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Review: Magic: The Gathering: Duels of the Planeswalkers photo

Late last summer, we received official word that a Magic: The Gathering Xbox LIVE Arcade title was slated for release. At the time of the announcement, I was learning the game. Figuring out how to tap lands, what the hell “Fear” does, and when to use an Instant isn’t easy work. It requires passion and patience -- curious, considering those two elements usually only grow from being intimately involved with something you already understand. Still, I managed to navigate the steep learning curve with the help of friends and a 500-page instruction manual.

I’m not a professional spell slinger. I don’t chill in University basements or visit trading card shops. But I’m pretty sure I understand the game enough. After all, that manual hasn’t moved from my cluttered desk for over a year.

That announced title, now known as Magic: The Gathering: Duels of the Planeswalkers, debuted on Xbox LIVE Arcade a few days ago. I felt it was my duty to review it, considering I started learning the game with the digital release in mind.

Hit the break for the review.

Magic: The Gathering: Duels of the Planeswalkers (Xbox LIVE Arcade)
Developer: Stainless Games
Publisher: Wizards of the Coast
Released: June 17, 2009
MSRP: 800 Microsoft Points

Magic: The Gathering: Duels of the Planeswalkers is geared toward people who haven’t played the trading card game. The coddling begins from the onset of the campaign mode. Its greeting is a slow-moving tutorial that drips information like oily peanut butter slides from a jar. Frequent rule reminders haunt play with pop-ups until you tell the game you’ve learned whatever morsel it’s spoon-feeding you. This isn’t a bad thing: Magic: The Gathering takes weeks to learn and an adulthood to master. Most people don’t know what the trading card game is about, much less how to navigate its labyrinthine rulebook. But in identifying that newcomers will need extensive help in order to beat the learning curve, Stainless Games created a snag: if you gain enough experience with the game, you realize that it’s not really offering you anything. As I relearned Magic’s nuances, I found myself wanting more customization and flexibility -- two things Duels of the Planeswalkers doesn’t offer.

In Magic, you play as a sorcerer. You can do two things: summon creatures and cast spells. Like the trading card game -- and painfully so at times -- Duels of the Planeswalkers leaves everything to your imagination. There are no fancy 3D renderings of monster battling or Life Point sucking. It’s a strictly copied digital recreation of the trading card game you may play on a scuffed coffee table or in some underground lair. This approach has its charms: there’s no arguing over turn phases or rules. The game automates everything cleanly. But it makes for a bland presentation. The only thing you won’t recognize from your own real setup is the tabletop. Stainless Games have created something more spectacular than said scuffed coffee table. It’s a nice touch.

The recreation of the actual game extends to the cards. Each one is a perfect copy of its real-life counterpart, right down to the silly quotes. Within these cards is the key to winning, losing, and, well, simply experiencing Magic: The Gathering. Duels of the Planeswalkers has a variety of modes, both offline and online, that you can play. The variety is game’s strongest suit, and also its weakest. This duality is a result of the cards it gives you to play with and the limited amount of things you can do with them outside of the competitive play. At the beginning of the campaign, you’re given two decks to play with. As you progress through it, you can unlock more decks and more cards. The problem is that you can’t edit your deck. Ever. Even if you unlock an additional card, you can’t apply it to another deck. The game only lets you subtract a card you’ve earned through play. It’s a silly gesture, too -- the cards you earn are the good ones.

I often felt like my deck was on loan from a Planeswalker. Restricting editing options is an odd move. I can see why Stainless reduced it to basic theme decks: it’s much easier to learn the game with a fully constructed deck. But as I progressed and relearned the game, I ultimately wanted to create something that represents a style of play I enjoy. Half the fun of Magic is sculpting what I consider “my deck” that fits what I want to do in a match.

Yet, even with the restrictions, I had a blast playing cooperative (it’s a traditional two-headed giant mode) and the campaign. (The cooperative campaign, unfortunately, isn't available for online play.) Nearly every foray into multiplayer was a loss for me, but I still found myself grinning -- the core experience of Magic is intact. 

So, here’s the deal: if you want a recreation of the Magic experience without having to fuss with booster packs or shuffling, or if you need a refresher on the M10 rules, Duels of the Planeswalkers should be a game to consider. If you’re a newcomer, I can’t speak to that. What I do know is that Magic: The Gathering is a challenging, complex and a rewarding game. It’s a blast to play. Duels of the Planeswalkers captures the core experience and wraps it up in a technically sound, enjoyable package. If you can deal with the lack of editing, download the demo. If you’re new, definitely give the demo a spin. You probably won’t be disappointed.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

 









