Really? I guess I'll pass then. I wish games with neat ideas would stop tacking on useless combat.
It's basically how I said it in the review -- you whack at the enemies, you run away, run back, whack again, repeat. If sounds like ICO because, well… it's kind of like that. But combat was never ICO's strong point, really.
@Typhonic:
Thanks, man!
@Colette:
I think you'll really dig it. I enjoyed my time with it, despite some annoyances and the game's flaws.
Fair enough. But I never said it wasn't a game about puzzles or combat: I said the puzzles and combat were (mostly) weak. It has platforming, puzzles (if you want to consider having to move shadows/light on rails puzzle-y), and combat: it's all of the above. I'd hoped I was clear on that when mentioning the strengths (or weaknesses, in most cases) of all of those things in my review! Sorry if you feel I wasn't. :/
They won't so I will.
Is it fun?
Yes. Yes it is.
If the game is ported to the HD twins (after excessive whining), it will sell just as poorly, if not less. However, these poor sales will simply be ignored by both gamers and publishers, attributing the failure to the game's lackluster quality and/or niche appeal. See: No More Heroes, NBA Jam, etc.
Thus, the self-fulfilling prophecy that the Wii is a bad platform for games will continue, self-perpetuated by ignorance.
(Not saying that it can be changed this late in the game, just pointing out how ridiculous and foolish the whole situation is.)
-----
Personally, I'm still really interested in this game, but I doubt I'll have the time or funds to play it. I just finished Donkey Kong, and I still have Kirby, Sin & Punishment, and Mass Effect 1 & 2 unopened. I also need to clear my schedule for Ghost Trick, Pokémon, and Marvel Vs. Capcom 3...
Maybe I'll catch it on sale... :(
I'm going to get this game. But whether or not I get it full price will depend on whether or not I can finish this thing is a few hours. I'm at least hoping for some kind of replay value, collecting, or something. I just don't want to pay $40 for a super short game that I can beat in one sitting.
It still looks great though, games like these are right up my street, so I fully intend to do so.
wasn't trying to be a dick about that, so thanks for the explanation. i now understand your point.
He's the reviews editor, there's not been that many games that someone like Jim would even want to review out on the major platforms for a while so that's probably why.
He'll be reviewing Dead Space 2 and LittleBigPlanet 2. Are those games "real" enough? :D
The Hudson logo told me enough.
No-one is asking that because they're smart enough to know fun is subjective and can't be measured with a simple yes or not.
Yep, this game is going to bomb. It may only be $39 but it is still a niche 2D platfomer and those can't survive at retail. Yes, I still remember you, A Boy & His Blob!
I don't see how this is any more "niche and special to the Wii" than Limbo was niche - and that sold 300,000 copies - and had zero advertisements outside of the Xbox Live Arcade interface itself.
There is some negative correlation between the Wii audience and certain games - it's not magic that even niche titles can sell on consoles that have a [much] smaller install base.
Limbo is a downloadable game for 15$. Lost in Shadows isn't. Also, Limbo was over hyped crap. This game looks far more intriguing than the boring screen saver known as Limbo.
Your comment made me remember your "Limbo is overrated" blog from a while back, so I have to ask: what didn't you like? Because I can understand not enjoying the story/atmosphere/whatever, but there were a LOT of clever puzzles and some incredibly solid platforming sections in spite of all that... so what's not to like?
lol to be fair, I did feel like a bit of a prick when I was typing "proper games" - I just couldn't think of a better term tbh :) And yes, they are "real" enough. Altough my blood pressure has risen to slightly dangerously high levels now, because I get the feeling that Dead Space 2 may be getting a 4.5/10 ffs :(
Christ, what's wrong with you?
1) There is a $35 difference between the two games.
2) Limbo is (apparently) a much better game, which probably impacted its sales. (Of course, this is never taken into account by publishers, who expect Wii owners to pay for crappy games and then compare sales to their HD counterparts. See: Soul Calibur Legends, Castlevania Judgment, etc.)
3) Limbo received far more advertising via media attention. You can't compare the hype between the two.
4) Lost in Shadow would almost assuredly sell just as poorly as a $40 disc title for 360/PS3. If you want to argue this point, maybe you should examine past precedent (again, NBA Jam).
Again, the problems plaguing the Wii are the direct result of publishers and players. WiiWare titles like World of Goo outsold their counterparts on Steam, so there's certainly an audience.
Just like they're porting Dead Space: Extraction to the XBLA and PSN marketplaces, I'd assume that if this game fails, they'd do the same, and still be able to make money.
To be honest, it should have just been an XBLA/PSN/WiiWare game to begin with.
I'm not sure your examples are solid, given how you say Limbo is a better game, and that's why it's selling more, yet you cite NBA Jam like it's a good game.
"To be honest, it should have just been an XBLA/PSN/WiiWare game to begin with."
And yet, sales of games like this are used as reference to justify publisher and developer misconceptions and ignorance about Wii development.
"I'm not sure your examples are solid, given how you say Limbo is a better game, and that's why it's selling more, yet you cite NBA Jam like it's a good game."
Not only do I not insinuate that (if anything, I imply it is comparable to Lost in Shadow, which I imagine is a valid comparison of quality), you seem to expect that Wii owners should be obligated to purchase sub-par to justify their market, while HD console owners are exempt from such justification.
HD owners don't need to buy NBA Jam (or Lost in Shadow, if it were ported) because they aren't "good games", but if they're exclusive to the Wii, Wii owners are obligated to purchase the titles because better games that cost less (like Limbo) sell comparatively more copies on other platforms? Is that right?
Give me a break.
Game sales don't always have to have five or six zeros following them to be considered successful.
If No More Heroes wasn't successful, then why is PS3 getting a version of the game almost four years later? Hm? I mean, given a game's success is usually gauged in its first few weeks of release and NMH got a sequel and all. That and Suda is planning a third installment for Wii's successor, too.
I mean, just given all that, seems like a success to me.
Lost in Shadow was a WiiWare game originally. I don't think there's much of a risk going on with this game budgetwise that being the case.
http://www.skymindgames.com

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