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Review: Katamari Forever

2:00 PM on 09.28.2009   |   Conrad Zimmerman

Review: Katamari Forever photo

Naaa na-na na na na na-na na na na na-na naaaaa.
Naaa na-na na na na na-na na na na na-na naaaaa.
NAAAA na-na na na na na-na na na na na-na naaaaa.
Naaa na-na na na na na-na na na na na-na na-na na-na naaaaaaa
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Katamari Forever

Katamari Forever (PS3)
Developer: Namco/Bandai
Publisher: Namco/Bandai
Release Date: September 22, 2009 
MSRP: $49.99  

This is a strange review to write in a way. Not because it's a Katamari Damacy game -- though that's plenty strange in its own right -- but due to the fact that Katamari Forever is essentially a compilation of levels from previous games in the series. It's like a "Greatest Hits" album by a musical act, a collection of songs that people who love the band will already have that adds on a couple of bonus tracks just so there's some new content.

This is not a bad thing, necessarily. If you are of the opinion that the series has gone about as far as it can go creatively, this game may only reinforce that perspective. Alternately, if you missed out on a game or two in the series or have yet to play it altogether, Katamari Forever offers a decent slice from all the games to date.

The problem with any compilation of this nature is that nobody is going to get everything they want. There will be levels from older games that you'll really wish had been included in this one. And there will be others that you really wish had been left in the bin in the first place that are now here for you to grumble your way through again (goddamn cowbear). On the whole, I like the selection of levels. It's a good mix that's representative of the whole series and doesn't strongly emphasize one style of play from another, though it might have benefited from a couple more stages from the original Katamari Damacy. Your mileage may vary based on your preferences in Katamari

Katamari Forever

While the content is primarily old, the story is new. The King of All Cosmos has hit his head in an attempt to teach the Prince how to jump and now lies in a coma, his memories lost. To keep the Cosmos going, Prince and the cousins have built RoboKing, a robotic version of the royal patriarch who has all of the King's powers but none of his self-confidence. Upon activating the robot, however, RoboKing flies into the sky and destroys all the stars.

The game is divided into two sets of levels. Half of the game revolves around putting the stars back in the sky, while the other half consists of rolling around the King's memories of Katamari past and recreating other celestial bodies he had created. The game is spent going back and forth between the King and RoboKing, serving their needs.

The charm of the Katamari games is as strong as it has been in the past. RoboKing does a lot for keeping the game feeling fresh. He's insecure, nervous and very funny in a way that contrasts completely from the bragging, over-confident King. He adds an oddly sympathetic tone to things, as he fears he'll never be adequate in the same way the King would point out how inadequate the Prince was in prior games. It's different and I like how it's mixing things up a bit.

Katamari Forever

The gameplay is identical to past games. You'll appear in an environment, be told to roll your Katamari to a specific size and sent on your way to roll up whatever is in your path. RoboKing's levels tend to be more straightforward in nature, with an emphasis on rolling up as much as possible and some guidelines towards specific types of objects to grab. The King has the more unusual levels in his repertoire, such as the snowman building stage or rolling the sumo wrestler large enough so that he can win his match.

A couple of new concepts have been added. First, and probably most importantly, the Prince can now hop as a maneuver. This allows him premature access to some areas of levels as well as makes the general environment easier to navigate. It takes a bit of practice to use effectively, as the Katamari bounces considerably. Sixaxis motion controls are designed to use the hop when you move the controller upwards, but it rarely works when you want it to, and you're much better off just using the R2 button for the same effect.

Another change is the inclusion of RoboKing's Heart, a power-up that comes in two forms, whole and broken. Collecting these items in a stage will draw objects to your Katamari. A broken heart will instantly suck in anything that can stick to your ball from a considerable distance away. Complete hearts draw in objects at a much closer range but last for several seconds, allowing you to roll around and quickly accumulate things. 

