hot  /  reviews  /  videos  /  cblogs  /  qposts

Killer Is Dead
 BLOG ABOUT THIS

Review: Killer is Dead

8:00 AM on 08.27.2013 // Chris Carter
  @DtoidChris

Not quite mondo enough

What do an assassin with multiple personality disorder, an otaku warrior, a foul-mouthed demon hunter, and a chainsaw-wielding cheerleader have in common? Why they're all creations from the legendary Suda 51 of course! For quite some time, Suda has been gracing us with some of the most interesting characters and worlds in all of gaming, despite the technical shortcomings of each title.

The newest assassin to join the pantheon of insanity is Mondo Zappa, but his contributions aren't quite up to par with his predecessors.

Killer is Dead (PlayStation 3, Xbox 360 [reviewed])
Developer: Grasshopper Manufacture
Publisher: XSEED Games (NA) / Deep Silver (EU)
Released: August 27, 2013 (NA) / August 30, 2013 (EU)
MSRP: $59.99 

In Killer is Dead's not-so-distant future, travel to the moon is readily available, cybernetic augmentations are commonplace, and monsters, demons, and those who seek to control the occult run rampant. The core conflict centers around an organization named the Bryan Execution firm who will kill anyone for a price, and a mysterious man on the moon named David -- a villain with a golden codpiece that would make David Bowie green with envy. It kind of just goes from there, often taking a few detours before veering back on course to the Mondo vs. David-centric tale.

While this seems like a solid-gold setup, the mixture of all of the aforementioned themes on top of the assassin storyline, Mondo's internal struggle and past, and the James Bond-esque elements of an international man of mystery traveling the world result in a rather jumbled mess. Characters plant the seeds of intrigue, but never truly follow through, instead relegating themselves to a more ancillary role to Mondo's internal struggle. It wouldn't be a major issue if Mondo himself were a compelling character, but he's really not.

All of this crescendos into a twist that isn't terribly exciting, a final level that plays out exactly like a previous stage in the game (but with a new enemy layout), and a conclusion that operates just as you'd expect. Unlike Suda's past work which really stands on its own, Killer is Dead almost requires a sequel just to flesh out the cast and make Mondo a bit more interesting.

Whereas Shadows of the Damned or Lollipop would bust out the occasional Evil Dead or Ghostbusters reference here and there, Killer is Dead is more of an indirect homage, and it doesn't have quite the same endearing feel. It's not like Suda should be forced to constantly bust out reference after reference, but without any sense of intrigue, the "dark" thematic elements lose their luster.

Thankfully, Mondo's combat capabilities make all of the above issues less of a deal-breaker, as it's one of Suda's best action achievements yet. At first, you'll only be able to use regular attacks, and you may feel disappointed in the mash-heavy feel of the game combined with the poor early enemy AI. But shortly into the game you'll earn the ability to guard break with your cybernetic arm, block, dodge, heal, morph your arm into a drill and arm cannon, and so on.

Mondo may have the ability to block lesser attacks, but the vast majority of the time you're going to want to go for the more rewarding dodge ability. Dodging enacts a time-slowing effect similar to Bayonetta's Witch Time, allowing you to let loose for a few seconds by mashing the attack button. You can customize Mondo with in-game currency similar to the classic Devil May Cry series, granting him new moves and abilities. A "blood" meter functions similar to an MP gauge, and allows you to heal, use abilities, and also doubles as your sub-weapon ammo.

You'll also be able to execute enemies while maintaining a high combo, which lets you choose which power-up you want to extract upon killing each enemy. On higher difficulty levels, all of these concepts must be used with surgical precision to get through some of the tougher areas, which can feel extremely rewarding. To be clear, combat isn't really that deep as attacks are primarily focused around one button and dodging, but it's fun all the same.

You'll put these abilities to good use against the "Wires," -- the demon-like creatures that fill up the vast majority of the game's stages. Wires can vary from unarmored simpletons that can have their head blown clean off with one shot of your arm cannon, to ninjas and samurai, to giant armored ogres that must be decapitated. They get the job done in terms of offering up strategic diversity, but the designs themselves feel a bit too similar, to the point where you'll get sick of them about halfway through.

The game's humanoid combat sessions are by far its best work, but sadly, the truly memorable fights are few and far between. Unlike No More Heroes, which has you constantly excited to find out who the newest assassination target is, Killer is Dead rarely feels that compelling.

The tenuous "contract" setup strings together disjointed missions, many of which feature some of the exact same layouts within themselves, and generic Wires to beat up on. Additionally, a select few levels are mere minutes long, and spring you into combat with foes that aren't introduced, explained, or contextually relevant -- and irrelevant in the fun, comedic sort of way. In short, the mission structure isn't edited or planned particularly well.

While Killer is Dead may not push the current generation of consoles visually, I'm a huge fan of the style itself. There's an almost ghastly, mystical element to the art design, often times accented with motion blurs, buckets of blood, and smooth, neon colors. While the characters themselves aren't usually interesting, their designs are unique and memorable. The musical arrangement is similarly excellent, and offers up a solid mix of rock and jazzy tunes that were stuck in my head hours afterwards.

As you're playing through the story, "Gigolo Missions" occasionally appear on the level-select screen. To be blunt, you're basically going on virtual dates with the women Mondo encounters during his travels, and they operate similarly to the creepy camera levels in Metal Gear Solid: VR Missions. They're super easy, as all you have to do is stare into your date's eyes while they're watching, look elsewhere when they're not, and give them presents occasionally.

