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The Halo series is one of gaming’s biggest franchises to date. From videogames, books, comics, toys, to clothes -- Halo was even almost turned into (and could very well still be) a Hollywood film. Halo 3: ODST is the latest Bungie-developed entry into the Haloverse, in what is being hailed as a new direction.

There’s no Master Chief and no SPARTAN IIs of any kind here. Instead, you’re playing as the Orbital Drop Shock Troopers (ODSTs). They’re not just a regular group of humans, however. Before the SPARTANs were brought into the UNSC military, the ODSTs were the top dogs. They’re some of the military’s toughest group of soldiers, and they have to be, seeing as how they’re willing to make high-altitude drops encased in small metal pods time and time again.

Still, the ODST are not SPARTANs. They don’t have energy shields, MJOLNIR armor, or bioengineered enhancements to their bodies. So playing as the ODST feels different compared to past Halo games.

How different? Hit the break and you’ll find out all there is to know about the single-player campaign and the new Firefight multiplayer mode in Halo 3: ODST.

Halo 3: ODST (Xbox 360)
Developer: Bungie
Publisher: Microsoft
Releasing: September 22, 2009

MSRP: $59.99

Halo 3: ODST takes place during the events of Halo 2 and follows five ODST soldiers and a special ONI agent who have taken command of some Helljumpers for a secret mission. As these six are making a drop, along with a squadron of other Helljumpers, towards the Prophet of Regret’s battleship, the battleship initiates a slipspace jump right above the city of New Mombasa. The jump causes the ODST’s drop pods to go out of control and crash land in different parts of the city.

Six hours after the slipspace jump, the ODST known only as “The Rookie” finally regains consciousness and finds himself alone in the dark streets of New Mombasa. The Rookie’s pod crashed into the side of a building several stories above the ground, so he has a nice little view of the city and some of the Covenant dropships patrolling the area.

After popping the hatch, the Rookie jumps out of the pod and landing on the ground is your first reminder that you are no Master Chief. You lose some health upon landing and need to seek out first aid. Players can take some hits and their health bar will remain safe. The screen will turn red, indicating that you need to back off, find some cover and wait until the screen returns to normal. If you’ve taken too many hits, though, your health will start to drop off and a really annoying heart monitor alarm will beep until you’ve picked up some aid.



On Heroic settings, the game doesn’t feel that different from what you’re used to in a Halo game. Go in, shoot, take some cover, rinse and repeat. On Legendary, though, the game will frequently remind you that your old tactics just won’t cut it anymore. You have to think in advance about what you’re going to do. You’ll be jumping in and out of cover a lot, and more often than not, you’re going to have to avoid battles altogether.

After a couple of minutes walking the dark streets of New Mombasa, you’ll find a pay phone (why are there pay phones in the year 2552?) that will get you synced up with the city’s AI, the Superintendent. There are two kinds of AI in the Haloverse: dumb, and smart. Cortana from the other Halo games is smart AI and the Superintendent is dumb AI. The Superintendent’s job is to be the brain of New Mombasa. It controls all of the city’s important functions, picks up the city’s trash, helps citizens, etc. Now, with the Covenant invasion at hand, the Superintendent is using its resources to help the UNSC forces. After syncing up with the Superintendent, you’ll have a real-time map of New Mombasa.

By pressing Back, an overhead map of the entire city will come up. It will show the position of your allies, your objectives and enemies. The game isn’t paused when you’re looking at the map, so you will get shot at if an enemy sees you. There is no map or radar on your HUD, but there is a compass above your health bar that will show you which direction you should move towards for your objectives. The Superintendent will also help you out by changing billboard signs to show you which direction you should go in, and he’ll even give you a heads-up that you’re about to run into some enemies by saying things like “proceed with caution.” Pressing up or down on the D-pad will also temporarily bring up a NAV point marker on screen to help you find your way.



As an ODST, you can’t use Equipment items such as the Bubble Shield. In place of that, though, is a new feature called VISR (Visual Intelligence System Reconnaissance). The streets are nearly pitch black, so VISR will help you see things you couldn’t otherwise. VISR will also outline enemies in red and allies in green. The new system is basically a very fancy version of night-vision goggles, and using it in the daytime is a bit pointless, although I found myself using it every now and again during the day to try and find where enemies were hiding.

VISR and the map will help you figure out whether you should engage in a particular battle with the Rookie. There were a number of times on Legendary where I looked at what I would have to face and decided it would be better to go the long way around instead -- when possible, anyway.

The combination of map and VISR will help you navigate New Mombasa as you search for beacons scattered across the city. The Rookie was passed out for six hours while the rest of his team was up and about taking on Covenant forces. When you find a beacon, such as a broken Gauss cannon emplacement, it will trigger a flashback and the player will take control of one of the other ODST squadmates. The first flashback is about Buck, the leader of these ODST soldiers. He’s hard, but also a smart-ass -- kind of like actor Nathan Fillion, whom Buck is modeled after and voiced by. Playing as one of the other ODST soldiers is a sharp contrast compared to playing as the Rookie. The Rookie’s levels are designed to be dark and full of tension; they have a sense of loneliness and are more about exploration. Playing as Buck and the other ODST soldiers feels more like the other Halo games. The sky is bright, there’s a ton of action going on, you’re not alone and the levels are very linear. You’ll have other UNSC forces at your back and your other ODST buddies will aid you in the fight once you’ve gotten back together.



The flashback sections are also pretty fun to play through. From driving a Scorpion tank in the city and defending a downed Pelican dropship from enemy air attacks with Missile Pod emplacements, to a longer level where you're piloting a Banshee -- each level felt different from the last, keeping it from getting repetitive.

There were plenty of times where I stopped dead in my tracks just to look around in the environment as I played these sections, too. I found myself staring at the sky and distant background and thinking in disbelief multiple times that this is the same engine as Halo 3. You’re going to find yourself doing this at least once to take in the amazing job that the Bungie team did with the visuals.

Another thing that's surprisingly enjoyable is the dialogue between the main ODST characters. They’re actually interesting, and I love the tough guy/smart-ass attitude they all portrayed. Plus, it’s basically a small Firefly cast reunion with Nathan Fillion, Alan Tudyk and Adam Baldwin doing the voice work for three of the ODSTs (be on the lookout for Firefly references!). Playing these levels never got old. Having said that, the Rookie’s levels got really boring, really fast.



After finding a couple of beacons, the entire city opens up and you’re free to explore and find the next few beacons in any order. The Rookie’s sections (up until the last couple of acts, anyway) just get stale after a bit. You’re running through the streets, either fighting or sneaking your way past enemies, until you find a beacon. At first, I liked what Bungie was aiming for with these sections. You’re supposed to feel some dread and loneliness as you explore the dark streets. Even the music, some of best that I’ve heard in a Halo game yet, drives home the point of what you’re supposed to be feeling -- some of the tracks are hauntingly beautiful saxophone- and piano-themed pieces. But once I realized that this was going to be the pacing for the next few beacons I had to find, I just wanted to push my way through as fast as I could so I could get to the meaty parts of the story and game.

The one thing that’s probably worth taking your time in the Rookie’s section is the selection of audio files scattered across the city. There are a total of 30 (29 in the city and one located somewhere else in the game) that follow a girl named Sadie as she’s trying to do her part to help against the Covenant in her own way. The files are located on machines that you can download and listen to as you play. You can also see a video (in the style of one of those animated comics) play along with the audio file by pressing the Back button. Sadie’s story is basically a radio play, like the story from I Love Bees. And speaking of which, Sadie’s story was worked on by people who worked on the I Love Bees story. It’s completely optional to find, but it’s worth your time exploring all of the streets -- it will add at least an extra hour’s worth of story to the overall plot, as well as benefit you in other ways in the game.

The two new guns, the M6S Magnum and the M7S Submachine Gun, are pretty nice additions too, especially the new pistol. It packs a big punch and I found myself hanging on to that most of the time. They both have a high rate of fire and you can zoom in with both guns as you take your shots. They have a pretty high kickback, though, so you have to correct the guns a lot. With the new guns, some old guns are completely gone from ODST and Firefight. Don’t expect to see the M6G Pistol, the Submachine Gun, the Blue Plasma Rifle, the Battle Rifle or the Energy Sword. You can’t dual-wield weapons, either. You can carry up to three of the four grenade types at a time, as opposed to just two each like in Halo 3, but you can’t throw grenades as far. Also, grenades dropped on the ground will explode when triggered by another explosion, something that hasn't been done since the original Halo.



There have been some changes to a few of the alien classes as well. Hunter pairs are now unique to each other. One looks and acts like the Hunters from Halo 3, while the other Hunter has gold-plated armor and shoots out an energy blast like the Hunters from Halo: Combat Evolved. Drones are a lot more plentiful this time around, too, and you will learn to hate these guys the most in ODST -- especially the new red-armored Drones with energy shields. Other than that, all of the Covenant enemies from Halo 3 are here.

Another new addition to the Halo games made by Bungie is the Engineers. They’re a class of super-smart aliens that are technologically superior to any of the other alien forces. They won’t ever attack you, however. They’re mainly a support class that will float around the area, giving anyone near them overcharged energy shields. Killing the Brute handler or hitting the Engineer with a fully charged Plasma Pistol blast will usually take it out instantly. Your first encounter with the Engineers is also kind of sad, as you’ll see a Brute plant explosive devices on one. Every time one dies, it will explode in a fury of fire.

Speaking of not attacking, the AI in Halo 3: ODST doesn’t look to have been improved. Your allies are still incompetent morons who stand around most of the time. There’s a point in the game where you have to drive a Warthog as your AI partner uses the turret, and it’s a damn good thing your ODST partners can’t get killed. The enemy AI feels the same as before, too. They’re good to the point that it feels like they’re cheating, but there were a lot of times where I would be in front of a Brute, inches away, and he would do nothing but just stand there. It was also irritating to engage Brute packs and other enemies, just to see them stand in the same position after I pop back out from hiding.



There is four-player co-op as well that I didn’t get a chance to see during my review time, but it will thankfully help out in scenarios like what I just described in the last paragraph. The co-op also doesn’t start off like in Halo 3. Instead, all four of the players are scattered across the city. You have to make your way towards the first beacon to regroup before you all can fight together. The host plays as one of the main ODST, while the other three are generic ODST soldiers.

On Heroic, the entire game took about six hours to beat, and a little over seven hours on Legendary. There are ten levels in all, one of which is the streets of New Mombasa that you visit multiple times throughout the course of the game. There’s no real point in playing the streets of New Mombasa again after you’ve beaten the game, other than to find all of the Audio files. The graphics, the story and the plot twist make this one of the more enjoyable Halo games since the first one, but the lame AI and the boring sections with the Rookie hurt the overall experience.

So that was a big wall of text, but this review isn’t over yet! We still need to take a look at Firefight!



Firefight is a four-player co-op multiplayer mode where you have to defend against wave after wave of Covenant forces. You can play Firefight by yourself, but that would be stupid, especially since the game won’t scale down for one player. Also, the most important thing that you should know about Firefight is that a match will only end when everyone has lost all of their lives. I played a match for a solid hour before finally losing. A few of the other guys from other outlets reviewing ODST managed to last two and a half hours before everyone finally died.

So yeah, wave after wave of Covenant. The first wave tends to be really easy, with just some Grunts and Jackals, but things quickly ramp up as stronger Covenant come to fight. The waves are always random, so you’re never sure whether you’ll be getting a dropship full of Grunts or a bunch of Jetpack Brutes with a couple of Wraiths lobbing giant balls of plasma at you from the distance. Plus, there are seven skulls that turn on at random, sometimes in pairs and sometimes all at once. The skulls give your enemies advantages, such as causing them to throw more grenades, take more hits, evade attacks better and so on. Plus, the AI actually gets really aggressive in Firefight and will charge at you with the sole purpose of eradicating you.

Everyone in Firefight shares a total of seven lives. However, it’s not always game over if all lives have been lost. There are three rounds consisting of five waves each. If there are no lives left and one person manages to survive a wave, all the players will be brought back to life. Completing a round will also earn you four extra lives. Plus, there’s a chance to win more lives in the Bonus Round that comes up after all three rounds have been completed. You have exactly a minute to defend against a horde of Grunts rushing you from every angle. It doesn’t sound tough, but don’t forget that all seven skulls get turned on during Bonus Round. If you earn enough points, you’ll win some extra lives, and you won’t be penalized if you die.



The point of Firefight is to get as high a score as possible. It’s really about getting the chance to have some bragging rights against your friends, and there are a ton of ways to get points. Each enemy has a different point value assigned to it, and how you kill it will also change how many points you’ll get. All the medals you can get in the regular multiplayer for Halo 3 are attainable here, including some new ones for Firefight. Combos such as killing a Hunter and earning an Unstoppable medal will see your points jump, too.

There are ten maps in total, and they’re all based on maps from the main game. Most are set outdoors, but I did see one set completely indoors, and there are a couple of ones set during the night, too. Every time a wave hits, it’s usually two Covenant dropships touching down to drop the enemy. Occasionally, the Covenant will flood through doors from various parts of the map, too.

It should be pretty obvious, but it does need to be said: teamwork is key! You need to be talking to your teammates constantly and watching each other’s backs at all times. The Covenant flood in from all over, and you really don’t want to be the only guy going up against two Brute Chieftans with hammers, do you? If no lives are left and someone dies, they can freely fly around the map and scout out what’s going on and relay the info to the rest of the team.



Overall, Firefight is a blast and one of the most refreshing experiences with a Halo game in a long time. Firefight is almost worth the purchase of Halo 3: ODST on its own. It encourages teamwork and it’s a feature that games need more of in this day and age.

All of the stuff described above is on the first disc that comes with Halo 3: ODST. On the second disc, you’ll be getting 24 maps, including all the original maps that came with Halo 3, the DLC maps from the Heroic and Legendary and Mythic map packs, Cold Storage and the three new maps only available on Halo 3: ODST, Citadel, Heretic and Longshore (see impressions on those three new maps here). You’ll also have 1,000 new Achievement points to hunt for, some of which are the last keys you need for the road to Recon. Good luck with that, though, as some of the Achievements are just nuts. Also of note is that Achievement statuses pop up on the HUD as you play through the single-player or Firefight. For example, stick a Brute and a message slides in from the right telling you that you have one of the five needed stickies to get the Achievement.

Six hours of new story, an optional side story, a new multiplayer mode, 24 maps and new Achievements all comprise Halo 3: ODST. Halo fans are going to like ODST no matter what and Firefight will ensure that Halo continues to dominate the top of the Xbox Live charts for a very long time. The overall package is great, but some of the nagging issues hurt the experience for me.

See you all on Live next week for some Firefight action!

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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128 comments | showing # 1 to 50

Shadowboi's Avatar - Comment posted on 09/19/2009 23:06
Shadowboi
awesome, already preordered!
TheDreadHawk's Avatar - Comment posted on 09/19/2009 23:11
TheDreadHawk
Was not expecting this review so early. Good stuff Hamza. Though I'm still on the fence whether to buy this or not.
eternalplayer2345's Avatar - Comment posted on 09/19/2009 23:13
eternalplayer2345
Nice review, it sounds interesting and if i wasn't inundated with college and other games I would rent it. Can't wait to hear the knee-jerk reactions though.
Tdiddy9182's Avatar - Comment posted on 09/19/2009 23:15
Tdiddy9182
Oh Rey, I wanna have hot man sex with your voice.
h5e5l5l5o5's Avatar - Comment posted on 09/19/2009 23:16
h5e5l5l5o5
I remember playing this game on the good ol' SNES! :D
Monodi's Avatar - Comment posted on 09/19/2009 23:16
Monodi
This is the first Halo that looks nice to me since Combat Evolved. Especially glad that they removed shield recovering, a huge part of the excitement in FPS is to stay alive with limited supplies (hence, HL2)
zombielifecoach's Avatar - Comment posted on 09/19/2009 23:16
zombielifecoach
Hmmm. Great and WAY thorough review! I know it's sacrilege in some eyes, but I don't game online, and I believe that from the way you have described the progression of the rookie's story in the single-player campaign ODST sounds exciting. Can't wait to play it.

Plus the cast of Firefly is a GREAT choice! Adam Baldwin is THE BALLS!

BTW, "payphones"?! Really? That's got to be several pockets full of change to make THAT call.
Gene Eric's Avatar - Comment posted on 09/19/2009 23:17
Gene Eric
FLOP! ^__^
Dao2-SKP's Avatar - Comment posted on 09/19/2009 23:19
Dao2-SKP
Did they make everyone wait till midnight sunday to post their review o_0?
Hamza CTZ Aziz's Avatar - Comment posted on 09/19/2009 23:19
Hamza CTZ Aziz
Note: The video review says 750 achievement points when it should be 1000. I didn't realize my error till after I sent Rey the script. My bad. Rey is going to kill me, haha.
goodgamer77's Avatar - Comment posted on 09/19/2009 23:20
goodgamer77
Wait, there's a new Halo game?
goodgamer77's Avatar - Comment posted on 09/19/2009 23:21
goodgamer77
Wait, 16-bit Master Chief is my avatar? Shouldn't I know about this?
Hamza CTZ Aziz's Avatar - Comment posted on 09/19/2009 23:23
Hamza CTZ Aziz
Dao2-SKP: Yep. Weird embargo time, I know.
that1dude24's Avatar - Comment posted on 09/19/2009 23:26
that1dude24
Ehh. Still doesn't interest me enough to buy it.

I'll probably rent it down the line.
Xzyliac's Avatar - Comment posted on 09/19/2009 23:26
Xzyliac
Hmm...sounds decent.

Hamza I may be behind but my main question is what does ODST mean for Reach? How much might be carryin over? Because really my only interest in this game right now is how expermimental Bungie is getting for Reach which is the Halo I'm looking forward to (huge ass fan of the book).
zombielifecoach's Avatar - Comment posted on 09/19/2009 23:26
zombielifecoach
@ goodgamer77

Duh! EVERYBODY got the memo!
Hamza CTZ Aziz's Avatar - Comment posted on 09/19/2009 23:28
Hamza CTZ Aziz
Xzyliac: Nothing is known about Reach at this point really. Could be totally different for all we know. You will get into the beta for Reach at the very least if you own ODST
wanderingpixel's Avatar - Comment posted on 09/19/2009 23:33
wanderingpixel
I'll be on FNF ODST next week. I haven't been excited for a Halo game this much since Halo 2.
Xzyliac's Avatar - Comment posted on 09/19/2009 23:33
Xzyliac
@Hamza
Darn. Thought you might know something I hadn't. Thanks anyway mate. I'll probably rent it. Not too fond of Halo online multiplayer.
dwolfwood's Avatar - Comment posted on 09/19/2009 23:34
dwolfwood
Looks like the Halo series is looking up. I'd buy this if I had a 360 or it came out on PC.
Sam Spectre's Avatar - Comment posted on 09/19/2009 23:35
Sam Spectre
Great review, can't wait to get it on Tuesday.
Firefight looks like so much fun!
Kryptinite's Avatar - Comment posted on 09/19/2009 23:36
Kryptinite
Great review! I decided to buy this earlier today and you're review just justified my decision. I can't wait.
StingingVelvet's Avatar - Comment posted on 09/19/2009 23:40
StingingVelvet
I was kind of hoping reviewers would snap out of the Halo-trance with this game and give it more reasonable numbers... an 8 is still high, but closer to sensical than a 9 or 10 would be.

This is nothing against Halo lovers by the way, I liked the original and I know why console gamers found it revolutionary, and I know that breeds loyalty.
Stratus's Avatar - Comment posted on 09/19/2009 23:41
Stratus
Good to know it doesn't suck! Can't wait for Tuesday.
ace of knaves's Avatar - Comment posted on 09/19/2009 23:47
ace of knaves
Excellent job. Nice to see such a detailed review up nice and early.
Zeta Crossfire's Avatar - Comment posted on 09/19/2009 23:54
Zeta Crossfire
This is the lowest score i have seen for this game so far hu..

Also im glad the community on distructoid does not automatically go into halo sucks mode. Was reading the gametrailers and IGN comments on there reviews and it was just sad. Well theres another fanboy friday for you guys.

Good review can't wait to get this. MIDNIGHT!
Infamy's Avatar - Comment posted on 09/19/2009 23:54
Infamy
Fucking awesome. IGN just gave it a 9, too. Can't wait for the 22nd..
VashTS's Avatar - Comment posted on 09/19/2009 23:55
VashTS
It's just too bad that the ending wasn't very satisfying.
VashTS's Avatar - Comment posted on 09/19/2009 23:58
VashTS
WARNING TO EVERYONE: The battle rifle is not in halo 3 ODST campaign or firefight.
Zeta Crossfire's Avatar - Comment posted on 09/20/2009 00:00
Zeta Crossfire
@VashTS

that was announced a while ago...
Elsa's Avatar - Comment posted on 09/20/2009 00:05
Elsa
Wow... love the sound of this... and good thing I don't have an xbox, because I smell the scent of addiction!
kingtobo's Avatar - Comment posted on 09/20/2009 00:10
kingtobo
Since I was going to buy this eventually I'll probably grab it up for the Reach beta. Looks like a lot of fun and I'm glad to see Bungie stepping out of Masterchief's shoes.

Also, anyone else having problems with the video? I'm glad to see it was embedded, but I can't seem to get it playing...
diceshow7's Avatar - Comment posted on 09/20/2009 00:11
diceshow7
@VashTS... No BR? Please tell me you're joking. It's in multiplayer though, RIGHT?
bluexy's Avatar - Comment posted on 09/20/2009 00:18
bluexy
I'd rather have had Hamza doing the voiceover for the video review! That said, great review for what's looking to be a very decent game. Despite the popular opinion to the contrary, I think the plot of Halo is very intriguing and I'll be checking this one out just for those sweet 7 hours of campaign.
Shadowiii's Avatar - Comment posted on 09/20/2009 00:20
Shadowiii
In before the PS3 fans show up and ruin everybody's fun.
Oh wait, Gene Eric is here already. Nevermind.
Game looks good. I never liked Halo 3 much, but Firefight might make it worth a purchase. Plus all my friends will buy it, which means I will.
Oh well, I've said it before, I don't like Master Chief, so this looks like the Halo game for me. Goozex, here I come!
matrixdude171's Avatar - Comment posted on 09/20/2009 00:47
matrixdude171
If you haven't bought any halo games, this one's a good way to get in, but if you've already bought other halo games, you're pretty much just paying $60 for the firefight mode.
Gene Eric's Avatar - Comment posted on 09/20/2009 00:52
Gene Eric
It's unanimous: ODST overhyped, didn't get the praise that the xbots wanted it to and rightfully so. FINALLY reviewers and real gamers alike can see how bland and uninspiring and overrated the Halo franchise truly is.

Hopefully we'll see Uncharted 2 takes it place in sales; it got a 9.5 vs a 9.0 ODST generously (under the table) got over at IGN. A fresh-faced Nathan Drake over space marine #toomany any. day.

