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Review: FIFA 12

2:00 PM on 11.11.2011   |   Joseph Leray

Review: FIFA 12 photo

My first impression of FIFA 12 was not good.

Players moved like they were covered in molasses, my passes were inaccurate and under-hit, and apoplectic flailing had seemingly replaced tackling in my center-backs’ collective skillset. I left my first several matches feeling frustrated, impotent, and powerless.

So much for escapism.

FIFA 12 gets better, exponentially so -- though I’m not prepared to say if that’s through the realization of good design principles or some sort of digital Stockholm Syndrome. I’ve become pretty devoted to improving Paris Saint-German’s lot, but it may be that I’ve simply been beaten into submission.

Nevertheless, my initial problems getting in FIFA 12 illustrate that this game is not for dilettantes.

FIFA 12 (Xbox 360 [reviewed], PlayStation 3)
Developer: EA Canada
Publisher: EA Sports
Released: September 27, 2011 (NA) / September 30, 2011 (EU)
MSRP: $59.99

EA Canada’s endless refinement, endless iteration, has turned FIFA 12 into the Galapagos Islands -- everything from the physics engine to the controls to the high-level design choices of each mode has been rarefied, specialized, and tailored to suit its environment. It's ostensibly similar to other games in its genus, but unrecognizable in its specificity and mutation.

It’s not just that the crossing and through-ball passing are wonky and unwieldy (they are), it’s that FIFA 12 is simply more granular and oppressively sensitive than any of the games before it. It’s not necessarily realistic, but the technical nuance is at an all time high (or low, if you prefer the freewheeling goal-frenzy of the older titles). The difference between FIFA 12 and 2010 FIFA World Cup South Africa (that title!) is the same difference between Street Fighter III: Third Strike and Street Fighter IV.

It seems counterintutive, in 2011, to make one of the most popular games in the world more complex instead of less so, but there you have it. FIFA’s old two-button control scheme -- implemented in 2010 as a paen to simple, intuitive (casual?) grace -- is gone, replaced by a revamped “tactical defending” scheme. The barriers to entry have been raised and reinforced with high-impact glass.



Tactical defending does three things: it introduces a “contain” mechanic (which functions similarly to the now-standard jockey command); nerfs the double-team function; and forces players to become more conscientious tacklers. The last is the most nefarious.

Previously, tackling served as a panacea for players’ tactical positioning woes -- jamming the tackle button was a sure-fire catch-all. The new tackling mechanic is inexorably tied to FIFA 12’s new physics engine: defenders who tackle indiscriminately (like me) are now left unbalanced, out of position, and slow to recover. In the midfield, this leads to devastating through balls; inside the box, it leads to penalty kicks and wide-open shots.

The assumed corollary is that dribbling should be more effective against clumsy tackling, but -- well, after six years of playing FIFA games, I’m still not particularly good at it. (The lack of tutorial or basic guidance on 12's ostensibly new Precision Dribbling mechanics really hurt, here.) Going up against CPU-controlled defensive players that move as a unit, disrupt passing lanes, tackle meticulously, and are no longer fooled by crosses, through balls, or Barcelonian possession, I often find myself at a tactical and creative loss.

Don’t get me wrong -- FIFA 12 is capable of devastatingly good play, but it demands a deep understanding of both soccer and videogame soccer. It’s no longer enough to see the space and move into it -- it must now be done just so, with hitherto unrequired precision and finesse. Shooting, tackling, crossing -- all of it is more nuanced, sensitive, and strict. As a result, FIFA 12 is a more engaging, more active pastime than it has been in the past, even if (or because) you’re not scoring goals as often, but only after players agree to take the time to learn.

From here, FIFA 12 balloons outward like a circus tent, with a host of elephantine modes and options. EA Canada took a few core concepts -- it’s fun to improve, it’s fun to compete, it’s fun to collect famous soccer players like Pokemon, and it’s fun to do all these things online -- and remixed, remastered, reconfigured, and recontextualized them over and over.

The result is that each mode feels unique and different while retaining a baseline of familiarity. You’ll notice that there are, essentially, online Be A Pro leagues in a mode called Pro Clubs; or that career mode and Ultimate Team share a creative vision, even though one of them has a budget allocation mechanic and the other one is a trading card game; or that the promotion-relegation dichotomy that’s inherent to soccer fandom also works pretty well in a consistent, online league.

Being fully-featured has never really been an issue for the FIFA series (or EA Sports titles generally), though. The real surprise is just how deep each of these modes can be. You can sign youth players as young as fifteen as a manager, slowly building them over the course of their decades-long careers. There is a live auction in which Ultimate Team cards are sold for hundreds of thousands of in-game currency. There are waiver wires, trade agreements, and free agency for online Pro Clubs players.

That’s insane, right?



That’s not to say that FIFA 12 is perfect. Each mode has niggling issues: free kicks are still a messy, unintuitive disaster; the in-game transfer market is probably too forgiving; Ultimate Team’s user interface is a pain (though it’s “team chemisty” mechanic is neat); and the netcode for online play can get choppy.

Player development, both for youth squads and the player-created Virtual Pros, is particularly slow. After three seasons, virtual Joseph Leray is rated at 75 -- he hardly competes with Javier Pastore and the newly-aquired Cesc Fabregas for a starting position on my team.

But, still, these issues often get swallowed up in the enormity of FIFA 12. There’s so much content, so much flexibility, so much dynamism that it’s hard to gripe too much. Tweaked mechanics and game modes aside, the defining achievement of FIFA 12 lies in the ways individual players change the contours of the game.

Roman Palyuvchenko is no longer just a name on a character model: he likes to drop back and play as second striker, mopping up loose balls and creating plays. Aleksander Kolarov prefers making runs and crossing than he does actually defending. Mevlut Erding seems at his best sitting at the back post. boxing out smaller defenders for crosses. Andrei Arshavin and Kevin Gameiro make -- in my Twilight Zone version of Ligue 1 -- a devastatingly effective duo.



Two takeaways: one, PSG has seen a huge influx of Eastern Europeans; two, EA Canada’s attention to the quirks and idiosyncrasies of individual players suggests a passion for the subject matter that tends to be forgotten when we talk about giant multinational corporations. In other words, FIFA 12 proves that human beings -- not Autobots -- make videogames, and these particular people are sharp observers of the beautiful game. I think it shows, and I think FIFA 12 is a better game for it.

It’s weird, for example, that sports games assign arbitrary numerical values to athletes; it’s weirder still that EA Canada made an effort to eschew that reduction, to show us that pathfinding and AI aren’t -- or don’t have to be -- static and one dimensional. In the public eye, athletes tend to oscillate between being seen as outsized, outlandish personae, or reduced to a series of statistics and metrics. FIFA 12 attempts to humanize the enterprise of videogame sports simulation.

EA Canada's relative success in that attempt depends, like actually playing the game, on players' willingness to buy into the system. It's an arduous mountain to climb -- even while writing this review, I was trounced twice in a row by lowly FC Souchaux and those irascible Girondins in Bordeaux -- but there's gold in them hills.



