hot  /  reviews  /  videos  /  cblogs  /  qposts

LittleBigPlanet Karting
 BLOG ABOUT THIS

Review: LittleBigPlanet Karting

5:00 PM on 11.01.2012 // Jim Sterling
  @JimSterling

Not quite up to speed

When LittleBigPlanet Karting was announced, the first thing I felt was pity. Pity for ModNation Racers, the build-everything karting title that Sony presented under the same "Play Create Share" banner as Media Molecule's critically acclaimed series. An LBP kart racer renders ModNation obsolete. 

That said, LBP itself may be deserving of some sympathy, considering it's launched on the same day as Halo 4 and hasn't had a shred of marketing weight put behind it. If you're releasing alongside one of 2012's biggest games, you could at least have had more than a day-of-launch trailer. As it is, many folks have been surprised the game is even out already.

If Sony was looking for a one-two punch that knocked both of its karting properties out of the race, it's done a bang-up job. 

Still, neither of them are really worth missing. Easy come, easy go. 

LittleBigPlanet Karting (PlayStation 3)
Developer: United Front Games, Media Molecule
Publisher: Sony Computer Entertainment
Release: November 6, 2012
MSRP: $59.99

LittleBigPlanet Karting does for the kart racing genre what LittleBigPlanet did for the platforming genre, and by that I mean it does what ModNation Racers was already doing for the kart racing genre. I promise I won't keep going on about that, but it truly boggles the mind how completely useless Sony has made either one of these two titles. It doesn't help that LBP Karting is, more or less, exactly like the aforementioned "rival" title (likely due to United Front working on both games). 

The general idea is that, like with LittleBigPlanet, players can create their own levels to share and play online. Using all manner of terrain deformation tools, pre-set objects, and customizable materials, players can craft some truly impressive tracks using the exact kind of user-friendly interface seen in mainstay LittleBigPlanet titles. This time around, instead of creating 2D platform levels, players lay out tracks built from all kinds of material by "driving" a paint roller across the ground. The roller can be raised or lowered to create tracks of varying heights, and branching routes can be added for shortcuts and hidden paths. 

Most of the tools found in LittleBigPlanet transfer over quite well to the karting spin-off. Almost anything can be tweaked, from the color of the sky to the behavior of CPU-controlled racers. Speech bubbles, animated obstacles, dangerous terrain, and prizes can all be added, to the point where the only real appreciable difference between LBP and Karting is the 3D perspective. This leads for an incredibly intuitive crafting experience that, once players get to grips with the way track-building works, will have them bolting together all manner of quirky race levels in no time at all.

Unlike ModNation, there is not a huge amount of scope when it comes to making karts and racers themselves. Your Sackboy is still a pre-made doll upon which to hang costume pieces, while the karts lack the minute level of customizable details found in Sony's earlier karting property, and fail to appear quite so personalized due to LBP's "improvised" aesthetic. Nevertheless, the designs are still rather charming, and unlocking new body parts for the vehicles remains a compelling little incentive. 

The building aspect of LittleBigPlanet is as entertaining as usual, but the racing itself doesn't match such levels of satisfaction. It holds its own as a fairly decent karting experience, but it chooses to stop at merely being decent, refusing to do anything new or exciting on its own and instead relying on the customization aspect as a sole draw. In a way, this is a problem shared by the regular LittleBigPlanet games -- just as LittleBigPlanet is an exceptional way of crafting unremarkable platformers, so too is Karting an exceptional way of crafting unremarkable racers. 

All the obligatory features are in place -- karts can drift for speed boosts, perform spinning tricks in mid-air, and collect weapons to blast the competition. As with ModNation Racers, Karting goes overboard with the luck-based power-ups, using projectiles that are completely unavoidable unless you waste your own weapon to diffuse incoming attacks, and a multitude of powers that can shunt you from first to last place without skill ever being a factor. This makes it useful as a casual party game, but renders the solo story chapters more aggravating than amusing. 

As well as straightforward races, there are Mario Kart-style battle arenas where players have to kill each other as much as possible, solo checkpoint races, and capture-and-hold objectives where players need to hold onto a specific item for as long as possible. The story mode also provides a smattering of mini-games and even boss fights, where mines or guns are used to take out weak points on huge, monstrous creations. 

One thing I appreciate is how traditional elements from the series have been incorporated stylistically into the gameplay. For instance, weapon power-ups are appropriated Weaponators, and when you die, a familiar spawn point opens up on the track to get your racer back into play. The grappling hook is used to swing across wide chasms, prize bubbles can be collected to unlock new items, and many weapons are taken directly from the various obstacles found across the LBP series. Karting succeeds impressively at creating a title that feels right at home in the LittleBigPlanet universe. 

Nevertheless, there's no escaping the fact that, like so many kart racers released over the last few years, LittleBigPlanet Karting is unadventurous, traditional to a fault, and too damn slow. Yet again, it's shameful to note that a budget title, Jimmie Johnson's Anything with an Engine, has still done more to energize the genre than any of the more prominent titles. Make no mistake, Johnson was sorely lacking in the quality department, but at least it tried. LBP Karting is yet another racer that simply hasn't put any effort into making kart racers exciting again. It's solid, it's functional, but it's not exhilarating in any way. 

The lack of thrill is compounded by the fact that LBP's famously floaty physics are preserved unapologetically and used throughout the racing experience. Cars feel unwieldy and lacking in traction, and jumping is an oddly slow affair. It's not enough to be a massive problem, but the physics are just loose enough to give the whole game a strange, waxy feeling.

