This is where Destructoid shines, and why when it's publishing things like this is the best gaming blog around. Mr. Leray obviously loves the Gears series (as do I, have read all the books!) and can but a fan-centric view on the game and DLC. This in term develops a fair and honest opinion, because Leray knows about the backstory and canon Gears has to offer. His complaints and nitpicking are spot on, especially the point where the Gears Lancer should not exists during this DLC. The chainsaw beast we all know and love was developed later by Adam Fenix, when it became clear that the bayonet at the end of the Retro Lancer was woefully underpowered when it came to close quarters against the locust.
Now, there complaint I have here is that Destructoid gives games and franchises Sterling hates or has no interest in for review. Take the Mario Cart review for example, he admittedly say in the actual review that he has never been a fan of Mario Cart. So what makes a reader think he has devoted himself to the franchise, or knows enough to actually review the game on a fair and level basis. It's hard to review a game you know nothing about, for instance I would be a great person to review and recommend Mass Effect, being a HUGE fan and owning almost every piece of memorabilia, on top of that I know almost everything about the canon and characters. I however, would not be a good person to go to for a Call Of Duty review or recommendation as I know nothing about the franchise and have no availed myself to the characters or settings.
It's something that probably doesn't belong in the comments, I know. But it's hard for me to see games receiving skewed or large deviation scores from the rest of the review sites and companies due to lack of interest in the game. It seems this incident is isolated to Mr. Sterling, which is something to be glad for, but at the same time suspicious of. Above all else, I hope that Destuctoid is just oblivious in that aspect, and not just giving games Sterling has no investment in for shock value and site hits.
In any case, again, wonderful review Leray! It's a shame that RAAM is so slow and detached, although I did have loads of fun decapitating COG soldiers in my playthough...
Nitpicking your nitpicking aside, good review. The suspense part in the school was really enjoyable, while both the Locust and boss sections need more work. Overall pretty fun piece of DLC (definitely better than Gears 2's "lost chapter").
Your points are well taken and I agree with much of what you're saying, in that a reviewer should have some interest and preferably knowledge about the games he reviews. I don't however think that being a "superfan" makes one the best candidate for a review either, as I think it's equally too far to any one side.
Either way, I'm holding out for a GOTY or some-such bundle before I get these DLC packs. After the DLC bundles Gears 2 had, I feel like this is kind of a rip-off; Gears 2's "Dark Corners" map-pack came with a 2-3 hour campaign and SEVEN multiplayer maps for the same price. Here we're just getting the campaign and some character skins that should probably already be included (Kim and Tai, for instance).
Whatevs, maybe I'm just too nitpicky and/or spoiled.
For sure, being too much of a fan can make for a mighty bias as well. I guess what I was saying is that the reviewer should at least be familiar with the franchise.
I hope there's more story DLC coming down the line. Good review.
I'm sure he knows alot more about gears than you do. Then again, knowing more than a 12yr old retard. NUFF SAYD ROLF
@jimmyx : "obviosly" ? arrgh! my eyes! ROLF ROLF.
Great review! This is why I love destructoid! You guys call a spade a spade. Keep up the great job guys.
I will admit though, Raam's Shadow wasted a lot of potential to further develop the Gears world and narrative. I was honestly hoping to learn more about Tai and Kim as characters and not just archetypes. All I got out of it was that Tai has been speaking in bullshit metaphors his whole life and that Kim could occasionally be a badass if the situation called for it.
Isn't that, uh, not true? The Retro Lancer was from the Pendulum wars, which predates E-Day. This is way after that, so I don't see why the Lancer wouldn't exist.
Other than that good review. I've been playing it for a little while and I think the difference in level design between Shadow and Gears 3 is huge. It does focus a lot more on flanking, and it feels like Gears 1. Love it.
Am I paying 15 bucks for it? No.
I'll wait for the inevitable XBLA sale.
As far as I understand it, the Pendulum Wars are what set the Lambent off underground -- both sides heavily mining imulsion -- which is why the Locust have to come out on E-day. E-day happens less than six weeks after the end of the Pendulum Wars -- retro lancers are still being used on E-day.
Now, on to the evacuation of Ilima. This DLC takes place "shortly after" E-day, which I'm taking to mean a few days or weeks at most. The buildings are all still intact, the COG is disorganized because they've just been surprise-invaded (notice how none of the evac points are working correctly? The COG didn't have time to get the logistics right). I really never got the impression that this took place "several years" after E-day.
Besides, as a gameplay decision, I think the Retro Lancer is the way to go. It introduces players to a weapon that might have been ignoring up to now and it emphasizes that this is a prequel, that it takes place in a different part of the war than the core Gears franchise. It would've been neat.
I blame level design needing to adhere to 4 player co-op.
I played the first one co-op for a good 2 hours with a buddy and I just couldn't get into it.
NUFF SAYED!
@ Jim - Keep up the great reviews, and never let others try to tell you what your opinion should be.

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