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Review: Madden NFL 12

5:00 PM on 09.09.2011   |   Samit Sarkar

Review: Madden NFL 12 photo

Last night's Saints-Packers contest marked the start of the 2011-12 NFL season, a season that was still very much in doubt just over six weeks ago. EA Sports had maintained all along that a new Madden NFL game would launch this year, regardless of the status of real-life football, although the publisher pushed back the traditional release date by three weeks. 'Another year, another Madden game,' EA guaranteed us.

That sums it up quite nicely, now that I think about it.

1

Madden NFL 12 (PlayStation 3 [reviewed], Xbox 360, Wii, PlayStation 2, PSP, iOS, Android)
Developer: EA Tiburon
Publisher: EA Sports
Released: August 30, 2011
MSRP: $59.99 (PS3, 360) / $49.99 (Wii) / $39.99 (PS2, PSP) / $9.99 (iPad) / $6.99 (iPhone, Android)

Madden 12 feels like a stepping-stone game, if you will. It lays a solid foundation to build upon, with overhauls in vital, previously stagnant areas such as the Franchise and Superstar modes as well as in-game physics and visual presentation. Generally, the facets that Tiburon has focused on this time around boast noticeable upgrades, and as usual, most aspects of the title have seen some changes. But the studio hasn't touched some fundamental, glaring issues for years, and that's a major disappointment.

One erstwhile complaint that Tiburon did address is the age-old "suction"/"warping" problem, in which players would often skate along multiple feet of in-game field into canned animations. The physics engine they've implemented isn't exactly Backbreaker-like (or even "Backbreaker lite"), but it mostly does away with warping by not initiating animations until players actually make contact. You'll still sometimes see players who are locked in an animation slide across the grass, among other physics weirdness. This is a great first step, though, and it provides palpable improvements in tackling.

2

GameFlow, the automatic play-calling system that debuted last year, is now actually a viable option on both sides of the ball (in Madden 11, using it on defense yielded poor results). The interface now includes user input: defense offers "gameplan," "conservative," and "aggressive" choices, while you can select a run, pass, or play action on offense, and the game will give you the name of the play you're about to run. The schemes don't always correspond to the selections -- the last time I checked, blitzing the free safety wasn't exactly conservative -- but it's a much better system than pressing X/A for a random play, which is what GameFlow often felt like last year. It'd be nice to see information about a play's formation and personnel, too; here's hoping that comes in Madden 13.

If GameFlow suggests play action, you might not want to listen, since it's still rarely successful even if you've already run roughshod over your opponent. Too many of the play-action passes I tried forced me to hurry a throw or take a sack -- apparently, they don't sucker any defenders into believing the run. Blockers are similarly incompetent on rushing plays; I've seen countless linemen and tight ends stand around twiddling their thumbs, completely ignoring a defender who lined up right across the line of scrimmage and is now blowing by them to take down the ball carrier in the backfield. And don't even get me started on kickoff and punt returns, where the blocking is nonexistent -- I've considered just calling for a fair catch every damn time. Blocking continues to befuddle the Tiburon folks, apparently.

Poor blocking makes offensive success tougher, and this year's defensive improvements further shift the balance. Tiburon has worked to make zone defense worthwhile, and it shows. I'd grown tired of seeing blown coverages in previous Madden games, but just like you could finally run draw plays and sweeps for positive yardage last year, you can finally call zones in Madden 12 and see them succeed.

3

The game is pretty, too. Afternoon games outdoors deliver some dramatic lighting at dusk. Even rainy days have something to offer, causing players to slip and fall so their jerseys become smeared with the mud underneath the three-dimensional turf. Improved anti-aliasing lends the game a cleaner look, which is echoed in the redesigned interface. (I think I just like this year’s font better than the old one.)

The audio, on the other hand, can be horrendous. Tiburon wowed fans by bringing in the enthusiastic Gus Johnson last year, but his wide range of excitement levels is poorly suited to videogame commentary, which entails jamming together parts of pre-recorded lines. On a deep ball, you might hear something like this: "GOING UP TOP ... the pass falls incomplete." Worse still, the repetition from both Johnson and analyst Cris Collinsworth seems particularly egregious this year -- Johnson always points out a guy who is "definitely primed to be a performer to watch in this one," often multiple times in a game -- and the commentary tends to lag a few seconds behind the action.

I've also heard lines that flat-out don't apply to the situation or players on the field. In a Cardinals game, Johnson proclaimed that "Fitzgerald made solid contact and popped the ball out of there" -- but of course, Larry Fitzgerald is a pass catcher, not a pass defender, and he wasn't even on the field at the time. In another game, I caught Johnson talking about a "big gain" after a five-yard reception. These kinds of gaffes are inexcusable, and unbecoming of EA's marquee sports series.

4

The commentary gives a poor showing in the all-new TV-style presentation, too. How many football games have you watched where the announcers didn't say a word until the coin toss -- until after the establishing overhead shot from the blimp and the smoke-heavy home-team introduction? The new presentation elements look fantastic -- Madden has never resembled a football telecast as well as it does here, with TV-specific camera angles, familiar shots, and relevant statistical overlays -- but the audio side just doesn't hold up its end of the bargain.

Madden 12 might not offer a terrific gameplay or audio experience, but Tiburon has finally made an effort to revamp its main game modes, Franchise and Superstar, both of which had long remained essentially unchanged. Franchise highlights include vastly improved pre- and off-season components such as scouting, drafting, and roster management. The new free-agent signing setup, with its countdowns and bidding wars, is a brilliant representation of the frenzied off-season scramble for top-tier talent, although the game throws you into the thick of it without so much as a text tutorial. Expanded rosters allow you to start the preseason with as many as 75 players, which you then have to whittle down during cut days. And players who go down for the season can finally be placed on injured reserve, which opens up a spot for you to bring in a replacement. Roster nerds will be in heaven here.

A few areas are lacking in complexity. The actual act of signing/re-signing players isn't much of a negotiation at all -- lowering a player's salary or signing bonus, even just a little, doesn't yield anything but "offer rejected," and there’s no indication of his willingness to accept a deal based on the terms you're offering. (Curiously, this "desire" indicator does exist elsewhere: only when hiring coaches.) You can also spend money on stadium upgrades such as a heated field, but why bother? The game doesn't tell you what effect, if any, such expenditures have on attendance, revenue, or team performance. Am I nitpicking? Perhaps, especially since this is the first time in years that I've actually wanted to keep playing Franchise past the period required to review the game.

5

Superstar mode offers a new player progression system, but that's about all there is to it -- earning skill points to raise your attributes. Unlike RPG-esque modes in other sports games, there's no sense of working your way up: you become the starter immediately, regardless of the other players on the team at your position. You could create a 69-rated QB and join the Green Bay Packers, and you'd start ahead of the 98-rated Super Bowl MVP Aaron Rodgers, whereas Rodgers himself had to watch and learn from Brett Favre for years before he was given the starting job.

And while you earn skill points for performing well, the actual breakdown of those points is a mystery -- as a running back, I've earned points for touchdowns in games where I didn't score any, and I've been docked points for being sacked. In addition, you don't seem to get points for doing the little things, like picking up a blitz. But perhaps my principal annoyance with Superstar is the fact that you can't turn off the coordinator audio; I stopped playing the mode because I just couldn't listen to him explain a draw play one more goddamn time.

Another annoying thing Madden 12 forces you to sit through is trailers in its online hub, which would make sense if players hadn't already bought the game. The online experience itself is top-notch; Tiburon has fixed issues from years past such as laggy kick meters, and the head-to-head matchmaking almost always pitted me against opponents of a similar skill level, so the games were close. I did have problems connecting to the EA servers at times, with the game citing a high volume of traffic, but once I was online, the games were a lot of fun.

6

Indeed, Madden NFL 12 is a typical entry in EA's 23-year-old football franchise: Tiburon has lavished attention upon certain facets of the game but has neglected other areas, some of which suffer from long-standing problems. There's a lot to like here, and I think the game could be great in a year or two, but the quality level simply varies too much. If you're a Franchise nut who's been aching for a broadcast look and better visuals, you're in luck this year. Those seeking a significantly improved on-the-field experience, well, hey... be thankful that you can watch the NFL on Sundays.



Final Verdict:
7.0

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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25 comments | showing # 1 to 25
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Boe Vice's Avatar - Comment posted on 09/09/2011 17:07
Boe Vice
God damn Samit it's good to know you're still here.
jettpack's Avatar - Comment posted on 09/09/2011 17:09
jettpack
yay, samit
GoodlyMike's Avatar - Comment posted on 09/09/2011 18:13
GoodlyMike
Great review, Samit.
Shadowstew's Avatar - Comment posted on 09/09/2011 18:17
Shadowstew
Samit is alive?
aaron rambo's Avatar - Comment posted on 09/09/2011 18:30
aaron rambo
glorious Browntown master race
BluCollaWorker's Avatar - Comment posted on 09/09/2011 18:33
BluCollaWorker
SPOOOOOOOORTS
Faux Furry's Avatar - Comment posted on 09/09/2011 19:37
Faux Furry
Spoooooooooorts! Indeed.

EA Tiburon ought to do a Football versus Football just to spice things up and to capitalize on rivalries and dream match-up the way that Capcom has in the Fighting Game genre. That or throw in a shooter scene or two.
BeerayEcho's Avatar - Comment posted on 09/09/2011 19:59
BeerayEcho
I miss you, come back to podtoid!!!!!
r0b0t0's Avatar - Comment posted on 09/09/2011 20:19
r0b0t0
f*ck madden, Tecmo Super Bowl 12 FTW !!!

tecmobowl.org/2011/09/07/release-tecmo-super-bowl-2012/
Beyamor's Avatar - Comment posted on 09/09/2011 20:22
Beyamor
Samit, you make this big ol' world feel like home.

I know I shouldn't. I know I must. Gooooooo sports.
Boe Vice's Avatar - Comment posted on 09/09/2011 20:30
Boe Vice
Seeing a sarkar review reminds me how lame this site has become. Where there was once brad adam samit aaron and the borderlands 2 guy (ha). Now we have Tara long and max's.... Hair?? Regardless I was honestly expecting to see raz rauz or whatever reviewing this game. God bless you samit
wanderjahr's Avatar - Comment posted on 09/09/2011 23:46
wanderjahr
SPOOOOOOOOORTS
npa189's Avatar - Comment posted on 09/10/2011 00:18
npa189
*crickets*
AvianFlame's Avatar - Comment posted on 09/10/2011 01:41
AvianFlame
Seems like the franchise is quickly stagnating. Well, I suppose there's only so far you can take a football simulation on six-year-old consoles.
Don Cairo's Avatar - Comment posted on 09/10/2011 01:47
Don Cairo
‘Another year, another Madden game,’ sounds about right. I've noticed some very noticeable issues with the audio as well. Great review Samit :D
MCBattery's Avatar - Comment posted on 09/10/2011 11:12
MCBattery
Thanks for the review. I'm a huge football fan,but have been avoiding buying this game the last 2 years due to the lack of a good franchise mode.
It sounds like this year's might be a step in the right direction,so I'll probably pick this up in a few weeks.
janoDX's Avatar - Comment posted on 09/10/2011 11:12
janoDX
'Another year, Another Madden, Another Samit review'
Poopface Morty's Avatar - Comment posted on 09/10/2011 11:49
Poopface Morty
2013 can't come soon enough. I truly do hope somebody else gets the license and actually does something worthwhile. Backbreaker was my last hope that someone else would make a compelling football game and attract the NFL's eyes away from EA, but without the license (among a litany of other problems with Backbreaker), it just couldn't compete.

Some people say that Madden should take a year off and overhaul the game. I used to be one of these people, until the obvious realization came to me on how from a business perspective, that makes zero sense for EA. The amount of money they would lose on skipping a year would be idiotic. The thing is, the EA developer for FIFA was able to (evidently) completely overhaul their collision system for their upcoming title to something more dynamic and thus more realistic and chaotic (as sport should be), all without a year off from the title. Yet Madden--a series based on a game where the consequences of the contact is beyond merely 'crucial'--we've been stuck with canned animations that defy the laws of realistic physics and seem to be doing little to remedy the problem.

And even so, I think Madden even still has a solid foundation, and I'd be more sympathetic to the franchise, if they were willing to address the areas that have obviously needed tweaks for years. Hell, I'd even say there's no incentive for them to do so because of a lack of competition, but their sagging sales over the past several years should have been the necessary wake-up call, but I guess that isn't the case. EA Sports has rested on their laurels for far too long. It's very disappointing, to say the least.

And damn Samit, I thought your ass was dead.
JetSetRadioForever's Avatar - Comment posted on 09/10/2011 13:18
JetSetRadioForever
NFL 2k5 is still better.
Bluj162's Avatar - Comment posted on 09/10/2011 17:21
Bluj162
SPORTS
Hohojirozame's Avatar - Comment posted on 09/10/2011 19:51
Hohojirozame
Funny thing is...JetSetRadioForever is right. Hopefully the 2k series can get that license back.
Brian Green's Avatar - Comment posted on 09/11/2011 05:53
Brian Green
the length of this article shows why he isnt allowed on Podtoid anymore
fucking horrible
DuckedUpOnQuack's Avatar - Comment posted on 09/11/2011 17:05
DuckedUpOnQuack
in a surprising turn of events, jimmyx will be picking up this game
JGeezy's Avatar - Comment posted on 10/05/2011 14:44
JGeezy
Don't get me wrong, I bought this game, I play this game, and I enjoy it for the most part. But give me a break. The commentating is pitiful. Truly pathetic. I actually don't understand how they could release a game like this.

Is it normal that when I am kicking the extra point to hear GUS yell at the top of his lungs, "AND HE DIVES IN FOR A TOUCHDOWN!!!!!!!!?"

Too bad they have exclusive rights to the NFL, because it would be a great time for someone else to step up and make a solid NFL game.
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