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Review: L.A. Noire

11:00 AM on 05.16.2011   |   Jim Sterling

Review: L.A. Noire photo

L.A. Noire has been in development for at least seven years. 

Not everything's worth waiting for. 

Some things are. 

L.A. Noire (PlayStation 3 [reviewed], Xbox 360)
Developer: Team Bondi / Rockstar Games
Publisher: Rockstar Games
To be released: May 17, 2011
MSRP: $59.99

L.A. Noire is a game that will take many players by surprise. With its arcade driving controls and open world, not to mention the backing of Rockstar, your average gamer could be forgiven for thinking that this 1947 detective game might merely be Grand Theft Auto played from the other side of the law. Nothing could be further from the truth, however. L.A. Noire has more in common with point-and-click adventure games than open-world crime simulators, and it's better in practice than it may look on paper. 

This isn't just a game where you drive around shooting drug dealers and chasing fiends in the name of rough justice. While there are plenty of shootouts and car chases to go around, the main spine of the game is in good old-fashioned detective work. Each case from the game's four main desks -- Traffic, Homicide, Vice and Arson -- starts with a crime scene, and as detective Cole Phelps, players will need to investigate for clues. 

The collection of clues is an integral part of any case, as players will need to not only harvest them, but know when to bring them out during an interrogation. Some clues require manipulation, which is easily handled by the movement stick. Moving the analog stick causes Phelps' hand to rotate, allowing the player to spot vital information. Some items can also be opened up or unfolded, revealing evidence hidden within. L.A. Noire is good about player feedback, with vibrations and musical cues letting you know when you're near an item, or when all clues have been discovered. If a player feels this is too much like hand-holding, the cues can be turned off to make things more tricky. 

L.A. Noire's many cases are split evenly between clue-hunting and interrogating. At various points during the course of the game, players will need to interview witnesses and suspects, and here's where L.A. Noire's utterly astounding facial animations come into play. L.A. Noire relies on a player's own ability to read body language and facial expressions, as they attempt to determine if a witness/suspect is being truthful, telling a lie, or omitting a vital piece of information. Giveaways, such as averting eye contact, false smiles, and awkward scratching, all come into play, and some characters are better liars than others. 

I cannot express enough how impressed I am with the facial animation, and how it's been used not only as eye candy, but as an invaluable part of the gameplay itself. It's a joy to interview suspects and watch them talk in such a realistic fashion, using their movements to inform your own decisions. Without the animation, the game simply would not work, but I'm thrilled to report that it works beautifully

Phelps can deal with a suspect's statements in one of three ways. He can take them as truth, call certain facts into doubt, or accuse them of telling an outright lie. If he makes an accusation, it needs to be backed up with evidence recovered from the locations explored previously. If the player suspects a lie but lacks the proof, a statement can be called into doubt. Naturally, characters aren't always hiding something, and in that case, their words can be taken as fact. Should Cole read a suspect correctly and select the right answer, he may get a new lead. If he fails, he could miss out on vital information. 

For the most part, the interviews work to a fabulous degree, but they don't always make sense. Some of the logic seems a little arbitrary, especially when it comes to using contrary evidence against a suspect's statement. One also doesn't always know exactly how Phelps will call a statement into doubt or phrase an accusation, with his more unpredictable statements occasionally ruining a line of inquiry for you. While these moments do occur, and can be rather frustrating, I must stress how satisfying it is when it does work and you successfully interrogate a person. Getting a suspect on the ropes and making him divulge something crucial is particularly elating, and will make any player feel instantly more intelligent. Conversely, in those times when you screw up a question and it's definitely due to your own lack of perception, it can really sting. It can also affect the way a case plays out, too. 

It's the fact that L.A. Noire's interrogations rely so heavily on natural intuition that really makes the whole thing work. As humans, we know how to read faces, and that's what L.A. Noire exploits. To be able to have a player think, "Okay, I can tell this guy is lying, but do I have proof?" is what this game is all about, and the fact that it works so well is truly, truly jaw-dropping. There's nothing about the game's internal algorithms that determines your success in this arena. It's all about how good you are, as a human being, at knowing when someone's being straight with you and when they're trying to be sneaky. I can think of no other game that has exploited a player's innate mental faculties so deftly.

L.A Noire isn't just about finding clues and asking questions. Action sequences are peppered throughout the game to keep things frisky, and Cole will have to pursue various suspects on foot and in cars, get into brawls, or engage in violent shootouts. There's certainly a greater GTA flavor in these sequences, but they feel a lot tighter, with some impressive scripting and pacing, especially in the game's multitude of car chases. Avoiding screeching cars, having your partner shoot out tires, and stopping just as your suspect's vehicle gets hit by a bus and skids out of control all add up to create some of the game's most memorable moments.

The action sequences are held back somewhat by a few dodgy control issues. Sprinting and shooting in cover are both handled by one button, and needing to manually back out of cover to chase somebody is a little fiddly. Phelp's movement controls could also be better; he takes wild swings to turn, and sometimes moves in stutters due to confused animations. These are minor grievances, however, and once players get used to the way Phelps handles, there shouldn't be too much aggravation.

Much of the action is found in various "Street Crime" missions. These purely optional missions are activated over the police radio. Activating a Street Crime opens up a brief objective that does away with the investigative process and focuses purely on combat or pursuit. Street Crimes are unique to each of the four Desks, and you'll have to return to a previous Desk to clean up any ones you may have missed. 

Successful interrogations and Street Crime completions award experience points, which contribute to Rank increases. Ranks bring special bonuses, such as unlockable vehicles, extra costumes and, most importantly, Intuition Points. Intuition can be used during the course of an investigation and can be invaluable to a player who's stuck in a rut. Using an Intuition Point during a crime scene will locate all clues on the mini-map, while using it during an interview can either remove one of the possible answers (for instance, confirming that a suspect isn't lying) or activate the "Ask The Community" option, which will take the game online to find out which answer is most popular among players. 

When added together, the various elements of L.A. Noire combine to form one of the slickest, most impressively written games I've played in a long time. While the game has its low points -- with the Homicide desk surprisingly being the weakest section of the game due to some questionable narrative ideas that I won't spoil here -- L.A. Noire's overall plot is decidedly strong, up there with the best the medium has to offer. By the time it concludes, players will be shocked, satisfied and perhaps even a little angry.

The characters are all rather memorable, with some highlights including the overtly religious Irish police captain, the deadbeat Arson detective, and the snake-like Roy Earle of AD Vice. Each case has its own intricately written story, with a unique set of characters and a fitting conclusion. The ability to replay cases is very welcome indeed, as some of them are simply too good to just be played once. 

I also have to congratulate Team Bondi on tackling a number of disturbing themes in this game in a most classy and tactful way. There are moments in L.A. Noire that truly shock, with utterly horrifying moments and sleazy characters who run the gamut of the worst of humanity. L.A. Noire never plays these instances for aughs, and never shocks just for the sake of it. There is one particular crime scene that disturbed me more than anything else a game has ever produced, but it only served to make the story that much more compelling. Those looking for maturity and adult themes done right in gaming need look no further than Team Bondi and their efforts.

If I have to dredge up a consistent negative for the game, it's that the AI could do with a little more fine-tuning. Players are given a partner for each crime desk, and while they generally keep out of the way and are good at defending themselves in a fight, they regularly like to hinder a player's movement during investigations, standing in front of them and trapping them in tight enclosures by refusing to move for a few moments. I've also had partners and civilians actually run in front of me while I'm trying to shoot at a criminal. If you hit an innocent just once, you'll fail the sequence. 

Aside from facial animation, the motion capture overall is damn fine. Every now and then, you may be able to spot a clear disparity between the animation of the faces and the heads they're attached to, but such occasions are rare and easily ignored. I'm so pleased that the game managed to get characters that moved realistically yet didn't dive into the uncanny valley. These characters look believable, but not to a creepy degree, save for a few female faces that can look a little weird at times. In terms of the environment, a huge deal of L.A is rendered in a highly authentic 1940s style, and there are some impressive draw distances with only the occasional instance of textures or objects popping in. Otherwise, the framerate is smooth and the whole game runs well. I didn't encounter a single glitch, which is rare for an open-world game. 

The movements and voice-overs were done by the same actors, who also look frighteningly like their digital counterparts (doing a Google Image Search for the actors can make for a fun -- and terrifying -- meta-game). All the voice acting, with the exception of a handful of bit characters, is outstanding. Professional and naturalistic, one of the finest vocal casts you'll find -- and this is coming from someone who is very discerning about voice acting. 

L.A. Noire is a testament to the possibility of bringing dark, adult, mature games to the mainstream market. When I say mature, I don't just mean that it throws in sex and violence under the pretense of being for grown-ups. It is truly mature, with the kind of narrative you'd only expect to see in a major TV drama series or crime movie. No game released this generation has tackled the subject matter found in L.A. Noire with the same degree of intelligence and respect, and no game has blended gameplay from various genres so seamlessly, in a way that delivers something far more unique in experience than the sum of its parts. 

Add that sense of uniqueness and intelligence to the fact that L.A. Noire is a terrific bloody videogame, and you have what is guaranteed to be a classic for years to come. True maturity and narrative depth in mainstream gaming begins right here. 


Check out extended L.A. Noire coverage on Flixist and Japanator.



Final Verdict:
9.0

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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149 comments | showing # 1 to 50
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next 50 comments

Neoncloudff's Avatar - Comment posted on 05/16/2011 11:01
Neoncloudff
Whoa 9. Uh you sure?
DoTheTwist's Avatar - Comment posted on 05/16/2011 11:04
DoTheTwist
I was disappointed that Heavy Rain was considered an acceptable exploration of mature themes. Now I can point to this game, instead.
scarlatch's Avatar - Comment posted on 05/16/2011 11:05
scarlatch
This is a delightful Monday morning surprise. The hype machine had made me rather cynical about the game, but I am pleased after reading your review. I will be picking this up. Thanks a lot, Jim, truly.
shanrulez's Avatar - Comment posted on 05/16/2011 11:05
shanrulez
I was expecting a 9.5, dissapointed
z0mbie5's Avatar - Comment posted on 05/16/2011 11:07
z0mbie5
You had me at more in common with a Point And Click adventure.
wanderingpixel's Avatar - Comment posted on 05/16/2011 11:07
wanderingpixel
A 9!? THAT'S A BAD SCORE! BIAS!!!!!

Seriously, what is it with gamers and review scores? It's like anything under a 10 is considered bad.
solomon318's Avatar - Comment posted on 05/16/2011 11:08
solomon318
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH
Bob Muir's Avatar - Comment posted on 05/16/2011 11:08
Bob Muir
In the hands-off demo at PAX East, the faces looked amazing, but the animation for the rest of the body was so stiff and unbelievable it ruined the whole illusion for me. That, and the slap-fest that one fight turned into. I'm interested in the story, but I'm not sure how invested I will be if there's such a jarring difference between the animation and the characters themselves.
Rockefellow's Avatar - Comment posted on 05/16/2011 11:09
Rockefellow
That's pretty impressive. I have to wonder why you gave it a nine, however, when you had so few words of criticism.
Xi Fayt iX's Avatar - Comment posted on 05/16/2011 11:09
Xi Fayt iX
@ jim, how many hours did you get out of it?
Caitlin Cooke's Avatar - Comment posted on 05/16/2011 11:09
Caitlin Cooke
I received a pre-order for my bday and I can't be more excited. My only concern now is if it would be best on 360 or PS3?
Isay Isay's Avatar - Comment posted on 05/16/2011 11:10
Isay Isay
Any good old fashioned "sleuth diplomancy"?

SirNinjaFace's Avatar - Comment posted on 05/16/2011 11:10
SirNinjaFace
Finally! Thank you Jim, i'm your sheep
Sexualchocolate's Avatar - Comment posted on 05/16/2011 11:10
Sexualchocolate
Cool beans. Pr-ordered to get a copy of LA confidential free with it, and just got a voucher in the post for another £5 off.

Win.
Mr Andy Dixon's Avatar - Comment posted on 05/16/2011 11:10
Mr Andy Dixon
Hot fucking damn.
PhilK3nS3bb3n's Avatar - Comment posted on 05/16/2011 11:10
PhilK3nS3bb3n
Damn. That's exactly what I wanted this to be. Fuck Jim, now I gotta buy this.
Pumpkin King's Avatar - Comment posted on 05/16/2011 11:11
Pumpkin King
lol, some people here. A 9 is a great score.

Good review.
PappaDukes's Avatar - Comment posted on 05/16/2011 11:11
PappaDukes
Great review Jim. I just don't know what it is about this game that doesn't excite me. I think it's the fact that it's a detective game. Just not big into that I suppose.
I did however just hear Max Scoville cream his jeans, so that's a plus.
Bracey's Avatar - Comment posted on 05/16/2011 11:12
Bracey
spot on, already had it pre-ordered :)
DrinkingPiano's Avatar - Comment posted on 05/16/2011 11:12
DrinkingPiano
I think the lighter and soup can t-shirt should bump the score up to a 12.
SuperMonk4Ever's Avatar - Comment posted on 05/16/2011 11:14
SuperMonk4Ever
Superb review Jim, I can't wait to pick up my copy tonight!
Issun's Avatar - Comment posted on 05/16/2011 11:15
Issun
And what about the different strory possibilities ? Does it have a definite ending, or multiple ones ?
Otherwise, great review, as always, I don't need to look out for more reviews ^^
jmoschmo's Avatar - Comment posted on 05/16/2011 11:15
jmoschmo
Loved the dig at Heavy Rain thrown in at the end
lastdual's Avatar - Comment posted on 05/16/2011 11:16
lastdual
"Didn't encounter a single glitch"

No panther man!? Hehe, that's actually quite impressive, although I'm sure a few small glitches will eventually rear their heads once enough people get their hands on it.

Nice review Jim.
Ayb Sidewinda's Avatar - Comment posted on 05/16/2011 11:16
Ayb Sidewinda
am i a player thing??
Springsteen's Avatar - Comment posted on 05/16/2011 11:16
Springsteen
YEOWZA! Awesome. And precisely, DoTheTwist.

By the way, people should take care with those 10s. It dillutes the value of the score. I salute Jim, as wonderful as this one must be.
llort het's Avatar - Comment posted on 05/16/2011 11:16
llort het
Uh, writing aside, I'm not convinced this isn't another GTA clone. I just can't do another open world game. (also screw your preorder day 1 dlc rockstar)
BlueDreams's Avatar - Comment posted on 05/16/2011 11:17
BlueDreams
Nice review. I was a bit on the fence, but I'm interested now.
shadow2398's Avatar - Comment posted on 05/16/2011 11:18
shadow2398
This looks great, and I was planning on getting it, if not for me, but for my dad, however I might have to pick it up at launch now, and somehow make it look like a really early birthday present.
jorbams's Avatar - Comment posted on 05/16/2011 11:18
jorbams
Fuck yes. Tomorrow can't come soon enough.
KorJax's Avatar - Comment posted on 05/16/2011 11:19
KorJax
That intro text was a little misleading, thankfully! My BF is getting this game tomorrow. I told him about it being closer to a point and click adventure than a GTA and he seemed excited about that :)
Dv8thwonder's Avatar - Comment posted on 05/16/2011 11:19
Dv8thwonder
L.A Noire does what Heavy Rain don't.
D Chap's Avatar - Comment posted on 05/16/2011 11:23
D Chap
I feel like I should buy this game, just to support this type of game development.
AceFlibble's Avatar - Comment posted on 05/16/2011 11:23
AceFlibble
Sounds great to me. The detective portions of Phoenix Wright mixed with a little GTA? Voice acting that doesn't suck, top animation? A storyline/themes that isn't "lol blood & tits is funny"? Colour me sold.
Elsa's Avatar - Comment posted on 05/16/2011 11:24
Elsa
"dodgy controls" tend to be the downfall of most Rockstar games for me personally. I'll likely wait for a price drop on this one and then I won't be too disappointed if I hate it.
(and having to scroll past those other stories to get to the comments section is annoying!)
Corduroy Turtle's Avatar - Comment posted on 05/16/2011 11:25
Corduroy Turtle
You succeeded in giving me a chub. Well done, Jim.
RockWallofMight359's Avatar - Comment posted on 05/16/2011 11:25
RockWallofMight359
Surprised it wasn't a 9.5 at least. Ah well. Thanks for the review. Picking it up tomorrow. :)
superdeeduper51's Avatar - Comment posted on 05/16/2011 11:27
superdeeduper51
Only a 9? Well this changes everything, I guess I'll have to cancel my pre-order now. I can't wait to try this game though, unfortunately I has no monies, so it might be a while.
Moosehole's Avatar - Comment posted on 05/16/2011 11:28
Moosehole
Eeeeeeeeeeek!

Can't wait to play this tomorrow!
Drakengard's Avatar - Comment posted on 05/16/2011 11:28
Drakengard
I'm still not buying this given how much I did not like RDR and that game was getting it's balls sucked from every possible angle.

So excuse me as I remain still very much hesitant with this game. Heavy Rain was not perfect in a lot of ways, but still enjoyable. And I waited to play that since the killer got spoiled to me. So I doubt waiting to play this until it is cheaper will be an issue.
Jim Sterling's Avatar - Comment posted on 05/16/2011 11:29
Jim Sterling
To those asking, L.A. Noire's overall story can only end one way, I believe. The cases within the game can have different outcomes. Most notably, you can sometimes charge the wrong man and get reamed out by your captain.
Aara123's Avatar - Comment posted on 05/16/2011 11:29
Aara123
A 9?! Should've been a fucking 9.1, you wanker. I'm never coming to Dtoid again ever!!!111!1!111
Lenigod's Avatar - Comment posted on 05/16/2011 11:29
Lenigod
Got mine pre-ordered. But the EB Games I ordered it at is currently evacuated due to floods. So Hopefully I can pick up my copy some where else.

Also, There are way to many negatives and faults you listed in this review to reflect the score. Also, you lied about some stuff in the Socom, so you've pretty much lost all my trust in reviews.
Ardent Snow's Avatar - Comment posted on 05/16/2011 11:30
Ardent Snow
Anyone remember when David Cage (What an assclownn) was taking shots at the facial animations in this game because apparently no one does better games than David Cage am i right? -.- Anyway, this one isnt for me. never been a fan of rockstar. but im sure it will be a good one.
llort het's Avatar - Comment posted on 05/16/2011 11:32
llort het
Also hey guys these "score should have been 9.5!!1!1!1" jokes are getting older and more beat to death than "the cake is a lie"

just saying
rockydil's Avatar - Comment posted on 05/16/2011 11:32
rockydil
If Jim gives it a 9, this communicates to me a higher level of quality than if he'd given it a 10.
dtomek's Avatar - Comment posted on 05/16/2011 11:34
dtomek
Oh thank god. My big concern that this would be GTA with a badge. Glad to hear that is not the case.
Dhaos's Avatar - Comment posted on 05/16/2011 11:34
Dhaos
I normally hate the era but I might have to put that aside and pick this up
Stevil's Avatar - Comment posted on 05/16/2011 11:36
Stevil
Thanks for a bloody awesome review, Jim.

Noir-Stevil is fucking stoked.

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