The scenes themselves aren't explicit and don't show "the act," but some people may have a problem with the voyeuristic nature of them. While they are technically optional, they grant you huge bonuses like most of your sub-weapons, so it's in your best interest to do them. If you mess up and stare at them too often while they're watching, your date might spill coffee on your dick. No pressure.

As a typical action game, Killer is Dead will last you anywhere from 5-10 hours, depending on how often you die and how many side missions you do (of which there are a fair amount). After you're finished with the very last mission you'll be able to go back and replay every level at will on any difficulty level -- including the new Very Hard mode -- which is a nice touch. If you're an action veteran you will want to start on Hard right away, as I only died three times during the course of the Normal campaign.

In the end, you're left with a slightly quirky Japanese action game that felt like it could have come from any number of developers. The action isn't truly technical but it works, and the cast and narrative don't have that Suda quality charm, but they're interesting enough to compel you to keep playing. If you're a pure action fan, this is just another game to eat up -- for everyone else, there's not a whole lot for you to enjoy in Killer is Dead.



THE VERDICT

7

Killer Is Dead - Reviewed by Chris Carter
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Jed Whitaker avatarJed Whitaker
Jealous of all my brethren at PAX Prime. Sad I will miss out on the drinking, orgies and catching the PAX flew. This time next year though, I'll be there! I promise!
SeymourDuncan17 avatarSeymourDuncan17
Forgot to mention that I celebrated completing Persona 4: Golden by binging on a bunch of totally in-canon doujins. Including, but not limited to, Yu on genderswap't Yosuke. [img]http://i.imgur.com/Ex0MgjW.jpg[/img]
Solar Pony Django avatarSolar Pony Django
If you love Splatoon and Transformers you may want to check theyetee.com today. http://theyetee.com/ Let's just say the shirts are... Splatfest themed. [img]https://www.filepicker.io/api/file/j2AnOnQvRZqustSU45JP[/img]
Zack Furniss avatarZack Furniss
BREAKING: Dtoid is at the IGN Lara Croft Go party. You can hold live snakes because why the fuck not, but one snake is missing...
OverlordZetta avatarOverlordZetta
someone help i think i'm writing what is going to be my longest blog yet
OverlordZetta avatarOverlordZetta
[url="http://nintendoeverything.com/yacht-club-on-the-shovel-knight-amiibos-origins-nintendo-on-third-party-figures/#more-216265"]Interview with Yacht Club Games that miiiight basically confirm Shovel Knight isn't getting a Nintendo boss/level?[/url]
RexterNathan avatarRexterNathan
Spent most of my day going back and playing Assassin's Creed: Unity. I really quite enjoyed it. It's a good game.
Bardley avatarBardley
Reserved my copy of The Phantom Pain today and my car died on the way back home. Thanks Konami. On the plus side, I got to ride in a tow truck to the auto shop. Felt like an elementary school field trip or something for a few minutes.
Mike Wallace avatarMike Wallace
Humble Bundle End of Summer Sale! Get a free Stealth Inc. 2 maybe? I dunno. Just signal boosting for no particular reason. Maybe 'cause I got a free game? Least I could do. https://www.humblebundle.com/store
GoofierBrute avatarGoofierBrute
I gotta to admit: it feels nice to be able to play a Pokemon game without thinking to myself "oh shit, I got to fill up my Pokedex". It's nice. Oh yeah, and for the record, I'm playing through Soul Silver.
Pixie The Fairy avatarPixie The Fairy
I enter the Gamestop. I set a Toad plushie atop a Yoshi plushie. I set Mario to go down on Kirby. I leave the Gamestop.
gajknight avatargajknight
Niero, just killed a man, Put my dick inside his head, cummed my load and now he's dead. Niero, we had just begun, But now I've gone and thrown it all awayyyyyy. Nierooooooo, ooooooooh.
guitarvillain avatarguitarvillain
That thought sends shivers down my spine.
SeymourDuncan17 avatarSeymourDuncan17
Lacking recording/social features aside (I actually do love that aspect of the PS4), I've been really enjoying my Xbone. Sunset Overdrive is like Saints Row meets Tony Hawk and lovingly self-aware.
OverlordZetta avatarOverlordZetta
Wait, wasn't that Pokemon Detective Pikachu game supposed to come out this year?
sakesushi avatarsakesushi
Humble Bundle End of Summer Sale! They're doing it wrong though, putting up [url="https://www.humblebundle.com/store"]Stealth Inc. 2 for free[/url]
Snaveage avatarSnaveage
Just cleared out a whole village fultoning every single guard. I AM BIG BOSS.
Jiraya avatarJiraya
Metal Gear Solid - Marriage - Revengeance [youtube]https://youtu.be/YN470wKT9PM[/youtube]
wutangclam avatarwutangclam
Divinity: Original Sin 2 stretch goal lets you be a spooky skeleton. This is what I have dreamed of.
wutangclam avatarwutangclam
Going on the record saying a Borderlands movie is a terrible idea.
more quickposts


Contest!


destructoid's previous coverage:
Killer Is Dead


  May 02

Check out Killer is Dead's PC specs

I finally found a header after sifting through a thousand Jessica Nigri photos


  Aug 27

Killer is Disappointed: Gigolo missions & token weirdism

Gigol-oh-no: What the creatively bankrupt, boring missions have to say about Killer is Dead


  Aug 11

Killer is Dead launches to tepid sales in Japan

Debuts at number five with 17,709 units sold on PS3


  Jul 30

Okay Killer Is Dead, enough is enough

The whole game is going to be spoiled at this point


  Jul 17

Killer Is Dead features both Japanese and English voices

Plus Japanese rock band jesse and The Bonez featured in soundtrack


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -