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Review: Guitar Hero iPhone

2:00 PM on 06.12.2010   |   Jim Sterling

Review: Guitar Hero iPhone photo

Given Activision's love of releasing ten billion Guitar Hero games a month, it's somewhat surprising that the evil publisher has taken so long to wrap its tendrils around iTunes. Titles like Tap Tap Revenge have already demonstrated a healthy portable music game market, while rivals such as Rock Band and Guitar Rock Tour have already settled into the market. 

Still, better late than never. Guitar Hero has finally stamped its boot into the iTunes market, with a little help from Vicarious Visions. The question, of course, is how well Guitar Hero translates to the iPhone, and how does it compare to the music games already available to Apple thralls? Well, that's what this review is for, stupid!

Guitar Hero (iPhone)
Developer: Vicarious Visions
Publisher: Activision
Released: June 7, 2010 
MSRP: $2.99

From the outset, Guitar Hero doesn't deviate from the well worn path, featuring a setup familiar to those who have played Rock Band or Guitar Rock Tour. Notes fall down the screen in typical Guitar Hero fashion, while the player taps the "buttons" at the bottom when notes align. Fundamentally, it's nothing that hasn't been done before, but the implementation is what makes Guitar Hero stand out. 

For a start, Guitar Hero works better than either Rock Band or Guitar Rock Tour do on the touch screen. In those prior games, I always felt the interface wasn't responsive enough, and it was very easy to miss notes or play the wrong ones due to how bunched together the interactive parts of the screen felt. While Guitar Hero looks no different from those other games, the interface feels much more responsive and efficient. Unlike Rock Band, where it was easy to mess up notes with a misplaced finger, Guitar Hero seems to clearly interpret the borders between its "buttons" and make sure that the area you want to tap is the area that works. 

Guitar Hero spices things up a bit with a "strum" gimmick designed for the iPhone's touch screen. Simply put, it's a case of touching a note and then sliding to the left or right while keeping the finger held down. It's a very simple thing, but it does enough to change the way the game feels, especially when your fingers are slaloming across the iPhone during a particularly tricky solo. Star Power also makes its obligatory appearance, and its activation requires the pressing of a bar just above the note "buttons". The only problem with the Star Power is the fact that getting a breather between notes to activate it can be tricky, although it's far easier to use than Guitar Rock Tour's version, which stuck it far away from the notes. 

To keep things interesting, the game also has a set of challenges (Achievements, basically) and a rank progression system, which are used to unlock various costumes and items so players can customize their avatars. Community leaderboards and Facebook integration are also thrown in to keep competitive players interested. 

As you'll notice, Guitar Hero is currently $2.99 on iTunes, which may strike you are very cheap for an Activision game. That's because you're essentially buying a platform as opposed to a fully fledged title. The standalone package only provides you with six songs for the money, while further song packs can be bought for $1.99 apiece. Essentially, it's a fiendishly clever way to ensure people get into the game for a pittance, but keep paying into it in order to extend the initial experience. Like a crack dealer, ostensibly. It's actually not too shabby an idea, either. For $2.99, you get what essentially amounts to two song packs, and you can expand the library at your leisure. Some may dislike the business model, but I happen to enjoy it. 

Despite being a really well put together game, Guitar Hero does suffer from an unfortunate slowdown bug at the moment. The game can randomly dip in its framerate and everything onscreen begins to stutter, which of course is no good for a game where timing and precision is important. It's not a huge issue since it appears infrequently and only temporarily, but some people may wish to wait for an update before jumping in. 

That one issue aside, Guitar Hero is quite possibly the best music game of this nature on the iPhone. With a nice variety of starter songs, a solid interface, and a great aesthetic, not to mention extra challenges and avatar customization, Guitar Hero for the iPhone is a great little music game, and worthy of your attention. 

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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27 comments | showing # 1 to 27
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John Dudebro's Avatar - Comment posted on 06/12/2010 14:07
John Dudebro
If I had an iPhone I'd pick this up. As it is, I'll wait for them to put this on Android.

The Guitar Hero games on Android right now are garbage. A real game would be nice.
WhiteZombie's Avatar - Comment posted on 06/12/2010 14:08
WhiteZombie
2.99 is a shockingly low price for anything made by activision - i would have expected it to be 10 bux easily
Electrium's Avatar - Comment posted on 06/12/2010 14:17
Electrium
$3 is a really smart price, I'm actually pretty impressed with Activision for this. It's cheap enough that you still shrug it off, but they still manage to squeeze out maximum coinage from you.
Rammstein's Avatar - Comment posted on 06/12/2010 14:31
Rammstein
I'll pick it up when I get my first iProduct (hopefully next week)!
Xzyliac's Avatar - Comment posted on 06/12/2010 14:39
Xzyliac
@Rammstein
Oh shit bro you didn't tell me you were gettin' an iProduct. Nice. We'll have to talk App suggestions.

I definitely thought Nick was reviewing this but seeing positive this review is and how positive Nick was about it I may get it. Normally I hate these types of music games on iPhone but a lot of people have good things to say about this one.
Snaileb 's Avatar - Comment posted on 06/12/2010 14:51
Snaileb
iPhone reviews. Sweet.
nosedive51's Avatar - Comment posted on 06/12/2010 14:53
nosedive51
Tempted...but yet I have a strong no Activision game policy.
Neroisonfire's Avatar - Comment posted on 06/12/2010 14:57
Neroisonfire
I'm curious how you review your games, Jim. Does price affect your score? Also, does the platform's capabilites also affect it?
SpacemanRoo's Avatar - Comment posted on 06/12/2010 15:08
SpacemanRoo
I haven't notice any slowdown on my 32GB 3rd gen. However, the slide notes are obnoxious on songs like Savior on expert Guitar. There isn't any multiplayer either sadly
blehman's Avatar - Comment posted on 06/12/2010 15:18
blehman
BIAS BIAS APPLE MUST BE PAYING ACTIVISION MUST BE PAYING SAMIT MUST BE PAYING JIM!

And I'm totally getting this for Dillinger Escape Plan.
robotbebop's Avatar - Comment posted on 06/12/2010 15:22
robotbebop
I thought the slowdown was just my slower 3G. Did you play it on a 3G or a 3GS ?
CRAZYAPE69's Avatar - Comment posted on 06/12/2010 15:45
CRAZYAPE69
@robotbebop: i believe jim has an itouch... what a cheap bastard! mwhahahaha mwhahahahahahahahahaaaa. great review though jim, even if i do think the whole 6 songs included thing is a bit bullshit, might just have to buy it to see.
Rammstein's Avatar - Comment posted on 06/12/2010 17:43
Rammstein
@Xzyliac: Yeah, I am Steve Jobs' bitch. WWDC made me drool enough to bite. Since my contract expires in 2010, I can upgrade now, why not?! Hope I don't have to line-up to get one though, ughhhhh. Also, Apps! Let's take this to Twitter... :]
ALT's Avatar - Comment posted on 06/12/2010 18:31
ALT
@Rammstein, @xzyliac: Not like you guys asked for comments from the peanut gallery, but:
Edge, Rolando 2, chaos rings, spider, canabalt are probably my favorites. Also Ynth, and popcrack's PlantsVsZombies and Peggle are pretty dope.
p.s. dont line up, just preorder when they become available next week.
Rammstein's Avatar - Comment posted on 06/12/2010 18:34
Rammstein
@ALT thanks for the heads up! Also, I heard about pre-ordering on the 15h but is that being done online? I thought it was in-store? If online, apple.com I assume?
waypoetic's Avatar - Comment posted on 06/12/2010 18:53
waypoetic
So, this is better then Tap Tap Revenge?
Ben Hardgrave's Avatar - Comment posted on 06/13/2010 03:02
Ben Hardgrave
Suddenly I feel like I should do some jewellery shopping...
Steve Jobs's Avatar - Comment posted on 06/13/2010 19:26
Steve Jobs
I'll fart in your face Jim, seriously
GoodlyMike's Avatar - Comment posted on 06/17/2010 14:26
GoodlyMike
Let's see how many sequels are made for the iPod
Chary Jones's Avatar - Comment posted on 06/21/2010 02:19
Chary Jones
Wow..Review is very interesting and entertaining.lest see what they bring new thing in this movie.
http://healthproductadvice.com/acai-max-cleanse
Goldskarr's Avatar - Comment posted on 06/21/2010 08:27
Goldskarr
^ What movie?
emnagimo80's Avatar - Comment posted on 06/14/2011 17:40
emnagimo80
To speak the honest truth, without any false rant or assumed romance, order anacin
ichl13's Avatar - Comment posted on 09/28/2011 18:34
ichl13
I actually gave this a try, it was alright but its nothing compared to the tap tap range and it's in such a similar niche. Maybe guitar hero and tap tap could work together and make magic :)
ichl13's Avatar - Comment posted on 09/28/2011 18:37
ichl13
Also, I think that there is great potential in the guitar hero for mobile phone range simply because its easy to implement, especially on touch screen phones. Maybe if the introduced a piece of physical hardware that can act like the buttons or the strumming switch then we'll have a truly portable guitar hero that we can play on the go.
<a href="http://www.drive-safely.net/online-drivers-education.html">Online Drivers Education</a>
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