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Review: JUMP!

6:00 PM on 10.11.2009   |   Anthony Burch

Review: JUMP! photo

I'll be as forthcoming as I can: I didn't finish, nor will I probably ever finish JUMP!, the first of several XBL Indie Game from Arkedo (the guys behind Big Bang Mini, if you're keeping track) planned over the next few months.

The basic premise of JUMP! is about as retro as retro gets; you're a little pixelated dude collecting pixelated bombs and coins, avoiding pixelated animals who can kill you with one hit. Also, if you lose all your lives, you have to restart the game.

Not the level. Not the last time you saved, or the last checkpoint you hit. The entire game. This is retro gaming at its most sadistic, gentlemen -- and frankly, I wasn't man enough to complete the thing (I died on level 29). I did, however, spend enough time with it to have a relatively good idea of its overall feel.

For that reason, I'll still be reviewing JUMP! after the page break, but without a numerical score.

 

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Arkedo Series 01 - JUMP! (Xbox 360/XBL Indie Games)
Developed by: Arkedo
Published by: Arkedo

Released: October 2
MSRP: 240 Microsoft Points (roughly $3)

Just because a game is ball-bustingly difficult does not mean it can't be fun. Ikaruga is nothing if not an exercise in constant player death, but the polarity mechanic is so damned interesting that as you get better and better at the game by understanding more and more of what it has to offer, it ultimately becomes rewarding because of that difficulty. The Mega Man games will kill you over and over without mercy, but as you learn the level layouts and memorize boss patterns, a process that was once jaw-clenchingly infuriating becomes oddly poetic and satisfying. Just because a game is frustrating and difficult doesn't mean it can't be great despite, or because of that difficulty.

But that doesn't change the fact that JUMP! isn't very good.

You'll still spend a tremendous amount of time replaying the same mundane levels over again just because you died a few more times than you'd planned, but unlike Ikaruga or Mega Man, you don't really get anything out of such repetition.

You're forced to trudge through the same levels over and over again after every game over. Not necessarily because doing so adds anything to your understanding of the mechanics or challenges your reflexes in an interesting way, but simply because it's the "retro" thing to do -- because it's a greater punishment than what most modern games would dare inflict on the player. 

erere

Ostensibly, such high-consequence mechanics are meant to make the act of completing the game that much more satisfying, but I wouldn't really know; I got so sick of playing the mundane first dozen levels over and over that I lost any desire to continue. If you've got more patience than I do, perhaps you'll be able to wring more out of the game.

The gameplay itself isn't anything terribly special: the level design, at least for the first fifteen stages, meanders between boring the player with uninspired platforming and killing the player with unfair traps and enemy configurations that cannot possibly be conquered until you've died a few times in order to figure out exactly what needs to be done (I'm looking at you, pachinko boulder level).

A few of the later levels are actually quite interesting, however -- a level full of nothing but exploding bombs, all about fifteen seconds away from detonating is a definite highlight -- it's just a shame that I couldn't be see all of them because it meant I would have had to slog through a bunch of dullness numerous times. I've got nothing against killing the player a lot or implementing really steep consequences for death, but the punishment has to fit the crime; dying because of wonky level design or my own laziness doesn't necessarily mean I deserve to do the same boring thing over and over just so I can see the new content. 

ere

I didn't even get that small sense of satisfaction one can almost always wrench from even the most irredeemably unfair games: the kind you get from triumphing over difficult platforming sections, eventually learning, after enough repetition, to conquer them with the same ease you might a tutorial level. Quite simply, the first levels just aren't interesting enough for that. I died because of laziness, or aforementioned unfairness, but never because I felt like I was facing an honest, interesting platforming challenge along the lines of what countless other platformers offer. I had to be kinda-sorta careful about when and where to jump, and in which order to collect the level-ending time bombs, but with certain exceptions I felt very little satisfaction for doing so even once, much less a half-dozen times.

On the upside, JUMP! is quite pretty. I can confidently say, without reservation, that it's the single prettiest Xbox Indie Game I've ever seen. It's also got a remarkably good sense of humor: the level titles, death messages, and even HUD elements (instead of saying "___ coins," it says "____ in the pocket," which is somehow the most adorable thing ever) are all pretty damned cute.

