hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Final Fight: Double Impact

6:00 PM on 04.15.2010 // Conrad Zimmerman


Final Fight: Double Impact is now out. I have reviewed it. That review is right in front of you. Now is the time to seize the day and read a review of Final Fight: Double Impact.

What are you waiting for? Do you want to hurt Mike Haggar's feelings? Read!

Final Fight: Double Impact (PlayStation Network [reviewed], Xbox Live Arcade)

Developer: Capcom
Publisher: Capcom
Released: April 15, 2010 (PSN) / April 14, 2010 (XBLA)
MSRP: $9.99 / 800 Microsoft Points

For games like Final Fight and Magic Sword, telling people what the games are about seems somewhat pointless. They've been around for twenty years and it's easy to assume that people have played them by now. Not to mention Final Fight's iconic status as one of the best arcade brawlers ever made. You should know these games and I won't waste your time on a lengthy description of them.

That said, it should be noted that these feel like absolutely perfect ports of the arcade version. Everything moves as it should and the controls are perfectly responsive. There are no quality concerns I have over the gameplay whatsoever.

Final Fight

So let's talk about what's new in this release, instead. There are three difficulty settings, an intriguing online multiplayer system, remixed music and graphics, leaderboards, a collection of unlockable bonus art and achievement-style challenges. It's an impressive package overall, and Capcom didn't skimp on it.

Final Fight: Double Impact features four different visual styles that you can switch between at any time from the options menu. Two of the modes, "crisp" and "smooth," are intended to give a glossier, more "hi-def" feel to the visuals. Like many attempts of this nature, these effects just wind up looking like someone took a watercolor brush and painted over everything, muddling details.

In addition to the four styles, there are multiple video modes that allow you to configure the game to best suit your display. Normally, this wouldn't be such an amazing feat but one of these, Cabinet Mode, places the game's video into a faux arcade cabinet. The "monitor" in the middle shows the game with the scanlines a CRT display would produce and is bordered by the original art and instructions from the machine. It's pretty damn neat, even if a novelty.

Magic Sword

One of the aspects of the arcade experience that we don't get to experience in our homes is interaction with other people. Not in the same way, at any rate, as there's very little risk that a random stranger is going to roll up next to you and start playing along. Capcom has chosen to reflect that experience in Final Fight: Double Impact in an interesting manner.

As a default, the game allows for drop-in/drop-out multiplayer wherein anybody else who wants to start playing can hop into your game session while it's in progress and take on the second player position. You can change this setting so that only your friends can join or disable online play altogether if you want a little more privacy than that, but the implementation is really quite brilliant. Someone can hop into your game without your awareness, press start and they're right in the game with you. 

This can be a good and bad thing, depending on who you wind up with. Playing with pre-release code on the PS3, I had relatively little experience playing with others at all, though I did manage to get a few games in using the mode. It was satisfying, but it may be less so on Xbox Live, where the availability of voice chat is much greater and the likelihood of an unwanted and annoying guest higher as a result.

Magic Sword

Double Impact also features challenges, individual goals which correspond neatly to Trophies/Achievements. Completing them unlocks bonus art assets, including a Street Fighter comic, fan art and more. Within the framework of the game, these challenges are organized into tiers and some must be cleared within a tier before new challenges become unlocked on higher ones. It's a forced replay mechanic, but not a bad one particularly, as these titles are the sort which can easily be returned to and played through in a brief time.

No, the problem with the challenges is less in being made to play the game repeatedly to even attempt them. It's the manner in which the game opts to inform you of them. A message will pop up on the screen every time you are in a position to attempt one. If you fail one, you get the same message a second time. I found them distracting, particularly on a two-player local game where there would be two messages running simultaneously. It's annoying and should have either been made more subtle or an option should have been provided to turn off the notifications.

That said, Final Fight: Double Impact is an excellent package combining two great arcade classics. The niggling annoyances don't add up to any real detriment to the title and the bonuses are pleasant. It's a quality release and one worth grabbing if you've enjoyed either Final Fight or Magic Sword.

Score8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Buy It

Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

RatCasket avatarRatCasket
dtoid discussion has been awfully bitchy these past couple of days. knock it off. its just video games.
StripyTrousers avatarStripyTrousers
Just posted my first Dtoid Community blog. Hello all!
ChillyBilly avatarChillyBilly
Good Morning Good Morning We've talked the whole night through Good Morning Good Morning to you Good Morning Good Morning It's great to stay up late Good Morning Good Morning to you
Daniel Lingen avatarDaniel Lingen
Agent9 avatarAgent9
gonna help my mom move and pack some things. what it means is I'm gonna sit and get yelled at whether I do or do not do something. I can't be the only one with a picky parent that expects nothing less than clairvoyance (-_-)
WryGuy avatarWryGuy
If some weren't aware, Phil/Mike Martin needs some help right now but can't access traditional donation avenues like Paypal on his own. I'm offering to be a middle man. I'm also offering to match 50% moving forward right now. [email protected]
OverlordZetta avatarOverlordZetta
At first I thought it would be fun. Then more ideas came, so I kept adding. More! More! But soon it just became stubbornness. Now, as I stare at 10000 words of meandering loon about a subject I'd almost rather be porn, I must question all my life choices.
Fenriff avatarFenriff
Someone on Gamefaqs asking the real questions. How mad would you be if halfway through the Mad Max game he stumbles upon a tribe of kids and the rest of the game is a lighthearted romp?
MeanderBot avatarMeanderBot
I think, for my first try, I drew a pretty damn good Ryu, if I do say so myself [img][/img]
RexterNathan avatarRexterNathan
Really sad that Wes Craven has passed away. He made really fun films.
CJ Andriessen avatarCJ Andriessen
R.I.P. Wes Craven. I'll always remember you for A Nightmare On Elm Street, Scream and Red Eye. I'll try not to remember you for Music of the Heart.
OverlordZetta avatarOverlordZetta
So apparently Nintendo is taking down Mario Maker Let's Plays as fast as they can. Good job!
Snaveage avatarSnaveage
Phantom Pain is fucking glorious.
IDrawOnTape avatarIDrawOnTape
Anyone remember the cartoon "Freakazoid"? I'm doing artwork for a box for work to hold my supplies, but I cant remember some of the better characters. Freakazoid, Steph, Cosgrove, Candlejack, the Lobe, Caveguy... but who else?
TheAngriestCarp avatarTheAngriestCarp
Gotta love all those Dtoid community members that magically appear whenever there's a giveaway.
DSBrad avatarDSBrad
Newest Madden may be one of my favorites. Been taking all my time up.
TheDefenestrator avatarTheDefenestrator
TWITCHTOID! I'll be playing some more PS4 Zombi and then some Until Dawn if'n I want to change things up. Link: [url=] TheDefenestrator[/url]
Fenriff avatarFenriff
Bless Wasteland 2's custom portraits [img][/img]
James Internet Ego avatarJames Internet Ego
Sorting out a bunch of university stuff and going through a bit of writers block. I'm also holding some of my best stuff back for freelancing purposes (uni ain't cheap!), so sorry if my blogs have been a bit lackluster lately. And will be for 4-ish weeks.
gajknight avatargajknight
Been looking for a car to buy today. I swear, I am so sick of my mums voice. "It's too expensive!" "Don't you think it's a little big..." "INSURANCE!" Goddamn woman, chill your beans.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -