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Review: Knights in the Nightmare (PSP) photo

Reviewing a game that you've already played in some other form is usually pretty easy. And to be honest, it's rarely ever quite as good the second time around. These days, with everything being ported and translated, the chances of playing something twice are fairly good. I usually don't complain as remakes and ports are rarely done on bad games, but reviewing them isn't always exciting. 

I went into this port of Knights in the Nightmare feeling pretty good about it, as I really liked it the first time around when it was originally released on the DS. But I didn't expect to like it more than the original. Still, that's what ended up happening. 

Knights in the Nightmare (PSP)
Developer: Sting
Publisher: Atlus
Release date: November 19, 2010
Price: $29.99 

To be clear, not much has changed as far as core game aspects go in this move from DS to PSP. As our original review explained, KitN is a really unique blend of strategy role-playing game and shooter mixed in with some puzzle elements. You control a wisp, which is the soul of a deceased man. This wisp can take over the body of a fallen warrior on a grid-based map to attack enemies, but you'll have to move about the screen to avoid the projectiles fired from these enemies. To make things even more interesting in these battles, hit points are replaced with a timer: You start out with a set time to battle, but every time your wisp is hit by an enemy's attack, time is deducted. I'd tell you that there is also highly detailed item and character customization, slot machine-like enemy selection, and tic-tac-toe-ish boards to clear to complete objectives, but I think I might be confusing you already.  Just know that if this all sounds insane, it really is, but it works beautifully. You've never seen anything else like this...other than that last release on the DS.

The story is also the same as before -- it's just presented in a prettier fashion. You begin as this wisp, void of all memories or direction. Eventually you'll meet up with a mysterious woman named Maria, who helps give you direction and some aid in battle. With her help, eventually you'll uncover more about your former self as well as what's happened to your kingdom since you died. Between battles you'll get just enough story detail to lead you into the next battle. You'll also get a touch of the setting and a flashback from the past, but it will be a long while before you can put them all together in your head. The story turns out to be good, but it just takes a long time to ramp up. 

The big difference here is obviously the control scheme. In the DS version the stylus was used to freely move the wisp about the screen to interact with characters and menus as well as dodge fire. In the PSP version the analog nub does most of the work. How does it compare? Really well. I like it much more than the stylus control, which still surprises me. Guiding the wisp about the screen is very easy, and the bullet hell style dodging feels very natural with this control scheme. Moving your cursor (wisp) to your characters feels tight and snappy. I worried that the response wouldn't feel quick enough when compared to direct stylus control, but it's perfectly fine. Plus, there's the added benefit of not having your hand in the way of the action. The only hang up is minor: the pre-battle phase takes a bit longer as you'll use the d-pad to scroll through every on-screen item, enemy or character to get to what you want to modify. 

The other big change is that this already lovely game can now take advantage of the PSP's graphical capabilities and large screen. The PSP version of Knights in the Nightmare is a real looker, with big, detailed scenery backgrounds and fantastic character art over it. The larger size and higher resolution managed to pull me into the game a bit more than it did the first time around. The new animated introduction also helped a bit, as did the stereo music coming from the PSP's speakers. It didn't take long for me to want to see how well this game would fare on my television and through a proper sound system. This game is fantastic on a television -- it felt like a full console experience, and being able to sit back and control from a distance was a joy. The lush graphics and high quality score were even easier to appreciate when blown up. It seems like the further away I get from the tiny DS screens the more I like this game. If you haven't picked one up yet, get a TV out cable for your PSP when you go buy this game.

If there's one thing the DS version does better, it's the load times. They aren't end-of-the-world bad on the PSP, but sometimes the wait does break up the action. I've even had a bit of odd pre-battle menu time loading, when nothing is even happening. Most of the wait time will come before battle or story segments. It's not long enough to be annoying, but it's long enough to make you long for an install option. While there isn't one, Atlus will be offering a downloadable version of the game, which is sure to cut out most of that disc loading time. 

There is a slight learning curve, and the game is a bit confusing in the beginning, but its unique gameplay and lovely visuals are totally worth the effort. We've said before that Knights in the Nightmare may not be a good fit for the casual or impatient gamer, but it is a rare treat for the seasoned gamer that has tried just about everything but wants something a bit different.

While there are few changes from the DS to the PSP version under the hood, the control change and the improved visuals had me enjoying this new version a bit more. Those that did play the first one may enjoy this new control and look, and will also likely enjoy a new scenario where you can play as a character from strategy RPG Yggdra Union. And speaking of Yggdra Union: this PSP version of Knights in the Nightmare also comes with a free copy of of the game. Both are fantastic titles to add to your collection, and you'll get them both here for one price. Recommended.  



Final Verdict:
8.5

Great: 8.5s are very impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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24 comments | showing # 1 to 24
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Aurain's Avatar - Comment posted on 11/09/2010 11:26
Aurain
Tried to like it on DS but didn't.
I normally support RPG's on PSP as they're consistently good, but I doub't I'll be picking this up.
brownjohn's Avatar - Comment posted on 11/09/2010 11:32
brownjohn
Dale North likes a PSP RPG? Never thought I'd see the day...
DinnertimeNinja's Avatar - Comment posted on 11/09/2010 11:32
DinnertimeNinja
Note: "slight learning curve" means about two hours of non-interactive tutorial vids.

I really wish they would have introduced all of the cool gameplay elements IN the gameplay. As it stands though, the game tells you 50 rules and throws you into combat expecting you to remember them all from the get-go.