Online play makes things a bit more interesting, though only marginally so. The multiplayer aspect runs smoothly, and a cool voting system offers up three stages pulled up at random for players to choose. The randomized aspect makes the next race a consistent surprise, but it can offer up poorly designed courses just as often as good ones, and can even change the controls without warning the players. 

Still, the game is already filling up with user-created courses, running the gamut between insipid and inventive. Time will tell if there are enough players to keep the game ticking, but right now there seems to be a healthy batch of offerings to choose from, and folks are quickly finding ways to put a unique spin on things. One user has managed to craft a water course, complete with boats. The water physics don't react to the boats, making the whole level look odd, but it's a promising start. For those that do manage to find the gameplay aspect compelling, there's a solid amount of content to check out. 

LittleBigPlanet Karting may be worth checking out for fans of the series, but experienced kart lovers can happily skip it. While the creation mode is a potentially engrossing concept, it's not really anything that hasn't already been done, and the racing itself is almost antediluvian in nature.

It's not a bad game by any stretch of the imagination, and can even manage to be quite fun in the right environment, but it's altogether a fairly meaningless release that seems to exist just to ensure Sony has something out in time for the holiday season that isn't All-Stars

I felt sorry for ModNation Racers when LBP Karting was released, but now I just kind of feel bad for both of them. 



THE VERDICT

6.5

LittleBigPlanet Karting - Reviewed by Jim Sterling
Amicable - A presentable but unmemorable time. Focusing on the bright spots helps, and I appreciate the effort, but I won't be playing this repeatedly.

See more reviews or the Destructoid score guide.

Jim Sterling, Former Reviews Editor
 Follow Blog + disclosure JimSterling Tips
Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Shinta avatarShinta
FFXV is supposedly 10x as big as The Witcher 3. Wow ... [img]http://i.imgur.com/9tfSuxQ.png[/img] http://www.dualshockers.com/2015/09/01/final-fantasy-xv-map-size-potentially-revealed-its-roughly-an-enormous-780-square-miles/
RadicalYoseph avatarRadicalYoseph
The ending of "Return to Crookback Bog" in TW3 I got was so depressing. Wow. I think I need a break...
Shinta avatarShinta
I'm sitting here play Metal Gear V, absolutely loving it. But in the back of my mind ... all I can think about is Mario Maker. I'm really excited for that game!
Patrick Hancock avatarPatrick Hancock
Sold a digital item on Steam, that came with a physical item, for more than the cost of the physical item. This is the second time I've done this. ¯\_(ツ)_/¯
GoofierBrute avatarGoofierBrute
Everyone right now is playing Metal Gear Solid V: The Phantom Pain. And here I am, waiting for Super Mario Maker to come out. And also Star Fox Zero.
Mike Martin avatarMike Martin
Patrick Hancock hates babies. Rick and Morty.... I wish I could view thee second season. I need to play MGSV. I spray farted earlier.
IDrawOnTape avatarIDrawOnTape
my wife and i got into Rick and Morty the same time we got into Gravity Falls. Man, some good cartoons out right now.
El Dango avatarEl Dango
Rick and Morty is like reverse Archer. Instead of everyone being insanely quick-witted, everyone stutters, pauses and repeats themselves a lot.
MeanderBot avatarMeanderBot
Drew a preeeeeeety sweet thing for the August edition of Cblog Recaps. Keep an eye out for it!
Cosmonstropolis avatarCosmonstropolis
No spoilers or anything, but the MGS V troll is amazing. I went from concerned to laughter in a matter of minutes.
VeryImportantQuestion avatarVeryImportantQuestion
Not saying that the "augment your pre-order" announcement caused me to fall ill, but the timing seems like too much of a coincidence.
IDrawOnTape avatarIDrawOnTape
Costco. 3 pack 18" dolls First order trooper, tie pilot, vader or Kylo for final one, I forget 44.99 September 4th, son.
epmpt avatarepmpt
Contact address: El Paso Manual Physical Therapy, 12135 Esther Lama Dr., Suite 1100, El Paso, TX 79936, Phone: (915) 252-5012, Email: [email protected]
TheAngriestCarp avatarTheAngriestCarp
Stealth in Payday 2 gets infinitely easier once you get the Control Freak perk.
Dinosir avatarDinosir
Why is there a 500mb day 1 update for mgs V?! Yay modern day video games.
CJ Andriessen avatarCJ Andriessen
What would you say are the worst/dumbest/stupidest/most useless job or class in an RPG?
Mike Wallace avatarMike Wallace
Could you stop calling Metal Gear Solid V Kojima's "swan song?" He's not retired, for crying out loud.
extatix avatarextatix
Seems rather excessive for a 3ds game. (3ds xl for scale) [img]http://i.imgur.com/DwOtP0s.jpg?1[/img]
Cosmonstropolis avatarCosmonstropolis
Tried the stealth approach for awhile, time to switch things up. *plants C4 everywhere* I'll probably toss one on the poor schmuck that delivers my copy of MGS V. For taking so long.
WryGuy avatarWryGuy
Just a quick update for folks. Phil/Mike Martin is off the streets and safe for the next month. Thanks to everyone who helped out. You can keep up to on the forums: http://www.outerheavenforums.com/showthread.php?41974-The-Save-a-Phil-Foundation
more quickposts


Contest!


destructoid's previous coverage:
LittleBigPlanet Karting


  Jun 11

Massive sale on PSN keeps good times rolling for Sony

More hot deals than can shake a PS Move controller at


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -