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Review: inFAMOUS photo

Open world superhero games have so much potential that it's actually surprising we haven't had as many as we have so far. We've seen licensed games such as Spiderman, MMOs in City of Heroes and, of course, Crackdown. You can also add inFAMOUS to the list, with Sucker Punch's PS3 exclusive putting you in the shoes of Cole, a man with the power to control electrcity and the duty to protect Empire City from the scumbags and criminals who run the place.

Superhero games should make you feel like a badass, and give you a huge range of fun superpowers to use and abuse in a virtual playground. Just how close to capturing such thrills has Sucker Punch come? Is inFAMOUS a worthy successor to Crackdown, or does Cole have barely enough to power to work a lightbulb? Read on as Jim Sterling, Anthony Burch and Conrad Zimmerman team up to take on the latest PS3 exclusive.

inFAMOUS (PS3)
Developer: Sucker Punch
Publisher: Sony
Released: May 26, 2009
MSRP: 
$59.99

Jim Sterling:

inFAMOUS is very clearly the deliberate start of a franchise and as such, its role is that of a true superhero origin story. Main character Cole starts life as a simple delivery boy, who has been tasked with taking a mysterious package to the center of Empire City, and then opening it up. When he does so, he unwittingly activates the "Ray Sphere," a devastating weapon that destroys the city, kills many civilians, and bestows Cole with a host of electricity-based super powers. Cole soon realizes that with great power comes a great many people trying to exploit him, and from there it's a story of trust and betrayal as Cole attempts to save or subjugate Empire City and find out what, exactly, is going on. 

The story is interesting and certainly has its moments, although the characters themselves struggle to be all that likable. Cole sounds like he's smoked about fifty cigarettes a day for the past twenty years, and is surrounded by sidekicks and villains that are either too stereotypical, boring or just plain irritating to care much about. That said, the game's ending is simultaneously the most stupid and brilliant thing I've seen in a while, and it's worth getting there. 

As far as the game goes, I have to say that I failed to be as impressed as I hoped I'd be. The game is certainly decent, but it's packed full of flaws and issues that keep dragging it down. For a superhero game, inFAMOUS doesn't make you feel very powerful at all. Despite having all sorts of superpowers, the only really effective combat method is to fall into an overdone cover mechanic and spam the main lightning attack at enemies that are hiding at the tops of buildings and only occassionally pop out from hiding places to shoot at you. 

It also doesn't help that Cole himself is pretty weak, while the enemies are expert marksmen and are capable of firing their pistols from miles away. They also seem to be able to spot Cole from huge distances and nearly always see him coming, making it impossible to get the jump on anybody (unless the AI has a brainfart, which can happen). Enemy gangs litter the streets and take annoying potshots at Cole from both below and above, and if you dare wander into the wrong part of town, you're liable to get raped. 

Most of Cole's powers, especially when playing with good Karma (we'll come to that), are rather worthless and weak. His ability to perform an electrifying stomp usually does more harm than good, requiring you to jump into a den of dangerous enemies in order for it to be effective. Cole's melee attacks are pretty powerful, but it requires so much time and energy to get close to an enemy, as well as requiring the absorption of plenty of bullets, that it's simply not worth it. 

What we're left with is a very repetitive combat system, that nearly always degenerates into mashing the R1 button at enemies until everything is dead. Oh, and the gangs can shoot from further away than you can shoot at them, in a "holding a midget at arm's length and kicking him in the balls" scenario. Altogether, I think I'd have preferred it if Sucker Punch had not given me super powers at all, and just granted me the brilliant guns that the enemies have.

Outside of combat, I found myself growing incredibly bored of the game's missions, which revolved around five or six ideas and then repeated on an endless loop. If you've zapped surveillance equipment off one building, you'd done it a thousand times, and by the time you've played inFAMOUS' sub missions, you'll feel like you did do it a thousand times. The game gets incredibly boring if you do all the sidequests, due to the fact that they are recycled constantly and many of them weren't that great to begin with.

Another major flaw is with the parkour. Cole is able to scale buildings, poles, girders, almost anything he can cling to. This can be a lot of fun, but it can also be incredibly frustrating, since the game attempts to predict where you want to go and makes Cole grab at objects automatically. When it works, it works well, but when it doesn't, which is often, you'll find Cole acting like a human magnet, drawn to anything he passes. This is especially aggravating when you're trying to avoid taking damage, and Cole instead wants to hang from something and turn himself into an even more vulnerable target. 

