Quantcast
Review: Joe Danger Touch - Destructoid

DestructoidJapanatorTomopopFlixist



Joe Danger Touch  




Review: Joe Danger Touch photo
Review: Joe Danger Touch

2:00 PM on 01.10.2013

Let's get dangerous!


Joe Danger was the definition of a perfect downloadable game. It was reasonable priced, it was tons of fun, and it was packed with content.

Naturally, since a lot of other people felt the same, a Special Edition version of the game and a full sequel were produced -- now, we're onto Joe Danger Touch, as Hello Games seeks to resonate with the non-console crowd.

The real test for the studio, however, is to make the game not only appealing to newcomers, but to fans of old as well.

Joe Danger Touch (iPad, iPhone [reviewed on an iPhone 4])
Developer: Hello Games
Publisher: Hello Games
Released: January 10, 2013
MSRP: $2.99 (Universal App)

To be clear, this is a new Joe Danger game. It's not a port, and the levels and controls are built from the ground up for iOS (what a novel idea!). Since the game is built with mobile platforms in mind, it does not contain the ability to manipulate your movement like the core game series, by means of speeding up and slowing down.

As you can imagine, without the ability to change your speed, Joe Danger is fundamentally different. While people may feel like the game has been "dumbed down" as a result, it ramps up considerably after the first few levels, and you become acclimated to the new style fairly quickly.

The fact is, if Hello Games had added too many virtual buttons, people would just yearn for a better control option. Simplicity is key with iOS games -- just look at Rayman Jungle Run -- but the controls aren't simply "let Joe drive, press the screen occasionally."

Despite the aforementioned changes, that doesn't mean the game doesn't take advantage of the touch screen. There are gestures involved, like swiping Joe out of the entry gate to earn a timed boost, swiping to switch tracks, tapping to grab items, or dive bombing out of the sky for an early landing.

Despite my initial reservations of my inability to change Joe's speed, I ended up liking some of the changes more than the original. For instance, there's nothing more fun in my experience with the game than rushing through a level, judging jumps and obstacles, and hunting for hidden objects simultaneously. This adds a new dimension, and gives the touch version a unique feel to it.

The tried-and-true "three star" ranking system is present, which allows you to rank up and unlock new content. How you actually earn said stars is different depending on the stage, and is reminiscent of the Tony Hawk series (spelling D-A-N-G-E-R, for instance). I like this setup, as it mixes things up a bit and keeps you on your toes.

In App Purchasing (IAP), an avenue that lets you pay money to unlock content is an option, but thankfully I never really felt like I was hitting a paywall (a point where you essentially can't progress without spending money), like a lot of other mobile games on the market.

Similar to the console versions, I had the drive to keep pursuing my goals until I earned them -- the fact that you earn coins even when you die also helps, as you always feel like you're working towards some sort of goal. There are bonus levels where you need to buy a costume with in-game coins to play them, but you can skip past them and continue on your path.

Sadly, there is no multiplayer support (which would have been amazing), but social Game Center challenges are offered in lieu of that. Thankfully, they're fairly well done, and the challenge system allows players to challenge others and ride through stages they haven't even unlocked yet, in favor of having fun with a buddy.

Like Rayman Jungle Run, Joe Danger Touch really "gets it" when it comes to iOS gaming. You don't need to 100% replicate console experiences, and "simplified" doesn't have to always mean "dumbed down." All in all, Hello Games did a great job bringing the Joe Danger franchise to your pocket, and I highly recommend it to anyone -- former fan or not.



THE VERDICT - Joe Danger Touch

Reviewed by Chris Carter

9 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Joe Danger Touch



3:00 AM on 07.11.2013
Joe Danger Touch on sale, new mode added

Joe Danger Touch for the iOS is now on sale! You can grab  it for $0.99/£0.69, 66% off the normal price. As for everyone that already owns the game, you can go and update it for the a new mode called the Calendar T...more




reviews

10:00 AM on 08.28.2014
Review: Azure Striker Gunvolt

If Capcom ever decides that they're done with Mega Man, someone will carry the torch. Whether it's tireless fan creators or the father of the Blue Bomber himself, the Mega Man community is one of the most passionate coll...more



4:00 PM on 08.27.2014
Review: Dark Souls II: The Crown of the Old Iron King

While Dark Souls II brought me back to that special place that I found with Demon's Souls in many ways, the first DLC pack, Crown of the Sunken King, didn't go far enough with its concepts. It's really hard to give ...more



12:00 PM on 08.26.2014
Review: The Walking Dead Season 2: No Going Back

I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit. But in terms...more



View all reviews






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more