These hearts add a new layer of gameplay in an interesting manner. They're completely optional to pick up, just like everything else, and there's a certain amount of strategy to their use. Timing when you collect a heart can make or break you on a level, as you may collect things that make you considerably larger, but you will likely miss out on smaller, theme-appropriate objects later on because of the quick increase in size. In addition, these hearts are placed on levels where picking up certain things will spell doom for your Katamari, in which case they must be avoided at all costs.

Katamari Forever

After completing all of the game's levels, a new mode is unlocked called "Katamari Drive." This mode has the Katamari rolling at mach speed, making it difficult to control but opening up opportunities to grow in size much more rapidly. Nearly every level has the Drive mode available in it and some of them are made to be very difficult as a result. It's a good mode that adds to the experience and makes this feel like much more than a standard rehash of content.

Further modes of play are available for unlocking beyond this. "Eternal," the old standby in which you can roll with no time limits or requirements, returns. And, should you score well enough, the levels can be played the way they were originally released in "Katamari Classic" mode. This mode removes your ability to hop and the new heart elements to return the levels to their original state. It's a bit annoying to have to work hard to play the exact same thing I've already played in a previous game but, at the same time, it's nice to have the original levels with the improved graphical features of the PS3.

Katamari Forever

See, Katamari Forever looks fantastic in 1080p and that's probably going to be enough to convince some longtime fans who already own the vast bulk of this game to pick it up. That's not an entirely unwise decision, as it really is wonderful to look at. And, on any level (and mode) that you have completed previously, you can choose from one of four different appearances for the game. There's the updated look of Forever, a filter that makes everything look like it was turned into wood, a sketchy, comic book-style and the appearance of the original games. 

The most difficult question to answer is whether or not you should spend your money on Katamari Forever. If you are satisfied with having your old Katamari get a new coat of paint, this gets the job done in a big way. But if the visual appearance isn't of a high priority for you, all that's left to weigh are a couple of new moves, a few new levels, another wacky story and a mode where you roll really fast. The amount of new material is not great, but what's here is interesting.

On the other hand, if you are that rare somebody who has always been interested in Katamari but never made the plunge, this is a strong recommendation. Not the best game, but much of the best in all the games resides here and it's an excellent overview.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Buy it









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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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50 comments | showing # 1 to 50
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Xhumation's Avatar - Comment posted on 09/28/2009 14:06
Xhumation
I've never played a Katamari game and I feel like I've missed out. I'll check this out.

Great review Conrad.
Chris Carter's Avatar - Comment posted on 09/28/2009 14:07
Chris Carter
Good ol' Katamari games. With the exception of Damacy at the time of release, all of them are solid "8s"!

@Conrad
Any word on if Forever is going to feature sneaky DLC that's really just unlock keys? It's a new Namco/Bandai tradition!
ran24's Avatar - Comment posted on 09/28/2009 14:08
ran24
I played the demo of this, and god damn getting an "approvable" score is so hard. I breezed through the original and we love, but the king in this release kept making fun of me because my katamari was too small. Just like all the girlies do in real life *sniff*
Anjo's Avatar - Comment posted on 09/28/2009 14:31
Anjo
I thought the 360 Katamari was pretty bad. I'll give this one a shot though.
BluDesign's Avatar - Comment posted on 09/28/2009 14:36
BluDesign
@magnalon

I couldn't say for certain that they couldn't, but the game is as it is and is completely on the disc with no locked away levels to bar you from getting full collections, all cousins or all presents like before. Namco did this one correctly it seems.
Los255's Avatar - Comment posted on 09/28/2009 14:42
Los255
"if you are that rare somebody who has always been interested in Katamari but never made the plunge, this is a strong recommendation."

Sounds good to me.