All that said, I also played Demon's Souls before and after dicking around with JUMP! this weekend, and if you love one, you'll likely adore the other: they're both intensely hard and kinda charming, yet they prioritize time commitment and OCD-ness over actual skill or learning. If you've got a hard-on for huge challenges or retro sensibilities, JUMP! may be for you; if you're anyone else, you're better off playing Ninja Bros.

Score: n/a









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70 comments | showing # 1 to 50
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phantomile's Avatar - Comment posted on 10/11/2009 18:03
phantomile
I would definitely be getting this if Microsoft's evil point system didn't prevent me from simply purchasing 240 points.
Chris Carter's Avatar - Comment posted on 10/11/2009 18:10
Chris Carter
"yet they prioritize time commitment and OCD-ness over actual skill or learning."

Was that a shot at Demon's Souls? You can quit the game at any time, and start back exactly where you left off, so technically, with a "save anywhere" feature, it's less of a time commitment than any other game.

Also, how about this for "OCD over skill?" On my third playthrough, I can do most of level 4 right after the first boss (very low level); if I get hit, I'll die, but with a grasp of dodge rolling, I can make it through, all in a skill based manner. Once you get good, it's not a matter of grinding; that's a fallacy that you'll get over after playing it for a few days.
BalloonFighter's Avatar - Comment posted on 10/11/2009 18:11
BalloonFighter
I like pixels.
danthuman's Avatar - Comment posted on 10/11/2009 18:15
danthuman
I'm really digging the non score reviews lately, makes you actually read the article rather than skim to the bottom.
Jonathan Holmes's Avatar - Comment posted on 10/11/2009 18:24
Jonathan Holmes
Bummer. I almost turned on my 360 to buy this game.

Ah well, looks like the old grey tinder-box wont be tempting fate today.
Ckarasu's Avatar - Comment posted on 10/11/2009 18:28
Ckarasu
I gotta agree with Magnalon when it comes to Demon's Souls. Proper strategy can allow you to overcome most any enemy. Anthony, your last comment made you sound pretty ignorant, I think.
Xzyliac's Avatar - Comment posted on 10/11/2009 18:42
Xzyliac
Getting rid of "lives" was the greatest leap in video games since color as far as I'm concerned. From the get go I could tell this was not my title.
BalloonFighter's Avatar - Comment posted on 10/11/2009 18:45
BalloonFighter
@Scion of Mogo, yah but still, I like pixels
Exquisitor's Avatar - Comment posted on 10/11/2009 19:18
Exquisitor
I've been wondering for a while if developers are using 8-bit graphics to be lazy rather than provide a nostalgic experience. Megaman 9 was created with the whole purpose of being as close to the original games as possible. This game uses 8-bit graphics because creating compelling art assets is hard, but making something consisting of 10 pixels, 4 colors, and 4 frames of animation is easy.
Electro Lemon's Avatar - Comment posted on 10/11/2009 19:23
Electro Lemon
Shit, am I too late to make a Van Halen joke?
Chris Carter's Avatar - Comment posted on 10/11/2009 19:28
Chris Carter
@LoopholeJumper
I agree in terms of the death mechanic.

What people need to realize is that being alive is a powerup. Abandon all previous gaming conceptions you have on "death"; it'll help you understand the concept of the game more.
TheStripe's Avatar - Comment posted on 10/11/2009 19:38
TheStripe
I love that all discussion of hard games leads to Demons Souls. I'm going to go fire that up (instead of buying Jump) and play 3-1 yet again, even though I lost ~20,000 souls when I fell off the ledge the gargoyles carry you up to.
HOLY TACO's Avatar - Comment posted on 10/11/2009 19:43
HOLY TACO
You're way off with the Demon's souls comment. That game prioritise's learning and patience over OCD-ness anyday. Being careful and wise does not constitute an OCD attitude to survival. I hate crappy platformers where you have to restart the game when you run outta lives. No doubt lots of DS fans will hate Jump! and likely never play it (especially considering it's on xbox and involves no roleplaying elements), I like a hard games, intelligent games, rewarding games, fun games, not stupid retro throwbacks relying on a gimmick (bar 'boy and his blob' for NES I love that game, but it's friggin stupid) I have a SNES, NES, GENESIS etc for that. I didn't even bother with Mega Man 9. (Well no until I finish the others and need an MM fix).
Ckarasu's Avatar - Comment posted on 10/11/2009 19:45
Ckarasu
@TheStripe: You must have felt like the world's biggest fool. I mean, you fell off a ledge just after beating a boss. That must have sucked.
Naim Master's Avatar - Comment posted on 10/11/2009 20:09
Naim Master
@electro lemon
NEVER!
DF's Avatar - Comment posted on 10/11/2009 20:17
DF
blah blah blah Demon's Souls is gaming's Citizen Kane.