4 hours worth of content? no thanks. not even worth a rent.
HEL105's Avatar - Comment posted on 09/20/2009 00:52
HEL105
I'm glad that ODST turned out ok, I'll be picking it up once I've crossed some of the other big upcoming releases off my list. Nice review.
SephirothX's Avatar - Comment posted on 09/20/2009 01:00
SephirothX
Well, in b4 "halo sucks" and "gaylo"
Volomon's Avatar - Comment posted on 09/20/2009 01:01
Volomon
I keep wanting to buy an Xbox360, but keep getting put off by some of their "exclusives" like mass effect. Even on PC you can tell how shitty low rez some of the textures are. Even on ULTRA only some of the material is effected. I understand that it's limited to DVD (one). So there's not much they can do about it. They will just never equal the quality of say Uncharted 2 or any PC game. Honestly that really bugs me. Even when I happen to want them say maybe pick up the COD MW2 Xbox360 edition all I can think is I have to subscribe to live! Random rant, I know but I was thinking about buying one, and this game as well, but I could wait for it for PC and it still won't be that good looking.
R3Y GUTI3RR3Z's Avatar - Comment posted on 09/20/2009 01:05
R3Y GUTI3RR3Z
Wait.. 1000 achievements points! Great! Now I sound like a gaylo newb! Damn you CTZ! Damn you tooo hell!!!!!!!! lmao
Magnalon's Avatar - Comment posted on 09/20/2009 01:26
Magnalon
@Gene
How is an 8.0 a flop? Also, Eurogamer gave it a 9.0. I expect more 8s and 9s to roll in.
kingtobo's Avatar - Comment posted on 09/20/2009 01:33
kingtobo
@Volomon: I can understand if you just don't like the gameplay of Mass Effect or Halo, but if you think the graphics aren't good enough to enjoy them you are one of the biggest graphics whores I've ever encountered. Are they the most gorgeous games released? No -- but they're certainly not an eyesore.
Chronic Logic's Avatar - Comment posted on 09/20/2009 01:43
Chronic Logic
To all you bitter Sony fanboys, you're bitter and angry because ODST didn't get a lower score didn't you? And guess what, this game is probably going to sell millions.
Los255's Avatar - Comment posted on 09/20/2009 01:46
Los255
FUCK. THIS OR DEMON SOULS I CAN'T CHOOSE!!!!1!11!!!
cainball's Avatar - Comment posted on 09/20/2009 01:47
cainball
@Gene

Shut up, you jack-ass. Seriously. If we wanted to see that level of trolling, we wouldn't be here. Go pollute some other site with your inanities.
Gene Eric's Avatar - Comment posted on 09/20/2009 01:48
Gene Eric
The UK review gave it an 8.6 and lets not pretend IGN aren't owned by one of Microsoft's partners and they don't show it in an obvious way.

Case 1, XBLA tab, no PSN tab despite more PSN games

Case 2, Uncharted 2 has 1 link on the home page, ODST has 4 despite scores of 9.5 and 8.6 respectively.

--

As for people talking the multiplayer of ODST up. It has 3 new maps and 1 new mode. If that's worth your $60 then cool but don't expect others to feel the same way.

Between ODST and the GTA Gay Tony disc, Microsoft really are stretching the definition of a full game. But then they have the highest failure rate in history and are the only company to charge for online game play - yet the crazy american's eat it up. Fool and his money comes to mind
AfroWalrus's Avatar - Comment posted on 09/20/2009 01:49
AfroWalrus
Looking forward to getting this with the 360 bundle. And Borderlands. And Brutal Legend. And MW2.

...I just had a predictive flash of my first quarter grades, and they weren't good.
cainball's Avatar - Comment posted on 09/20/2009 01:53
cainball
@Gene

So despite the fact that it clearly is a decent game, and people are generally excited about its release, you have to piss on the parade? Why?

What is lacking in your life that you need to sit around coming up with reasons 'proving' that everyone else has crap taste and that you are the only one wise enough to see the truth?
Gene Eric's Avatar - Comment posted on 09/20/2009 01:58
Gene Eric
@cainball

My position is "if you think it's worth it then cool, but don't expect others to"
I don't see why 3 new maps, no dual wielding and a short story is worth £40 to me as a guy who already owns most of the content on the disc. The sad truth is, I bet you are struggling to justify it yourself.
This started out as DLC and should have stayed that way, then I'd have been excited but why get ripped off? Hell if this was a GOTY edition with the extra story then that would have been cool but it's not.

Like I alluded to in the last post, Microsoft know there are many idiots out there willing to pay for their BS and defend it with info they leaked.

Why do I care how long they had to develop the game? If a game takes 5 years it still only costs me £40.

Resistance 2 took 2 years and came with 60 player online, 10 hour single player story that turned into arcade style crazy game once completed, a full separate co-op campaign and lots of brand new maps/game types for me to play. Not just 3 new maps.

You know what the irony is? EA get blasted year in year out for putting out minor updates but when Halo goes back to single gun, using the same maps from the last game and is half as long as the last game - you get all defensive
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