Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Infinity Blade

Review: Infinity Blade

6:00 PM on 12.09.2010 // Nick Chester

Earlier this year, when Epic Games revealed Epic Citadel -- a tech demo for its Unreal Engine running on Apple’s mobile iOS -- heads turned. It was a technically impressive piece of software, demonstrating some truly incredible visuals on Apple’s mobile devices.

It’s certainly a hell of a hook, enough to get the folks at Cupertino flaunting the software every chance it got, but gorgeous visuals don’t make a great game. Fortunately, the first iOS title to utilize the Unreal Engine, Chair Entertainment’s action-RPG Infinity Blade, has the gameplay chops to match.

Infinity Blade (iPhone, iPod, iPad [Reviewed])
Developer: Chair
Publisher: Epic Games
Released: December 9, 2010
Price: $5.99

Infinity Blade puts players in the role of an unnamed knight determined with besting the ominous and powerful God-King, a mysterious emperor that evidently sits on a throne all day waiting for warriors to challenge his dominion. Okay, make that “knights,” plural -- Infinity Blade’s “story” (if you could call it that) unfolds across the span of hundreds of years, with players working through “Bloodlines.” As the game begins, you’ll step into the armor of a low level fighter, working your way from the gates of the castle to the throne room, besting guards -- warriors, assassins, massive trolls -- in the process.

Your first fight with the God-King will end in  your execution -- you simply aren’t equipped to conquer the formidable monarch. At this point, the game will fast forward some 20 years ahead, where you’ll begin the next “Bloodline” as the son of the fallen warrior, determined to exact retribution for your father’s death. This second time you will fail, as you will the third, fourth… you get the idea.

Infinity Blade is a game that’s all about character progression, as your stats and armor will carry over from bloodline to bloodline as you repeatedly try to crush the seemingly unstoppable king. Within the first 20 minutes, you’ll have essentially seen everything the game has to offer to you in terms of what you’ll be doing and in what order you’ll be doing it. Fortunately, Chair has built an enjoyable, addictive gameplay mechanics into Infinity Blade. Married with the role-playing game-like character development, Infinity Blade manages to sidestep what could have been a monotonous catastrophe.



Unlike the Epic Citadel demo, movement throughout the God-King’s fortress is extremely limited. Points appear on the screen indicate where you can move, and simply tapping the screen will take you in that direction. You can look around freely, finding out-of-sight loot, but that’s as much freedom as you're given. While much of the loot (in the form of sacks of coins or item-carrying treasure chests) is mostly randomized throughout each bloodline, the movement through the citadel isn't really. After a few plays, where you’ll go and your movement choices become second nature. As you move through the environment, you’ll invariably be met with enemy resistance, and that’s when the real meat of Infinity Blade rears its head -- the combat.

Battle can easily be described as a more freeform version of Nintendo’s Punch-Out!!. You’ll tap the sides of the game screen to dodge left or right, or hold an on-screen shield icon to block incoming attacks. Slashing with your weapon is done with the swipe of a finger, the direction of which will result in a different angle of attack. If your first inclination is the swipe wildly on the screen, don’t bother, as enemies will simply block your attacks. Instead, it’s about finding patterns, swiping when there’s an opening, or even matching timing and slash directions to successfully parry an attack.

Unlike Punch-Out!!, however, the characters you’ll encounter don’t hold to the same kind of patterns as Nintendo’s pugilists. The characters you’ll face are each unique in their own ways, be it in their armor or weapon of choice, but Infinity Blade doesn’t have its Bald Bull. Instead, you’ll be faced with “classes” of characters, each which have their own attack approaches, strengths, and weaknesses. For example, the larger troll-like characters tend to be slower and more powerful. Instead of mirroring Punch-Out!!’s puzzle-like pattern battles, you’ll have to reply more on quick thinking and reflexes as opposed to memorization.

While the combat isn’t particular deep, it is extremely satisfying, thanks to extensive player progression and items. As you complete battles you’ll win experience points, and as you level up you can increase various skills, like strength or speed. You’ll also be able to find and equip a substantial amount of unique armor and weapons which you can “master” in the game through usage. Some items will even grant you with magic abilities, which can be activated and cast by drawing a symbol on the screen with your finger. Because battles are designed to be quick, punch experiences, leveling up and earning news items becomes almost like a drug; it’s easy to get wrapped up in an addictive “just one more battle” rhythm.

It doesn’t make that much sense to harp on how wonderful Infinity Blade looks, because that much is obvious. It’s some jaw-dropping stuff, for sure. View the screenshots scattered about this review and know that your eyes are not playing tricks on you -- the Unreal Engine is doing this on your iDevice, and it isn’t even breaking a sweat. If you’re looking for a game to rub in the faces of your Android, Blackberry, and Windows Phone 7 owning buddies, look no further than Infinity Blade.

Thankfully, Infinity Blade doesn’t rest on its good looks. Sure, it’s not a massive, open-world, but instead a tightly guided series of intense battles coupled with some seriously addictive character progression. As a showpiece for the power of your iDevice, Infinity Blade is a no-brainer. Bonus: despite its repetitive nature, there’s a great game under the hood, one that's easy to recommend.



THE VERDICT

8.5

Infinity Blade - Reviewed by Nick Chester
Charming - Not perfect, but it's easy to ignore the rough spots when faced with so many engaging design decisions and entertaining moments. A memorable game that's hard not to like and recommend to others.

See more reviews or the Destructoid score guide.

Nick Chester, Former Editor-in-Chief (2011)
 Follow Blog + disclosure Tips
Editor-in-Chief @ Destructoid.com nick at destructoid.com  more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Infinity Blade


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Kitten Bowl x Puppy Bowl Stream Starts NOW!

Cool site never heard of before

Gravity Rush: The 6th generation game you didn't play

The Witness Review

Waifu Wars: Rei Ayanami (NGE)

Gaming's Beautiful People #3: Waifu Wars Edition (Bloggers Wanted)

Understanding How Street Fighter is Played

Cblogs of 2/05/16 + Digital Preservation

Music Notes: "Tied Down" by Forever Still

Desert Golfing - The Model Mobile Game

 Add your impressions

 Quickposts
Status updates from C-bloggers

ikiryou avatarikiryou
Why is there so much love for Pokemon, when only Digimon can you offer you the One True Waifumon?
BigDoniel avatarBigDoniel
Why is steam having yet another sale? At this point they'd be better just reducing the prices of the games year-round, instead of having the same games at the same discounted prices every 2 months.
ChillyBilly avatarChillyBilly
Trubbish is the best Pokemon because he's basically a pile of trash.
KeithTheGeek avatarKeithTheGeek
Woke up to find the qposts filled with favorite pokemon. I'm gonna be that guy and say his favorite is Charizard. Too lazy to go dig up a picture, but I don't have to. Yall already know what he looks like.
Shinta avatarShinta
CONTROVERSY: I'm playing Ninja Gaiden Black right now and the truth of the matter is that Ninja Gaiden 2 is the better game. The combat is just so much better, and the pacing is as well. NGB is still a 10/10 to me though. NGB's combat is just alot slower
Sir Shenanigans avatarSir Shenanigans
Since I was a lad who actually followed Pokemon, Scyther was green and sharp and cut his way to my little heart, where he remains today.
JohnSmith123 avatarJohnSmith123
Hmm. I unlocked something called Balam. I wonder what that i-oh. OHHHHH.
Jinx 01 avatarJinx 01
Always respect your waifu. And never have more than one, polyamory is bad mkay
EdgyDude avatarEdgyDude
Just realized Deadpool releases this week and started praying it doesn't suck.
Solar Pony Django avatarSolar Pony Django
You guys probably already know this but Feraligatr is my favorite Pokemon.
JPF720 avatarJPF720
Proudly stand as (possibly) the only person whose favorite Pokémon is this guy
Scrustle avatarScrustle
Haven't cared about Pokemon in about 10 years, but I used to like this guy.
Oridan avatarOridan
Hello, here is a pokémon that I like.
Jed Whitaker avatarJed Whitaker
And another one. And another one. And another one. You smart.
ooktar avatarooktar
When did the Waifu War turn into a Pokemon debate?
Fuzunga avatarFuzunga
I think about this a lot for some reason.
Parismio avatarParismio
This is a PSA: Never trust anyone who doesn't wet their toothpaste before brushing their teeth! Those people are clearly evil and their waifus are probably shit too!
Lawman avatarLawman
Going back to Gravity Rush, I think I forgot how much I love it. The visuals, the interesting designs, the dreamy music, likable characters, and of course, just floating all over the place like it's no big thing. It blends together so well.
Gamemaniac3434 avatarGamemaniac3434
One of my personal favorite pokemon.
taterchimp avatartaterchimp
I had a rough night and I hate the fucking Eagles, man
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -