Oh, and Stevil's comment on the previous page wins the day.
That isn't as important as an informative and descriptive review, however.
So I give your review a 9.7
In the gameroom, with a controller, all hours of the day.
If the body wasn't raped, killed, raped again, then cut into pieces, then we haven't gone far enough Jim. I'm curious of the disturbing and mature crime scene though Jim.
I actually had no interest in this game until recently, looked bland and too realistic. On the other hand I do like solving cases. But I suppose my love for the Ace Attorney series doesn't mean much in this case.
If I were to do all the main and side missions about how much time in hours is the game play would you guess?
Thanks, very astute and mature review, really liked it.
Why would you think a game that isn't very similar to LA Noire was supposed to be LA Noire? Does not compute.
Weird. It's almost like movies can have a good influence on games.
But whatever helps you think you scored a little point for your collection.
"If the mention of David Cage's psychological thriller makes you think of the term 'interactive movie', you wouldn't be far wrong. But it might be more accurate to describe L.A. Noire as an interactive DVD box set. It's largely linear, but long and very episodic. You play as straight-arrow LAPD detective Cole Phelps (Mad Men's Aaron Staton), cracking 21 cases in succession, most lasting 40 minutes to an hour."
Not to mention, the general, overall design for the game is lifted from L.A. Confidential, and countless old detective stories (lots of novels, but tons of film too).
"I tackle the rising attitude among developers that videogame should aim to be more like movies. Obviously, I disapprove of this attitude"
Sterling - 4/18/11
That was less than 4 weeks ago. I just thought it was kind of ironic, and was wondering if you would concede that some games can be more like movies and still be fantastic. Yes, I know it's still a game. But most of the best parts of it consist of watching cutscenes with very lifelike performances from actors, then picking your response. It's not that far removed from what Heavy Rain was going for.
Everyone should cross their fingers while hoping that concern proves to be unfounded to make it so through the power of positive visualization.
Your new argument does nothing to challenge me, though. You've used Eurogamer's opinion to challenge my opinion. I don't really care what Eurogamer thinks. Their opinion does not make my opinion inconsistent. Also, YOUR opinion that the game is lifted from LA Confidential does not make MY opinion inconsistent.
I never said game narratives cannot be inspired by established genres. Yeah, the game takes a lot from the noire genre, which was apparent in movies. As you also say, however, it was in a lot of books as well.
The point is, L.A. Noire is a game first and foremost. It's not trying to be a movie. It's trying to be a videogame that takes a lot of narrative tropes from a genre predominantly established by books and films.
My problem is with developers who idolize movies and believe games need to copy them to the letter, to be just like them, without caring about gameplay first and foremost. My problem is with game developers holding movies to a higher narrative standard rather than concentrating on making sure their games tell good stories.
L.A. Noire does none of that.
And motion capture still has nothing to do with it. No idea why you abandoned your original point so quickly, in order to bring up Eurogamer.
Why do they need to be categorized and ridiculed if they stray from their categorizations? Even if its just an "interactive movie" who cares as long as its well done?
I didn't abandon it anywhere. I just had nothing else to add to it. The motion capture tech makes it look really close to movies. Honestly, this is the kind of game that Hollywood will see and write articles about how it's replacing movies. It's really the flagship game for that. How you can say motion capture has nothing to do with it is beyond me.
I just brought up Eurogamer because I liked their review, and they seem to feel that the game's genre is "Interactive DVD Box Set." It just reminded me of your rants against Heavy Rain, and that Jimquisition I mentioned - and forms another part of my opinion. If you weren't so intensely opposed to not only Heavy Rain, but the idea of anything even remotely similar to it, I wouldn't have been that surprised that you like this.
Maybe Bondi isn't as arrogant and annoying as Cage in their press releases, but the games are really similar in my opinion. I'm already hearing lots of commenters claiming their girlfriend, or their mom will play this when they don't play any video games (similar to a lot of the marketing/goals of Heavy Rain).
"Little ironic that you rant about how much you don't want games to be movies, then rave about motion capture technology that puts actors in the forefront instead of animators"
But doesn't it push the programmers to the front by showcasing the technology that allows the full range of human facial motions to be rendered in the game's engine, rather than just with a FMV of actors acting out a scene?
From what i read from you, it's just for interrogation, not "virtual sociality".
And from what i understand ( im french-quebecer, english is my second language ), the game doesn't seem to be too emotional, unlike Heavy Rain. It look like a Detective in the 40 simulator with some actions.
I played Heavy Rain in french, then look at what the english version look. And DAMN it's bad in english xD. So in french, i got the emotion they try to give ( or maybe im just a puss xD lolol )
So does have some "Social stories", like you can have a girlfriend ?
And does it heavly emotional ? Like your girlfriend got kill by the murder
or it's more like a old detective movie ? Where all you do, is for your job and catch the criminal ?
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