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Review: LEGO Battles

8:00 PM on 07.11.2009   |   Conrad Zimmerman

Review: LEGO Battles photo

I would have thought by now that more developers would be capitalizing on the Nintendo DS for RTS games. The touchscreen input method should lend itself handily to designating targets and directing troops. And the pick-up-and-play nature of the device would be perfect for short skirmishes between friends while waiting for transportation or in a line somewhere. Now that I've played LEGO Battles to considerable extent, I completely understand why.

Keep on reading to find out for yourself.

LEGO Battles (DS)
Developer: Hellbent Games
Publisher: Warner Bros. & Traveler's Tales
Released: June 9th, 2009
MSRP: $29.99

LEGO Battles is a simplification of the RTS genre. All of the basic conventions exist. You create worker-class units to gather resources and build structures. Different buildings produce different types of units, from basic infantry and ranged fighters to artillery. Hell, you even have to build farms to increase your maximum number of units and hero-class characters are there to provide a little magical oomph.

LEGO Battles

There are even a lot of the most common commands you can give to troops. Setting up rally points for emerging units is easy, and you can give commands to units to patrol between two designated points. At heart, it's a dumbed-down clone of Warcraft III. And there would be nothing wrong with that if there were not for a number of really annoying problems.

The biggest issues come from the interface. First, the touchscreen is really imprecise. You'll constantly be intending to select one troop (or, using a double-tap, troop type) and wind up selecting something totally different which is standing a little too close. And there is no convenient way to deselect troops either. Your options are to either select a different troop -- which if you selected the wrong guy the first time probably won't go much better the second -- or drag the stylus over an area where there are no units.

The latter method runs you into another problem: The small screen size makes it painfully difficult to keep track of things and, if you're moving large groups of soldiers, your units can positively dominate the screen real estate. It's even possible to lose track of units in the midst of a battle, as you pan around with the D-Pad trying to pay attention to whether you're winning or not.

LEGO Battles

LEGO Battles has both single and multiplayer. The single-player experience has a staggering amount of content, with six full campaigns of over a dozen missions each. Campaigns fall into three settings: a medieval war between a king and an evil wizard, a battle between a pirate captain and the leader of an armada and a sci-fi war twixt a space heroine and an alien hive. Apart from aesthetics and changes in combat emphasis between land, sea and air, they all feel pretty much the same.

The nice thing about the campaign is that missions tend to be brief affairs, perfect for playing a quick skirmish in five to ten minutes. But, owing to the family-friendly nature of the title, none of them are particularly challenging for even a non-veteran player of the RTS genre. As a result, the gameplay starts to feel stale two-thirds of the way through your first campaign.

And, since it's a LEGO title, the requisite amount of collectible items are present. Each campaign mission has twenty blue studs hidden on the map, as well as the trademark minikits. Finding these items will unlock various cheats and special characters but it's such a pain to do so that it hardly seems worth the effort. Many of the studs on a map are hidden beneath resources, meaning that you have to pretty much deforest the entire map just to find them all. It's very tedious and not fun at all after you've done it once, let alone dozens of times.

LEGO Battles

Multiplayer offers quite a bit more for players. There are three game modes available, which amount to destroying your enemy's hero, destroying everything they have or beating them to collecting a pre-determined quantity of resources. Up to three players can participate in the multiplayer and the games can get pretty hectic, but the troop cap of twenty units and the less clear limit on maximum buildings restrict strategies significantly.

The best feature of the multiplayer is the ability to customize your armies. Prior to the beginning of the game, you are allowed to mix and match units from all the campaigns. Every unit has unique stats, so the basic warrior in the Black Wizard's army is going to be considerably different from the one found in the science-fiction setting. The level of control over how you configure your army is great except for the fact that you'll have to have played through all of the single-player campaign to unlock all of the units.

So, the multiplayer, which should be the strongest aspect of the game, winds up crippled by its requirement that you drag your way through the less-than-enjoyable single-player component. Players who have not gone through this gauntlet of slow-moving pain will be at a distinct disadvantage to those who have, also, as there's no restriction placed on using troop types your opponent has never seen. The variety available to a completist unbalances the game and can spoil the fun for others.

LEGO Battles

I really wanted to be able to recommend this game for children who have yet to be exposed to the RTS genre of gaming, but I just can't bring myself to it. The controls frustrate, the missions bore and the multiplayer has the potential of being quite unfair. While the basic idea is sound, the failure to implement its features in a compelling way makes LEGO Battles one you can easily skip.

Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)

Forget it









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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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25 comments | showing # 1 to 25
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Ganjookie's Avatar - Comment posted on 07/11/2009 20:08
Ganjookie
I'd like to see a LEGO MMO... upgrading limbs and building vehicles made from LEGO monsters I killed. Let me build my own LEGO Shark ranch and raise them to sell for blocks to build a giant LEGO sapceship...
VWGTI's Avatar - Comment posted on 07/11/2009 20:16
VWGTI
Who fucking cares?
Diverse's Avatar - Comment posted on 07/11/2009 20:17
Diverse
@Ganjookie: There already is one. It's called Banjo Kazooie Nuts and Bolts.

mikeyed's Avatar - Comment posted on 07/11/2009 20:29
mikeyed
Wow, VWGTI, what a constructive thing to say.
VWGTI's Avatar - Comment posted on 07/11/2009 20:36
VWGTI
Yea, I try.
jsutcliffe's Avatar - Comment posted on 07/11/2009 20:40
jsutcliffe
@Diverse
Wrong. On both counts!

1) http://universe.lego.com/en-us/Default.aspx
2) Nuts & Bolts ain't no MMO.
Chris Carter's Avatar - Comment posted on 07/11/2009 21:01
Chris Carter
@ jsutcliffe
He even put a giant sarcastic smiley face in his post: c'mon!