I hated the camera controls, but I had a strong feeling I was doing it wrong. Other than that, the demo was pretty cool.
bottled dark's Avatar - Comment posted on 09/28/2009 14:44
bottled dark
i played the demo and loved the sketchy style of the artwork, but i dont know if im down to play that stupid cow level agian.

or the "roll up hot things" one...
embef's Avatar - Comment posted on 09/28/2009 14:51
embef
Just finished the main story line, and I've had a blast so far. You should probably mention that all the music in the game are remixes of previous Katamari-songs. Some of them are pretty interesting too. Absolutely loving it!
JoeCamNet's Avatar - Comment posted on 09/28/2009 14:52
JoeCamNet
I love how the price of the Katamari games has steadily increased since the first one launched at $19.99.
And yet, I keep buying them.
Diverse's Avatar - Comment posted on 09/28/2009 14:58
Diverse
Does anyone have the keychain pre-order swag for Katamari Forever? If so, PLEASE SELL IT TO ME!
Happymeowmeow's Avatar - Comment posted on 09/28/2009 15:05
Happymeowmeow
As much as I love katamari $50 is way too much for what is essentially a greatest hits.
In the interest of spreading katamari love,
http://www.cheapassgamer.com/forums/showthread.php?t=237526
Amazon's already knocked down the price $10 and you can get it for about $31 if you use the codes in this thread.
seamonkey420's Avatar - Comment posted on 09/28/2009 15:13
seamonkey420
i don't know.. i like the original because it was 'programmed' for a certain type of experience involving those magical mushrooms. :P

the whole layout of the game was made for it; w/Forever i can see already that it would not be a good magical mushroom game. the way the King of Cosmos was setup in the frame after you finish the level so that when tripping, it was very vivid and powerful; not so much w/the new layout.

just my .02.

so yea, if your a magical mushroom eater; get the original for PS2!! it will blow your already blown mind. also, eyetoy for ps3 = 3 hours of awe.. :P
Superfro33's Avatar - Comment posted on 09/28/2009 15:26
Superfro33
I've followed each iteration of Katamari since the first release, and as such, the music alone in Forever is more than worth the price of the game. Remixing and reinventing all those old classics is amazing. Add in the 1080p output and the graphic filters and the game is fantastic!
protomark's Avatar - Comment posted on 09/28/2009 15:28
protomark
i own this. it's good.

i'll say the inclusion of eternal mode is a sign of the apparent complete misinterpretation of katamari damacy, (read: it's horrifying and utterly heartbreaking) but otherwise this is a good, solid, pretty game and katamari is always awesome so go pick it up.
DinnertimeNinja's Avatar - Comment posted on 09/28/2009 15:45
DinnertimeNinja
@protomark,

What?
Jack Maverick's Avatar - Comment posted on 09/28/2009 15:46
Jack Maverick
The only thing that bothers me is that trying to do the dash maneuver never wants to work when I want it to. So it just ends up with me losing time as I make noise with my analog sticks. Not fun to do.

That aside, this has enough new stuff to keep me interested in the series. But the last game I played in the franchise was We Love Katamari, so take that as you will.
Kraid's Avatar - Comment posted on 09/28/2009 15:47
Kraid
YOU GET TO ROLL UP THE ENTIRE UNIVERSE! BUY THIS GAME! Nao. Yeah the game is fucking good.
mo0man's Avatar - Comment posted on 09/28/2009 15:47
mo0man
BEAAAAR!
Roek's Avatar - Comment posted on 09/28/2009 15:50
Roek
I was the first adopter of the original Katamari Damacy among my friends, and I bought We Love Katamari when it came out as well, though I actually never played my copy while I had it (I had a friend that played through its entirety in a single sitting, though).

I've got memories, but not a deep connection to the series. I think I may go ahead and get this one. I love the new look, and the damned theme song is stuck in my head now.
megatomm's Avatar - Comment posted on 09/28/2009 15:57
megatomm
i picked this up for £18 last week, it was SO worth it :D
DinnertimeNinja's Avatar - Comment posted on 09/28/2009 16:00
DinnertimeNinja
Oh, and I completely agree with this review.

Despite the fact that the levels are recycled, the new art style and tweaks to the levels/goals give me more than enough reason to play them again.

Also, since I've never played Beautiful Katamari, all of the levels from that game are new to me as well.

And I completely agree that the the RoboKing is completely hilarious. After a while I find myself just skipping what the regular King says (although his lines in this game are funnier than ever), but I never tire of the RoboKings insecurities.
Slowey's Avatar - Comment posted on 09/28/2009 16:01
Slowey
header text is perfect
Sonic9jct's Avatar - Comment posted on 09/28/2009 16:05
Sonic9jct
Scream.
Kyle MacGregor's Avatar - Comment posted on 09/28/2009 16:14
Kyle MacGregor
I've never had the opportunity to pick up a Katamari game until now. I'm really excited for this.
cannedpasta's Avatar - Comment posted on 09/28/2009 16:21
cannedpasta
This game is the sole reason I would want a PS3. Well, that and the fact that my 360 died.
Occams electric toothbrush's Avatar - Comment posted on 09/28/2009 16:22
Occams electric toothbrush
What a wonderful game.
elysse's Avatar - Comment posted on 09/28/2009 16:26
elysse
Can you believe that while I was at the game shop yesterday some ass was actually complaining that it sucked?

I love it: got it yesterday and have been hooked ever since!
DaedHead8's Avatar - Comment posted on 09/28/2009 16:46
DaedHead8
I thought this was a downloadable title for around $20. I don't think I can justify spending the full $60 on this. Like others have mentioned, I spent $20 on the original when it came out and that's still my favorite in the entire series.
DF's Avatar - Comment posted on 09/28/2009 16:59
DF
Funny, I'm starting to think they should've just started the series with absolutely no stars whatsoever, instead of them being magically broken time and time again. =P
Kamanashi's Avatar - Comment posted on 09/28/2009 17:00
Kamanashi
Original is still better.
ScottyG's Avatar - Comment posted on 09/28/2009 17:21
ScottyG
Bah, PS3 only.
Topher Cantler's Avatar - Comment posted on 09/28/2009 17:24
Topher Cantler
Gah, not cowbear. >_<
Magesx's Avatar - Comment posted on 09/28/2009 17:25
Magesx
Seriously the best looking game on any current-gen console. It's amazing.
Magesx's Avatar - Comment posted on 09/28/2009 17:28
Magesx
Oh yeah, I lost the cowbear level in literally 5 seconds, after picking up two orange cones and then a wind up bear. I will never play it again.
Jonathan Holmes's Avatar - Comment posted on 09/28/2009 17:29
Jonathan Holmes
@ Protomark- I think that Eternal mode has been in all the games, no?

As for the review, I wish I felt the same way Conrad does about the game. That's exactly what I expected from Katamari Forever, a solid "8".

Intead, I'd probably give it a 6.5. I really loved a the new levels (all four of them), and the new cousins, heart power-ups, and visual filters are really cool, but more often than not, the game just felt "meh".

I think the main reason for that is the music. There are a couple tracks here that I really love, but more often than not, these remixes are just downgrades of the originals.

Also, the "black and white" filter effectively breaks more than a few of the games levels. You simply cannot tell what is a bear, cow, ice cream, soup, or none of the above, when everything is in black and white. Those who have played the game to completion will know what I'm talking about. It's just not good game design to repeatedly "die" just because you can't tell what the hell you're rolling up.

All in all, knowing that you could buy Katamari Damacy, We <3 Katamari, and Beautiful Katamari all together for less than $50, and get three times the content that Katamari Forever holds, makes the game hard to recommend to anyone with a PS2 or a backwards compatible PS3. I'm glad that I own it, but I wouldn't recommend it to anyone other than fellow Katamari-disciples like myself.
countingdown7's Avatar - Comment posted on 09/28/2009 18:08
countingdown7
i have a friend who has a sick obsession with the series, i am seeking medication to cure him.
nightv's Avatar - Comment posted on 09/28/2009 19:29
nightv
I like how I got ripped on when i posted my review for the game like a month ago for it being to short lol.

I still stand by that this is not a 8.0 game, its a 7.6 in my eyes. but it does not deserve the 8. With the rehash on the levels, just using the filter on them makes it drop down in score a bit in my book.

