Excellent review, Jim.
And the whole no death mechanic actually seems really intriguing. I'm not a huge fan of feeling frustrated when I play videogames. Since I barely have any time to game anymore, I only buy and play games that I KNOW I'm going to enjoy and have fun with.
Also, what Kraid said.
And the whole no death mechanic actually seems really intriguing. I'm not a huge fan of feeling frustrated when I play videogames. Since I barely have any time to game anymore, I only buy and play games that I KNOW I'm going to enjoy and have fun with.
Also, what Kraid said.
And the whole no death mechanic actually seems really intriguing. I'm not a huge fan of feeling frustrated when I play videogames. Since I barely have any time to game anymore, I only buy and play games that I KNOW I'm going to enjoy and have fun with.
Also, what Kraid said.
That said, time to buy it :p
Looks alone were enough to make me want to play this, but knowing that there is little to drag the game down makes me more intrigued.
Wait, what? Who the hell thought that?
Wont be seeing this title here until next year. A fuckin shame
Fuck 'em, I'm off to get Kirby.
Like, that hasnt happened before.
Ok sarcasm aside, it looks too fun and it isnt really speaking my type of game.
Looks good otherwise
I'm only a little over 2 hours into the game but do love it so far. The art style is super adorable and I really like the whimsical character animation as well. The simplisic gameplay manages to be fun and refreshing thanks to the solid platforming, variety of transformations, and clever level design. I also have to mention that the soothing and playful music matches quite well with the happy -go-lucky gameplay and soft,colorful graphics.
I don't have any problem with the way the game handles not resorting to a tradtional death penatly concept. Even though you can still get by collecting gems easily after being hit by enemies or falling into a trap, the game encourages the player to want to further explore the environments and survive encounters with enemies and traps so you can hold on to the gems you've already collected as well as find other opportunities to reveal new gems as well. Like Jim said, even if you do get hit even once, it still represents a "failure" in the sense that you were unsuccessful in avoiding an enemy or trap.
Now, the only complain I have is with the game's story. I think Nintendo is better off having no stories in some of its classic franchises and instead go back to the simplicity of past titles like Super Mario Brothers. By that, I mean there is no story telling or explaination given because it isn't really necessary.
The player is just expected to accept the nature of the game despite how cute and/or nonsensical it may be. All too often, video games in general just focus on (usually bad) story telling as an excuse to show off flashy cut scenes and quite frankly, the pay off isn't worth it.
Kirby's Epic Yarn has really put developer Good Feel on the map. It has managed to make a more compelling and inventive 2D platformer in terms of visuals and gameplay. It's one of those rising development teams to watch out for in the future. I want to thank the developer for not only making a great game, but how even adult gamers such as myself can enjoy video games that don't always have to be based on mature content.
Ignore the game's stupid story with its unsettlingly creepy male narrator voice and you'll be in for a really fun time.
By the way, Epic Yarn makes for a nice pick up and play game similar to other titles like NBA Jam, Sin & Punishment: Star Successor,and Super Mario Galaxy 2.
You might worry that the bad yarn puns are a bit woolly, but I refuse to change my material."
Sir, I can always appreciate someone who can spin a good yarn of punnery that's smooth as silk. It's like we're cut from the same cloth. I hope aforementioned puns don't start to come apart at the seams, lest your entire article unravel.
I suppose this gives me enough time to save up for a Wii but still, fuck you Nintendo.
For example, look at Super Mario Galaxy 2. The story is silly with its child-like, story-book presentation, so who is it exactly is it meant to appeal to? Quite frankly, it's enough to make anyone below the age of a sixth grader roll their eyes in disgust. However, the actual gameplay is aimed at the core gamer as it is fairly complex and requires skill and offers a sense of challenge as well.
Essentially, my point is that it is odd how some game companies out there are making games with child-like stories but difficult gameplay, but where does that leave Kirby's Epic Yarn as a cute game with easy gameplay?
I suppose Nintendo fans of my age (25 and lower) tend to have an easier time accepting and enjoying "kiddy games" like Kirby's Epic Yarn (even though this particular title lacks a sense of difficulty) because we're used to playing what many would probably call "family-friendly" games. Of course, there are some exceptions with Nintendo franchises.Metroid crosses that line in some ways(it is perhaps Nintendo's most mature franchise in the purest sense) as does Starfox (it does use some foul language after all). Zelda is stuck sin the middle as it doesn't resort to using much in the way of mature content when applied to gameplay and story telling (no foul langauge, no blood, sexual themes or ultra violence among other things), but it isn't completely innocent as it does have its share of "dark" moments, partiuclarly with Majora's Mask. As far as gameplay goes, the main series in these franchises are still aimed at the core gamer.

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