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Review: Madden NFL 11

11:00 AM on 08.09.2010   |   Samit Sarkar

Review: Madden NFL 11 photo

In a gaming landscape that has grown increasingly splintered, EA Sports’ Madden NFL franchise remains one of the select few names that not only attracts a massive annual audience, but can rightly be called a mainstream cultural touchstone. Yet Madden’s die-hard following -- the people who line up to grab the game at midnight on launch day, year after year -- has been shrinking.

Perhaps the most significant factor in Madden’s flagging sales is that the series has tended to become only more complex. By 2009, playing the game competently required more than a knowledge of the sport of football; players also needed to have an awareness of the franchise’s characteristic quirks, nigh-arcane controls, and often-confusing interface. Basically, they needed to know the history of the Madden games in order to succeed at the current one. Of course, veteran Madden players liked things that way; when you know the ins and outs of a game, you can exploit your opponent’s ignorance of them.

Madden NFL 11 embodies the essence of that casual/hardcore struggle. Its developers, in an effort to bridge the gap between those polar-opposite demographics by designing a game with a larger potential audience than ever before, have enacted sweeping reforms to long-standing systems. Have those changes turned out for the better, or for the worse? Hit the jump to find out.

[Editor’s note: The servers for Online Franchise were down every time I checked, so I did not touch upon that particular game mode in this review. -Samit]

1

Madden NFL 11 (PlayStation 3, Xbox 360 [reviewed], Wii, PlayStation Portable, PlayStation 2, iOS)
Developer: EA Tiburon
Publisher: EA Sports
To be released: August 10, 2010
MSRP: $59.99 (PS3, 360) / $49.99 (Wii, PS2) / $39.99 (PSP) / $12.99 (iPad) / $7.99 (iPhone)


Here’s a valuable lesson in innovation: just because somebody hasn’t yet come up with a better way of doing something doesn’t necessarily mean that no better way exists. That concept is at the heart of GameFlow, the new method of calling plays in Madden NFL 11. Instead of scrolling through a playbook filled with hundreds of options, you can press one button and have the game select a play on your behalf. Considering that playcalling in football videogames has hardly changed in two decades, GameFlow is a drastic departure from the norm -- and it’s magnificent.

For the Madden enthusiasts whining that GameFlow is merely the old “Ask Madden” feature in disguise, and that “real” Madden players pick their own plays, consider this: GameFlow brings Madden closer to the NFL than ever. Real head coaches and coordinators don’t frantically flip through a binder full of plays on every down; instead, their playbooks are split up by situation and tailored to their opponent. GameFlow takes care of half of that equation for you with its situation-based playcalling. In a particular situation on offense -- say, 2nd-and-long -- GameFlow will choose from a selection of plays that your team actually tended to run on 2nd-and-long during the 2009 NFL season. (On defense, GameFlow picks plays based on the formation in which your opponent is lined up.)

2

You’re free to wade into the entirety of your playbook, as in years past. And with the game on the line, you’ll likely want to do so. But in most situations, I found GameFlow to be a far better option than choosing a play myself, mainly because it’s such a time-saver. (I’d estimate that GameFlow shaved a good 15–20 minutes off of the time it took me to complete a game.) It streamlines your experience by giving you quick access to common choices in situations that come up often. For example, failing to convert on third down will bring up a menu where punting, faking a punt, going for it, and opening up your full playbook are each just one button press away. The only downside to GameFlow is that it doesn’t let you choose your personnel -- you need to go into the playbook in order to make quick substitutions.

Yet GameFlow shines for one major reason that’s easily overlooked: it frees you up to focus on playing a good game as opposed to worrying about calling one, too. Instead of wasting precious play-clock seconds finding the perfect play, you can concern yourself with reading the defense -- like a real quarterback -- and making the appropriate pre-snap adjustments (for which you’ll have more time). Will you occasionally have to audible out of GameFlow’s selection? Yes. But even then, it’s intelligent. Let’s say GameFlow chose an outside run, and you decide you’d be better served running up the gut. The “run” option under your audibles will be an inside run, and voilà -- your play is saved.

If you’re not digging what GameFlow’s dishing out, you have the power to shape its choices, thanks to the companion Gameplanning mode. You can go in and set up offensive and defensive gameplans, culling the playbooks yourself and providing GameFlow with your own situational selections from which to choose. And with the iTunes-style five-star weighting system, you can tell GameFlow which plays you prefer. This is the hardcore side of GameFlow; Madden veterans can modify their gameplans according to their opponent, and they can also use them online. The setup is a clear sign to me that Tiburon didn’t take this radical redesign lightly; they thought it through, and while this adjective is overused in game reviews, I truly believe that this is a game-changing new paradigm for playcalling.

3

Madden 11 also brings significant gameplay improvements that are frustratingly close to brilliance. A new locomotion system, right-stick controls for ball carrier moves such as spins and jukes, and real blocking AI combine to make running the ball more productive and fun than ever. In the play art, you’ll be able to see whom your blockers will attempt to block, and for the first time ever, blockers will actually make way for you by pushing past the line of scrimmage and picking up the second level of defenders. Until this year, I didn’t bother with outside runs (sweeps/tosses) or draw plays, because they were guaranteed to lose yardage. At long last, they work like they’re supposed to -- for the most part.

You’ll still see some clueless blockers from time to time, unfortunately -- your fullback will occasionally break past the line and then waffle instead of choosing someone to block, cutting a potential big gainer short. It’s a good thing that rushing is as effective as passing this year, since you will need to establish the heck out of the run if you want to even attempt play-action passes. If you don’t gain some ground on the ground first, you’re just asking for a sack and a seven-yard loss with play-action. And while it’s satisfying to finally see some sideline-catching AI in place, I’ve been burned on a few occasions by officials who need to get their eyes checked -- either my receiver was definitely in-bounds, or my opponent’s receiver was clearly out, when it was called differently on the field (and upheld upon review!). Another passing-game problem is that receivers still slide to the ball sometimes, like they’re on jet-fueled skates.

On the defensive side, I lost count of the number of times that I drilled a quarterback and expected to bring him down for a sack, only to see him get rid of the ball at the very last nanosecond. I’ve broken off a few long punt returns, but coverage on kickoff returns is still garbage (I’ve literally never made it past the 25-yard line). When a penalty occurs, you’ll see a replay of the infraction occurring, which is a great addition. But there’s an odd bug with flags on the receiving team of a punt, where the referee will say the phrase “repeat 4th down,” even though that’s not correct -- the receiving team keeps the ball, only it’s moved back. Ultimately, though, most of the issues I’ve mentioned are minor (and will hopefully be addressed by patches). This is the best-playing Madden I’ve ever seen, and it’s a big step up from last year.

4

After spending a few hours with Madden 11, I was over the moon with Gus Johnson and his emphatic calls. But upon further review (and much more playtime), I’m less enthralled with the commentary. He easily trumps Tom “Check for a Pulse” Hammond, but the problem with employing Johnson’s bold style of commentating is that it’s nearly impossible to string recorded segments together and keep it sounding believable. Tiburon made a valiant effort -- and I expect that with an additional year behind the mic to record more varied lines (and volumes), the commentary will be much better -- but too often, I heard a sequence like, “UP TOP... [unexcited] and he brings it down for a 32-yard gain.” While CoachSpeak is a great idea, especially for newbies (since a coach tells you what to look for in a play), the novelty wore off quickly for me, and I soon disabled it.

Sadly, the game’s major offline modes, Franchise and Superstar remain essentially identical to previous incarnations; according to Tiburon, there simply wasn’t time to tinker with them, and the development team will start from scratch next year. It’s certainly disappointing, but the developers did manage to revamp last year’s bare-bones online co-op mode, and this year’s version -- which has been rebranded as Online Team Play, now up to 3-on-3 -- is a blast, as long as you’re playing with friends.

I didn’t find enough added depth in Franchise and Superstar to keep me coming back. But Team Play, with its strategically different squads (QB/RB/WR/any on offense; LB/DL/DB/any on defense) and accomplishments (throw for 5 TDs and 300 yards; get 2% boosts to awareness, short accuracy, and medium accuracy), offers a variety of experiences. There’s nothing like yelling at your buddy to get open, and then finding him in the end zone for six. It’s a great mode for novice and pro Madden players alike. Online games are generally free of lag, except for the kicking game, which is always an adventure.

5

Dancing on the fine line of making an eminently accessible game that’s still deep enough for the hardcore fanbase is a tightrope-balancing act that often sinks lesser developers. But EA Tiburon has demonstrated that they’re clearly up to the challenge. As a longtime Madden player, I was worried that this year’s major changes would alienate me, but I’ve managed to get some of the muscle memory for the Strategy Pad down pat -- even in spite of the Xbox 360’s terrible D-pad. Madden NFL 11 may not suck me in for the long haul like the Be A Pro modes in other EA Sports titles, but damn, do I enjoy playing this game.

Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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42 comments | showing # 1 to 42
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Occams electric toothbrush's Avatar - Comment posted on 08/09/2010 11:03
Occams electric toothbrush
Obligatory "I'm not a fan of sports games but I just wanted to leave a comment" comment.

Also, that is a lovely shade of blue on that sports team in those pictures.
TacoBell's Avatar - Comment posted on 08/09/2010 11:04
TacoBell
ill get it on black friday soundz good?
Corduroy Turtle's Avatar - Comment posted on 08/09/2010 11:06
Corduroy Turtle
*congratulatory butt slap*
Tdiddy9182's Avatar - Comment posted on 08/09/2010 11:10
Tdiddy9182
This review only builds my excitement for when I get this game on Wednesday
Vandrith's Avatar - Comment posted on 08/09/2010 11:16
Vandrith
How weird is it that I only enjoy playing Madden with 15 Minute quarters and not dropping back like a retard on passes? Anyways, I'm due for a new version of Madden anyways, I'll probably pick this up when it's a bit cheaper
Hooray Its Rob's Avatar - Comment posted on 08/09/2010 11:16
Hooray Its Rob
*pours Gatorade on EVERYONE!*
rexwolf2's Avatar - Comment posted on 08/09/2010 11:16
rexwolf2
Seriously, anybody who buys Madden yearly irritates me.
brownjohn's Avatar - Comment posted on 08/09/2010 11:26
brownjohn
Now that the new one's out, seems like a good time to get '10 on the cheap. Here's hoping for a <$20 price soon.
KwikPwn's Avatar - Comment posted on 08/09/2010 11:29
KwikPwn
Eli Manning lol
The White Light's Avatar - Comment posted on 08/09/2010 11:31
The White Light
Every year this game comes out right before my brother's birthday and it makes an easy gift, so I don't harbor any hard feelings for it.
VGFreak1225's Avatar - Comment posted on 08/09/2010 11:33
VGFreak1225
Maybe I'll get it this year. Maybe. I still need to decide, since my cousin is actually in NCAA Football 2011 playing for Rutgers.
Winged Kirby's Avatar - Comment posted on 08/09/2010 11:38
Winged Kirby
SPORTS
Winged Kirby's Avatar - Comment posted on 08/09/2010 11:43
Winged Kirby
On a real note

Got something to put on my Lil bothers Christmas list
Gorescream's Avatar - Comment posted on 08/09/2010 11:43
Gorescream
11 games already?

talk about shovelware :/
Mastrmeatwad's Avatar - Comment posted on 08/09/2010 11:59
Mastrmeatwad
11 games?? no, dude. Much more than that, Madden has been around for what, 23 years i think.. so, yeah, more than 11 games. :)
Mr Andy Dixon's Avatar - Comment posted on 08/09/2010 12:15
Mr Andy Dixon
*congratulatory anus tickle*
Ausl0's Avatar - Comment posted on 08/09/2010 12:17
Ausl0
SLAP HANDS! SLAP HANDS!
WhiteZombie's Avatar - Comment posted on 08/09/2010 12:22
WhiteZombie
No colonel Sanders. You're wrong. Momma's right!
runtheplacered's Avatar - Comment posted on 08/09/2010 12:29
runtheplacered
@ rexwolf2

"Seriously, anybody who buys Madden yearly irritates me."

Why would you care?
Mitchell's Avatar - Comment posted on 08/09/2010 12:36
Mitchell
So pumped for this. I may actually get in line for this tonight at midnight, even though I'll feel like a total asshole.
randombullseye's Avatar - Comment posted on 08/09/2010 12:40
randombullseye
Certainly looks like something I'll be picking up. Unless I'm reading this wrong, this review tells me this is the best football game out there.


Lovers gonna love.
Jorrel56's Avatar - Comment posted on 08/09/2010 12:41
Jorrel56
Sorry, but the comment that Madden is a yearly roster update really doesn't fly this year. Oddly enough, those that are ignorant enough to make such a comment are actually the ones that might find themselves enjoying the game this year more than ever before -- mostly due to GameFlow.

Completely agree with your review Samit. It is the bridging of the gap that is the most impressive thing, not only in the Madden franchise, but for a game in this generation in general. Accessibility is no easy problem to tackle (no pun intended).

So those of you that joke about sports games and, for whatever reason, choose not to take them seriously, you would be surprised with just how much fun Madden 11 is -- sports fan or not.
Kryptinite's Avatar - Comment posted on 08/09/2010 13:01
Kryptinite
Good to hear they stepped up their game again this year. I was going to say I'm kind of bummed I didn't test it this year but that would be a lie.

Testing games sucks balls.

I'll see if I can score a copy of this.
EdwardBrock's Avatar - Comment posted on 08/09/2010 13:08
EdwardBrock
i played the demo and have enjoyed it, but i bought Madden 'and '11 doesnt feel all that different (well, not different enough to pay another $60). plus no real changes to the Franchise mode is a bit of a bummer for me... im thinkin i'll probly stick with '10 and save my money for Other M,and anything else that comes out in the near future (New Vegas, Kirby, etc.)
EdwardBrock's Avatar - Comment posted on 08/09/2010 13:08
EdwardBrock
i played the demo and have enjoyed it, but i bought Madden '10 and '11 doesnt feel all that different (well, not different enough to pay another $60). plus no real changes to the Franchise mode is a bit of a bummer for me... im thinkin i'll probly stick with '10 and save my money for Other M,and anything else that comes out in the near future (New Vegas, Kirby, etc.)
EdwardBrock's Avatar - Comment posted on 08/09/2010 13:23
EdwardBrock
my bad if there's a double post =/
norm9's Avatar - Comment posted on 08/09/2010 13:29
norm9
I skipped Madden '10, so I'm pretty tempted to pick up this year's title.

The gameplan definately seems like ask madden, but if it speeds up the gameplay, ill all for it.

One delivery on Amazon, here I ccome.
BoBoTheChimp757's Avatar - Comment posted on 08/09/2010 13:44
BoBoTheChimp757
New York Giants FTW!
ShadokatRegn's Avatar - Comment posted on 08/09/2010 15:24
ShadokatRegn
Sounds like a solid sports title. The past few years I've been impressed with the Madden games, so who knows if I'll actually take the time to play one this time. Sounds promising at any rate :)
bastardmaster's Avatar - Comment posted on 08/09/2010 17:50
bastardmaster
I was planning on picking this up, but they didn't touch the Franchise Mode AGAIN? Eff that noise.(Still totally picking this up. But damn.)
Tubatic's Avatar - Comment posted on 08/09/2010 21:00
Tubatic
sounds good: cutting down gametime is a boon for franchise enthusiasts.

That said, I think I want to hear more of an update from franchise mode before I actually go back in on Madden. I'm pretty sure I'm having more fun with Backbreaker than I would be with Madden this year. Something about dynamic body motion that changes the game. Don't think I can go back just for licensed teams...
Perfidious Sinn's Avatar - Comment posted on 08/09/2010 22:20
Perfidious Sinn
Wait, another Madden? I still didn't get the one from last year!

I'll never catch up...
goodgamer77's Avatar - Comment posted on 08/09/2010 23:08
goodgamer77
The only downside is that they put the Colts in the demo. I'm not that great of a Madden player and ended up with an 85% comp rate and like, 50 points. Made it feel way too easy.
Charey's Avatar - Comment posted on 08/10/2010 00:14
Charey
The CoachSpeak would be more useful if I know what the lingo was.(From demo)
CALkulon's Avatar - Comment posted on 08/10/2010 05:05
CALkulon
Nice review, but I can't see how the wording merits that high a score.

No franchise development and ever present choppy AI / bugs means a no buy for me. Knew that to be the case the second I threw a terrible pass as Manning (in the demo) onto a DB's numbers and he still dropped it.

Also Gus Johnson is irritating as fuck, give me Tom Hammond over his nonsense any day.
Ramalho's Avatar - Comment posted on 08/10/2010 09:08
Ramalho
Are CBs still wizards?
NotoriousBIG420's Avatar - Comment posted on 08/11/2010 11:42
NotoriousBIG420
Haven't bought a Madden game since Sega 2K games on the Dreamcast...then once Madden bought the NFL license I haven't bought a football GAME since. But, this year may make me change my mind. I really enjoyed the demo.
vito4531's Avatar - Comment posted on 08/11/2010 17:09
vito4531
I agree this is horrible, people quit beffore the 2nd half and your game doesnt count terrible I want my money backor please update fast I had atleast ten people bail out of a game. Im sick of madden and the glitches. Who creating these games or better yet who test them. The defense A.I is horrilble online. Not to metion that some people had madden a month before it came out so it is impossible to climb to the top 100 in online ranking. Wow and I almost didnt buy it. I should have went with my first decision.
TehSilencer's Avatar - Comment posted on 08/12/2010 12:23
TehSilencer
9.5 ..?

Thats a bit too much for a mostly recycled game isn't it?
UltorOscariot's Avatar - Comment posted on 08/16/2010 11:06
UltorOscariot
I want the version Samit got, because he didn't seem to encounter any of the most annoying product placement I've ever seen in a game.

I turned off the commentary just so I wouldn't have to hear any more nonsense about the Old Spice Red Zone. Ads have been in the game for a while now, but EA has crossed a line with this year. Now they aren't just in your face, but the awful commentator won't shut up about them. Why did I pay this much for an Old Spice, Verizon, and Doritos commercial that has football going on in the background?
vasquezkelley's Avatar - Comment posted on 08/23/2010 04:41
vasquezkelley
I don't know about this game. This game have amazing graphics from the snap I can say that. This game look like real game. Moreover sound quality is also good. This version is better compare to other. I played the demo at my friend house just couple of days ago and I enjoy the game very much.

life skills coach
daynamleo's Avatar - Comment posted on 02/24/2011 22:35
daynamleo
You know, before I got meself a 360, I really wanted to play this game, but when I got it for the PC, I was shocked because it was exactly like the 360 version. For real, it's basically the same fucking game . To me, the reviewer simply gave it a 9/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, its really a good game. Or at least, that is just what I'm getting at.
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