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Review: Lumines: Electronic Symphony photo

If Lumines was your drug on the PSP, know that it's been refined and made stronger. This is the hard sh*t, folks. You're in danger of totally crashing and burning with Lumines: Electronic Symphony on the Vita. This is the worst for those who barely managed to shake their addiction, as you're never getting off this stuff.

Side effects include dry mouth, red eyes, shooting pains in the arms, hallucinations, and spontaneous compulsions.

Lumines: Electronic Symphony (PlayStation Vita)
Developer: Q Entertainment
Publisher: Ubisoft
Released: February 15, 2012
MSRP: $39.99

Lumines' rhythmically timed block-dropping puzzle formula was already so close to perfect, not much was needed for a follow-up. We just wanted more, that's all. Finally, after half a decade, Q Entertainment hits us with more of the good stuff in Lumines: Electronic Symphony on the PS Vita, and while it looks fancier and sounds better than ever, that same super-addictive action is still at its core. It's as good as ever, and in some strange new ways, better than ever. My hands are numb from playing so much. I'll continue writing a review beyond this because that's what I'm paid to do, but we can just call it right now: this needs to be at the top of your Vita launch list. 

If you're new to the franchise, Lumines has you dropping a cluster of four blocks made up any combination of two colors. Your job is to drop these blocks to create a square or rectangle comprised of blocks of the same color, which will clear them from the board and add to your score. The dropping of these blocks must be timed to fall within a measure of the backround song, as a "clear bar" scans the play field, passing by every four beats. It's a very simple formula, and that's what makes it so easy to pick up and hard to put down. 

Of course, the other half of the Lumines magic is great music to play to, and the strange, hypnotic visuals that accompany these songs. There's more than 30 toe-tappers this time around, and there's not a dud in the bunch. Aphex Twin, Amon Tobin, and The Chemical Brothers are just some of the top acts that keep Electronic Symphony hopping.

Lumines: Electronic Symphony doesn't change much of the basic gameplay, but they've worked around it with some new upgrades and abilities. The avatar you pick isn't just a goofy picture anymore as it adds special abilities to your game. You'll fill up a meter through normal play, and when it's full you'll be able to tap your avatar to use its special ability. These are small perks that make your life a bit easier, like the ability to increase the wait time for your next blocks, or the ability to change your next block into a bonus block. You can even change the color of the blocks or stop the timeline with earned avatar abilities. It's a small tweak to the basic Lumines formula, but experienced players will tell you that even a small tip of the scales in your favor makes a big difference in the long run.

Another change for Electronic Symphony is the new shuffle block, which randomly changes the color of each block in the play space. While that may sound like the worst thing ever to happen to Lumines, you'll be thanking your lucky stars when you can drop one in a huge pile of unmatched blocks. It almost always helps by clearing some of your mess, letting you play longer without "topping out." The shuffle block has saved my ass so many times that it is easily my favorite addition to the old formula. Trust me, you'll be just as happy to see it as you used to see the chain block come up in your queue.  

A new experience system rewards you for all those hours you'll sink into the game. Logged in, your profile will track your games, keep your stats, and give you experience points in all of the modes, letting you unlock avatars and other bonuses with what you've earned. Your level and stats are also shared with your friends, and the game's interface makes it really easy to see where you stand among them with post-game reports and worldwide leaderboards. I've already lost a good chunk of my work week trying to stay on top of the leaderboards, and I'm betting that this high level of connectivity is going to make Electronic Symphony one of the most popular online launch titles for Vita.

Speaking of socially connected features, this game's World Block mode is pretty nifty. Each day, every connected Lumines player's cleared blocks go toward erasing a huge "world block," which is made up of two million smaller blocks that reset every 24 hours. You can check your contributions each day to see how much you've helped. It will be neat to see what happens when the world block is cleared. 