I never quite felt like I was doing everything right even after a bunch of battles.
Roberto Emilio Cordero Muoz's Avatar - Comment posted on 11/09/2010 11:32
Roberto Emilio Cordero Muoz
where's the freaking COD: BLACK OPS review, that's what I've been waiting all day.
pull the trigger and I'll buy it!
Aurain's Avatar - Comment posted on 11/09/2010 11:39
Aurain
Obviously not here Roberto, Have some patience and stop spamming other articles.

PS It's going to get an 8.
The Silent Protagonist's Avatar - Comment posted on 11/09/2010 11:40
The Silent Protagonist
I can't give up 1:1 touch controls for anything less in this game and I sincerely doubt analog control could come close to matching it. Plus I already have Yggdra Union on PSP, so the bonus does nothing for me.
Blitzard's Avatar - Comment posted on 11/09/2010 11:42
Blitzard
^ Why are you posting here to whine about another review? And anyway, to me, Knights in the Nightmare is a much more valuable game than Black Ops will ever be.
The Silent Protagonist's Avatar - Comment posted on 11/09/2010 11:47
The Silent Protagonist
@Roberto - Do you need a review score for vindication or something?

Seriously, if you've got such a hard on for CoD:BO, then just get it. Other games came out this week, who'dathunk?
PappaDukes's Avatar - Comment posted on 11/09/2010 12:14
PappaDukes
@Roberto - sheep, herd, follow.
Takeshi's Avatar - Comment posted on 11/09/2010 12:21
Takeshi
Nice review Dale. Sounds like a game I'd like. Will check it out.
P-Dude's Avatar - Comment posted on 11/09/2010 12:55
P-Dude
Does anyone know: If I buy a PSP game (say this or Persona3P) off of the PSN via my PS3, can I play it on my PS3?
Genius's Avatar - Comment posted on 11/09/2010 12:59
Genius
I watched a video of this game and was more confused by the gameplay than when I had just read about it. The game looks really crazy, that said, I'm going to get it anyway. Hopefully I will enjoy it.
Insanity-Oo's Avatar - Comment posted on 11/09/2010 13:01
Insanity-Oo
@ The Silent Protagonist: To each his own I guess, but I had trouble with the DS version to the point that I couldn't beat it. It was really hard to dodge projectiles when my friggin hand was in the way. Besides, I think the analog would feel closer to playing a shmup. Not Saying I'm going to buy this game again though...
islan's Avatar - Comment posted on 11/09/2010 13:08
islan
I could never make sense of this game on the DS and what little info they provided you with was buried under menus. I don't think I'm gonna get burned on this again.
Primo's Avatar - Comment posted on 11/09/2010 13:08
Primo
@P-Dude

No, you can't. But it would be awesome if you could. The only games you can do that with are the PS1 games.
P-Dude's Avatar - Comment posted on 11/09/2010 13:12
P-Dude
@Primo

Fuck. I should be able to damnit!

oh also, good review! can't wait to pick up this and ZHP
bulletcurtain's Avatar - Comment posted on 11/09/2010 13:19
bulletcurtain
I was actually planning on holding off on this one, but then I got a message from amazon reminding me that I'd pre-ordered it a while back, and that it has been shipped. So I guess I'll be playing it after all! The pack in with Ygdrassil union was the deciding factor.
Roberto Emilio Cordero Muoz's Avatar - Comment posted on 11/09/2010 13:27
Roberto Emilio Cordero Muoz
@The Silent Protagonis
Since I am poor I need some sort of validation, and since destructoid does good reviews...
gautamm87's Avatar - Comment posted on 11/09/2010 13:30
gautamm87
@P-Dude...
Z.H.P was greatly underwhelming..if Dale doesnt put up a review in a few days..m planning to mail the site my review...i played it for a few days..went back to Disgaea 2..having said that...looking forward to pick this one up...i sort of liked Yggdra Union...
Cyril's Avatar - Comment posted on 11/09/2010 14:15
Cyril
I played it on DS, definitely don't think I could play the PSP version after realizing how imperative touch controls are.

It's sad that Ys: Oath didn't get as much attention as this game, though. I suppose the name Atlus just has more pull.

@P-Dude
Enjoy ZHP! It's a fun game!
Shinta 2's Avatar - Comment posted on 11/09/2010 16:26
Shinta 2
I'm still on the fence Dale. Your review sold me on KitN, but I hated Yggdra Union. Now I'm confused again.
Zyglrox's Avatar - Comment posted on 11/10/2010 08:37
Zyglrox
I've been enjoying Sting's "Dept. Heaven" series thus far, so I'll pick this and the eventual localization of Blaze Union up once I get a new PSP. It's always nice to see developers approach the jRPG genre with new gameplay mechanics.

@Cyril

Agreed. Atlus' popularity is nice and all, but XSeed and Falcom need some love too.
worm jerky's Avatar - Comment posted on 11/10/2010 12:34
worm jerky
I have both and honestly, it is far easier for me anyways to control on PSP version. My hands are not getting in the way, and they seriously nailed the control of the cursor. I am really surprised how much better it feels with the thumbstick, but I promise you it does. Also, it looks gorgeous and it just easier to see and play overall. This is IMO the definitive version to get, if you have both a PDP and a DS.
Pugnax's Avatar - Comment posted on 11/12/2010 11:45
Pugnax
I'm curious: can you also control the wisp with the D-pad? I'm not a great lover of the PSP's analog nub, though it gets the job done. I especially don't like using it in a 2D game-- I always use the D-pad to control the cursor in P3P, which feels more comfortable to me. It seems like it would also feel more comfortable to me in this game.

... which I already own on the DS, by the way. Now I'm a little resentful that I didn't wait for this version, but I might still consider picking this up eventually, as I bought the DS one used on the cheap.
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