Still a 100% buy but an 8 for this game is a bit high.
Chad Almasy's Avatar - Comment posted on 09/28/2009 20:18
Chad Almasy
BEEEEAAAAAAAAAAAAAAAAAAAAAAAARRRR!!!!!!!!!!!!!!!
KaL YoshiKa's Avatar - Comment posted on 09/28/2009 20:51
KaL YoshiKa
I do wish this had more non-We Love Katamari stages as the first game wasn't released in PAL (Australia) so a lot of us never got to play it. Plus they went downhill from there.
bluexy's Avatar - Comment posted on 09/28/2009 20:53
bluexy
I gave it a 7 in my review, but that's generous in retrospect. I enjoyed it while I played it, but I'm done now and I'll probably never put it in again. Loved the remixes though.
Darren Nakamura's Avatar - Comment posted on 09/28/2009 21:59
Darren Nakamura
Play it Samit!
parrothead's Avatar - Comment posted on 09/28/2009 21:59
parrothead
I forgot this came out. Best buy here I come in the morning.
Everyday Legend's Avatar - Comment posted on 09/29/2009 00:01
Everyday Legend
Guys -
Even if CowBear levels suck (and God, yes, they do - almost as bad as the "roll up hot things" level), all you ever have to do is clear it ONCE. After that, you can use whatever graphical filter you choose and let it roll, no pun intended.

It's how I'm getting my 100/120 scores. Just get in, complete it as fast as possible, and then go back in and do it "right." Easy.

That, and Katamari Drive isn't hard - it's awesome. It's a little more difficult to control, but you can get it to the size you need it to be very quickly. Fun.
YipRat's Avatar - Comment posted on 09/29/2009 01:56
YipRat
I have rolled up the world, several times.

Now they are trying to roll up my wallet for 50 bucks.

Pass.
Everyday Legend's Avatar - Comment posted on 09/29/2009 09:45
Everyday Legend
But this time, there's no load times between size grades and no paying out the ass for DLC that isn't worth the money to earn achievements that you have to pay to earn. That alone is a good thing.

Also, Prince Hop.

Also, Gin+Tonic and a Red Rose 8-bit mix is fucking awesome.
fetusmilk's Avatar - Comment posted on 09/29/2009 10:55
fetusmilk
getting this this weekend. i just want a level , new or old, where i can just roll up the whole world like in the first one. i loved doing that.
dipnlik's Avatar - Comment posted on 09/29/2009 12:44
dipnlik
Never played a Katamari game but their reputation and the japanese demo made me preorder this. Glad to hear it's a solid introduction to the series -- and a beautiful one at that.
Frohike's Avatar - Comment posted on 09/30/2009 11:57
Frohike
Honestly, I hope this is the last Katamari they ever make. Just, let it go out semi-gracefully and stop already. It wasn't originally designed with hi res in mind... part of the appeal for me was the low res scaling. And the original creator is no longer even involved. The original Katamari is the still the best one, and if people want to play it, it's not expensive or hard to find.

Give it a rest. I'm with Jonathan Holmes on this one... 6.5 at best.
phoenixmar's Avatar - Comment posted on 09/30/2009 14:32
phoenixmar
The most important question is.. Is "Lonely Rolling Star" in the songlist??
Bob Muir's Avatar - Comment posted on 02/09/2010 03:36
Bob Muir
Months later, I went and played this game. Really, it is pretty much the last Katamari game you'll ever need. It covers pretty much every memorable part of the previous games, with about 50% of the levels coming from the series high-point We <3 Katamari. That being said, if you really want to play it to completion, you will roll up the world so many times (one level of which unlocks surprisingly early in the game, throwing off the already schizophrenic pacing) that it will become mundane. Surprisingly, the weak points here are primarily in the levels from the original game, which I wasn't expecting; items just aren't arranged as intuitively as in the later games, so you may find yourself just squeaking by unless you're talented.

The music is fairly good, though I can't say I like every remix, and the forced black-and-white filter on some levels is cool except for when it gets in the way of gameplay. (Strangely, it disappears once you've beaten the game, with no way to get it back.) I recommend it if you never played the series or if you want to preserve your memories in HD, but otherwise, the three new levels aren't worth it.
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