While the first district of Empire City is quite well designed for the parkour, it all falls apart during the second district, which is not designed with the same attention. It becomes significantly more annoying to get Cole up buildings after leaving Neon District and heading to The Warren. He also becomes incredibly confused during later portions of the game, where the acrobatics become required for certain missions and Cole simply doesn't go where you want him to go and the game becomes incredibly confused. It's almost pitiful watching Cole stutter around in mid-air as he tries to decide where what to grab hold of. 

That's not helped by the number of glitches I encountered. Cole has fallen through walls, fences, bars and even, at one point, the very road itself. During one mission, I died multiple times because Cole kept falling through a structure instead of clinging to it. In that particular case, it was because the structure was supposed to blow up, but didn't, and I was repeatedly fooled into believing it was a solid bit of scenery and not some sort of placeholder graphic. 

As mentioned, the game has a Karma system, which would be a great idea if it wasn't shoved down your throat. At times, the game jolts to a stop and Cole thinks to himself, like a serial killer, that he could either help or mercilessly slaughter the people of Empire City. It's incredibly black-and-white and so incredibly extreme in its divide of "good" and "evil" that it becomes obnoxious. The game really should just ask at the beginning of the game whether or not you want to be a hero or a dick, and leave it at that. By the way, it's not worth being a hero, as the Good Karma powers are bullshit. 

As harsh as I'm being on the game, I can't deny that the game had its fun moments. Not all of Cole's powers are useless, especially when he gets the ability to shoot balls of lightning, and the incredibly fun power to glide along power cables. The game should also be praised for its artistic direction, with the district's various gangs each having their own unique and striking look to them. The powers have been very well mapped to the PS3 control, using a variety of shoulder and face buttons to pull off Cole's moves in a simple and user-friendly manner. It's also just very cool to be able to gain health by absorbing the power from nearby machinery. 

Still, I can't help feeling that inFAMOUS is a game with potential that hasn't been fully realized. While Crackdown was all about kicking ass, lifting cars and scaling buildings in a single bound, inFAMOUS is about taking ages to climb up the sides of things, performing the same tasks as nauseum, and engaging in slow and rather dull battles against enemies that look different, but nearly all act the same way. A superhero game should be much more fun than this. 

Score: 6.0

Anthony Burch:

Here is the odd thing about inFAMOUS: it's much more enjoyable if you don't think of it as a superhero game.

Really, all of Cole's powers are just recontextualized 3rd-person shooter tropes. His repel power is a shotgun mixed with a Force push; his lightning bomb is just a rocket launcher. Apart from Cole's ability to parkour, slide on electric cables and, you know, suck electricity into his body to regain his health, he's just your typically gruff, action game badass carrying a mobile armory. To an extent, I agree with Jim that the game doesn't make the player feel remarkably powerful. I did get a great deal of enjoyment out of combining my different attacks together (for instance, Force-pushing a dude off a building, then shooting him in the head with a lightning bolt as he fell), but most of the game prioritizes constant movement and self-preservation over balls-to-the-wall heroics. 

So long as you're alright with that, inFAMOUS becomes a much more entertaining experience. Cole's parkour powers become less about the mad spectacle of scaling buildings with relative ease, and more about finding a way to circumnavigate your enemies and find better attack positions. Unfortunately, even this becomes something of a bother around the game's halfway point thanks not only to the infuriatingly repetitive side missions, but also the fact that the entire game world is full of angry, superpowered hobos who irritate more often than they threaten. Oddly, the game tells you that after completing a mission in a certain part of Empire City, no more enemies will spawn in that area again. 

Except, they do. Frequently. I'm not sure why the game felt the need to lie about something like this, but knowing that you will never truly clean up the city means that every trek from one end of the world to the other will be punctuated by frequent stops for cover, or health regeneration, or combat. Again, this is actually quite exciting for a few hours, but I felt repetition fatigue before the game's halfway point. I still felt compelled to finish it thanks to the very slow drip of new powers the player accumulates over time, however; precisely when I got tired of my most recente arned attack, the game would throw me a new one to play around with. InFAMOUS's power progression is very well-paced, and is unquestionably the main reason I played this otherwise monotonous game to completion.

Well, that, and there are some awfully goddamn cool missions punctuating the otherwise boring "go here, kill this" jobs that occur with alarming regularity. At one point, for instance, Cole is tasked to protect a prison from a literal army of EvilHobos™ alongside a few prison guards. What could have been a pretty humdrum mission was made surprisingly epic and tense thanks to the sheer number and size of the enemies thrown at Cole, and the unlimited electricity supplied by destructible generators behind him. The mission, and some others like it, felt like surprisingly epic back-and-forth struggles as I tried desperately to recharge myself and hurl grenades at the baddies as they slowly encroached on their objective. There aren't many missions like this in inFAMOUS, unfortunately, but the few that are there really surprised me.

I'm not really sure what to think of the karma system. I, like Jim, went through the game as a good guy. I never felt even remotely tempted to join the dark side, as the game subscribes to the BS "good and evil are equally reasonable choices" philosophy that results in ridiculous moral extremes. The binary plot choices afforded by the game are really nothing to praise. The overarching karma/power system, however, interests me a bit.

Like Jim, I found that the Good path resulted in relatively boring, nondestructive powers. On one hand, it's pretty unsatisfying to be a savior. On the other hand ... isn't that how it should be? Conrad will talk more about the evil powers at length, but I quite often found myself frustrated while playing a paragon of good. I'd spot a half-dozen bad guys next to some exploding cars, eager to blow them up in a fantastic orgy of fire and lightning, but I'd have to stop myself because some douchebag civilian would be caught up in the explosion. While most of the player's moral choices either boil down to either healing randomly injured pedestrians or Not Being an Asshole during plot developments, the fun/karma dichotomy gave me something to think about after the end credits finished rolling.

I initially thought I'd restart the game and go down the evil path, but the game's extremely slow release of superpowers meant that I would have had to play through at least the first five hours of the game in order to see anything truly different. Again, though, I'm not sure if this is a bad thing -- while I'm kind of bummed I didn't have as much fun as Conrad did, it would have lessened the importance of the choices I'd made in my first go-around if I could just turn around and make opposite decisions with effortless ease.

All in all, I'd recommend renting inFAMOUS. The missions are way too repetitive to justify a full purchase, but the unusual hybridization of sandbox and 3rd-person shooter games and a surprisingly interesting karma system may justify an eight or nine dollar rental.

Score: 6.5

Conrad Zimmerman:

Making the decision to take the evil route in inFAMOUS was not a very difficult one. The NPCs are so repugnant on every level that it was utterly impossible to feel any sympathy for any of them and I quickly found myself feeling as though I wanted every one of them to die a slow, painful death. Freed from the shackles of my morality by the guiding light of reason, I began to lay waste to everything in my path. Coincidentally, this is about the same time that I really started to enjoy myself.

Having played through the evil campaign and about halfway through a second playthrough on the more noble side, I can clearly say that the path of darkness is more satisfying. All of the powers you earn are tooled specifically to dealing as much damage as possible in the shortest amount of time. Shock Grenades split apart into smaller charges on impact and the Megawatt Hammer -- a ball of lightning not unlike a rocket launcher -- will actually juggle enemies in the air with multiple explosions.

That said, you're still never going to be a badass in inFAMOUS. At least, not on the Hard difficulty setting where every rooftop and every alley is crawling with enemies eager to rain bullets down upon you. Being ambushed by ten foes at once wouldn't result in good odds for anybody and this is par for the course throughout the game. Clearing out an area by completing its sidequest helps considerably in toning down the number of enemies you may encounter but it's still possible for four or five guys to get the jump on you.

I don't think this is really a problem in and of itself. Being a superhero origin story, it is not unrealistic to expect that Cole does not have the same sort of handle on the use of his powers that a more experienced practitioner might. That doesn't change the fact that it can be frustrating to die repeatedly on missions because gunfire is a more effective deterrent than the surging electricity that flows forth from you, but it is at least understandable from a story perspective.

My real gripe about the difficulty and sheer number of foes you fight is that it makes what should be epic boss battles seem incredibly tame by comparison. Going up against one person, no matter how powerful they may be, simply doesn't have the same level of desperation and frantic energy that combat against a mob of their minions does.

As noted above, there are a bevy of technical issues. Pop-in occurs far more frequently than it has any right to, with cars that are only fifty feet away appearing on the street out of thin air. Cole often stutters while attempting to perform any of the three powers used on prone characters, resulting in an awkward sort of dance over the figure before accomplishing his task, giving up or being shot to death because he's been standing in the open for far too long.