Of all the game modes, Electronic Symphony's Voyage mode will probably suck up most of your free time. This is the main attraction, where you'll continue playing until you fill up the play space with unmatched blocks or give up. As it stands now, to top the current leaderboards, you'd have to play in Voyage mode for a couple of hours straight. If you suck, this is time you will never get back. I've always loved Lumines' time attack modes, and they return in this game as Stopwatch matches. There's also a multiplayer Duel mode, a challenge-based Master mode, and the returning Playlist mode, all of which are like crack in their own way.

There are only a few small scuffs on an otherwise flawless surface. Being a Vita game, touch controls are available, with swipes sliding and dropping blocks. They work well enough when the action is relatively calm, but when things pick up a bit, they simply do not cut the mustard. The load times aren't terrible, but they are just long enough for you to notice them and wonder why they're there. 

The way I see it, everyone already loves Lumines, so this review serves no one, especially when you consider that Electronic Symphony is the best one yet with its gorgeous high-resolution visuals, rocking soundtrack, new gameplay mechanics, and awesome connectivity features. No Vita should be sold without a copy of this game.



Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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33 comments | showing # 1 to 33
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Kris Coffin's Avatar - Comment posted on 02/14/2012 11:39
Kris Coffin
Already on my day one list, but this now solidifies my decision.
CyanideDime's Avatar - Comment posted on 02/14/2012 11:40
CyanideDime
Wow, another really solid launch title for Vita. Finally got to play one yesterday and it felt really good. I may not be able to hold off on getting one.
Mysterious-G's Avatar - Comment posted on 02/14/2012 11:49
Mysterious-G
Hnnnnnnggggggg.
islan's Avatar - Comment posted on 02/14/2012 11:49
islan
It's irking me every time I hear about these load times on the Vita. Have you been able to try out PSP games yet? How are the load times for those?
Issun's Avatar - Comment posted on 02/14/2012 11:54
Issun
Dang it ! Should have ordered it alongside Rayman Origins while they were 6£ each by accident. Totally forgot and now I want to slap my past self in the face ^^'
Issun's Avatar - Comment posted on 02/14/2012 11:56
Issun
PS : that doesn't mean I wouldn't pay full price for it, but between all those games choices have to be made and I'll let Lumines pass for a little while ^^'
ricochetguro's Avatar - Comment posted on 02/14/2012 12:00
ricochetguro
I can't wait to see the Windowlicker skin. Great review Dale, will be picking up/downloading this tomorrow. Lumines feels like it belongs on a Sony handheld as silly as that sounds.
Keres's Avatar - Comment posted on 02/14/2012 12:00
Keres
I love Lumines, but the preview I'd seen didn't leave me feeling like it was different enough from the previous games to be worth $40. I'll probably pick it up now, though.
Zaheer's Avatar - Comment posted on 02/14/2012 12:01
Zaheer
Lumines: the second best puzzle game developed by Q Entertainment.

Where's Meteos 3DS, y'all? (I'm teasing, Lumines is great too.)
DV2FOX's Avatar - Comment posted on 02/14/2012 12:07
DV2FOX
@Dale North: You played the game,right?,here's a question for you:

Remember Lumines 2?,it had some "skins" that were actually Music Videos playing in the background while you were playing (i.e : Heavenly Star,Pump It,Chemical Brothers)

The question is...Are there any music videos also in LES?...if not,FFFFFFFFFFFFFFFFFFFFFFFFF....but i'll buy this anyways,main Vita game along with WipEout 2048 (for my tastes...)

Thou i bet the skins are beautiful,one that looks like a blooming flower or something
Allistair Pinsof's Avatar - Comment posted on 02/14/2012 12:08
Allistair Pinsof
This is the only game that makes me wish I had a Vita right now. At least I have something to look forward to.
Furyfire's Avatar - Comment posted on 02/14/2012 12:09
Furyfire
I already bought it.. just waiting for my Vita to come in tomorrow. <3
naninani's Avatar - Comment posted on 02/14/2012 12:12
naninani
I remember Lumines being the only PSP game I owned for almost a month, and i still played the crap out of it. I look forward to getting lost in it once again, the recent sequels and remakes really haven't done the original justice.
Ralazar's Avatar - Comment posted on 02/14/2012 12:51
Ralazar
This would be an immediately buy for me if it wasn't so expensive. $40 is a lot for another Lumines game. Glad that it didn't lose points because of the price, though.
funran's Avatar - Comment posted on 02/14/2012 13:29
funran
Buying this tonight, can't wait!
Los255's Avatar - Comment posted on 02/14/2012 13:50
Los255
All you need

