Sins has been a lot of fun though! Definitely recommend it to anyone looking for a 4X space strategy game.
I'm also curious about Endless Space.
Homeworld hit it out of the park, and we haven't seen its like since.
landing page design
GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Review: Gemini Wars
Space seems like an unfriendly place. Beyond the regular hazards such as the lack of oxygen, lots of floating junk, and apocalypse-causing chunks of rock and ice, there's also all the people fighting. Killing people in space, particularly with ships, appears to be rather popular. Though not popular enough so that we are drowning in games on the subject. Killing things on alien worlds? Sure. Killing people in the future? Plenty of that. But not much space warfare. Gemini Wars is all about that very subject, however. Big ships, captained by angry people, blowing up the ships of other angry people and aliens. That was more than enough for it to capture my interest, initially. After 16 missions of strategic conflict and the eradication of my enemies, I'm ready to leave space behind and take a well-deserved break on our lovely little planet.
Gemini Wars (Mac, PC [reviewed]) Gemini Wars follows the exploits of Captain Cole, a boring, hideously deformed fellow who has returned to duty after being exiled for a few years. Now, I should point out that almost everyone in Gemini Wars looks awful, so Cole could very well be the most handsome man in the galaxy for all I know. Cole works for the USF, who are humans, and they are at war with the Alliance, who are also humans. And now you know their defining characteristics. Beyond the aesthetic differences in ship designs and bases, there doesn't appear to be much between them. Well, other than the fact that a man offers you feedback on a USF ship and woman for the Alliance ones. It's the same two voices for every ship and they talk a lot. Mainly about enemies being destroyed. There is no option to rip out their throats, so muting the game became something of a must early on. The obnoxious sound effects, inconsistent volume, and generally poor quality audio were not missed. Missions take place in a variety of solar systems, some taking up multiple systems in fact. Scattered around these systems are asteroids for crystal mining, planetary bodies, and hazards such as dangerous gas clouds. Cole's fleet can construct military bases, mining stations, colonies, and other facilities to augment his forces. If you're the "paranoid general" type, you might like to surround your bases with plenty of turrets. A wall of them can fend of a surprisingly powerful force, at least for long enough so that you can reinforce the position or mount a counterattack.
Ships move at a painfully slow pace, but can make hyperspace jumps to close areas. Eventually Cole can order the construction of platforms that allow for extra solar travel. The maps can get really big, almost imposing. They look quite arresting as well, full of color and massive worlds as they are. They are 3D but everything takes place on a 2D plane. Unit positioning is only really important in terms of range; ships just line up and fire their cannons. It makes battles feel very hands off, and despite the weapon effects and explosions, quite dull to watch. Crystal and research points are the game's resources. Crystal can be gained from mining and is used for everything you build. Research points are accumulated by building research stations and can be spent on technological upgrades from a simple tree. There's very little unit customization, but lots of research and experience points gained from battle can make any vessel hardy. With there being only one resource I needed to actively seek out, I never found myself torn between building on different areas. There's plenty of gathering, but very little management. There's frequently abundance of crystal, so it ends up being the facilities that restrict the speed of your war machine, not the lack of resources. While the game starts off as a war between the USF and the Alliance, it quickly becomes a desperate struggle between humans, an alien race known as the Grak, and a group of traitors. While none of the antagonists are even remotely interesting, they at least provided a bit of diversity. When the giant fleets face each other and unleash their brightly colored lasers and projectiles, the effect is quite satisfying. However, battles often start with slowly moving into position and that can feel like an eternity. I had an Invincible comic lying on my desk which I enjoyed reading as I waited for stuff to happen. And oh how I waited.
The warp mechanic is one of the few things that Gemini Wars does well. One moment it can be a convenience and relief from the slow behemoths under your command, but the next moment it could be your downfall. There's a cool down between jumps -- one that is thankfully the same for every ship -- so if you jump to an area and get ambushed, you're stuck there for a little while. Ships that lose too much of their crew or lose their engines are completely trapped, even if they aren't on cool down. I found myself in many intense situations, where I was pathetically trying to save as many ships as possible while keeping one eye on the counter just waiting for it to hit 100. The single-player, story-based campaign is all you get in Gemini Wars, though it's a hefty one. Generally the AI is incredibly predictable, so it's not something I imagine many people replaying. Multiplayer and skirmishes are being added at a later date, which should give it a bit more longevity. They will be free, to boot. The story itself is not particularly memorable, but there are enough twists and turns so that there's motivation to continue. Motivation that, in my experience, was slowly eroded by putting up with a whole plethora of annoying bugs.
I can get bored quite easily, so I like a lot of diversity. The bugs certainly have me covered in that respect. Many of the issues I encountered occurred in saved games. I'd lose some of my research, which stopped me building more of the ships I'd already been building. I thought I was going mad, but then I saw the rest of my fleet, filled with vessels the game was telling me I couldn't possibly build. Researching it all over again didn't solve the issue. Replay mission. I encountered one enemy fleet which had more than doubled in size when I reloaded. It swiftly demolished any forces I sent to engage it and there was no way for me to increase my unit cap. Replay mission. I found myself incapable of boarding a space station, the main objective of the mission. Replay mission. I found myself incapable of boarding a space station ... oh for goodness' sake. Skip mission. You get the picture. Gemini Wars has two good ideas, which is two more than a lot of games. There simply aren't enough story-based space strategy games, and the warp mechanic was wonderfully employed, making wars across several systems exciting and risky. Unfortunately, I spent most of my experience with the title cursing in frustration at all the bugs, or wishing I was doing something -- anything -- other than sitting in front of my PC, watching ships move with the haste of a geriatric. With enough patches it could be a perfectly serviceable RTS, if not a particularly fun one. THE VERDICT - Gemini WarsReviewed by Fraser Brown 4 /10 Below Average: Has some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend. Check out more reviews or the Destructoid score guide.
Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Oh that's a shame. Hopefully they can afford to fix this and be I'n a unique nich spot I'n the game world. Until then what a shame. there are REALLY not enough space fleet-related strategy games. the best part of star wars: empire at war was the space battles. i always wished they'd have expanded on that with a standalone title. I was hoping this would complement my time with Sins of a Solar Empire: Rebellion, but it looks like it's a pass.
Sins has been a lot of fun though! Definitely recommend it to anyone looking for a 4X space strategy game. Seriously? the game neglects the main reason to have a RTS game in space? Jeez, even in 1999 Homeworld had full 3d movement. I'll pick it up once skirmisch mode becomes available, since I honestly could not care less about campaigns in RTS games 9/10 times. This is one of those times. Considering Sins: Rebellion just came out, this was a pretty bad time to release a mediocre space RTS.
I'm also curious about Endless Space. Ah, this falls victim to the oldest problem with Space RTSes. The dreaded "Not Homeworld" syndrome.
Homeworld hit it out of the park, and we haven't seen its like since. You can join other leagues, tournaments and single games with players that you can see on their web camera. This way of playing means you can play poker without any worry of wrong-doing and you can finally play online poker in peace again. You can join up today and start playing online poker instantly. This is really a good site with great information along with excellent post for all to view and comment on this site.The information present here is helpful for the readers.Overall wonderful site.i will again visit here for more update information.
landing page design The score is 4.0 that means this game is poor. Endless Space is better than this game. that's my opinion.java game 8:00 PM on 05.17.2013 Weekend PC deals: Telltale, Metro 2033, and BorderlandsGamersGate has got a glut of offers on this weekend, reducing the Jagged Alliance games and the Men of War franchises by up to 75%. Also on GamersGate, Metro 2033 is cut down by 66% off its usual price. Over on GreenManG...
7:00 PM on 05.17.2013 Viking shenanigans in Crusader Kings II: The Old GodsOver the last year and -- almost -- a half, Crusader Kings II has grown considerably. What started of as a vast grand strategy game where players could take the reins of a Christian noble dynasty now contains playable Islamic...
3:00 PM on 05.17.2013 Team Fortress 2's Robotic Boogaloo update is full of hatsYou're into robots and Team Fortress 2, right? I knew there was a reason why I liked you. The latest major update to the game that will not end (and thank goodness for that!) is the Robotic Boogaloo Update, a one-hundred per...
7:00 PM on 05.16.2013 Amazon kicks off massive sale on PC and Mac gamesLeft unchecked, Amazon's new Digital Games Mayhem promotion will devour our wallets in exchange for a library of PC/Mac titles that we probably won't even play frequently. The sale extends through the rest of the month, so yo...
9:00 AM on 05.16.2013 Notion Games settles Super Ubi Land disputeNotion Games, an indie developer for the upcoming Super Ubi Land ran into a pretty big roadblock recently -- you know, because of that other developer and mega-publisher that has the phrase "Ubi" in it. Yep, that's right, Ubi...
5:00 PM on 05.15.2013 Review: Anomaly 2Don’t let the screenshots fool you: This isn’t the game you think it is. The first Anomaly was an unexpected sleeper hit that found a successful formula on flipping tower defense on its head by putting the playe...
2:45 PM on 05.15.2013 Google Play game services announced for Android and moreThis week at Google I/O, the company announced Google Play game services, a collection of game-centric services for Android, iOS, and web platforms. Players running on the former platform in particular should be happy to hear...
2:30 PM on 05.15.2013 Valve announces Steam Trading CardsIn a somewhat bizarre move, Valve has announced a new trading cards initiative, appropriately called "Steam Trading Cards." Basically you can earn virtual cards by playing games on Steam, which can earn you badges and Steam i...
11:30 AM on 05.15.2013 Say hello to your new gamerscore-esque Steam profilesIt seems as if Valve has rolled out a new gamerscore-esque ratings system overnight, as many Steam users woke up to find "levels" next to their profiles. Evidently the update lets players earn XP, as they earn badges for comm...
12:00 PM on 05.14.2013 Teslagrad teleports onto Steam GreenlightJust last week, we first learned about Teslagrad in its debut trailer. The video piqued Jordan's interest with its steampunk world, hand-drawn art, and magnetism-based puzzle platforming. If you also liked what you saw, you c...
| reviews
I remember where I was when Donkey Kong Country Returns was announced for the Wii. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering...more
I don't know why I thought that putting a world back together -- conquering various floating landmasses and combining them through sheer force of will -- would be easy. Eador: Masters of the Broken World's similarities to Her...more
Don’t let the screenshots fool you: This isn’t the game you think it is. The first Anomaly was an unexpected sleeper hit that found a successful formula on flipping tower defense on its head by putting the playe...more View all reviews |


surf dtoid with 