Anyway nice review: this looks pretty piss poor.
Kereth's Avatar - Comment posted on 07/11/2009 21:24
Kereth
anyone else remember Lego Island?
Conrad Zimmerman's Avatar - Comment posted on 07/11/2009 21:35
Conrad Zimmerman
I would like to point out the irony of someone going out of their way to comment on a post by suggesting that nobody cares.
Caffeine Knight's Avatar - Comment posted on 07/11/2009 22:00
Caffeine Knight
Or the guy that agreed with him. I, for one, care. This game had potential to have some solid multiplayer fun. An RTS, and a mobile one no less, is always great fun to play against friends. Too bad that by fusing the single and multiplayer experiences together, they inadvertently crippled the multi.

One comment about the review. You didn't touch too much on the graphics and how well they work with the game. The Lego universe is an amazing license to work with graphically speaking. Buildings and characters blowing up into huge lego piles, or slowly crumbling apart piece by piece. How well do the graphics work with the game?
Conrad Zimmerman's Avatar - Comment posted on 07/11/2009 22:05
Conrad Zimmerman
@Caffeine Knight: They're passable, but really nothing special. There's no visible damage model for anything, with the game simply using a health bar. Characters animate well enough but it's pretty forgettable overall.
Waquan's Avatar - Comment posted on 07/11/2009 22:51
Waquan
You bought this game? You're insane, Mr. Zimmerman.
kingtobo's Avatar - Comment posted on 07/11/2009 22:58
kingtobo
Played through the first campaign mission only and quickly ran into all the problems you mentioned and one which you did not -- the awful pathfinding AI. You have to babysit your troops the entire way to wherever you are going, because if there is anything between the start and ending point atleast one of them will get stuck on it.
Arch649's Avatar - Comment posted on 07/11/2009 23:43
Arch649
The one concept that LEGO could make into a great game, and they fuck it up. :(
Analoge's Avatar - Comment posted on 07/12/2009 00:08
Analoge
Still waiting for Lego Event Horizon.
Bob Muir's Avatar - Comment posted on 07/12/2009 00:21
Bob Muir
Those 2D graphics look painful. Come on, we all know the DS can do better than that. This just smacks of no effort.
Conrad Zimmerman's Avatar - Comment posted on 07/12/2009 00:33
Conrad Zimmerman
@kingtobo: You're absolutely right about the pathfinding. Somehow, I managed to forget to include that in the review, but it's really awful as well.
Chronic Logic's Avatar - Comment posted on 07/12/2009 02:00
Chronic Logic
What we need is WW2 LEGO Battles.
RitualNet's Avatar - Comment posted on 07/12/2009 05:05
RitualNet
Thank gods, I was going to buy this!

I want a lego RPG. Custom build your character, unlock new items, traverse through the different lego realms, it would be fun! If you make it on a console rather than handheld, you can have new DLC when new lego packs come out (like the rock raider things recently), and even trademarked stuff like indiana jones and starwars. Include a vehicle builder too, so you can make something up ala nuts and bolts, and then have shooter sections too just for a difference.
yegon's Avatar - Comment posted on 07/12/2009 05:43
yegon
Yeah, pathfinding is atrocious. Dunno though, I'm quite enjoying it, although having to hew forests to find bricks is a ridiculous mechanic.
MrSlippery's Avatar - Comment posted on 07/12/2009 09:09
MrSlippery
I totally disagree with this review. I got this for my neighbour's kid's birthday, and he absolutely loves it, so I decided to give it a spin, and I'm pretty much in the same camp. Can't go wrong with this game.

CONRAD. I AM DISAPPOINT.
HammerPants's Avatar - Comment posted on 07/12/2009 10:20
HammerPants
I also totally disagree with this review. It feels lie you were expecting a game for you, and the game is obviously aimed at kids. I have 2 boys aged 7 and 9 and they LOVE the game. I read them your review to see if they thought you had some valid points and they disagree with you and even pointed out some oversights you made.

First off they teach you how to deselect units in the first single player mission by clicking the deselect icon in the bottom left corner. There is no need to draw a box or try click another unit.

The second point is about the collectibles: sure there are lots of things to collect but you only have to dig under resources to find the occasional blue stud. All 20 blue studs respawn every time you play the game so there is no reason to spend the time looking for each one, grab the ones you can find and move on. If you need more then just return to a level and grab some easy ones. The minikits and red bricks are one time pick ups and don't respawn but they are also never hidden beneath resources. If you are spending hours on every last level looking for all 20 blue studs then I fear you are a masochist.

Finally my boys made the point that you can unlock 90% of the characters by playing the first act of each story. This doesn't take long at all as the first act missions are shorter and easier. The rest of the acts are longer and get harder but they are not required.

I played with the boys a bunch after reading your review and I have to say I agree with them. We have been playing a ton of multiplayer with Pirate ships only as our our special units and I haven't had so much fun. We are looking forward to a sequel! Sure there is some room for improvements but as far as RTS goes on the DS it is a pretty amazing start.

I just wanted to comment on the final score. A 3 is very low. Even with the problems you mention I can't see you justifying such a low score. A 3 would be a game that is completely unplayable and not just something you dislike. It feels like you wanted the game to be something else and when it wasn't you decided it had nothing to offer you. It is a shame because there is a real gem of a game here.
4knuckleshuffle's Avatar - Comment posted on 07/12/2009 12:44
4knuckleshuffle
We need a Lego Final Fantasy 7.
markezdenilson45's Avatar - Comment posted on 06/03/2011 01:15
markezdenilson45
This post is just amazing dude. diplomas
markezdenilson45's Avatar - Comment posted on 06/03/2011 01:16
markezdenilson45
This has to be done that way else it won't give any output. online education
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