<3
Icyfrodo's Avatar - Comment posted on 02/14/2012 13:52
Icyfrodo
Damn, Dale and Jim are on a roll with this reviews
SKSith's Avatar - Comment posted on 02/14/2012 13:53
SKSith
2 9.5 launch title. Vita is off to a good start.
ctg867's Avatar - Comment posted on 02/14/2012 14:25
ctg867
Awesome? Yes. Worth $40? Very questionable. It's the fifth iteration in what is essentially the same game. An awesome game, but basically the same game. It's not even like the COD complaints where you at least get new levels, maps, weapons, etc. Beyond a new soundtrack and some game modes, this is an extremely similar game.

Gah. I wish you guys could be more objective and look at the VALUE PROPOSITION of a title before you give it a review. Pac-Man CE DX was a mere $10. TEN DOLLARS. This is $40. Justify that.
Zelchacha's Avatar - Comment posted on 02/14/2012 15:29
Zelchacha
good to see the vita has good launch titles :)
Rainbowblack's Avatar - Comment posted on 02/14/2012 17:43
Rainbowblack
if genki rockets heavenly star is not in this game i'll skip it and get hot shots golf
barnes's Avatar - Comment posted on 02/14/2012 19:16
barnes
I mean I have no doubt that it would be fun, but is it really worth the full game price?
TurboKill's Avatar - Comment posted on 02/14/2012 22:05
TurboKill
Best system launch ever?
tiny raptor's Avatar - Comment posted on 02/15/2012 00:01
tiny raptor
"The way I see it, everyone already loves Lumines, so this review serves no one"

I've never played a Lumines game, and your review served me quite well.
Fenrir151's Avatar - Comment posted on 02/15/2012 09:08
Fenrir151
Damn you! As if it wasn't hard enough deciding which games to limit myself to on launch day. Might just have to download this with my money off pre-order bonus thingy.
Tin Man's Avatar - Comment posted on 02/15/2012 09:46
Tin Man
I knew this was gonna be one of the essential titles, I fucking LOVE Lumines. Right, so that's Uncharted, Lumines, Touch my Katamari and Wipeout 2048 that I actually need to play, on launch.

Vita has a seriously strong launch line-up.
UnnDunn's Avatar - Comment posted on 02/15/2012 15:46
UnnDunn
Been playing this all morning. Just fantastic.

Soundtrack is the best yet. I still haven't gotten used to the Shuffle block, but I will soon.

But honestly, it's Lumines. It's still as trance-inducing as it ever was, and it will still steal hours of your time.

Which is exactly as it should be.
FeelNoPain's Avatar - Comment posted on 02/15/2012 22:25
FeelNoPain
The Vita's launch titles are better than 3DS but not by that much. Just this game, Uncharted and Wipeout are must-owns. Might buy one when price drops to at least $200.
Tianyu Wei's Avatar - Comment posted on 02/17/2012 12:52
Tianyu Wei
i dont' know how many tracks is included... if each track cost the $1... 30 tracks would be $30 alone... don't you think it's a *#$&(# fair price?
pundaG's Avatar - Comment posted on 02/22/2012 17:17
pundaG
@Dale,

Great review, but I see it this way, it most certainly does serve a purpose. In the event that I do purchase a Vita, I now know that I MUST purchase this game as well, as it's something I've never tried, but your review has helped sell me on it's merits and worth!
ModSquad's Avatar - Comment posted on 05/09/2012 13:01
ModSquad
Thanks for the review, bought the game and now I only came back to say "Screw You" for finding a replacement to my Monster Hunter time.

Definitely no buyer remorse with this game. 10/10
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