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Review: Marvel vs. Capcom 2 photo

Gonna take you for a ride. Dear God, that song. Some of us have had it stuck in our heads for nearly a decade now, and if you haven't, let us be the first to welcome you to our little club with the release of Marvel vs. Capcom 2 on XBLA earlier this week. The Xbox 360's custom soundtrack feature has never been so appreciated.

After nine years of physical rarity and outlandishly high resale prices on eBay, Capcom's legendary fighter is back in the hands of the veteran brawlers who remember its heyday, and readily available for the first time to an eager new generation. But that song. Is it worth being subjected to that horrible song?

Perhaps more importantly, is it worth doing so again if you already have in the past? Topher Cantler and Jonathan Holmes will tackle that question after the jump with their full review of the game.

Marvel vs. Capcom 2 (Xbox LIVE Arcade [Reviewed], PlayStation Network)
Developer: Capcom / Backbone Entertainment
Price: 1200 MS Points / $14.99
Released: July 28, 2009

Topher Cantler

My second-favorite fighter of all time returns. Here we are. Whether you last played MvC2 while gathered around the Dreamcast with friends or standing at a cabinet in an arcade with complete strangers, it's probably been a while. You're wondering what's new or not new with the port, and we'll get to you in a minute. First, however, we've got some out there who've never played it at all.

If you consider yourself a reasonably serious fan of fighting games, and have never played Marvel vs. Capcom 2, you owe this to yourself. It's already been established for years as one of the most fun and important titles to have under your belt, and there are some who might even revoke your right to talk shop about fighters at all if you haven't at least given it a shot. If you already dig 2D fighters, you will most likely love this. Go spend your 15 bucks and enjoy your awesome new game.

Now back to those of you who are already familiar with MvC2. You'll be happy to know that what you're getting here with the game itself is almost exactly what you remember; only now it's wider, considerably better-looking and connected to the internet. The character sprites, while unchanged, look as crisp and beautiful as they're going to get, and the new menus and interface are razor sharp. The original semi-polygonal stage backgrounds and anything that doesn't fall into the former categories is now in HD, not unlike what we saw with the Ikaruga port. The game has never looked better.



What's not looking so good is the prospect of an engaing single player mode. If you owned the Dreamcast version, you might have fond memories of the game's "Secret Factor" or character shop, where you could unlock new fighters and alternate costume colors with the points you'd acquired through Training Mode. This whole experience, for some reason, is gone.

From the moment you first boot up the game, every character in its vast roster is already unlocked. This is nice, because it allows you to jump right in with a friend and immediately start handing each other's asses back and forth on a silver platter with whoever your old mains happened to be. But at the same time, it's not so nice if you wanted to play alone. There's still a Training Mode, but gone is the points system that was once there to lure you into bothering with it.

The old trick was to enter Training Mode and leave the Dreamcast running overnight. You'd wake up a millionaire and then unlock a few characters at a time with all your ill-gotten points. It was fun. It was sneaky. It was the single player experience. All you've got in this port is Arcade Mode, and with only a few achievements relating to it, (beat the game with a Street Fighter-themed team, for instance), there isn't a lot of incentive to go solo. But I suppose you already went through all that unlocking once, right? And God knows you can't leave your 360 running overnight, unless you want to wake up to your house on fire.



What you're buying is effectively a multiplayer game, and that's not necessarily a bad thing. Especially when the network performance has so far proven to be just about flawless. There's a bit of weird stuttering on the character selection screen that might give you some initial doubts, but once it's go time, there appears to be nothing but smooth sailing. After 20 or so matches online with friends near and far, and strangers from who knows where, I've experienced almost no lag whatsoever, aside from maybe a split-second framerate hiccup. I'm both surprised and impressed with how well it performs under pressure. It's a shame whatever new alien technology they've discovered didn't exist in time for Backbone to apply it to Super Puzzle Fighter's lousy netcode.

While I'm thrilled with the graphical update and the outstanding network performance, something I'm far less pleased with is the very limited options for controller layout. The game lets you map two punches, two kicks, and two assists. End of story. Regardless of what type of controller you plan to use, that leaves two buttons unemployed. It might not be as irritating if you're playing with a standard 360 controller, but if you're using a six-button fightpad like me or an arcade stick like most other people, those two buttons are right there. With nothing to do. Controllers have grown an extra pair of buttons in their evolution since the Dreamcast, and it would have been nice if we could map the oft-used "both kicks" or "both punches" command to them. Or taunts. Or, you know, anything.

This is especially disappointing after SFIV's controller options, which let you do pretty much whatever the hell you want. Sure, you can map a single command to two buttons, but that's ... well, dumb. And it's dumb that there are other perfectly available commands in the game that can't be mapped to anything when you've got two buttons out of a job. That was stupid, Capcom. And I'm mad at you.



That foolish oversight aside, Marvel vs. Capcom 2 is still as fantastic as it's ever been -- more so now that you can beat up on your pals without leaving the house, and beat up on strangers without lugging around a pocket full of quarters.

Some might disagree, but 15 bucks to rock out online with a much prettier version of one of the greatest fighting games ever made sounds like a pretty good deal to me. And so far, that's exactly what it's been. Suck on it, eBay.

Score: 8.5

Jonathan Holmes

You know, it gives me chills to be involved with the review of a game this monumental. Nearly ten years after its release, Marvel vs. Capcom 2 retains the title of most large scale, hyper-kinetic game in the 2D fighting genre. When games like Tekken and Soulcalibur had all but taken over the arcade fighting game market, Marvel vs. Capcom 2 kept 2D fighters from becoming irrelevant. More importantly, it never gave in to predictability or cliches. This is the game where a cactus man can casually eat Captain America while Jill Valentine offers a mixed herb to Thanos; the death-crazed wielder of the infinity gauntlet. For fighting games, or videogames in general, this is as far from cliche as it gets.

A few points for people who've never played the game: Marvel vs. Capcom 2 is huge, insane, and almost universally appealing. The game features 52 playable characters, which provides more than enough choice for anybody. We're talking everything from the adorable, LEGO-looking Servbot, to a sex hungry succubus, to Marrow, a woman who rips bones out of her own body and then cuts your throat with them. There are a few characters here that are pretty much palette swaps, like Iron Mon and War Machine, or Wolverine and "totally 90s bone-claw" Wolverine, but for the most part, all the characters here look and play very differently. Perhaps more importantly, they play like should, given who these iconic characters are. Wolverine has his healing factor, Juggernaut really is unstoppable, Jill Valentine shows us the Tyrant, and Mega Man comes equipped with robotic dog and leaf shield. Love them or hate them, you can't deny that the game's roster is legit.



"Hate them, you say?" Yes friends, it's true, a lot of people think this game sucks. Some say it's too "scrubby", as the "dial-a-chain" combo system is extremely accessible (and for a lot of people, fighting games should be anything but accessible). Others say the game is too unbalanced, and really, what do you expect from a game with fifty-two characters? Fans of the fighting scene know that there are a five or six "top tier" characters in Marvel Vs Capcom 2 that almost everyone in serious tournament play uses, while the remaining forty-six are left to take the role of punching bag. Sadly, that's the way it is with most fighting games, but with this one, critics have been historically quite bitter.

Then there is the music. Um... Wow. Even fans of the game's soundtrack will tell you that it sounds positively satanic, but not in the metal sort of way. It's this soundtrack that really sets Marvel Vs Capcom 2 apart from Capcom's other "Superhero rave" titles. For instance, in Marvel Vs Capcom 1, when Strider jumps onto the scene, music from the Strider arcade game plays on cue. In Marvel Vs Capcom 2, it doesn't matter who's on screen, your going to get the same synth-jazz and/or a woman crooning about "your body". Its hard to fault the game for its wildly inappropriate soundtrack, because really, what is appropriate for a game where a semi-sexy monkey girl blows kisses-that-turn-into-monkeys in the general direction of a giant, tentacle-enriched eyeball from outer space? For an event like that, pop music from hell fits just as well as anything else.



All of these "faults" wont mean a thing to those who play fighting games for, you know, fun. Marvel Vs Capcom 2's beginner-friendly fighting system, familiar characters, and sheer eye candy make the game a worth while purchase for anyone with even a passing interest in the genre. As for depth, some still believe the game to be bottomless. Personally, I've been playing it off and on for nearly ten years, and I feel like I'm still getting better at it, and even if I weren't, I'd still be coming just to look at the thing. Marvel Vs Capcom 2 acts as sort of a "best of" collection of all of Capcom's CPS-2 era sprite work. The amount of individual frames of animation here is just staggering. There are a few weak links (Thanos in particular looks pretty under-cooked), but classic Capcom CPS-2 sprite-sets like Cyclops, Strider, Wolverine, and Captain Commando are all here, and are pretty much required study for anyone who wants to understand sprite animation.

I agree with Topher that the lack of unlockables make this port of Marvel Vs Capcom 2 feel a little flat in the single player department. Still, after all these years, I have more fun playing Marvel Vs Capcom 2 alone than I do with any other 2D fighter on the market today (as long as you don't consider the currently import-only Tatsunoko Vs Capcom to be 'on the market'). There are so many characters here that no two matches ever feel the same, so replayibility isn't really an issue. Also, credit must given to the game's final boss, who provides a battle that feels truly climactic every time you face him. It's sort of shameful to see Marvel Vs Capcom 2 outclass modern fighters like SF4, BlazBlue and KoF XII in the "unplayable last boss who truly blows your mind" department, but then again, times (and expectations) really have changed when it comes to 2D fighters.



I'd say that only one or two of today's 2D fighting games can hold a candle to the level of craftsmanship and content to be found in Marvel Vs Capcom 2. It's truly a product of a bygone era; and an era that I sorely miss. Now don't go thinking that it's retro-goggles that have me scoring Marvel Vs Capcom 2 so high. I'm not blind to the game's flaws. It's just that none of those flaws bothered me when the game first came out, and they still don't bother me now.

This is a must-own game for fans of Marvel, Capcom, or fighting games in general. I bought it on XBLA, and I plan to buy it again when it drops on PSN in a few weeks, and I'd buy the damn thing again if it ever came to the Wii. It's just that good.

Score: 9

Final Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

d

 









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80 comments | showing # 1 to 50
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next 50 comments

Zombutler's Avatar - Comment posted on 07/31/2009 14:07
Zombutler
This game scares the hell out of me
CthulhuFtaghn's Avatar - Comment posted on 07/31/2009 14:10
CthulhuFtaghn
Re: music - I thought the soundtrack was being totally reworked?
Necro BABS's Avatar - Comment posted on 07/31/2009 14:11
Necro BABS
I hate Abyss, i really hate that fucking boss
AliasWyvernspur's Avatar - Comment posted on 07/31/2009 14:11
AliasWyvernspur
So glad they released it. Had it for Xbox (as well as the other systems) and sadly, the BC for it on the 360 sucked (graphics were all blocky.)

Now, just put out Capcom vs. SNK 2 and all will be right in the world.
Zeta Crossfire's Avatar - Comment posted on 07/31/2009 14:14
Zeta Crossfire
i agree with xbox mag when they said it would be even more awesome as a HD remix like Street fight II. Still a good game
Onlineatron's Avatar - Comment posted on 07/31/2009 14:16
Onlineatron
SHOCK HORROR!!

Destructoid review game with huge nostalgic tendencies attached to it whilst completely ignoring fresh new IPs like 'Splosion Man, Shatter and Fat Princess.
rushtodeath's Avatar - Comment posted on 07/31/2009 14:17
rushtodeath
They had a MVC2 tournament on Evo. I had no fucking idea what was happening. It is the biggest clusterfuck of a videogame. But that's what makes it awesome.
Shadowiii's Avatar - Comment posted on 07/31/2009 14:19
Shadowiii
Am I the only one who preferred the first game? People keep telling me they are the same, just with more characters, but I really liked MvC1 a lot better.
Maybe it's just because I played it first.
AngryJoeShow's Avatar - Comment posted on 07/31/2009 14:20
AngryJoeShow
How likely is it that we will see a Marvel vs. Capcom 3?
FalconReaper's Avatar - Comment posted on 07/31/2009 14:20
FalconReaper
Never owned the game before, So I guess I'll have to wait almost 2 agonizing weeks to get it on PSN. Oh well.
Darren Nakamura's Avatar - Comment posted on 07/31/2009 14:20
Darren Nakamura
Uh, Onlineatron: they already did review 'Splosion Man. And Fat Princess just came out yesterday. But nice try at trolling!
Daxelman's Avatar - Comment posted on 07/31/2009 14:21
Daxelman
Onlineatron: Fat Princess came out yesterday. Shatter a week ago, and DToid has been singing praise of Splosion Man since April Fools.

LOLWUT?
Solid Squirrel's Avatar - Comment posted on 07/31/2009 14:22
Solid Squirrel
Ooh! I love playing as Tony Stark's Jamacian battlesuit Iron "Mon"-- his Jerk Chicken Cannon is unstoppable.
mo0man's Avatar - Comment posted on 07/31/2009 14:23
mo0man
I'M GONNA TAKE YOU FOR A RIDE
wanderingpixel's Avatar - Comment posted on 07/31/2009 14:27
wanderingpixel
As much as I want it, I already have it for Dreamcast and PS2, so I think I'm going to pass.
Topher Cantler's Avatar - Comment posted on 07/31/2009 14:27
Topher Cantler
Uh, if you listen to any one of our podcasts, every participant has been calling 'Splosion Man one of the best games to come out this year. Myself included. So yeah.
Monodi's Avatar - Comment posted on 07/31/2009 14:28
Monodi
Aww man I can't believe I forgot about the awesome thematic soundtracks whenever another character hit the stage liek Spider-Man with all the cool-heroic theme or Strider Hiryu with the game music. I am actually sad there wasn't much music variety in it during the battle, but I kinda like the jazzy theme anyway.
pascuz46's Avatar - Comment posted on 07/31/2009 14:30
pascuz46
What is 1200 MS points converted into dollars? Me and my PS3 ignorance eh.
AgentMOO's Avatar - Comment posted on 07/31/2009 14:33
AgentMOO
Hmmmm I may have to pick this up
Sharpless's Avatar - Comment posted on 07/31/2009 14:36
Sharpless
@Onlineatron
Eat a dick.
sleepingagain's Avatar - Comment posted on 07/31/2009 14:37
sleepingagain
squeeeeeee!!!!
Usedtabe's Avatar - Comment posted on 07/31/2009 14:40
Usedtabe
@Pascuz: $15

80mspoints = $1


This game kicks ass. Definitely a lot of shit to learn though. Also, watch out for Neg Factor, he rapes in this game.
Kryptinite's Avatar - Comment posted on 07/31/2009 14:42
Kryptinite
I'm here to repeat what Sharpless said.

@Onlineatron
Eat a dick.

Also, get an avatar.

Great reviews guys. I picked it up yesterday :)
nukka jdav's Avatar - Comment posted on 07/31/2009 14:44
nukka jdav
I'm absolutely terrible at fighting games, but this is the first one that I don't care if Tazar hands me my ass over and over and over again.

Its just pretty, easy to get into, and fun.


AHHH feels so good....just wish the cheevos weren't so damn impossible for a noob like mehself.
Tristero's Avatar - Comment posted on 07/31/2009 14:44
Tristero
I bought it on principle the day it came out, but haven't had a chance to sit down with it yet. Glad to hear my purchase was justified.
DinnertimeNinja's Avatar - Comment posted on 07/31/2009 14:46
DinnertimeNinja
I know people think this would have been better as an "HD remix," but honestly that was a complete impossibility from the start.

Do you remember how delayed the SFII HD Remix was? That's because it took them longer than they thought it possibly ever could.

Now, double the amount of characters and quadruple the amount of animations and tell me this game would have come out this decade.

The one thing I would have love to see, however, is a "Rebalanced" mode where they at least attempted to balance out the tiers on this thing. I mean, damn near half the cast is COMPLETELY unplayable at tourny level and practically every winning team consists of some combination of the 4 god tier characters in the game.

That said, if you're not in it for actual competitive play, (and the vast majority aren't) then this game is a GREAT way to spend $15. So many recognnizable characters that even if you don't know what you're doing, you'll still have fun just messing around.
Stella Wong's Avatar - Comment posted on 07/31/2009 14:47
Stella Wong
Great review! Indeed this is one of my favorite fighters, too bad I'm sucking really bad online. People wipe the floor with me within seconds is kinda gut wrenching. The netcode is good, I've had 6 people in one room, so it doesn't fail that badly.
Gen Eric Gui's Avatar - Comment posted on 07/31/2009 14:49
Gen Eric Gui
I don't like this game simply because the game itself is horribly broken. the game is littered with game-shattering bugs and the combat system is just horribly mangled to the point where it's completely unintelligible. I like the concept, but the game is just executed so poorly that I can't see how anyone could enjoy it for as long as they have.

But eh, different strokes.
Dragonzigg's Avatar - Comment posted on 07/31/2009 14:49
Dragonzigg
I'm terrible at it, and it's one of the most over the top games ever, but hell is it fun :)
Black Nexus's Avatar - Comment posted on 07/31/2009 14:50
Black Nexus
2 more weeks till I proton canon someones face.
DaedHead8's Avatar - Comment posted on 07/31/2009 14:51
DaedHead8
I bought it on XBLA already and I probably buy it on PSN as soon as I dual mod my sticks.
Hopeless Savage's Avatar - Comment posted on 07/31/2009 14:52
Hopeless Savage
Man, those screenshots make this game seem a lot crazier than it plays.
Xhumation's Avatar - Comment posted on 07/31/2009 14:54
Xhumation
@AngryJoeShow

Unlikely. The evil empire known as activision owns the rights to the marvel characters now. Capcom needs to wait until that contract expires, buy the rights again and maybe..maybe..We'll see it.
Danmartigan's Avatar - Comment posted on 07/31/2009 15:04
Danmartigan
This game is fun and all, but as many have said before- competitive play is sort of a joke. It's hard to take it seriously when you basically HAVE TO pick Sentinel or Magneto to win.
ill will's Avatar - Comment posted on 07/31/2009 15:14
ill will
Having the characters unlocked from the beginning is unequivocally a good thing. Anyone who plays fighting games for the single player is Doing It Wrong. Sorry.

Also, anyone who thinks this game is "scrubby" or "too accessible" is retarded.

@ DinnerTimeNinja:

Rebalancing this game would be impossible. So many characters would have to be changed in such fundamental ways that it would be easier to just make a new game. Also, the top teams are actually extremely balanced among themselves. Rebalancing would likely destroy that and, unless the redesigners had incredible, superhuman foresight, would reduce the playability and balance of the game.
Jack Maverick's Avatar - Comment posted on 07/31/2009 15:19
Jack Maverick
I couldn't get myself into it that much, it's fun to mess with the different character combinations and all, but I always got confused by the insane amount of action that occurs on the screen. There are so many different things you can do in under five seconds, and it goes so fast, you'll probably be unaware of what just happened. I know it's part of the absurdity of this game, but it does make me feel ill when it occurs so much.
ill will's Avatar - Comment posted on 07/31/2009 15:22
ill will
@ Danmartigan:

It's hard to take a competitive game seriously because competitive play has evolved to the point where you have to choose good characters to maximize your chances of winning? zwha?

You've got it backwards. It would be hard to take this game seriously if you could pick joke characters like Servbot and Roll and still be competitive. If you're saying all characters should be equally viable, you're essentially saying they should all be the same. Any game with this much diversity in its characters will result in some characters being better than others.

And it's not like they were obviously better from the start, like Sagat in SFIV for instance. It took a long time for people to figure out which teams worked best together and to discover all the high-level tricks that make the top characters so good.
resistancia's Avatar - Comment posted on 07/31/2009 15:24
resistancia
i totally suck at this game i was bad playing it ten tears ago and im bad playing it now, but still its my favorite game, for my its the best game ever, great review.
LK4O4's Avatar - Comment posted on 07/31/2009 15:25
LK4O4
"My second-favorite fighter of all time returns." I love this game, it's totally awesome, but now I'm curious...

What's your favorite?
mourning orange's Avatar - Comment posted on 07/31/2009 15:29
mourning orange
This review made me kinda sweaty
Danmartigan's Avatar - Comment posted on 07/31/2009 15:46
Danmartigan
@ill will, but how does it still remain interesting to watch once everyone MUST use all of those tricks to win? I mean for me, it always seems to play out like this:

Storm: OH OH OH OH OH OH OH OH, superrrrr
Sentinel: stomp stomp stomp, fly around, rockets... repeat
(Other character): gimmicks, pew pew!
Noah's Avatar - Comment posted on 07/31/2009 15:47
Noah
This game is perfect
Danmartigan's Avatar - Comment posted on 07/31/2009 15:48
Danmartigan
I mean, it's like the joke characters are actually the fun ones to play, and the "serious top tier" characters have become the joke.
ninjikiran's Avatar - Comment posted on 07/31/2009 15:49
ninjikiran
the only thing stopping me from getting it is seeing the fact that theres some overpowered team choices that most of the population will use. Which will take the fun out of playing the exact same characters every other or single match.
Los255's Avatar - Comment posted on 07/31/2009 15:51
Los255
Fuck the top-tier characters. I honestly didn't know shit like that was possible until 2 years ago when I saw some competitive vids. It s insane, but it's also the charm of the game, even though it's retarded.
JLanphear's Avatar - Comment posted on 07/31/2009 15:55
JLanphear
Great reviews guys. I picked this up the day it came out because I had to have it. I even overdrew my bank account to get it (yikes!) and I couldn't be happier with it. It's good to see such an aged fighter still kicking ass and earning Editor's Choice. :)
casualweaponry's Avatar - Comment posted on 07/31/2009 16:02
casualweaponry
MvC2 will always have a place in my heart. Right next to Mark of the Wolves and Third Strike.

I'm so glad it's available without handing over an arm/leg/firstborn. 2009 is truly the year of the fighting game, and I'm loving it.
ill will's Avatar - Comment posted on 07/31/2009 16:15
ill will
@ Danmartigan:

It remains interesting to watch in the same way that professional football is more fun to watch than the peewee league. Low tier characters might be more fun in an immediate, goofy, pick-up-and-play way, but the top tier is most rewarding in a deep way because they let you experience the full game.

I guess low tiers have some "wow factor" when you see someone win with them, but usually it's due to some stupid gimmick that shouldn't work and/or the other player not knowing what they're doing. There are some exceptions (Duc's Spiral, BB Hood's BB hood/Doom/Iron man, Mike Z) but for the most part it's unsatisfying to watch.

It's true that for top tier to be interesting, you need to have some knowledge of the game. I can understand people saying that it always looks the same because it does at a superficial level. But if you watch with an understanding of the match, the relative strengths of the characters, how each character tries to force the match to fit their gameplan, etc, there's just a whole level of the game that low tiers don't have.

Peewee football and professional football are ostensibly the same game, but we know that on another level, that's not true at all. It's the same for low tiers and high tiers.
Themightylebeau2009's Avatar - Comment posted on 07/31/2009 16:22
Themightylebeau2009
Nice review

Wow, Ive not played this for a couple of years now, but after 10 minutes Im starting to get back into the swing of things.Im trying out random combinations of characters and have discovered that Omega Red is awesome :-)

Anyone wants a match against an average player send me your gamertag, Im dying to try it out online.
Xhumation's Avatar - Comment posted on 07/31/2009 16:26
Xhumation
Now all I need are 15 american dollars. I want this game so badly
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