Great review Conrad.
@Conrad
Any word on if Forever is going to feature sneaky DLC that's really just unlock keys? It's a new Namco/Bandai tradition!
I couldn't say for certain that they couldn't, but the game is as it is and is completely on the disc with no locked away levels to bar you from getting full collections, all cousins or all presents like before. Namco did this one correctly it seems.
Sounds good to me.
I hated the camera controls, but I had a strong feeling I was doing it wrong. Other than that, the demo was pretty cool.
or the "roll up hot things" one...
And yet, I keep buying them.
In the interest of spreading katamari love,
http://www.cheapassgamer.com/forums/showthread.php?t=237526
Amazon's already knocked down the price $10 and you can get it for about $31 if you use the codes in this thread.
the whole layout of the game was made for it; w/Forever i can see already that it would not be a good magical mushroom game. the way the King of Cosmos was setup in the frame after you finish the level so that when tripping, it was very vivid and powerful; not so much w/the new layout.
just my .02.
so yea, if your a magical mushroom eater; get the original for PS2!! it will blow your already blown mind. also, eyetoy for ps3 = 3 hours of awe.. :P
i'll say the inclusion of eternal mode is a sign of the apparent complete misinterpretation of katamari damacy, (read: it's horrifying and utterly heartbreaking) but otherwise this is a good, solid, pretty game and katamari is always awesome so go pick it up.
That aside, this has enough new stuff to keep me interested in the series. But the last game I played in the franchise was We Love Katamari, so take that as you will.
I've got memories, but not a deep connection to the series. I think I may go ahead and get this one. I love the new look, and the damned theme song is stuck in my head now.
Despite the fact that the levels are recycled, the new art style and tweaks to the levels/goals give me more than enough reason to play them again.
Also, since I've never played Beautiful Katamari, all of the levels from that game are new to me as well.
And I completely agree that the the RoboKing is completely hilarious. After a while I find myself just skipping what the regular King says (although his lines in this game are funnier than ever), but I never tire of the RoboKings insecurities.
I love it: got it yesterday and have been hooked ever since!
As for the review, I wish I felt the same way Conrad does about the game. That's exactly what I expected from Katamari Forever, a solid "8".
Intead, I'd probably give it a 6.5. I really loved a the new levels (all four of them), and the new cousins, heart power-ups, and visual filters are really cool, but more often than not, the game just felt "meh".
I think the main reason for that is the music. There are a couple tracks here that I really love, but more often than not, these remixes are just downgrades of the originals.
Also, the "black and white" filter effectively breaks more than a few of the games levels. You simply cannot tell what is a bear, cow, ice cream, soup, or none of the above, when everything is in black and white. Those who have played the game to completion will know what I'm talking about. It's just not good game design to repeatedly "die" just because you can't tell what the hell you're rolling up.
All in all, knowing that you could buy Katamari Damacy, We <3 Katamari, and Beautiful Katamari all together for less than $50, and get three times the content that Katamari Forever holds, makes the game hard to recommend to anyone with a PS2 or a backwards compatible PS3. I'm glad that I own it, but I wouldn't recommend it to anyone other than fellow Katamari-disciples like myself.
I still stand by that this is not a 8.0 game, its a 7.6 in my eyes. but it does not deserve the 8. With the rehash on the levels, just using the filter on them makes it drop down in score a bit in my book.
Still a 100% buy but an 8 for this game is a bit high.
Even if CowBear levels suck (and God, yes, they do - almost as bad as the "roll up hot things" level), all you ever have to do is clear it ONCE. After that, you can use whatever graphical filter you choose and let it roll, no pun intended.
It's how I'm getting my 100/120 scores. Just get in, complete it as fast as possible, and then go back in and do it "right." Easy.
That, and Katamari Drive isn't hard - it's awesome. It's a little more difficult to control, but you can get it to the size you need it to be very quickly. Fun.
Now they are trying to roll up my wallet for 50 bucks.
Pass.
Also, Prince Hop.
Also, Gin+Tonic and a Red Rose 8-bit mix is fucking awesome.
Give it a rest. I'm with Jonathan Holmes on this one... 6.5 at best.
The music is fairly good, though I can't say I like every remix, and the forced black-and-white filter on some levels is cool except for when it gets in the way of gameplay. (Strangely, it disappears once you've beaten the game, with no way to get it back.) I recommend it if you never played the series or if you want to preserve your memories in HD, but otherwise, the three new levels aren't worth it.

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