Gotham City Impostors is one of those ideas just stupid enough to work. The general premise is that Batman has ditched his crime fighting duties for some reason, leaving an army of costumed idiots with delusions of grandeur to take his place. An opposing force of Joker fans stand in their way, and everybody has guns.
Utterly ridiculous, yet suitably audacious.
Audacity, however, is a running theme in Gotham City Impostors that extends to every corner of the game.
Gotham City Impostors (PC, PlayStation Network, Xbox Live Arcade [reviewed]) Developer: Monolith Productions Publisher: Warner Bros Interactive Entertainment Released: February 7, 2012 MSRP: $14.99 (PC, PSN) / 1200 Microsoft Points (XBLA)
Gotham City Impostors is a team-based first-person-shooter in which groups of "Bats" face off against "Jokerz" with a variety of conventional and exotic weapons. While the premise is certainly unique and more than capable of raising an eyebrow, the meat of the game is as typical as you can get. Impostors liberally pinches elements from Team Fortress 2 and Call of Duty to create a fairly traditional first-person shooter underneath a layer of mostly cosmetic innovation.
There are five maps and a handful of game modes, including deathmatch, capture-and-hold and capture-the-flag -- the latter of which features a slightly unique twist. Called "Psychological Warfare," this mode has teams carrying a battery to a mind control device. If one team succeeds in powering their device, the opposing team will be rendered helpless, unable to fire weapons and view their surroundings properly while a voice tells them how useless they are. Little twists like this permeate the experience and go some way toward obscuring how derivative the basic action is.
Would-be heroes and villains will find a range of weapons to unlock, from standard assault rifles and shotguns to more exotic items such as bows and explosive slingshots. In addition, players can pick one support item from a selection of throwing stars, grenades and axes, as well as one gadget. Gadgets represent the most inventive aspect of Monolith's shooter, allowing players to use grappling hooks to zip around a map, roller skates to move faster, rubber soles to jump higher, or scanners to mark enemy opponents on the map. Picking the right gadget is an integral part of creating a successful character, as it can have a significant influence on one's play style.
As players earn XP and level up, they'll be able to select perks and killstreaks (known as "fun facts" and "rampages") as well as new body types to alter their physical stats. After a few levels, players can also join online gangs and fight for territory, which is determined by each member's success in battle. At the end of each round, costume coins are awarded to purchase new cosmetic items and create a personalized avatar. This focus on personalization is the game's biggest draw, but the implementation proves to be its biggest problem.
A single item of clothing, for example, can cost anywhere between 100 and 400 costume coins, and the average player will typically gain between twenty and thirty coins at the end of every game. Bearing in mind that Bats and Jokerz both have their own unique costume pieces, and that it can take over five games to earn a single item, one can imagine just how long it takes for a player to feel like their character is truly their character.
The same can be said for leveling up in general. Each level gained usually awards a single unlock point for one item category, be it weapons, mods, rampages, or body types. These unlock points aren't universal, meaning that you can only spend weapon points on weapons, mod unlocks on weapon modifications, etcetera. Again, this means that it can take quite some time to craft a character that a player is comfortable with -- longer than it takes for a player to become bored of the five maps and limited game modes on offer.
Now, there's a very "good" reason why it takes so long. Impostors has copied a free-to-play model, meaning that it's been designed specifically to make regular progress excruciatingly time consuming, while offering ways to speed up the process for a price. There are over 150 items of downloadable content available for purchase, ranging from costume pieces to XP boosts and unlockable "mascots" that follow players around the map. It's a blatant and transparent attempt at aping a freemium game, with the added caveat that Gotham City Impostors isn't actually free to play.
Yes, it's true that most of the DLC is available for free in the game, but the whole operation has slyly been developed in order to make unpaying gamers struggle uphill to get their goods. The whole point of Gotham City Impostors is to not-so-subtly encourage the player to pay a little extra and unlock stuff early, ostensibly buying their way to completion. It would be underhanded if it wasn't so shamelessly blatant.
The trouble is, Gotham City Impostors barely struggles to justify the admission fee, let alone its ancillary prices. It's not a bad game, by any stretch of the imagination, and can in fact provide an hour or two of genuine entertainment, but it's as threadbare as a shooter can get. Even with the added gadgetry and cartoon atmosphere, Impostors is a fairly bland shooter in a market crammed full of more exciting ones. It feels like the kind of obligatory multiplayer mode tacked onto a predominantly single-player game, rather than its own title geared entirely toward online play. Rather than, say, Call of Duty or Team Fortress, this title evokes memories of the forgettable modes found in F.E.A.R or BioShock 2.
The small amount of maps are hard to distinguish from one another and are all fairly straightforward, the combat is the kind of simplistic run-and-gun action we've been playing for years, and you can more or less see everything that the core gameplay has to offer within an hour. The only thing to keep playing for is more aesthetic loot, but most gamers will grow weary of the same old levels and the same old action long before they're satisfied.
Gotham City Impostors desperately wants to be a freemium game, that much is evident. The gameplay is functional without being exceptional, and the focus is placed entirely on personalization at a price -- be it time or money. The limited range of maps, game modes and weapons seems to indicate that a whole slew of premium DLC will soon be arriving as well. It's unquestionably clear that Monolith and Warner Bros. conspired to make a Batman-flavored Farmville, but console restrictions on such a business model prevented them from going all the way.
That's a fine excuse to carry an initial price tag, but not an excuse to charge the full fifteen dollars for a game designed around microtransactions. This is a case of a game maker attempting to have its cake and eat it too -- charging the maximum price for a downloadable title while trying every trick in the book to squeeze extra cash along the way. And for a game that isn't even all that great in the first place, Gotham City's sheer gall boasts a level of ballsiness that almost demands respect.
Not enough respect to save this game from the weight of its own mediocrity, however.
Final Verdict: 5.5
Mediocre: 5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really. Basically, this is like a "7" on your grandfather's blog.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Yeah right. Buying an arcade game that is completely dependent on multiplayer, you might as well be saying "I don't mind waiting for 30 minutes in a lobby to start a match 2 weeks after launch and being completely unable to play it 2 months after launch because everyone else is back to playing Call of Duty."
It really doesn't take that long to unlock items; your exaggerating a little too much.
Plus you glaze over the actual problems with the game like matchmaking issues, so you can go into a rant about the micro-transactions that don't even effect the gameplay.
Wow, I knew that you could buy the cosmetic items with real money, but I had no idea how hard it was to get them without paying. Thanks for the heads up Jimbo. Guess I'll go back to playing Dragon Nest which is free-to-play, not a CoD clone, and quite generous with its loot.
Am I nuts? I could have sworn that Gotham City Imposters was supposed to be out before Arkham City originally... wasn't it supposed to basically be a demo of all the shit that could be done within the game engine... i swear im not crazy.
I wouldn't say it sucks, though. I'm having a ball with it. It's not a perfect game, but it's not mediocre either. As much as I respect and enjoy reading Jim Sterling's stuff, I think he's being a tad harsh in this case.
He's right on a number of points: the matchmaking can sometimes be tedious (although quitting a matchmaking session to rejoin a new one usually works for me), the map selection is limited, and it's not a wholly original game. I can't argue those.
The "freemium" aspect isn't as bad as he makes it out to be. Yes, it takes a time to get the big-ticket items while collecting coins, but after playing about 100 games, I've unlocked a handfull of costume items for both my Bats and Jokerz characters, and one top-tier 1000-coin item (and most items range between 40 and 400 coins, not 100 to 400) . And let's be honest, there will be a bunch of costume items that you won't want to unlock; you'll set objectives for the items you really want, and gradually unlock the others over time.
There's also something to be said for lightheartedness and humour in the game, silly and ridiculous, which really does feel refreshing, a nice break from the usual gritty, "serious" shooter. Yes, TF2 is the original "comedy shooter" and nails it perfectly, but just as there is room for more "serious military shooters" I think there's enough room for shooters like GCI too.
I enjoy it. Having spent alot of time with it and doing fairly well every single game (lets just say I've already bought 2 or 3 400 coined items in the first week) it feels alot less like a "team game" really. The customization is ridiculous and the pacing of MP can be pretty fun. Can't see it going away any time soon.
Good review, but F.E.A.R. had some of the best deathmatch multiplayer in years IMO. I still play F.E.A.R. Combat (The Free MP release of F.E.A.R.) to this date.
I wasn't at all interested in this until a friend fell in love during the xbox beta. Soon enough my whole crew was playing it and it wasn't gonna be left out.
After a handful of hour+ sessions I can say that it's more enjoyable for me than the review lets on. I am getting a bit impatient with time investment for some unlocks, but certainly not enough to shell out any cash for them.
IMO, the review is a bit nit-picky to slam the game for how long it takes to unlock stuff then dismiss the un-lockables as "mostly cosmetic" anyway, but whatever.
With a group of three or four friends, this is easily every bit as enjoyable as any similar multi-player shooter and has much more charm and character than most.
I agree with most of the comments here. The game isn't a smash hit, but for $15 it is definitely worth it. Once you unlock the challenges in the game, you get a lot more XP per match. In a 10 min match I usually end up with about 50 or 60 costume points. I think the game is a blast and will continue to play it for some time.
I loved the beta but haven't taken the leap into the full version yet due to time constraints. I'm actually fine with all of this other than the inclusion of only five maps. That might actually be a deal breaker for me...
I can see the point of this game, but limiting it to just Batman is kind of dumb, specially considering they're crossing the line that Batman doesn't like, or use, guns.
Again, surely this is the audacity taking over, but it feels out of place for one half of the competition to be idolizing a certain character by forsaking one of his most staunch rules.
If they opened it to be DC impostors and had other characters represented, who may not have shunned guns, but still don't use them, then maybe I can see the point. But to me the focus of this game is lost in its concept.
I freaking love this game, and I don't think enough is being made out of how well-implemented the gadgets are. Normally, platforming in any FPS is an exercise in frustration- but here, they tweaked the physics just right to make jumping, grappling, and gliding as responsive and satisfying as it needs to be. I'm hoping it's only because there are FPSes out there who've also somehow made their platforming bearable.
The would-be-freemium bit is pretty frustrating, and smacks of exploitation. That much, I can't contest. I'd be more angry about it if I didn't enjoy the main game so much- I've got no problem grinding this thing for coins and unlocks.
The team behind this game is already promising a new free DLC pack next month, with a new map, more costumes, and some extra weapons. I'm hoping they keep true to their word to keep supporting the game (and for future updates to not get red-taped to hell like Microsoft did to Monday Night Combat).
I missed the part where it was difficult to level up and unlock things. I had a good class in Beta just randomly purchasing stuff by level 25 and I can average like 100 coins a game. I can unlock the MOST expensive things for character customization in as little as 10 games. Which is what...45 - 50 minutes? I fail to see how exactly that is "difficult" but to each their own.
Can't say I'd fault people for not finding the maps or customization options intriguing enough to play a lot, opinions and such, but trying to factually claim unlocks take forever is silly because honestly it doesn't take long at all unless you're just terrible.
@Gr3g0ry
So you're taking a break from shooters by playing another shooter? That doesn't seem like a break at all, dude! Buy Okabu next time, or something.
@BoomingEchoes: As a Batman fan, I was a bit put off with this myself. But in the opening moments of the in-game tutorial, the highly deluded individual who initiates you into the Bats tells you rather comedically (and I'm paraphrasing) that financial constraints prevent them from fighting crime in the same noble fashion as Batman. Death and dismemberment are their only options.
So yes, it's dark humour. And it's done with such over-the-top results that you really can't hold it as "Batman canon" anyway.
Also, keep in mind, that the members of the Bats team are just as bashit crazy as the Jokerz. The idea here is that everyone is insane. :)
I think Jim's review is a little harsh - I've been thoroughly enjoying the game. Definitely agree with the comment that it's more like the multiplayer mode of Bioshock rather than CoD.
A heads up, however, for anyone thinking of buying the game - I think there's one drawback that this review failed to mention. Fair enough, it hasn't happened to ALL players, but there is a very high number of people who are having stats reset and progress lost due to server issues and the like. The forum thread (http://www.gothamcityimpostors.com/forums/showthread.php/4704-Stats-resetting-Let-us-know-more-here!) is 60+ pages and growing and there has been very little feedback from developers as to when the issue will be fixed. Hopefully they fix it soon as it's a great new IP (even though the gameplay is familiar) and I'd hate to see the player base weaken from such a problem.
Jim's complaints are way out of proportion, especially when it comes to the ”DLC” of which 98% is unlockable through the game and aesthetic. How your character looks in a FPS and the process of unlocking shouldn't impact your review.
Only five maps does suck, but that's what you pay for a COD map pack, and you still have to buy the 60 dollar game first.
Totally worth the 15 dollars, unless of course you have the attention span of a three year old British whale's crack baby and can only feign interest for an hour or two.
It'll be nice when this goes truly free-to-play. I don't know.how you would reconcile with the people who paid for it- maybe $15 in dlc or free expansion would do it.
If they had made this a free download with everything else as it is intact, and charged $5-$10 for expansions that have new maps, game modes, and teams (Catz and Robbinz has a cool "cops and robbers" thing going for it), then there would be no reason to complain and no reason not to try it out.
I can't agree more with Jim about the way they went about the Freemium model. As someone that's had their fair share of mobile games that use the same model, Imposters does an awful job of implementing it, especially since the person already has to put down money just for the actual game.
I wouldn't mind paying extra if the game was free, and offered a good amount of gameplay at the same time. Truth of the matter is though, I can't even manage to get in more than 3-6 games in one night due to the awful matchmaking. If they could fix that, then I could see myself playing more, but until then, back to Dark Souls...
Wow, I think you need to play the game some more. It's a class-based fps where you can completely customize any class... that's a pretty good idea and keeps the game fresh. The game has some bugs, but the gameplay is the best I've seen in an fps in a long time. I can't believe how balanced it is for the variety of weapons, gadgets, and body-types. And unlocking gear doesn't take long at all.
I've got two issues with the game, from what I've played.
The matchmaking problems are pretty bad. Can't join a friend's game in progress, parties break apart easily, and it takes far too long to get into a game. I heard they're fixing it in the March patch, so maybe they could have waited until March to release the game when they ironed out this major issue.
The weapon balance is screwy. Each class generally has 1 great weapon and the others just aren't worth using. The first SMG is great and has high stats, the second is weaker in every way. The bow makes the other two sniper weapons obsolete because it fires fastest and does high damage. I just didn't see the point of having these weak weapons for the sake of weapon variety, because if you're using them and run into a high-health class, you are dead.
I did enjoy the game, but I'm really hoping the patch finally fixes matchmaking. The weapon balance is pretty much screwed though and I don't see how they'll fix it without major tweaks.
Playing it in one of the earlier beta's, I didn't feel it warranted my attention, and I guess I was right. You're better off playing TF2 with modded outfits.
I don't really understand the fixation on the faults with costume unlock progress and their push to buy costumes if you're feeling lazy. I don't think aesthetic customization, even with a sly push at microtransactions, has ever been worth its weight in a review.
But the gunplay opinion is passable. I'm burnt out on every other shooter theme like military, space, and space military. Impostors appeals to me because of the personality blanketing a genre I thought was getting really saturated: the FPS.
Harsh but at least I understand the importance of a what a 10-scale really means as opposed to the 6-10 scale.
I feel like this review puts far more emphasis on the microtransaction stuff than the actual game does. Sure, unlocking your bits and pieces takes time, but that's part of the fun!
As for the rest of the game, I can't disagree. It's a simple, arena-style shooter with some interesting quirks and gimmicks. I wasn't disappointed when I bought it, because that was exactly what I wanted.
In other words, if you're looking for a silly, arcade-ey shooter, it's a good deal. If you want something deeper with more content, look elsewhere.
Right here is the problem with modern gaming. Critics. People who think they know what the masses might like, but in reality couldn't tell their butt from a hole in the ground. Imo, this game is just what fps need. Something much more new and fresh than what banana boy here gives it. But thats just my opinion. Sadly, I dont get paid to tell people what to think though.
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A really informative review, though.
Plus you glaze over the actual problems with the game like matchmaking issues, so you can go into a rant about the micro-transactions that don't even effect the gameplay.
He's right on a number of points: the matchmaking can sometimes be tedious (although quitting a matchmaking session to rejoin a new one usually works for me), the map selection is limited, and it's not a wholly original game. I can't argue those.
The "freemium" aspect isn't as bad as he makes it out to be. Yes, it takes a time to get the big-ticket items while collecting coins, but after playing about 100 games, I've unlocked a handfull of costume items for both my Bats and Jokerz characters, and one top-tier 1000-coin item (and most items range between 40 and 400 coins, not 100 to 400) . And let's be honest, there will be a bunch of costume items that you won't want to unlock; you'll set objectives for the items you really want, and gradually unlock the others over time.
There's also something to be said for lightheartedness and humour in the game, silly and ridiculous, which really does feel refreshing, a nice break from the usual gritty, "serious" shooter. Yes, TF2 is the original "comedy shooter" and nails it perfectly, but just as there is room for more "serious military shooters" I think there's enough room for shooters like GCI too.
After a handful of hour+ sessions I can say that it's more enjoyable for me than the review lets on. I am getting a bit impatient with time investment for some unlocks, but certainly not enough to shell out any cash for them.
IMO, the review is a bit nit-picky to slam the game for how long it takes to unlock stuff then dismiss the un-lockables as "mostly cosmetic" anyway, but whatever.
With a group of three or four friends, this is easily every bit as enjoyable as any similar multi-player shooter and has much more charm and character than most.
Then I saw the pay-to-play bit, fuck Monolith Productions.
Again, surely this is the audacity taking over, but it feels out of place for one half of the competition to be idolizing a certain character by forsaking one of his most staunch rules.
If they opened it to be DC impostors and had other characters represented, who may not have shunned guns, but still don't use them, then maybe I can see the point. But to me the focus of this game is lost in its concept.
The would-be-freemium bit is pretty frustrating, and smacks of exploitation. That much, I can't contest. I'd be more angry about it if I didn't enjoy the main game so much- I've got no problem grinding this thing for coins and unlocks.
The team behind this game is already promising a new free DLC pack next month, with a new map, more costumes, and some extra weapons. I'm hoping they keep true to their word to keep supporting the game (and for future updates to not get red-taped to hell like Microsoft did to Monday Night Combat).
Can't say I'd fault people for not finding the maps or customization options intriguing enough to play a lot, opinions and such, but trying to factually claim unlocks take forever is silly because honestly it doesn't take long at all unless you're just terrible.
So you're taking a break from shooters by playing another shooter? That doesn't seem like a break at all, dude! Buy Okabu next time, or something.
So yes, it's dark humour. And it's done with such over-the-top results that you really can't hold it as "Batman canon" anyway.
Also, keep in mind, that the members of the Bats team are just as bashit crazy as the Jokerz. The idea here is that everyone is insane. :)
I don't know if Jim is a TF2 man or not, any TF2 fans care to offer their opinion on GCI?
A heads up, however, for anyone thinking of buying the game - I think there's one drawback that this review failed to mention. Fair enough, it hasn't happened to ALL players, but there is a very high number of people who are having stats reset and progress lost due to server issues and the like. The forum thread (http://www.gothamcityimpostors.com/forums/showthread.php/4704-Stats-resetting-Let-us-know-more-here!) is 60+ pages and growing and there has been very little feedback from developers as to when the issue will be fixed. Hopefully they fix it soon as it's a great new IP (even though the gameplay is familiar) and I'd hate to see the player base weaken from such a problem.
Only five maps does suck, but that's what you pay for a COD map pack, and you still have to buy the 60 dollar game first.
Totally worth the 15 dollars, unless of course you have the attention span of a three year old British whale's crack baby and can only feign interest for an hour or two.
Would the score be higher if there was a Scarecrow gang?
If they had made this a free download with everything else as it is intact, and charged $5-$10 for expansions that have new maps, game modes, and teams (Catz and Robbinz has a cool "cops and robbers" thing going for it), then there would be no reason to complain and no reason not to try it out.
The difference with a CoD map pack is that those 5 maps add onto the maps on the disc. This is just 5 maps.
I wouldn't mind paying extra if the game was free, and offered a good amount of gameplay at the same time. Truth of the matter is though, I can't even manage to get in more than 3-6 games in one night due to the awful matchmaking. If they could fix that, then I could see myself playing more, but until then, back to Dark Souls...
The matchmaking problems are pretty bad. Can't join a friend's game in progress, parties break apart easily, and it takes far too long to get into a game. I heard they're fixing it in the March patch, so maybe they could have waited until March to release the game when they ironed out this major issue.
The weapon balance is screwy. Each class generally has 1 great weapon and the others just aren't worth using. The first SMG is great and has high stats, the second is weaker in every way. The bow makes the other two sniper weapons obsolete because it fires fastest and does high damage. I just didn't see the point of having these weak weapons for the sake of weapon variety, because if you're using them and run into a high-health class, you are dead.
I did enjoy the game, but I'm really hoping the patch finally fixes matchmaking. The weapon balance is pretty much screwed though and I don't see how they'll fix it without major tweaks.
Duh. So?
Might wanna go outside and see if you can find the trail of the point flying over your house.
But the gunplay opinion is passable. I'm burnt out on every other shooter theme like military, space, and space military. Impostors appeals to me because of the personality blanketing a genre I thought was getting really saturated: the FPS.
Harsh but at least I understand the importance of a what a 10-scale really means as opposed to the 6-10 scale.
As for the rest of the game, I can't disagree. It's a simple, arena-style shooter with some interesting quirks and gimmicks. I wasn't disappointed when I bought it, because that was exactly what I wanted.
In other words, if you're looking for a silly, arcade-ey shooter, it's a good deal. If you want something deeper with more content, look elsewhere.