very good game, and that means that I'll be adding 5 to that score cause I fucking love ME. Now to wait, cause Europe is a second class continent apparently, what with our release being later, and without anybody giving any kind of a shit.
8.5 really? Well, I guess dude did beat the game but made poor choices to get that 8.5 outcome. I have 3 imports to play with and each is different from the next so I hope oneof them has the 10 game I'm looking for!!!
@ Tin Man yeah its the dumbest thing ever, it's not like they need to translate it or anything. It doesn't even have a manual that needs translation (which I hate BTW).
Glad to hear that you know which games will waste my time. I'll decide that for myself, thank you very much.
Just show some respect and use spoiler warnings!
@Tin Man
I think it has something to do with the way the sales charts are done here as opposed to the US. I don't really give a shit though because I am not getting this game until it is dirt cheap.
@Fizzy Really? I mean, if you're not happy with the game, fine, but that's a dick move.
I, personally, don't care if it isn't as RPG heavy, as long as I still feel like I'm making the choices. I love ME, and I'm sure I'll enjoy every second of the game.
Also, for all the whiners, 8.5 is a GOOD FUCKING SCORE. DTOID is one of the few sites I trust to give an honest review, regardless of what famous or even aggregate sites think.
Oh you will be making choices but none of them will affect the outcome of the end. I agree that the score is good. Here in Sweden our gaming sites/magazines are giving it 10/10. A perfect game. I can't help but to take it with a grain of salt. They bring up zero faults and no criticism at all.
Oh you will be making choices but none of them will affect the outcome of the end. I agree that the score is good. Here in Sweden our gaming sites/magazines are giving it 10/10. A perfect game. I can't help but to take it with a grain of salt. They bring up zero faults and no criticism at all.
I hate it when some douchebag posts a spoiler and then proceeds to justify the action as though he's the last great defender of good taste. Such crap. Never mind that opinion is subjective and it's entirely likely that this attitude will ruin the experience for others. Nothing like modern connectivity to create new ways for people to be jerks to each other and feel awesome in their spite.
@Darkjack - Can't tell if being serious... I think you are, but I just can't tell. Care to clarify?
@Zantetsuken - Probably. Load of bollocks, but nevermind. My shop up the road will be selling it early anyways...
@Sir Dregan - Of course he didn't chill dude. Listen to what he actually said. The entire ME trilogy is in fact a story told to a kid which you've never seen before who gets blown up minute in. Riiiight.
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