The team at Hello Games got an opportunity that I wish more studios, particularly those smaller companies with limited budgets, would get: an honest-to-goodness second chance.
Not to say that Joe Danger was a bad game in need of a redo when it originally released on PlayStation Network. Far from it! We gave it a 9 out of 10, after all. But, at some point, you have to stop adding features and put your game out for the world to see.
More than a year after the launch on PSN, the definitive version of Joe Danger has come out. The twist, however, is that it's available exclusively on Xbox Live Arcade.
Joe Danger: Special Edition (Xbox Live Arcade) Developer: Hello Games Publisher: Microsoft Studios Released: December 14, 2011 MSRP: $14.99 / 1200 Microsoft Points
To provide a basic overview for new players not wanting to read the entire aforementioned review, Joe Danger is a happy hybrid of racing, platforming, and puzzling. Tricks are performed with the left and right bumpers, and are how you earn boost. You're given a great deal of control -- crouching jumps allow for greater height, for instance, and acceleration/reverse can be used to maneuver Joe forward or backward while he's in the air. The end result is a control scheme which feels natural.
The immediate comparison for Xbox 360 players to draw is Trials HD, which is a decent enough starting point. Whereas RedLynx provided an experience most of us struggled to survive, Hello Games largely goes for the opposite end of the spectrum.
Joe Danger is simple in all the right ways, which very much seems to be by design. If there's fat in need of being trimmed, I haven't found it yet. It's the type of colorful, enjoyable, ageless entertainment that's suitable for the whole family. I'm reminded of the days when the ESRB still used its Kids to Adult rating.
Though the game ultimately culminates in demanding courses which may or may not result in the occasional swear, the build up is gradual to the point where this fact isn't obvious until you go back to the beginning levels; their simplicity seems laughable by comparison.
Getting frustrated by a botched combo, or the unforgiving end-game content, is a weird experience. On the one hand, you were so close, but on the other, Joe Danger is a game in which one background ad depicts a gentlemanly dinosaur mascot for Tea Rex brand tea. I can't stay mad at you.
Splitscreen multiplayer and the sandbox-style level editor also make a return. The latter deserves a special mention for its rapid-prototyping philosophy. They even managed to smartly incorporate tutorials for it as "puzzle" courses within the core single-player mode.
Okay, so what's new? Better anti-aliasing, new playable characters, "80% faster loading times" (!!!), The Lab, and Pro Medals. Those last two I'll need to expand upon, but -- as if my crazed use of exclamation marks didn't stress this enough -- quicker loads for a game of this nature is hugely important. Particularly for those who want to get wrapped up in leaderboard dueling with rivals.
The Lab is like a shorter, alternate-universe take on the standard Joe Danger experience. Your progression in it is separate from that of Career Mode, and for good reason. While there are far fewer levels on offer (25), they're some of the more interesting, engaging courses in Special Edition.
Due to the compactness of levels in The Lab, you're expected to perform well, in a short amount of time, with all of the tricks in the book being thrown your way. The end-stage Assault Courses combine prior lessons and expect nothing short of excellence from the player.
Now, on to Pro Medals. In Joe Danger, getting to the finish line is rarely enough -- you have to earn stars along the way. Stars can be obtained by keeping a combo throughout an entire level, landing on targets, collecting coins, and clearing a course quickly, to name a few methods.
Not every star type is available for you to earn on every level, and the same can be said of Special Edition's 25 Pro Medals. These are awarded when you complete every star objective simultaneously in a single run. Easier said than done. Those tracks with a Pro Medal up for grabs are often the more challenging ones.
Unlockables such as characters and Xbox Live Avatar gear are attached to Pro Medals, so there's incentive beyond simply aspiring to master the game. That said, you haven't truly played Joe Danger until you've attempted to get some of these things. The end result is beautiful in its fluidity.
I'll be coming back to Joe Danger for some time to come. In getting this review written for the game's launch, I haven't had too much extra time to go back and improve high scores to the best of my ability. With every new name added to the friends leaderboard, that urge will grow stronger.
Special Edition is indeed the definitive version, but not merely for a new audience; there's just enough in here to warrant a double dip for even the more casual of returning players, especially when you consider how catered to the familiarized much of the additions are. This utterly delightful game is one everyone owes it to themselves to play.
Final Verdict: 10
Flawless Victory: A 10/10 is close to perfect as you will get in this *genre*. Pure, untarnished videogame ecstasy. Check out more games we've inducted into Destructoid's 'Editor's Choice' hall of fame.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
I wish they'd release this on PS3 in update form for owners of the original but c'est la vie. I'll probably buy this once it becomes a deal of the week.
So if I bought the PS3 version would I need to buy DLC X,Y and Z to get the full "special edition"? This review makes me want to pick it up but not at a more expensive price point.
I just couldn't handle those load times on the PS3 version. I haven't played it as much as I'd like. I think I'll pick up this 360 version and actually play it to completion.
I wish they would release the extra content on PS3. Honestly the load times never bothered me - once you load a level you can start it over instantly without re-loading. That is crucial for this game since you have to start over A LOT.
I'm glad to see the little Guy get some exposure. Unfortunately, I may be in the minority but I thought this game was pretty bland. To be fair I thought the same with trials HD as well. But once again I will always wish the small debs the best so they can make something I will hopefully enjoy
I don't understand how this game which appears to be a cluttered, casual-oriented version of Trials gets a 10, where pretty much everyone already has Trials and the benefits of such for its online. It also competes with the FREE Doritos game which is also a casual-alike in the vein of Trials.
Yet the same priced DLC for Gears only gets 7.5 even though the review gushes mostly gushes on it?
Whoa. Heard great things and expected a good score but didn't expect a 10! Guess I better hustle and download that demo, because that game definitely looks neat.
Isn't the website for usercreated levels a pretty major feature that's missing here?
I've not bought either version yet but I really can't see me choosing the Xbox version when I eventually buy it.
25 extra levels vs pontentially unlimited extra levels.
Can I play online with my friend? Can't can i? No. No is the answer to my question. So why did I ask if I already knew? To make my point. Not a ten is it. This is the flaw that means the Microsoft points stay in my account. It's not a ten. Don't give games that arent tens a ten. It got my attention, I was buying the game, I told my friend I was and so should he. Now I look like dickhead
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kidding, great review.
This is effectively a different SKU
As I said before any game that does well on the psn will magically become the exception.
You get three guesses why, and the first two don't count.
"What the hell happened to Microsoft refusing to publish games that were out on PSN first?"
Quick answer: It has additional content.
10/10 for gentlemanly dinosaurs.
Yet the same priced DLC for Gears only gets 7.5 even though the review gushes mostly gushes on it?
I guess procrastination pays off.
Picking up this superior version.
As a PS3 owner I want some HD Trials action :(
I've not bought either version yet but I really can't see me choosing the Xbox version when I eventually buy it.
25 extra levels vs pontentially unlimited extra levels.