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Review: Ghostbusters: The Video Game (Wii) photo

Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, specter or ghost?

If the answer is "yes," the professionals, the Ghostbusters, would recommend that you call them right away. Thankfully, they are very accessible these days, with their multiplatform game, Ghostbusters: The Video Game. We've read some thoughts on the Xbox 360 and PS3 versions of the game, but what if you want or need to exorcise evil spirits through your Nintendo Wii?

Have no fear, because rookie Ghostbusters Ashley Davis and Anthony Burch are ready to believe you. They have played through the entire game to help you in your time of need. The first reviewer gives her take on the game without influence from the other versions (though she is working on getting through them), while the second examines how the different versions stack up, having played both home console games in full (he has way too much time on his hands).

Hit the jump to see their thoughts, and whether or not they continue to constantly quote the movie throughout the review (they can't help it, they're nerds).

Ghostbusters: The Video Game (Wii)
Developer: Red Fly Studio
Publisher: Atari

Released: June 16, 2009
MSRP: $39.99

Ashley Davis

All the various versions of Ghostbusters: The Video Game is about the closest thing we will ever get to a Ghostbusters 3, and fans of the property ought to rejoice its presence, as it is one of the more solid movie games to have ever been made. Although the Wii version feels more like a five hour long playable Ghostbusters cartoon than anything else, that does not make it any less deserving of the franchise name.

It gives off a lot of the same nostalgic vibes that its source material has for the past 20 years, with some great dialogue and a new storyline that could have been ripped directly from another movie sequel. There are lots of visits to familiar locations, and many of the faces to be seen are ones that we've all seen before, but because we have never had the opportunity to fight alongside the Ghostbusters before, it all feels somewhat new again. The AI behind the Ghostbuster crew isn't the best ever, but they are pretty good about helping out with large crowds of enemies and not getting in the way. The game is separated into several small chunks of story, with a boss fight and a trip back to headquarters every three levels or so. This makes it all very easy to pick up and put down at one's leisure.

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The controls are as simple as simple gets. You move with the Nunchuk, aim with the Wiimote and press B to shoot. The D-pad scrolls through the three different weapons (Blast Stream, Slime Blower, Shock Blast) and the PKE Meter. Each of these has a secondary function that can be performed by pressing A. The learning curve needed to become a great Ghostbuster is not at all steep, which makes it easy for anyone to jump right in and play like they've been busting ghosts all their lives.

Perhaps the best part of the game is that the whole thing can be played cooperatively. A friend can join you for some split screen action whenever you start a new game, continue a saved game, or go back to play a previous level. Running around, trapping ghosts and solving puzzles with your various guns is pretty fun, especially if you have a friend to do it with. In addition to helping each other out, you can slime one another and cross your streams (this, of course, results in instadeath) just for kicks. Unfortunately, the game doesn't let the second player stray too far from the first, making it hard to split up and do more damage. on larger maps. Otherwise, the game is very well-tailored to fit in two players, with enough enemies and things to do for everyone. It even gives turns to each player when they are slamming around the same spook.

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While Ghostbusters is generally good times, the game does have its flaws. There were a few slight problems with the game's otherwise great control scheme. As is usual with Wii games, these problems concern the few actions that are mapped to motion controls. I had some problems getting the game to register my flicking up and down. Left and right were quite a bit better, but the down motion is needed to get through some puzzles near the end of the game. My problems with getting the flicks to pick up made these portions a lot harder and frustrating than they needed to be, but thankfully, there were only one or two situations where this issue tested my patience.

One very small issue with the gameplay itself is that there is never much of an incentive to use anything other than the Blast Stream in most combat situations, and the puzzles that do use the others aren't terribly varied. For the better part of the game, I used the Blast Stream and its secondary, the Boson Dart. The latter weapon is a bit too powerful, knocking off a good chunk of health off of any enemy you may come across. I would have liked a little more variation in weapon usage both in and out of combat, if only to help keep the combat from growing stale.

From the lowly (in regards to power) Slimer to the biggest specters, all of the ghosts in the game must be weakened, slammed around, and then roped into a standard ghost trap, thrown by a press of the Z button. Some enemies do need a little dousing in slime or dark matter to start off with, but the other weapons are never used for more than a few seconds before switching back to the old standby. There are a scant few cool puzzles using the other two guns, but they really could have done so many more neat things to integrate them better with the gameplay. The PKE Meter, on the other hand, is very intuitive and useful. When equipped, it simply leads you to the nearest supernatural activity. A press of the A button will equip you with PKE Goggles, enabling you to clearly see the paranormal goings-on around you. This can be a hidden ghost, items that can be interacted with, the weak points of a boss, and even invisible platforms that are poking into the real world through the Ghostworld.

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The boss fights lend a big hand in keeping things interesting too. Sure they're all dragged into a trap at the end, but the weakening process differs wonderfully from one to the other. In one boss fight, the player must shoot the boss's projectiles back at it, and then rip out one of its many tongues with the capture stream while it is recuperating. In another, one can only hurt the boss by destroying the safety net under it and knocking it off the wall, causing it to hit the ground hard. Each one utilizes a different weapon as well. Most of the boss fights are a great reward for getting through an area, even more so if you find yourself getting tired of the same old song and dance on the way there.

The biggest annoyance by far is the game's collectibles, which are pages from Tobin's Spirit Guide that are strewn all over each level. Every time you pick one of these pages up, regardless of whether or not you're in the middle of a fight, the screen switches over to the Guide to show you what's on the page you just found. There is no reason for this screen to pop up every time you get a new page when you can access the guide at any time from the pause menu. It jolts you out of the action for nothing. I eventually started to avoid collecting the pages altogether, as they aren't much use other than for 100 percent completion.

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On the graphical side of things, there's nothing too special here besides the nice, cartoony style of the characters (although the designs have questionable origins). At best, the game looks like it belongs on the Playstation 2, and that's really a shame, as much better can and has been done on the Wii. There is also some noticeable slowdown while fighting lots of respawning, flying enemies, which happens a few times near the end of the game. The score is taken straight from the movies, but isn't too varied. On the other hand, the dialogue is humorous and the voice acting top notch (with the exception of Alyssa Milano's work, which is rather uninspired). Some of the lines differ from what is spoken to the subtitles, assumedly to keep the game safely nestled in its E rating. There are enough references and familiar lines grouped with some great new quotes to make any fan delighted.

The Wii version of Ghostbusters: The Video Game is by no means the perfect game, but it is a great movie-to-game adaptation, and a very fun and entertaining way to spend some time with some old friends if you're a Wii-owning Ghostbusters lover. As this is a very character and story driven videogame, if you're not a fan of the movies or the humor within them, you may not be as tolerant of the easy and somewhat repetitive gameplay as those who dig the characters and story might. The intuitive gameplay, interesting boss fights, and ability to co-op are plusses for all gamers, while the easy difficulty level and short game length are some of the negatives. It could be a buy for the biggest Ghostbusters fans, but I would definitely recommend this game as a rental first for most.

Score: 6

 

Anthony Burch:

As someone who played through the 360 version of Ghostbusters twice in the span of a week, I could not help but constantly compare the Wii version against it all throughout my single playthrough. In the end, one version felt more satisfying to me than the other -- but not by much.

For every forward step the Wii version takes past its 360 counterpart, it unfortunately takes another step back. In the 360 version, for instance, the later levels included poorly designed, restart-heavy combat sections where you entire team might be slaughtered in an instant. The Wii version is much easier on normal difficulty and mitigates the frustration of constant, unfair death, but at the expense of becoming somewhat dull and redundant in the game's latter missions. I truly can't count how many times I'd walk into a room, only to have the doors forced shut by a magical force that refused to open them until I'd captured every single ghost in the room. The level design and progression structure are almost totally different from version to version: entire sections from the New York and Ghostworld levels have been totally excised from the Wii version, and many of the levels that both versions share have been significantly cut down for the Wii. In itself, this isn't necessarily a good or bad thing (though I really, really miss the Super Trap level right before the Stay Puft fight); it's just different.

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The Wii version's poorly credited art style not only effectively embraces the Wii's technical limitations while still retaining an essential Ghostbusters feel, it also removes one of the most glaring faults with the 360 and PS3 versions -- Bill Murray's dialogue. When Peter Venkman looked like a regular dude, his over-the-top lines felt forced and irritating. When Peter Venkman looks like a cartoony version of his former self, his lines somehow work much better. A few Venkman quotes that originally made me roll my eyes actually elicited smirks this time around. The tradeoff for this is that the game's cartoonified Ray Stantz more resembles a talking baked potato than Dan Aykroyd.

It's worth noting, though, that all of Venkman's sexual innuendos -- both of them -- have been excised in order to keep an "E" rating. It's all right, though, because there's a lot of new and alternate dialogue in the Wii version you won't find anywhere else, almost all of it good.

The 360 version focused far more on combat, often to its detriment -- by the halfway point, the game felt remarkably similar to any other 3rd-person shooter you could name. The Wii version, conversely, puts a much greater focus on the puzzles Ashley described above. Where the 360 version might only use a weapon like the Stasis Stream to make the process of bustin' ghosts easier, the Wii version at one point had Davis and I running through a corridor  made of huge, turning gears that could only be traversed by well-timed blasts from our proton freeze ray. A couple of the puzzles are genuinely imaginative, and often more interesting than much of the repetitive combat that fills the 360 version's latter half. 

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It's a good thing, too, because most of the combat in Wii Ghostbusters is tedious and unsatisfying. Don't get me wrong, it feels great to tear up the environment with an IR sensor-controlled proton pack, and moderately satisfying to throw out a trap by holding down the Z button and swinging your arm forward. The main problem is that the simple process of bustin' a ghost is nowhere near as compelling or well-paced as it is in the other versions of the game. After doing enough damage to an apparition with the proton pack, the ghost can be wrangled. In the 360 version, this means you can either start pressing the L trigger to slam him into walls and floors at your leisure until you feel like dragging him into the trap.

In the Wii version, this means you have to play through a poorly paced, barely interactive game of simon says. A big red arrow appears on the ghost telling you to slam him to the right, so you flick your Wiimote to the right. Then, a short pause. Another red arrow shows up telling you to slam him in another direction, and if you don't move the Wiimote in the correct way then nothing happens and the damage isn't done. After you've finally whittled the ghost's health down, you simply move it near the trap to automatically capture it. There's no satisfying struggle to keep the ghost within the cone of light emanating from the trap as he slowly descends into it, like you get in the 360 version -- he just runs into the trap and disappears. 

After a few hours of bustin', I began to lament the sight of each new ghost. Having to wait for the game to tell me when I was allowed to slam a ghost felt so clunky and uninvolving that at one point, I actually groaned aloud when four ghosts sprang up out of nowhere. While some of the Wii levels are unquestionably better than the 360 ones -- the Ghostworld boss is way better, and I actually exclaimed, "that's awesome!" upon seeing the Wii version's interpretation of the Spider Woman's lair -- a game called Ghostbusters should not, ideally, make me dread the actual act of busting ghosts.

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The co-op in Ghostbusters Wii is much more satisfying than the online play available on the other versions. Davis and I constantly crossed our streams for fun (try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light), and I took frequent sadistic pleasure in slowing her down with the slime gun whenever possible. Where multiplayer is concerned, both games are missing something that feels downright necessary; it's up to you whether you value a local cooperative campaign more than online, plot-free multiplayer.

If it weren't for the unfortunate bustin' mechanics, I would find it impossible to determine if Ghostbusters for the Wii was better or worse than the other, prettier versions that have been offered. The Wii version utilizes the alternate weapons in a more imaginative, consistent, and puzzle-centric way. It includes a fair amount of new, funny dialogue and one or two levels that irrefutably trump their 360 counterparts. In the end, though, the immensely satisfying act of wrangling a ghost into submission -- that one gameplay mechanic the 360 and PS3 versions absolutely nailed -- has been replaced with a tedious and disappointing Simon Says minigame repeated ad infinitum throughout the game's five hour running time. The Wii version has a hell of a lot going for it, and I strongly recommend renting it if you either don't own a PS3 or 360, or if you're still hungry for a little more Ghostbusters action after finishing the other versions. It's just a shame that, where the Wii version is concerned, bustin' didn't make me feel good.

I swear to God, I won't say that again for another six months.

Score: 5.5

Final score:  5.75 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)


Continue: More wii stories





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36 comments | showing # 1 to 36

K1NG J0RDAN's Avatar - Comment posted on 07/01/2009 14:08
K1NG J0RDAN
glad I sold my wii!
AllHailShake's Avatar - Comment posted on 07/01/2009 14:16
AllHailShake
NO!!! NO FUCKING DECIMALS IN YOUR SCORE!!!!

Seriously, you people put the time in to create a relatively competant scoring system, don't shit on it by using these stupid decimals. They're pointless and tell us next to nothing.
AgentMOO's Avatar - Comment posted on 07/01/2009 14:16
AgentMOO
bustin' didn't make me feel good.
Gene Shalit alert!
PKN's Avatar - Comment posted on 07/01/2009 14:19
PKN
@AllHailShake It's called averaging two whole numbers.
Tubatic's Avatar - Comment posted on 07/01/2009 14:19
Tubatic
glad I donated my 1994 Corrolla to charity...?

solid review. I'll definitely add this to my rental queue. I'll seek out the PS3/360 version before this one.
Holyetheline's Avatar - Comment posted on 07/01/2009 14:35
Holyetheline
Almost a 6... good efforts.. Simon Says shit pisses me off, glad I didn't buy it.
Tubatic's Avatar - Comment posted on 07/01/2009 14:41
Tubatic
lol@ DEcimals being POINTless

huurrr
Dexter345's Avatar - Comment posted on 07/01/2009 14:44
Dexter345
Don't lie, Anthony, you'll say it again well before six months from now.

Also, it should be "the Wii version had Davis and me running..." because you ought to be able to remove the "Davis and" part and have it still make sense.
Kris S's Avatar - Comment posted on 07/01/2009 14:44
Kris S
I don't mind the decimals and that's all I've got to say, don't want to incite the Nintendoids:P
FistfulOAwesome's Avatar - Comment posted on 07/01/2009 14:48
FistfulOAwesome
I'm interested in renting both versions. I'll simply think of the S/M version as the combat game, and the Wii version as the Puzzle game. It's a shame we couldn't have one great game that handled both those bits well, but two worthy rentals is an alright trade.

I'm still looking forward to a Third Ghostbusters movie... cause bustin' makes me (Destructoid readers knock out Fist with collective Psychic Punch)
pedrovay2003's Avatar - Comment posted on 07/01/2009 14:48
pedrovay2003
Aw, it's too bad this didn't turn out to be what it could have been.

@ K1NG J0RDAN

What the hell's wrong with you?
Discarded Couch Sandwich's Avatar - Comment posted on 07/01/2009 14:54
Discarded Couch Sandwich
Sounds like the best of both versions would have made the ultimate Ghostbusters game. I think a disc splicing machine seems necessary..
FistfulOAwesome's Avatar - Comment posted on 07/01/2009 14:56
FistfulOAwesome
Also @ K1NG JORDAN: So you're glad you sold your Wii so you can't play a game that both reviewers thought was overall fun (minus some bad combat)? Yeah, that makes sense.
GoldenGamerXero's Avatar - Comment posted on 07/01/2009 15:12
GoldenGamerXero
I still prefer this route over the poorly ported Xbox/PS3 version anyday. At least they bothered. Oh and ignore K1NG JORDAN everyone. He one of those guys who can't enjoy anything unless he knows some else can't. He probably can't eat until he sees a homeless guy on the street.
DaedHead8's Avatar - Comment posted on 07/01/2009 15:14
DaedHead8
To be honest, I plan on buying both the 360 and Wii versions. I'm a huge Ghostbusters fan. Good reviews you two.
Jack Maverick's Avatar - Comment posted on 07/01/2009 15:36
Jack Maverick
Shame, I thought with the Wiimote and all, I'd actually have that feeling as if I was wrangling ghosts. But with Simon Says instead, this slightly ruins a few things for me. Still, I'll want to give it a try.
Im OK's Avatar - Comment posted on 07/01/2009 15:48
Im OK
Hmm, why couldn't the Wii version have done the same thing as the 360 version when it came to collectibles, i.e. when you find a cursed artifact, it just pops up a tiny prompt in the corner that says "Press Back to view artifacts", rather than simply forcing you into the collectibles screen? And the Simon Says ghost wrangling sounds pretty crappy too.

But on the other hand, holy shit, you get to fight a fucking T-Rex in the Wii version? I might get this version after all, anyway.

@|<1|\|G J0|2|)4|\|

glad I sold my wii!

I'm glad you sold your Wii, too. You obviously couldn't handle and don't deserve one.

@PKN

@AllHailShake It's called averaging two whole numbers.

5.5 is not a whole number, you know.

At any rate, I am generally against the whole numbering scheme for reviews period, but I can see why they're necessary if you want to get on shit like Metacritic or whatever, so I guess they're a necessary evil. But, still, yeah, I agree that the decimals need to go, except for in the final overall average score (unless you want to round those up or down to the nearest whole number, which I would be fine with).

So, Rev, if you had been disallowed from using wishy-washy decimals, would this game be a 5 or a 6? If it had been 5, the average score would still be in the 5 "Mediocre" range, but if it had been a 6, the average score would have been 6 "Alright". I'm guessing you would have gone with 5, considering...
Arttemis's Avatar - Comment posted on 07/01/2009 16:05
Arttemis
The Wii version was much more satisfying than I had expected. Playing through the puzzles in co-op mode was very fun. The turn-based slamming-ghosts-into-walls-then-trap combat with your partner and puzzle solving was great!
Sharpless's Avatar - Comment posted on 07/01/2009 16:11
Sharpless
You know, you keep busting (no pun intended) on the supposedly dubious handling of the art style's originator, but Red Fly responded to the accusations. I'm more than satisfied with Red Fly's response. I don't think it's necessary to demonize the company.
Anthony Burch's Avatar - Comment posted on 07/01/2009 16:21
Anthony Burch
Im OK:
I'd probably give it a 6, actually. The only thing that really, really outright sucks is the bustin' gameplay, and some of the new boss battles and levels are good enough that I'd call the game above average.

Sharpless:
Well, I'm not really satisfied. That they omitted the guy's credit out of stupidity rather than evil doesn't make it any less problematic for the artist, and basically calling the guy a whiny douchebag when he (really, really politely, with less anger than I would have ever considered a human being in his situation capable of) made a personal blog post about his contributions to the game doesn't endear Red Fly to me.
Ashley Davis's Avatar - Comment posted on 07/01/2009 16:24
Ashley Davis
@Sharpless: I didn't want to focus on that aspect of things, seeing as how the developer's integrity has nothing to do with how good or bad the game is, but I have seen that response and it doesn't fly well with me. The artist just kinda poked them gently and said, "Hey, you kinda promised me a credit, but I didn't get it. It would have been nice if you followed through, but oh well. Thanks anyway", and they respond like the guy called them criminals and made an all-out attack on them. The company pretty much demonized the artist in that response letter, more or less, while he's being totally cool about the whole thing. That plus the lying plus the blatant ripping off makes my blood boil. That's just not right.
Magnalon's Avatar - Comment posted on 07/01/2009 16:30
Magnalon
I just played the PC version and I have to make it known: I really was immersed into the Ghostbuster's world like it was the third movie on DVD. I think Aykroyd and Ramis did an excellent job.

The Wii characters...I just can't get into. It's a rental for me after I play the real experience.
FistfulOAwesome's Avatar - Comment posted on 07/01/2009 16:36
FistfulOAwesome
@Magnalon
I don't mean to get into a thing with you, but what makes the PC/X/PS experience the "real" experience? I'm pretty sure both companies did their best, and this review suggests that we walked away with two similar games, with the difference being one focuses on combat and the other focuses on puzzles.
pedrovay2003's Avatar - Comment posted on 07/01/2009 17:07
pedrovay2003
@Magnalon

Dan Aykroyd actually said he preferred the Wii version's graphics. Wouldn't that make it the "real" experience?
Bulkmailer's Avatar - Comment posted on 07/01/2009 18:16
Bulkmailer
@Magnalon

Do you give a shit about these people that evidently give a shit.
Magnalon's Avatar - Comment posted on 07/01/2009 18:34
Magnalon
I just wanted to jab the Wii (I didn't mean the Wii experience was null and void), but funnily enough @pedro, Anthony's "Aykroyd looks like a potato" quote couldn't be more true. To me, the 360 version felt like I was watching a movie. The Wii version, when I saw it, felt like the Saturday Morning Cartoon. Now, if he says it's essentially Ghostbusters 3: The Movie, then "I don't get it". Could Aykroyd's quote be a PR stunt to sell more Wii copies when it was testing poorly? I have no idea.

@Bulkmailer
I don't understand the question :p
FistfulOAwesome's Avatar - Comment posted on 07/01/2009 19:01
FistfulOAwesome
@Magnalon
I think, as an older guy, Aykroyd doesn't "see" graphics. As long as it looks good to him, that's all that matters. He saw two visual styles and liked them both (although the Wii/PS2 more than PC/X/PS3). What I mean is that Aykroyd doesn't have a hang-up about graphics. The story, locations, acting are Ghostbusters 3 to him. As long as the graphics are good, they are irrelevant to whether it is Ghostbusters 3 or not.

So enjoy what you have. You are getting the "Ghostbusters 3 Experience" just as much as anyone else who bought a copy of the game.
Anthony Burch's Avatar - Comment posted on 07/01/2009 19:02
Anthony Burch
Well, Magnalon does have something of a point: playing the 360 version results in a lot of uncanny valley awkwardness and Murray unfuniness, but it does feel more like a true movie sequel. The Wii version feels either like a sequel to the cartoon series, or a new thing altogether -- doesn't have that "true extension of the Ghostbusters legacy" thing. But Murray is funnier.
Magnalon's Avatar - Comment posted on 07/01/2009 21:06
Magnalon
@Fistful
Basically what I'm saying is: I'm a huge fan of the movies and cartoon, and when I saw Vigo in that painting on the 360, it really did feel like the third movie.

Coming from someone who watched every episode of the cartoon series, and had all the action figures, the Wii/PS2 version looks like a Ghostbusters OVA: and that's just my opinion. The only thing that detracted from the 360 experience is that Murray's lines felt phoned in, but they were more natural in the Wii/PS2 version. Additionally, I'd be interested in hearing what Ramis has to say about the two versions.
Jonathan Holmes's Avatar - Comment posted on 07/01/2009 22:05
Jonathan Holmes
I trust your opinion with all my heart, but for $20 cheaper and no uncanny valley, I'm tempted to go with the Wii version first.

Hell, I may just get the PS2 version for $20, and if thst's fun, slowly upgrade from there.
FistfulOAwesome's Avatar - Comment posted on 07/01/2009 22:36
FistfulOAwesome
@Magnalon
I understand what you're saying. I just wanted to know why you were saying it. I'm a big Ghostbusters fan as well, and plan on trying both versions (one borrowed, one rented).
Magnalon's Avatar - Comment posted on 07/01/2009 22:38
Magnalon
@Fist
Yep! Haha, once a month we seem to meet, deadlocked in a comment battle :D - I plan on picking up the PS2 version at some point ($20 new!).
kidko's Avatar - Comment posted on 07/02/2009 14:22
kidko
Unfortunately Dapper Dan isn't the only one who's been left off game credits... including developers who put years of work into games. It happens a lot and it's something IGDA is supposed to help spread awareness about but it still seems to fall on deaf ears.

I've been there, it sucks, but he's lucky that at least he has this paper trail to prove his connection to the projects. Some people who do the behind-the-scenes work don't get even that.
zavage's Avatar - Comment posted on 07/02/2009 15:12
zavage
glad I got the "normal" version, that I knew from the start of announcement that this was gonna be a lot better than this lame excuse of a video game, some people say it's fun, but to me the looks are terrifying,certainly a game we will all forget and leave behind.
Danger Mouse's Avatar - Comment posted on 07/06/2009 00:41
Danger Mouse
My nephew bought the 360 version yesterday, and it looks pretty cool, like something I would like to play.
Uhm...this doesn't, really.
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