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Wanna be startin' somethin'All this Grand Theft Auto anniversary talk makes me feel old. It feels like just yesterday I was listening to Michael Jackson, swerving around as Tommy Vercetti, and taking in the sights of Rockstar's faux-Miami setting. I think a lot of people missed out on Vice City because it came out so soon after Grand Theft Auto III, and that's a shame. Just like Grand Theft Auto III on mobile devices before it, this new anniversary edition honors the franchise's legacy: so long as you're willing to put up with touch controls.
Grand Theft Auto: Vice City: 10 Year Anniversary (iOS [reviewed on an iPhone 4], Android) Yep, Vice City is back. This new mobile version still features the same sexy 1980s veneer, and still features the wise-cracking mob scumbag Tommy Vercetti (Ray Liotta). Visually, the game has been updated a bit, and the new look suits the neon and bright pastel veneer quite well. Draw-distance issues while driving aside, the new lighting effects and smoothed-out engine really allow the game to pop like it never has before. Like the scheme used in the mobile version of GTA III, the controls for Vice City are a little better than you would expect, but still have the standard touch-precision issues. Movement is done by way of a virtual analog stick that appears wherever you put your left thumb. While it might sound great on paper, I've had instances numerous times where I've attempted to run away, only to have the d-pad shift to another spot on-screen. Outside of movement though -- and barring one unfortunate virtual button placement (the handbrake is near the "exit vehicle button," which can make for some funny mission failures) -- everything pretty much works how you'd want it to, with on-screen buttons for each potential action. Considering everything except the movement button can be sized and placed anywhere on the screen, you should be able to find a comfortable medium. Although there is controller support on the Android version of the game, the iOS version (which was reviewed here) had no such feature -- so if you're on an Apple device, you'll have to settle for touch controls. Smaller bonuses are included in the mobile package, such as the ability to autosave (with iCloud save support on iOS devices), the aforementioned customizable layout, a tap-to-shoot targeting system, and the ability to create your own custom radio station using your iTunes playlist. The tap-to-shoot scheme takes some getting used to, but it does work, and everything else also works as advertised. Outside of these ancillary additions to the anniversary version, by far the best addition is the Mission Retry function that debuted in Chinatown Wars, and was cemented by The Ballad of Gay Tony. Straight-up, I think it's a required function that should be in every GTA going forward. Nothing is worse than failing a mission a few seconds away from victory, only to start over at the hospital and have to find your way to the mission marker again. It absolutely killed the pacing in earlier games, and this addition alone is a great reason to visit Vice City again. As far as the core game goes, everything is intact. The soundtrack, the quirky Rockstar charm, the Scarface-influenced setting -- it's all here. I really enjoyed replaying some of my favorite missions from the PS2 classic, and even rediscovered a few new scenarios that I didn't experience originally.
To be clear, there's nothing new content wise in this version, but the sheer scale of the GTA games makes it easy to come across a feeling of freshness. Although the game does show signs of aging even with the updated engine, fans of open-world games should still be able to enjoy Vice City with an open mind ten years later. If you hate GTA games because you feel like they're too "bland," Vice City is your gateway drug. It oozes more charm than pretty much any game in the series outside of possibly San Andreas (provided you're a fan of hip-hop culture for that entry), and the smaller scale of the city makes it a much more manageable affair. If you're curious about the franchise, this is a great starting point before GTA V hits next year. THE VERDICT - Grand Theft Auto: Vice City: 10 Year AnniversaryReviewed by Chris Carter 7.5 /10 Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.
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12:00 PM on 05.18.2013 Preview: The Last of UsI was skeptical of The Last of Us. Despite all the hype and high promises, to me, it looked like post-apocalyptic Uncharted. I wasn't sold on the dynamic nature of how the game progressed, and as we all know, zombies have been literally done to death in the past five years. Then, I got a chance to actually play it. How many days until June 14th again?
4:30 PM on 05.17.2013 Dust: An Elysian Tail arrives on Steam next FridayDust: An Elysian Tail designer Dean Dodrill has slapped a May 24th release date on the Steam version of his acclaimed, previously-Xbox-exclusive 2D action game. This is only coming to Windows for the time being, but Dodrill h...
12:30 PM on 05.17.2013 It's happening: Metal Gear Rising: Revengeance on PCMetal Gear creator Hideo Kojima has announced that Metal Gear Rising: Revengeance will be ported to PC, something many of us desperately wanted but didn't realistically expect to happen given developer Platinum Games' history...
9:23 AM on 05.17.2013 The Wonderful 101 coming to the Wii U on September 15thFinally! Nintendo announced today that PlatinumGames title Wonderful 101 will be coming to the Wii U on September 15th. The game came under some fire recently for being touted as a "short" experience, but I personally can't wait, as PlatinumGames rarely misses. Oh, and it totally has waterslides.
9:30 PM on 05.16.2013 Resident Evil Revelations: What version do we review?[Update: Poll CLOSED! Wii U dominated. Look forward to our review soon. Update: MAJOR upset! It has come to light that a PC copy WILL be made available for review purposes, and will be added as a late starter in the poll. A P...
8:00 PM on 05.16.2013 Diablo III uses the PlayStation 4 touchpad for inventoryIn this video, Blizzard describes the work that's been gone into tweaking Diablo III for console gamers. In a strange turn of events, I feel as if every new detail we hear about the reworked title for PlayStation 3 and PS4 s...
4:00 PM on 05.16.2013 'Hardcore action-RPG' Lords of the Fallen announcedCity Interactive has had an interesting past, but its latest game, Lords of the Fallen, sounds intriguing. Announced as a 2014 title for next-generation consoles and PC, its story is centered around a world where "the gods ha...
3:30 PM on 05.16.2013 Watch the worst Fallout game ever madeJordan and I have started a new game in our Couch Campaign, and it's one that I have been excited to play since we first began talking about the project. As a huge fan of the Fallout franchise and a lover of top-down, exploration shoot-em-up games, the pairing of the two could have been glorious. And Fallout: Brotherhood of Steel is, provided you think train wrecks can be glorious.
2:30 PM on 05.16.2013 Lords of Shadow is the most successful Castlevania everSpeaking to Destructoid at a pre-E3 event, Konami's Dave Cox disclosed that (wait for it) Castlevania: Lords of Shadow is the most successful Castlevania game to date, even surpassing the massive sales of games from 1997 on. ...
1:30 PM on 05.16.2013 Diablo III celebrates its one-year anniversaryWell, it's been a series of ups and downs (that could have all been avoided if the Auction House was taken down), but Diablo III is now one year old. To celebrate, Blizzard is adding 25 percent extra Magic Find and experience...
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| 11:00 AM on 05.17.2013 Review: Donkey Kong Country Returns 3D |
I remember where I was when Donkey Kong Country Returns was announced for the Wii. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering...more
| 2:00 PM on 05.16.2013 Review: Eador: Masters of the Broken World |
I don't know why I thought that putting a world back together -- conquering various floating landmasses and combining them through sheer force of will -- would be easy. Eador: Masters of the Broken World's similarities to Her...more
| 5:00 PM on 05.15.2013 Review: Anomaly 2 |
Don’t let the screenshots fool you: This isn’t the game you think it is. The first Anomaly was an unexpected sleeper hit that found a successful formula on flipping tower defense on its head by putting the playe...more


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