@The3dDude: I find this review to be rather questionable (awfully abrupt for such a glowing review score), but what this game has going for it is that it does what it should, stealth, better than most stealth games do. That's an even more astounding feat considering that it's a 2D side-scroller, a game type that has no right having the word 'stealth' attached to it in the first place. Also, it's simply not the type of the game that's meant to be heavily dictated by the story. Not all games need detailed stories (see: Every Mario game ever).
Game looks legit! Enjoy, 360 people. =)
I'm getting this regardless because I loved Klei's Shank games but if I never played those games your review ( aside from the score ) wouldn't have swayed me to pick this up. Even though your enthusiasm for the game I felt, It just felt incomplete.
I've heard about 6 hours. It's also worth pointing out the game could be a score-attack type game if you're so inclined.
Also, has anyone ever said this is an XBOX exclusive? It's just that Shank and Shank 2 both came to PC.
Nobody said for sure it's 360 exclusive, but it is MS Game Studios so if it comes to PC, it may be one hell of a wait.
The Shank's were published by EA.
There's this one level where you're underground and have to survive a group of dogs and gasmask goons until a specific door opens, holy crap was that challenging to do without killing anyone. Terrorizing goons has been my favorite of all, I strung one goon up which terrorized a second who was so scared he shot a third goon, pure awesome.
When/if you play it you'll get a slight Mark of Kri vibe too, a lot of the sound effects remind me of MoK. Still have the discs for that and Rise of the Kasai, I love those games.
i still feel the same about all of those things, but now i have to wait for a PC release and begrudgingly enjoy this. fuck you klei!
Microsoft should have included this title in the Summer of Arcade.
@Smo5000 & @Pasco: Downloaded it last night and loving it. Feel the slight Kri vibe, but really this game has its own unique aura that is quickly making it one of my favorites of the year.
The3dDude
Our point system for reviews doesn't work that way. The next lowest score would have been 9.0 and that was much, much too low for a game of this calibur. It felt like an insult. Even 9.5 felt too low. If I could have given MoTN a 9.8, I would have. Sometimes "flaws" aren't so much a flaw so much as they are a personal preference. While I wasn't that interested in the story, that boils down largely to how engaged I was with the gameplay: the plot mattered so little to me because I was already so entertained.
As for the review's briefness, I believe a few succinct paragraphs serve an XBLA title better than droning on endlessly to try and convince you of its worth. Good is good, you need me to prattle on self importantly, racking up thousands of words, just to hear myself talk. In the end, I realized I didn't have a single valid non-nitpicky complaint about this game, and I felt dishonest giving it anything less than I did. There are many games that have solid, real flaws that still get 10/10 because the sum of their parts is too great to simply dismiss it based on a few slip ups. It's like when Jordan edits one of my pieces and corrects a few grammar flaws: no, my writing wasn't perfect but that doesn't negate the content and its importance as a whole. It can still be a masterpiece even if spelled a few words wrong. Likewise, I can look at a game that doesn't compel me story wise and still find it amazing.
In the end, this game gave me a good chance as a reviewer to step back and establish the difference between critiquing and reviewing and not let the deeper theories and conversations about game technique prevent me from recognizing the value in MoTN. There's a difference between flaws and personal preferences. This game had few if any flaws.
I'll wait for a price reduction and give it a trial in the meantime.
You say that the game "seems great," which indicates that you have not played it. The reviewer has played it, obviously, which automatically makes her opinion more worthwhile than yours, regardless of your condescending attitude toward that perfectly valid opinion.

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