Where's my prize money?
Anthony Burch's Avatar - Comment posted on 10/11/2009 20:31
Anthony Burch
So, exactly what portion of spending a half-hour lobbing arrows and ranged attacks at the red and blue dragons to take them out is about skill? Dying to know.
Noparanoiarh's Avatar - Comment posted on 10/11/2009 20:37
Noparanoiarh
Played it and beat it on my second attempt. It is a pretty decent game for three dollars.
Askherserenity's Avatar - Comment posted on 10/11/2009 20:42
Askherserenity
I think you guys are making me want to buy a ps3 just for Demon's Souls.
Chris Carter's Avatar - Comment posted on 10/11/2009 20:50
Chris Carter
@Anthony
You don't have to fight the Red Dragon. Actually you're supposed to go back and beat him at the end of the game, when you can kill him in 10-15 arrows total.

As for the Blue Dragon, free "one of the NPCs" (look it up, I won't spoil it); he'll help you fight it. Also, you don't have to fight it, either!

So basically your counter argument is "two optional bosses that aren't supposed to be beaten until end-game are really hard to beat in the beginning of the game". Old King Doran is another optional boss that's supposed to be beaten end-game, but you can ACCESS in the first half hour. Would you run into a level 55 dungeon in an MMO as a level 10, and wonder why you can't beat them? It's the exact same argument.

Next!
Chris Carter's Avatar - Comment posted on 10/11/2009 20:53
Chris Carter
@Anthony
There's also a trick to getting all of the Red Dragon loot without actually shooting one arrow at him; and it's fairly easy to reason out.

SKILL BASED GAME IS SKILL BASED
Franklin N Derr's Avatar - Comment posted on 10/11/2009 20:58
Franklin N Derr
I enjoyed Jump. I would recommend it to a friend. I feel the review is made with good intentions, but I don't think it's as hard as the reviewer made it out to be. It just requires you focus and be intent on the game you're playing, not also watching a movie on Hulu while you chat with your friends.

Give it a shot. It's fun.
Anthony Burch's Avatar - Comment posted on 10/11/2009 21:18
Anthony Burch
Magnalon:
Wonderful! I now understand that gamers will accept any amount of bullshit, vague, runaround structuring so long as the game is sufficiently difficult and all the information you need to complete it in the "best" way can only be found in strategy guide and gamefaqs! I'll make millions with my new game, "Guess what number I'm thinking of and if you get it wrong I'll make you replay the last two hours."

Additionally, I consider killing the red dragon "optional" only if you're completely fine with, everytime you die at the 1-2 boss (which, for people who aren't super-duper-leet and didn't immediately learn NOT to target the person you're meleeing until the very last second because it arbitrarily restricts movement), having to do the exact same "wait for the dragon to finish breathing fire, runrunrun, wait, runrunrun, kill those two blue knights and risk being pushed back into the fire" pattern over and over and over. Me, I kind of figure my time is a little more valuable than that (which is ironic considering to mitigate that problem, I stood in one spot and fired 150 arrows from a position where I could not be harmed over the course of twenty minutes).
HadesGigas's Avatar - Comment posted on 10/11/2009 21:27
HadesGigas
So... how bout that indie game, huh?
Chris Carter's Avatar - Comment posted on 10/11/2009 21:27
Chris Carter
@Anthony
All of the things you felt were impossible, I figured out relatively easily, without a guide. Note how I said you can get all of the Dragon's loot in an "easy" manner.

Spoiler - you remember where he perches? Simply run out, let him fly off his perch, then run back to his roost and steal the loot. Done. Also, you're having trouble, it seems, on that runway. I think you're missing part of the point of Demon's Souls. You as a player have a particular issue with timing (you get hit by the Dragon's fire).

Go to level 2. Go to level 3. Try level 5, or 4. Your options are open. In fact, most gamers don't beat Tower Knight until near the end of the game. Did they figure that out by reading a guide? No. They just reasoned: "hey. This Tower Knight section is hard. Let's try something else. Whoa! It's much easier. I'll do this, then go BACK to Tower Knight!"

I don't get your core counter argument. You're saying a select boss can be exploited: I could argue that for just about any game ever made.

Hints: Watch where the Dragon breathes fire the third time. Simply walk towards the end, and kill the two dredglings, making sure you don't enter the threshold. Then, engage the Blue Knight in 1v1 combat with your back to the hallway. You shouldn't aggro the second Blue Knight. After beating the first Knight, beat the second one.

It sounds like you're just having fundamental issues playing the game, and need some help. That shouldn't be blamed on poor design.
Dan CiTi's Avatar - Comment posted on 10/11/2009 22:15
Dan CiTi
I guess I'll get the trial game then.
Brian Szabelski's Avatar - Comment posted on 10/11/2009 22:38
Brian Szabelski
I'd hoped this would be good, but now I may have to seek out a demo to try this first. It does have a demo, right?
Ckarasu's Avatar - Comment posted on 10/11/2009 23:07
Ckarasu
LOL at Anthony's seeming ignorance. I just guess you suck at the game, Anthony.I can spot fake difficulty, and Demon's Souls has none. Every enemy has a strategy that can be used to overcome them. There are no cheap deaths, just deaths that are your fault. Also, there's an easy way to kill the Blue Eyed Knights. It's called a Riposte. Learn it.

Sure, that sounded like I was being a troll, but I honestly ju8st think Anthony just sucks at the game. Not once did I need to go to GameFAQs or consult a guide to defeat a boss.
Anthony Burch's Avatar - Comment posted on 10/11/2009 23:55
Anthony Burch
Magnalon:
Hurnh? I didn't have any problem with timing the dragon's breath (I just took issue with the fact that I had to keep-doing-it-over-and-over) or getting the shit from the dragon's lair (I just sprinted up, grabbed the purple flame shield and ran) -- really not sure where you got that from.

My problem is -- take a bad guy like the Penetrator, for instance (or whatever the name of the 1-3 boss is). You can either fight him on your own, as a melee guy, taking off about 40 points or less of health with every hit. You can memorize every single one of his swipes and where to be, and then spend about twenty minutes whittling away his health like trying to cut down a tree with a nail file.If you keep dying over and over as you learn his attacks, you'll have to keep fighting through the same dozen enemies that wait outside of his lair because the devs didn't think you deserved to have a checkpoint right before the boss. You need a fuckload of time and an OCD disposition to kill him this way.

Or, you can go back and free the jailed NPC to help you. But how do you know to go free the jailed NPC? You either get told by a strategy guide (which is lame), or you're supposed to have checked every single hidden-in-shadows door prior to that area, remembered the locations of every single locked one without the aid of a map, assume that the keys you have are for a door you've already encountered and not one you WILL encounter, and then backtrack and try your keys on every single door prior in the level until you just happen to come upon the soldier and free him. Which basically requires you to have, like the first method of taking out the boss, OCD (for map memorization) and a bunch of free time (for trying the keys on every door in the map). Or access to a Gamefaq. Either way, you spend hours doing silly bullshit.
WarZombie's Avatar - Comment posted on 10/12/2009 00:06
WarZombie
Don't agree. While I know that I'll need a lot of time to beat it, really that's all it's asking of you. JUMP! is a great little game for just $3, and makes me look forward to what else Arkedo cooks up for the Indie Games Channel. Plus I had extra funds from the Crash Course points purchase.
Chris Carter's Avatar - Comment posted on 10/12/2009 00:09
Chris Carter
"You can memorize every single one of his swipes and where to be, and then spend about twenty minutes whittling away his health like trying to cut down a tree with a nail file.If you keep dying over and over as you learn his attacks, you'll have to keep fighting through the same dozen enemies that wait outside of his lair because the devs didn't think you deserved to have a checkpoint right before the boss."

It sounds like you'd be better suited as a ranged character, but you seemingly chose a melee oriented one (based on your Penetrator strategy described above)? Maybe you didn't put enough points into Vitality, Strength, or Endurance, so your character is a "spread thin" hybrid who isn't good at either ranged combat or melee, yet you want the best of both worlds (based on your description of killing the Dragon)?

I still don't get your main contentions. I beat the Penetrator on my first try as a ranged character, because I felt really comfortable with the bow system, and was able to dodge all of his attacks (it sounds like you haven't gotten dodge rolling down pat yet). I think you just need to find a groove/playstyle that suits your needs, and you won't have to worry about constantly dying.

As for freeing the jailed dude; I never did that actually, on my first playthrough. I actually took that design choice as a positive: frankly, it's nice to know that there's cryptic shit like that hidden in the game, so that on subsequent playthroughs there's extra stuff for you to experience. I know quite a few people who stumbled upon that randomly. Also, are you playing online? In my second playthrough, there was a blood note near the prison door that beckoned me towards it. If there wasn't; feel free to leave a note for someone else.

Regardless, your simple solution should have been "go to other levels; level up my shield/weapon skill; come back and own the Penetrator". If 4 other options (levels) were there, but I kept ramming my head into the wall going with the hardest option, that's solely my fault.

I think you're trying to make this game a Metroidvania "OCD memorization fest", when it really doesn't have to be at all; at least, that's not how I played it. If it was such a memorization fest, I wouldn't have beaten the last 8 bosses in the game with no deaths.
Ckarasu's Avatar - Comment posted on 10/12/2009 00:11
Ckarasu
@Anthony: It's called exploration. Hell, I noticed that door right away. Penetrator was a fun, and intense fight. I had a few people helping me out (Blue Phantoms), and it was fun as hell. He also seems to suffer from a lack of any effective ranged moves, which mages can take advantage of. Every boss has multiple ways of beating them. The game is challenging, but not cheap, and it doesn't have "fake difficulty" (which you seem to be saying it is). You just suck.
the7k's Avatar - Comment posted on 10/12/2009 00:36
the7k
What? Demon's Souls requires skill and caution. Anything that kills you is a result of your own folly.
Anthony Burch's Avatar - Comment posted on 10/12/2009 00:44
Anthony Burch
Magnalon:
I've actually been putting nothing but points in Vitality, Strength, and Endurance (and Dexterity), and the Penetrator fight was still a pain (he could kill me in two hits). I only killed the red dragon the way I did because I checked the deluxe strategy guide after I got sick of waiting to run between his flame bursts everytime the tower shield knight dickstomped me.

If I was simply meant to fight the tower knight eight hours later, that's shitty level structure: every single enemy leading up to him was completely manageable given the level I was at, and I'm only on the second level of the first world -- everything pointed to the assumption that THIS was the dude I was supposed to take care of, and that the other worlds had to wait, or would be harder. If the game was truly about rising to challenges through sheer skill, to go to another world and getting stronger would be playing the game incorrectly.

I'm always online, but I didn't see any message near the jail cell. I'm honestly wondering if I'm connected to a shit server or something -- I've seen a grand total of one blue eye stone the 8+ hours I've been playing.

The strategy you suggest -- go to other levels, and level up until you're enough of a badass to take the guy down -- how is that not grinding? Surely a pure skill based, non-timesink game wouldn't all but mandate that to an average player?

Ckarasu:
Wow -- you had several other people helping you fight a boss with no ranged attacks? You're right -- I do suck, and you're incredibly good!

Unless, of course, the presence of so much as one other person makes most bosses markedly, hilariously easier because they can't focus one hundred percent of their attacks on you, and the fact that you practically had a fucking army backing you up (whereas I went after him alone) probably halved the amount of effort you put forward, giving you an unreasonably inflated ego about your own abilities...

...Nah, I'm sure that it's just that I suck. I can't even memorize entire maps that are half-shrouded in darkness!
Ckarasu's Avatar - Comment posted on 10/12/2009 00:56
Ckarasu
@Anthony: No, I'm not. I never said I was. In fact, I'm pretty average at this game, I think. The "you suck" thing is a small joke that only the people that go into the forums would know about.

The game does not require you to grind to beat a boss. It's just an easy way to do things. You can beat a boss at an extremely low level, if you know what you're doing. Magnalon seems to have done a poor job of explaining things. The Tower Knight can be beaten by either using cover, and firing arrows/spells at him, or just attacking his legs, backing off, and repeating until he falls. The penetrator and the boss at 4-1 were the only ones I used help on. The others have been manageable. You may not like the game, and that's fine. But, don't call it a game with a cheap difficulty as if you know what you're talking about. Ignorant statements like that are just asking for a lecture.
the7k's Avatar - Comment posted on 10/12/2009 00:57
the7k
Grinding is certainly an option in Demon's Souls, but it isn't the only option. It is possible to run through the game, simply using the Demon Souls and regular Souls you'd normally get through killing standard enemies and item poaching to level up as necessary. (Granted, using Demon Souls in this way would prevent you from getting certain spells, miracles and weapons, but they aren't necessary to completing the game) Grinding is simply there as a crutch, in case you want that extra strength.

I personally would recommend that you put most of your points into Dex and Stamina. Screw Vitality and Strength - just don't get hit. Learn to dodge and block when you need to. Only pump enough points into Faith, Magic and Intelligence so that you can cast Enchant Weapon and Evacuate when you need to.

Thus far, I've taken out most of the bosses alone. I kinda had to, seeing as I spend most of my time in Phantom form and thus can't summon.
Ckarasu's Avatar - Comment posted on 10/12/2009 01:01
Ckarasu
I will say that I did not like 3-1, as that stage was just so confusing for me. It was way too dark, and the squid guys were so annoying. It was pretty creepy, though. It may be my least favorite level, but it hardly even dents my enjoyment of the game.

You want cheap difficulty? Try playing some of Prinny: CIRBTH's later levels. I would have went insane if I didn't take a few breaks. It was a fun game for me, though. The bosses were fun, and the other levels were pretty enjoyable.
Chris Carter's Avatar - Comment posted on 10/12/2009 01:05
Chris Carter
@Anthony
"everything pointed to the assumption that THIS was the dude I was supposed to take care of, and that the other worlds had to wait, or would be harder."

Again, the game is open ended. I killed Tower Knight right off the bat as a magic user: others went to 3-1: some went to 5-1, and so on. It's not bad level design, because some fights, by nature, are going to be more geared towards certain weapons/abilities. While you are pitching a fit over Tower Knight/Penetrator, you're going to LOVE facing the Old Monk and the False King, whereas my ranged character had HEAPS of trouble in those particular encounters.

That's pretty much any game you come across: certain playstyles win out over others from time to time depending on the battle. Would you rather have it be like every other linear action game, where you have to constantly try and beat a boss until you win, with no option outside of failure (turning off your game) or success?

When you reviewed Castle Crashers, you gave it a 9.0. Now, while I'm not questioning your reason for doing so in the slightest, but I felt like that game was not only LESS open ended than Demon's Souls, but suffered from a heap of cheap difficulty, and actually encouraged simple grinding along with team play.

Demon's Souls gives you the option to fight whatever you want, whenever you want, without grinding, and to also engage in team play if you choose to do so, with a fair difficulty design.

"go to other levels, and level up until you're enough of a badass to take the guy down -- how is that not grinding? Surely a pure skill based, non-timesink game wouldn't all but mandate that to an average player? "

It's not grinding because you apparently can't take him down (Penetrator) with the skillset you have as a player. I'm merely suggesting that rather than bang your head against the wall repeatedly, you search for another option: because it's there. And all the while through those other levels, you wouldn't be grinding, just experiencing other levels you may have an easier time with.

I made it to the end of 4-1, solo as a level 1. Granted, that's after 22+ hours of playtime experience, but it's doable.

Basically this whittles down to "I don't want to adapt because I shouldn't have to". Honestly, I didn't really have that many problems with the game to relate with that statement. If a certain pet isn't working out in Castle Crashers, you go back to the Ark and get a new one. Apologies for the Castle Crashers analogies; it's the only "big" game I can think off that I would be able to relate to you.
ChronosWing's Avatar - Comment posted on 10/12/2009 01:10
ChronosWing
DEMON'S SOULS NERD RAGE GOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!

Seriously guys, lay off Burch, not everyone will see Demon's Souls the same way we do, especially such a critical person as Anthony. It's his goal in life to nitpick shit, just leave him be. ;P
Chris Carter's Avatar - Comment posted on 10/12/2009 01:13
Chris Carter
@Chrono
Haha, while I've agreed with the bulk of the last Rev Rants, I think his conclusion was way off the mark on this one, so I wanted to speak up.

Plus it's sparked some interesting debate by way of Anthony, and neither of us resorted to insults. It's refreshing, actually.

@Ckarasu
I didn't explain the Tower Knight fight options because Anthony seemingly already beat it, and I didn't want to spoil it for anyone.
the7k's Avatar - Comment posted on 10/12/2009 01:16
the7k
@Ckarasu
I actually liked 3-1, but I'm also a fan of survival horror, so what can ya do.
Ckarasu's Avatar - Comment posted on 10/12/2009 01:18
Ckarasu
2chronoswing: It's his fault for bringing that up. It is unrelated to this review. There was almost no reason to bring it up in the first place.
Ckarasu's Avatar - Comment posted on 10/12/2009 01:20
Ckarasu
oops, didn't press shift.

@the7k: It was just a pretty confusing level for me. I wandered around for 20 minutes without any clue of what to do.
ChronosWing's Avatar - Comment posted on 10/12/2009 01:34
ChronosWing
Eh true, it's just the comments turned into a Demon's Souls debate and were supposed to be talking about "JUMP!".
TheStripe's Avatar - Comment posted on 10/12/2009 01:35
TheStripe
@Ckarasu - Yup. Even moreso after I got pissed and accidentally rushed into one of those octopus headed dudes and died, losing my pile of souls. Oh well, I just got enough ore and leveled up my compound bow to the lava bow.

3-1 was hella fun, until I fell off that goddamned ledge.
TheStripe's Avatar - Comment posted on 10/12/2009 01:37
TheStripe
Also ditto to prinny.

There's a reason you get 1000 lives.
the7k's Avatar - Comment posted on 10/12/2009 02:04
the7k
@chronoswing
While I haven't played JUMP! and can't predict the future, I somehow doubt it'll be something that is fondly remembered even a few months from now. Demon's Souls, on the other hand, is by far my favorite PS3 game - and my collection is pretty much nothing but triple A titles.

So, yes, I felt an obligation to jump to its defense, especially considering it was just compared to a substandard platformer lacking any inspiration and requiring clairvoyance to complete.

The Rev Ranted that he wanted to see RPGs that don't force grinding. To me, that's exactly what Demon's Souls was - so, it vexed me to see him crap on it.
snoogans775's Avatar - Comment posted on 10/12/2009 02:54
snoogans775
The mechanics in JUMP! seem to be pretty similar to some of the ideas in Big Bang Mini which annoyed me greatly. The rewards are just not enough, y'know, the journey would suck regardless of the destination if we didn't get a few blowjobs along the way.

@everyone
If everybody who plays Demon's Souls finally beats it, will it be less worthwhile to play?
Ckarasu's Avatar - Comment posted on 10/12/2009 03:19
Ckarasu
@Snoogans: No, as there is a nifty competitive aspect to the game, and New Game plus actually changes things around a bit (which makes multiple playthroughs recommended).
JoeCamNet's Avatar - Comment posted on 10/12/2009 05:28
JoeCamNet
Jesus tapdancing Christ, how off topic can a comment thread on an Xbox Live Indie game get?
Anthony, you couldn't beat JUMP!? Really? I thought the game was quite liberal with the extra lives, especially to the point of leaving easy to find 1ups right before a harder section so it was almost an infinite lives section.
I cleared the game on my first attempt as well.
Loved the visuals, loved the simplicity, loved the old school feel and I LOVED that it was only $3 and worth every single penny.
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