Then there's the climbing. I love climbing in games and this one certainly delivers on that. You'll spend more time climbing buildings than you ever thought possible and it all works really well -- unless you want to drop down from something. The parkour mechanics in inFAMOUS basically boil down to Cole being almost magentically attracted to anything he can cling to or stand on. God forbid, however, that you veer too close to an object while gliding, falling or any other activity where the last thing you want to do is stop moving.

One thing I love about inFAMOUS is the way it manages collectible items in Empire City. All of them have a real benefit to the player which manifests as they are collected, rather than giving a lump reward for those who have the fortitude to find every last one. Blast shards, fragments of metal from ground zero of the explosion which gives Cole his powers, can be gathered to increase the total length of Cole's power bar. Dead Drops are recorded messages by a federal agent which help fill in story details and give a different perspective to some events.

Not only are the collectibles useful/interesting, they are also very easy to find. Clicking a thumbstick makes the locations of these items appear on the mini-map provided that they are within the range of said map. Thank God. I know that I would be a completionist in more of these sandbox games if I could be arsed to spend hours hunting down bonus items. Making it easy to divine their locations with the push of a button encourages the player to make that little bit of extra effort in gathering them.

The problem comes in when players are less interested in following up on side-quests and focus entirely on the game's plot progression. Cole's powers can be expensive to use and collecting Blast Shards winds up being fairly important if you intend to use anything but his basic attack (a perfectly viable option but one which somewhat defeats the purpose of even playing a superhero game). Similarly, the experience points earned in optional missions are valuable for purchasing upgrades to powers and it's difficult to rack up the points necessary to really buff yourself out through combat alone. While not an issue for fans of the sandbox genre, it may alienate more casual players.

If it sounds as though I am complaining, well, I am. But that's not because I did not enjoy the experience of playing inFAMOUS. Quite to the contrary, I had enough fun that I gladly went back to the good campaign after finishing simply to see how some of the cutscenes would play out differently. I thoroughly enjoyed the story and mechanics in spite of the myriad flaws. You should know what you're getting into with this title, however. You will not be godlike, you will probably get annoyed at some point with the difficulty and there are going to be some glitches.

That said, it's still a fun game if you're willing to accept these shortcomings. It is not an amazing experience which will change your life but a very competent open-world shooter with some good ideas and a few shortcomings in the execution. It's very easy to recommend as a rental since the game can be completed on a spare weekend and absolutely worth playing once.

Score: 6.5

Overall Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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154 comments | showing # 1 to 50

Zombutler's Avatar - Comment posted on 06/17/2009 18:05
Zombutler
So what would it get if Final Fantasy XIII WASN'T on 360?
SunOfAtom's Avatar - Comment posted on 06/17/2009 18:06
SunOfAtom
I got the same feeling all you had by just playing the demo. Pretty average game.
garison's Avatar - Comment posted on 06/17/2009 18:07
garison
How dare you give this game a better score than Patapon!
IroN1c's Avatar - Comment posted on 06/17/2009 18:07
IroN1c
This review just proves why Destructoid is so great. I can always count on you guys to deliver an honest review.
Snacks n Candy's Avatar - Comment posted on 06/17/2009 18:08
Snacks n Candy
Ooooh God. You've given a PS3 exclusive a luke warm review. COMMENSE THE FANBOY PITCHFORK MOB!
Dragonzigg's Avatar - Comment posted on 06/17/2009 18:08
Dragonzigg
Spot on guys. This is an average third-person shooter with some neat but frustrating climbing and a bullshit morality system. Solid game, nothing less, nothing more.
PenKaizen's Avatar - Comment posted on 06/17/2009 18:09
PenKaizen
I usually agree with all destructoid reviews but I disagree with this one as I think the good outweighs the bad to give it a 7-8 score.
Review appreciated anyway.
Spectreman's Avatar - Comment posted on 06/17/2009 18:09
Spectreman
* It will be interesting to watch. IŽll get the popcorn.
mix's Avatar - Comment posted on 06/17/2009 18:10
mix
I never really though about it as having "super" powers either, just a regular dude who attained some "neat" powers.

I woulda said a 7.5 myself but I'm just a regular dude who sits at home and complains and cries when games get low scores and I never enjoy any game that gets lower than a 7 so NOW I can not enjoy this game anymore as I used to like it and now I must try to defend it with some stupid random typing to make myself feel better about my purchase as everything I like it what everyone else should like!

Nice read though ;)
Matte G's Avatar - Comment posted on 06/17/2009 18:10
Matte G
'Simply Inoffensive' is not a term I would use to describe this game.

Personally I prefer Infamous over Prototype.

However I do agree with your points of view that I never felt like a true super hero, although I found moving round the city quite fast and never really thought 'this should be faster'.

Prototype succeeds in making the player feel like a bad ass at the expense of an interesting story and environment.

Infamous succeeds in creating an interesting story and environment at the expense of making the player feel like a bad ass.
JJ Rage's Avatar - Comment posted on 06/17/2009 18:11
JJ Rage
Whatever.
DaedHead8's Avatar - Comment posted on 06/17/2009 18:11
DaedHead8
666 the number of the beast! Wooo!
Anus Mcphanus's Avatar - Comment posted on 06/17/2009 18:12
Anus Mcphanus
I can't argue with it's faults and shortcomings but I really enjoyed inFamous overall. For some reason I can't quite put my finger on, I found the game truly engrossing and a hell of a lot of fun despite the times of frustration.
Anus Mcphanus's Avatar - Comment posted on 06/17/2009 18:13
Anus Mcphanus
Also I agree with Matte G.
Xhumation's Avatar - Comment posted on 06/17/2009 18:13
Xhumation
sounds fair and honest. I may give this game a chance but I'm not buying it.
Psy-Phi's Avatar - Comment posted on 06/17/2009 18:13
Psy-Phi
I'm shocked at the scores you guys gave. To me it's easily two points higher. I didn't run into any of the glitches mentioned, and the combat was fun for me. The platforming element is unmatched in a game of this type as well, and the stry was intriguing. The only things I didn't like about the game were Coles Girlfriend, Zeke's stupidity, and the ocassional pop-in; oh and the 3rd mission for surveillance devices on a building. But all in all, the game was exciting from start to finish.

Certainly there's room for improvement, but it's easily an 8.0-8.5. And I'd strongly urge any fan of open world superhero games to pick it. I certainly felt like an unstopable bad-ass while good. And an unstopable dick that laid waste to everything I saw while evil (on hard no less).
brownpig's Avatar - Comment posted on 06/17/2009 18:14
brownpig
You might not be a god, but you are still a badass. I'm not really concerned with whether it fits the superhero genre correctly or not.

The main thing I didn't get with Jim's video review was his description of the combat. Maybe he played on hard (I played on normal), but I don't think I ever had to go hide from the enemies in the middle of battle. Or maybe it is because I try to achieve a flow in games like this that. Instead of ducking away to let my health regenerate and then popping back out, I just take time to flank or climb up for a better angle, or a choose an isolated target and take a covered path to it. I hardly ever just stand somewhere and exchange fire, I am always moving. I don't know why other people don't try to play games more creatively... it doesn't have to be repetitive unless you play it in a repetitive way.

As for the missions, they usually involve combat, so I guess that makes them repetitive, but I only remember blowing off the water tank like 3 times, and escorting prisoners 3 ties, and so on. I do remember seeking out those surveillance boxes a lot, but they were kind of cool, because the buildings usually has a different architecture than the others. I felt it was far less repetitive than GTA, and I loved that.
Eagle 88's Avatar - Comment posted on 06/17/2009 18:14
Eagle 88
A very fair review. I'll probably play through it twice then goozex it for the points. I don't see myself coming back more than twice. The game certainly pushes the evil option, from the sounds of it, though I'm currently trying to be the nicest guy on the planet.
Guyver 0's Avatar - Comment posted on 06/17/2009 18:15
Guyver 0
OMG! YOU ARE ALL SUCH XBOTS!!!!
CLEARLY YOUR SAYING THIS COS PROTOTYPE IS AN XBOX ECLUSIVE!!!!

is that inflammatory enough?

personally i give it a 7.5
DonPixel's Avatar - Comment posted on 06/17/2009 18:15
DonPixel
I agree, solid review. Keep it that way
JACK of No Trades's Avatar - Comment posted on 06/17/2009 18:15
JACK of No Trades
TRYING..NOT..TO...FUCKING...RIP...MY...COMPUTER..APART...ASSHOLES....



But, anyways, I thought Infamous was a about an 8.
nukka jdav's Avatar - Comment posted on 06/17/2009 18:17
nukka jdav
I disagree...but oh well.../cry.
Matte G's Avatar - Comment posted on 06/17/2009 18:18
Matte G
The game needed more sections where your standing on electrical grids. Those sections especially the Prision. I felt like a super hero tearing it up.

The ability to have infinite power for a short time was mint as well.

The game needed more sections like this to make you get all pumped like YEAH instead of shoot shoot, hide, drain the lamp post, shoot.
Analoge's Avatar - Comment posted on 06/17/2009 18:18
Analoge
I respect telling it like it is, but raping a puppy in front of it's 3 year old owner? That's the stuff that legends are made of.
Tubatic's Avatar - Comment posted on 06/17/2009 18:19
Tubatic
mmm. That's about what I've been hearing. Right on. I'll check it out sometime, because thie ending sounds worth getting to.
gamadaya's Avatar - Comment posted on 06/17/2009 18:20
gamadaya
You know what Radical should do, just to be dicks? Release DLC for Prototype that adds lightning powers. I would laugh my ass off.
PenKaizen's Avatar - Comment posted on 06/17/2009 18:20
PenKaizen
Needed more missions like the Train one and the Hot Air Balloons.
peachboy's Avatar - Comment posted on 06/17/2009 18:21
peachboy
I really enjoyed the demo, and I didn't feel the need to move on past that. I like Sucker Punch a lot, and it felt like a beefed up Sly Cooper to me. Playing it in this light, I had a lot of fun, but everything you said was spot on. When the demo was done, I was ready for it to be done.

Excellent review guys.
Dexter345's Avatar - Comment posted on 06/17/2009 18:22
Dexter345
Oh my goodness. A 6.5? I can already hear the fanboy rumblings beginning...

Still, good to know. I will probably pick it up at a later date when I have more money and it costs less. I'm sure I'll enjoy it, but I just can't justify it at the moment.
Ghil's Avatar - Comment posted on 06/17/2009 18:22
Ghil
Something I will praise of Infamous, while playing Prototype, is it's city. it's a living, breathing city. Playing Prototype, I'm reminded more of Spider-Man 2 and the city seems dull.
Daxelman's Avatar - Comment posted on 06/17/2009 18:24
Daxelman
So, how bout that Cross Edge review, huh guys?


I don't think I could give a score, because I'm not about to go out and buy it and play it, because the demo didn't really warrant me going out and buying it, but I can say this;

I hate the way Cole moves.
darknil's Avatar - Comment posted on 06/17/2009 18:24
darknil
I'm really enjoying this game, might check on Prototype later on, but well. Agreed that you are not a superhero, specially when you get to the Historical District, which everyone can kick you. Also agreed en Matte G on sections with infinite power and hammering on golems... good stuff.
Slique's Avatar - Comment posted on 06/17/2009 18:25
Slique
Great review, you guys pretty much addressed all the same problems I had with the game. However, the game's ending certainly changed inFAMOUS from a good game to a great one in my opinion. The way the story wrapped up genuinely surprised me and made me want to replay the game as evil nearly immidately. The comic book artstyle really added to that as well.
Technophile's Avatar - Comment posted on 06/17/2009 18:26
Technophile
I agree. I rented it, it was fun enough. I enjoyed prototype more but it's got problems along the same lines.
Miguelcar808's Avatar - Comment posted on 06/17/2009 18:26
Miguelcar808
I already have the platinum trophy for this game so at least it's easy to get 100%
BlackDove's Avatar - Comment posted on 06/17/2009 18:27
BlackDove
That's some tough love.

Can't wait for Prototype.
Diesel75's Avatar - Comment posted on 06/17/2009 18:30
Diesel75
I already traded it in but it rates better than the middle 6s. It's much more polished than a frustrating mess like Prototype. Now, if you wanna play something fun, I can't get enough of RF:G
Naim Master's Avatar - Comment posted on 06/17/2009 18:31
Naim Master
Bias , this is exclusive , anything less than a 8.5 is bias .
Scroll's Avatar - Comment posted on 06/17/2009 18:31
Scroll
Yeah like most sensible people I agree with most of the points made.

Although I never found it too frustrating difficulty wise, the powers were disappointing apart from the lightning power you get near the end. I also never even bothered with the side missions, choosing rather to focus on the main story so it may have become more tedious if I attempted lots of repetitive missions.
Bioautographical's Avatar - Comment posted on 06/17/2009 18:32
Bioautographical
I might state, although likely to no avail, that a 6.5 is not a "bad" score. It's above average (since 5, on a 10 scale, is middle-of-the-road). I could quite easily see why it certainly didn't deserve all the nutcuddling some other sites gave it.
Mikular's Avatar - Comment posted on 06/17/2009 18:34
Mikular
Nice review(s) guys, in the face of the hideous backlash which is bound to ensue, you definitely lived up to the tagline of "Brutally Honest Reviews".
Scroll's Avatar - Comment posted on 06/17/2009 18:37
Scroll
I find the lack of mentioning the frame rate issues concerning though...

Or was that just me? Because that may been the only serious issue I had with the game.
mabman's Avatar - Comment posted on 06/17/2009 18:39
mabman
wow, a good deal of places are giving this game great reviews; its good to hear a difference of opinion. regardless I will probably be playing this game back to back with prototype anyways
Cheesecake Jones's Avatar - Comment posted on 06/17/2009 18:39
Cheesecake Jones
I disagree with your opinions! In my opinion Infamous was much better than you guys are making it out to seem.
Discarded Couch Sandwich's Avatar - Comment posted on 06/17/2009 18:40
Discarded Couch Sandwich
Demo was really cool at first, but the bit where I always got killed and had to reload every minute or so really took away my first impressions. As does this review.

This is a bargain binner if I ever saw one. I'll look forward to its coming cheapness!
B-Radicate's Avatar - Comment posted on 06/17/2009 18:40
B-Radicate
I thought I was going insane after reading all the glowing reviews when it came out. I got my hands on it at Sony's Press conference and thought it handled like a drunk tank, only without the fun. Glad to know I'm not crazy.
Black Nexus's Avatar - Comment posted on 06/17/2009 18:41
Black Nexus
can't say I agree , the most notable thing goes back to the old your confusing badass and invincible( hulk, prototype are you listening ) and that on two of my playthroughs on hard I died only 3 times and that because I carelessly shot one of my own explosives to close to my face. Also after 3 playthroughs I have still yet to hit a single glitch mentioned,hell I went looking for them at one point.

that said the game does have its faults, but its fun factor easily outweighs them its a 9 for me. but a decent review nonetheless .
Haizeus's Avatar - Comment posted on 06/17/2009 18:44
Haizeus
I think InFamous is probably the most fun I've had with a "7-ish" game I've ever played. I really don't see it as anything phenomenal, but I thought it was fun throughout and a great addition to the barren months of the first half of the year.

Though I have to disagree with the common "not bad ass enough" sentiment. Cole is so agile that if you maintain speed you can chain some ridiculously awesome combos effectively wiping out blocks of enemies.
stafax's Avatar - Comment posted on 06/17/2009 18:45
stafax
Ehh, I know e3 got in your guys's way for writing this review, but I think you're review is too late to influence anyone at this point. Anyone who wanted to buy it after playing the demo, probably got the game anyways. And anyone on the fence about this game and hasn't gotten it, will either wait for a price drop or not get it at all by this point.
pascuz46's Avatar - Comment posted on 06/17/2009 18:49
pascuz46
I not only disagree with all of you, "I DISAGREE! WITH ALL OF YOU!"

No Im really not pissed.

Personally I'm not a big fan of open world games. I played GTA 4 and I played Fallout 3 and all of those are great games and are very impressive with the amount of content in them but I got bored with them after the first 5 or so missions. I just didn't give a shit anymore about my character or about the story or about the world I was in. I don't exactly know why, maybe its because I found them repetitive or maybe I just didn't care for the story. Maybe its the down time of traveling to a particular place which bores the hell out of me. Either way there are very few open world games I like, I can list them on one hand. The ones that come to mind are the original GTA for PC and PS1, Burnout Paradise, the first half of Assassins Creed and Infamous. While Infamous is not a perfect game by any means I have had the most fun playing this open world game that any GTA or Fallout combined. I freaking love Infamous and I truly believe that this is a really well polished product. The down time of traveling is non-existent and the map sizes are perfect for being on foot. I actually grew attached to the first Island and call it home. I took the good route, maybe that made a difference for me I dont know but all I can say is that I did not find the missions as repetitive as you guys did and I found the platforming to be fun and even the story to be engaging. On another note, and when the Prototype review comes out Ill probably explain on this further, but I found Prototype to be all the things that I hate about an open world game. You can call me a fanboy, you would be right, I love my playstation, always have, but I don't hate other consoles or competition and I do respect your opinions.

Pascuz46 OUT!
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