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37 comments | showing # 1 to 37
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Chris Carter's Avatar - Comment posted on 06/25/2009 18:04
Chris Carter
Nice review Brad! Geez, you've been just as knee-deep as Jim lately with these things.
JoeCamNet's Avatar - Comment posted on 06/25/2009 18:06
JoeCamNet
I love this game. I hope that in time we might see some classic Magic decks involved. I'm old school Magic all the way!
otogi guy's Avatar - Comment posted on 06/25/2009 18:13
otogi guy
i hope we get to see our avatars holding up their hand (the cards in their hand) as a future update. right now just seeing some numbers representing those details is boring
Dreamsower's Avatar - Comment posted on 06/25/2009 18:17
Dreamsower
I grabbed the demo of this and I haven't played it yet. After reading this I am even more ready for some crazy trip down memory lane while trying it out. I may very well have to buy this, I am wondering how many older cards are present in it. Will there be some Forces of Nature or Leviathans? Totally unnecessary brutes of cards were always fun to have >_<.
Superfluous Moniker's Avatar - Comment posted on 06/25/2009 18:28
Superfluous Moniker
Wait, you can't edit your deck? That sounds really lame. Making a deck from scratch is half the fun of a CCG and playing against other made from scratch decks is the other half. I've just been unsold on this.
Dragonzigg's Avatar - Comment posted on 06/25/2009 18:30
Dragonzigg
Great review Brad. I too mourn the lack of more extensive deck customisation, but it's a good solid recreation of the card game. Worryingly, it's making me consider picking up my real decks again.
GLORNS's Avatar - Comment posted on 06/25/2009 18:31
GLORNS
This game is worth the 800 points. I wish they did a "battle chess" style monster attack battle system kinda thing, but, I do find myself lost for hours in this game.
GCNFoo's Avatar - Comment posted on 06/25/2009 18:33
GCNFoo
I had a extra 900 points hanging around (yay microsoft points) and picked it up, and if your any kind of fan of magic it's a great pick and play kind of game, computers put up a good challenge and there's always someone online to play. and I hope they add more sets in the future
Char Aznable's Avatar - Comment posted on 06/25/2009 18:34
Char Aznable
I'm new to Magic and I found the demo to be a little intimidating. I can see that there are a lot of helpful hints and everything, but there are still A LOT of them. I'll have to give it another shot.

Very good review, though, Chet. It's been almost a year in the making.
Vedicardi2's Avatar - Comment posted on 06/25/2009 18:39
Vedicardi2
I play magic and it's pretty fun. It'd be nice if you could make your own deck though lol
ChunkyB's Avatar - Comment posted on 06/25/2009 18:44
ChunkyB
I love this game so far. It is really weird that the deck editing is so limited, but I guess it's better than just giving you cards and hoping that you can figure out a decent deck.

Also, maybe I just suck, but it's hard as balls so far.
Darren Nakamura's Avatar - Comment posted on 06/25/2009 18:45
Darren Nakamura
I am still a bit baffled at the decision not to allow full deck customization. That is what most Magic players consider to be the most important part of the game, is it not?
NateT's Avatar - Comment posted on 06/25/2009 18:50
NateT
Like many I found the game pretty fun.

Small bone to pick: Some of the decks are more well thought out than others. The blue chromatic deck and the tricolor decks seem pretty whimpy.
worm jerky's Avatar - Comment posted on 06/25/2009 18:52
worm jerky
!0$ gets you a kickass Magic experience. Most magic players spend hundreds of dollars if not more on their addicti...er.. hobby.

This is a great game and is huge amounts of fun, deck editing or no.
zer0faults's Avatar - Comment posted on 06/25/2009 18:54
zer0faults
I was ready to go out and buy another Xbox just to play this, but the lack of deck building put me off to it. I will keep watching, hopefully its something planned in an update soon, or they add a lot more decks where I know I will be satisfied for a while.
Qraze's Avatar - Comment posted on 06/25/2009 20:11
Qraze
god fucking dammit why isn't this on psn, no matter how shallow it is
Furyfire's Avatar - Comment posted on 06/25/2009 20:19
Furyfire
I bought it and I'm enjoying this alot.

We'll have to play some MtG at GenCon this year. :D
Micorku's Avatar - Comment posted on 06/25/2009 21:01
Micorku
Oh how I love this. A form of Magic that isn't as expensive as crack, but with almost all the addiction!

While I do like making decks, I really like actually playing more, especially when the decks are fairly well balanced. So far I think the mono-green is kind of lacking in power, though. The elf deck nicely suits my playing style, though.
rice cracker's Avatar - Comment posted on 06/25/2009 21:51
rice cracker
I wonder if they have deck creation and "booster packs" planned as DLC. Maybe some cards of antiquity to play around with. The demo was quite fun as a reminder of my past. The new artwork is amazing but I miss the images from the revised edition.
sheppy's Avatar - Comment posted on 06/26/2009 06:14
sheppy
My only question is if this game features an Equipment-Armor: Brads Pecks card? I've seen this card in the wild.
fetusmilk's Avatar - Comment posted on 06/26/2009 07:28
fetusmilk
video game versions of magic just arnt the same as playing on a table top with friends and beer.
Destin Legarie's Avatar - Comment posted on 06/26/2009 08:59
Destin Legarie
I DONT KNOW WHAT TO DO IF THERES NO SCORE PICTURE!

Do I buy it, do I rent it arrrgh.

Okay seriously I bought it already..........and I'll beat the crap out of you Brad. Beat the crap out of you with my sweet black deck.

That sounds dirtier than I had intended and I think I just crossed into a new realm of nerd for having admitted I own this game and enjoy playing it.
foxhound421's Avatar - Comment posted on 06/26/2009 09:25
foxhound421
i tried getting into Magic when i was a kid but A) didn't have the money for it, and B) couldn't find anyone i liked to play with. now, i can play a digital version with my XBL friends for only $10!? done!

i can't speak for the hardcore crowd, but this game has made me a born-again fan of Magic. if you've ever played the game or had a passing interest, just buy it. i've been forsaking inFAMOUS and the last 1/4 of Mass Effect because i can't stop playing this!

i just hope they don't go overboard with DLC. i could see that getting out of hand.
Brad Nicholson's Avatar - Comment posted on 06/26/2009 09:57
Brad Nicholson
@ScrewAttackDestin - CHUMP, YOU BE TALKING STUFF!?
silvain's Avatar - Comment posted on 06/26/2009 10:37
silvain
I played this at a friend's house, and I found the amount of bugs (really miscalculations) to be really aggravating. Creatures sometimes still dealt damage to (and killed) each other, even though Holy Day had been cast during combat (though the creatures that got through dealt none to players), sometimes creatures did double damage with Furnace of Rath out, sometimes they didn't, I wasn't able to regenerate my skeletons outside of the attack phase, etc.

BUYER BEWARE.

Still fun, once you get used to the UI, but the rules are not always followed. The AI is pretty dumb, too.

I'm surprised you didn't notice any of these problems, Brad.
Pangloss's Avatar - Comment posted on 06/26/2009 11:24
Pangloss
Seriously? There's a 500 page rulebook? I played for a few years and never saw it. But yeah, an automated play environment is very helpful because it eliminates rules-lawyering (which was inevitable because I played the blue control decks in the day).

I just wish this game had deck editing. How many theme decks are available in this thing?
Holyetheline's Avatar - Comment posted on 06/26/2009 14:01
Holyetheline
HMMM this freaks me out. I don't think I could get into cards but you made it sound oddly fun.
SyntaxError's Avatar - Comment posted on 06/28/2009 10:28
SyntaxError
seriously? There's a 500 page rulebook?
Not that it matters, since rules conflicts are resolved by the cards themselves (remember kids, the cards take precedence).

I was introduced to Magic by my cousin. I saw him and his friends playing and asked him if he could teach me. He made me a decent W/B weenie deck from his trash cards. I learned the basics and things just went off from there. I haven't been back to playing though, the thing just costs too damn much.
Uniquenamehere's Avatar - Comment posted on 06/29/2009 02:10
Uniquenamehere
Also included is a code for a free booster pack and a special foil card which was nice, already sent off for mine and im sure it will get put in my drawer with the other 839(rough count) cards I got for free from my dads mate years ago never to be used, need magic playing friends. out of curiosity anyone know how much it would cost to buy that many cards?
SyntaxError's Avatar - Comment posted on 06/29/2009 08:55
SyntaxError
out of curiosity anyone know how much it would cost to buy that many cards?

Depends on the cards you have. Remember that there are cards out there that fetch for quite a large amount of money. However, there was a card shop from where I live that sells literal shoeboxes' worth of cards (rough estimates go for about a thousand cards per box). It's worth ten bucks (converted to USD) per box (no pun intended), last I check. However, you have to remember that there are single cards that are easily worth that amount.
Uniquenamehere's Avatar - Comment posted on 06/29/2009 16:34
Uniquenamehere
Nice. will have to search for a price list and do some sorting cheers.
simonmax's Avatar - Comment posted on 08/12/2010 12:42
simonmax
Good review.I love the game so much. I hope we get to see our avatars holding up their hand as a future update.
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Son of Makuta's Avatar - Comment posted on 11/20/2010 14:50
Son of Makuta
So I tried the demo of this, having something of an interest in Magic. I rolled over the first opponent without much worry and then came upon the second. Three or four attempts later, I still have no idea how to beat her. Every turn she summons one or more creatures with either flying or first strike. I can't block them, or in the case of the First Strike guys, will die if I do. By the time I get out one decent creature, she's got about five, and they're eating my health away every turn with no chance of reprisal. I swear either the deck she's using is comprised entirely of 1-2 mana cards, or she's cheating.
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