Final Verdict:
9.0

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Joseph Leray is a founding Destructoid editor and lives in Nashville with his girlfriend, cats, and Final Fantasy XII obsession. He speaks French and plays a mean coronet. His favorite games are Pokemon, Final Fantasy IX, Dragon Age: Origins, Killer 7, and Katamari Damacy. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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44 comments | showing # 1 to 44
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xOMG KITTEHx's Avatar - Comment posted on 11/11/2011 14:05
xOMG KITTEHx
I like balls.
Tarvu's Avatar - Comment posted on 11/11/2011 14:06
Tarvu
*soccer
tuoman's Avatar - Comment posted on 11/11/2011 14:07
tuoman
We can shut down the comments, folks. We're all done here.
Aurain's Avatar - Comment posted on 11/11/2011 14:10
Aurain
The last Fifa game was Fifa 10 OR 2010 Fifa World Cup.
Why are you comparing Fifa 12 to a game that is truly obsolete?
Ramminchuck's Avatar - Comment posted on 11/11/2011 14:14
Ramminchuck
If I ever were to get into a sports game series, this would be it! Great review Leray!
P3ter's Avatar - Comment posted on 11/11/2011 14:14
P3ter
I don't wanna be THAT guy, but i think those screenshots are from FIFA 11, now, nice review.
AlexBebop's Avatar - Comment posted on 11/11/2011 14:14
AlexBebop
You've just made up one of my new favorite phrases: "digital Stockholm Syndrome." Gonna start using that for games that are bad but I still love anyways.
darknil's Avatar - Comment posted on 11/11/2011 14:15
darknil
I've found that Head to Head seasons are pretty addictive! Loving it so far.
Joseph Leray's Avatar - Comment posted on 11/11/2011 14:22
Joseph Leray
@Aurain -- because it's the last game I played. I can't really compare 12 to a game I haven't played.

@Peter -- they came from EA. =/
PwnTang's Avatar - Comment posted on 11/11/2011 14:24
PwnTang
@Aurain You mean... comparing it to the previous game in the series? Fuck, why did Jim compare Super Mario 3d Land to Mario 3? That shit's like 2 decades years old.
Pringao's Avatar - Comment posted on 11/11/2011 14:24
Pringao
In my country these games actually sell more than Call of Duty and Halo put together.
Bulkmailer's Avatar - Comment posted on 11/11/2011 14:40
Bulkmailer
Fuck this game.
P3ter's Avatar - Comment posted on 11/11/2011 14:42
P3ter
@Joseph Leray Oh ok, i said that cause those are last year uniforms and the Fernando Torres model is different, but hey EA Messed up. Sorry
Menelaus's Avatar - Comment posted on 11/11/2011 14:45
Menelaus
Any particular reason this review is 2 months late?

Anyways, I'm over FIFA. The defending system is broken, online clubs are a sham compared to last year, cheaters are still rampant, and people are still hacking accounts to buy FUT card packs.

Any goodwill FIFA 11 earned with me (and it was a bunch) evaporated in the first week of playing 12.
barbecue's Avatar - Comment posted on 11/11/2011 14:48
barbecue
@pringao
here (belgium) too :(
I really hate soccer.
LuizPSC's Avatar - Comment posted on 11/11/2011 14:58
LuizPSC
@pringao
@barbecue

Same thing here, in Brazil
shadow2398's Avatar - Comment posted on 11/11/2011 15:00
shadow2398
@bulkmail just because someone else got you achievements in fifa is no reason to hate it blindly. That said I'd love to mail you a copy.
SirNinjaFace's Avatar - Comment posted on 11/11/2011 15:00
SirNinjaFace
*Football
Pringao's Avatar - Comment posted on 11/11/2011 15:30
Pringao
@barbecue
@LuizPSC
Yep, I'm Spanish and given your nacionalities it's obvious that these games are huge there too.

I can't say I hate soccer, but I've never really cared about it and it makes me sad that I can't find Alien Infestations anywhere since September but these games are advertised and sold everywhere and they just don't run out of them. NEVER. Ugh.
Muckfoot's Avatar - Comment posted on 11/11/2011 15:31
Muckfoot
I struggled with the tactical defending for a while, but now it makes the legacy defending seems like a bag of shit.
For me it's the best FIFA game I've played since '03, here's hoping they'll release DLC that has blantantly offensive commentary from Andy Gray...
Football Religion's Avatar - Comment posted on 11/11/2011 15:51
Football Religion
It took this long to come out with the review? I thought you guys did this ages ago :P.
JGEARZ's Avatar - Comment posted on 11/11/2011 15:52
JGEARZ
Bit late?
Hohojirozame's Avatar - Comment posted on 11/11/2011 16:13
Hohojirozame
Personally I think a 9 is too high. I've been playing it since day one and I have to say a 9 is too generous. I feel like writing my own review in order to not have a wall of text here. I'd give it a 7.5, its a step in the right direction and hopefully 13 will improve upon 12's issues.
Q-ho's Avatar - Comment posted on 11/11/2011 16:32
Q-ho
*Football
CelicaCrazed's Avatar - Comment posted on 11/11/2011 17:15
CelicaCrazed
Since when does Canada know anything about soccer?

The only soccer game I've ever been able to play decently is PES on the Wii and that's because motion controls work well with the game. FIFA 12 wouldn't happen to have Move support by any chance, would it?
Blue Odeyssey's Avatar - Comment posted on 11/11/2011 19:35
Blue Odeyssey
Review is bang on, even if it is 2 months late. :/
Igdrasil's Avatar - Comment posted on 11/11/2011 19:56
Igdrasil
¡Viva el fútbol!
josmeister's Avatar - Comment posted on 11/11/2011 20:53
josmeister
@pringao
There are truly too many soccer fans here. Too many.
Mr Fantasia's Avatar - Comment posted on 11/11/2011 21:59
Mr Fantasia
Fifa 12 got a lot more tactical than fifa 11. But graphically is almost the same.
MailOrderClone's Avatar - Comment posted on 11/12/2011 00:23
MailOrderClone
I can't bring myself to buy these yearly installment sports games. If they simply released a single game with the engine and basic modes built in once per console generation, sold the new uniforms, new stadiums, shoes and other unique personal gear, and new game modes all digitally, and updated the rosters for free, I would hand over my sixty dollars in a heartbeat. But the way they're doing business right now just isn't for me. I'll stick with renting the game from Gamefly until the offline wears thin, then waiting on the next year's title to do the same.
ndschroede23's Avatar - Comment posted on 11/12/2011 02:38
ndschroede23
MAN I wish I would've read this review before buying. I'm in the "so frustratingly harder than the previous game that I don't even want to play it anymore" phase.
king kong five's Avatar - Comment posted on 11/12/2011 04:47
king kong five
Great review, just so spot-on. Joseph, you have a knack for articulating thoughts that I didn't even know I had. Keep up the good work!

(Just FYI, the game is on PC along with PS3 and 360. Normally I wouldn't point that out but this is the first year that the PC version is actually a fully-functional FIFA game and it's disheartening to see how little coverage it's getting.)
Bracey's Avatar - Comment posted on 11/12/2011 09:34
Bracey
Good review, Division 4 I am in head to heads :o]

Any of you Destructoid lads fancy a game or want to join a online club catch me on Live, tag is Br4cey
BigKev's Avatar - Comment posted on 11/13/2011 02:59
BigKev
As someone who plays football, the tactical defending is an amazingly realistic interpretation of defending. Outside of the crossing, which is a bit wonky, the game is an incredibly accurate simulation, though the complexity is definitely there. Also, with dribbling, what i've found is just to start by learning how to do stepovers and use L1/Lb to change direction quickly, and go from there.
Poopface Morty's Avatar - Comment posted on 11/13/2011 11:41
Poopface Morty
@MailOrderClone: The way they're doing business is working for them. That's a case where they are going to be just fine without your money. Operation Sports had a fantastic article debunking the idea of releasing a game every other year mantra that many gamers (in the past, myself included) clamored about. It just doesn't make sense for these publishers to do this.

I played the demo on this and got my ass kicked pretty fierce. I'm no soccer-nut, but watched a match and was able to enjoy the game…but as I said, I'm no nut, and do not understand any of the strategy.
CAPTAlN N's Avatar - Comment posted on 11/15/2011 13:34
CAPTAlN N
Rooster update v12.0
sofiawills's Avatar - Comment posted on 11/22/2011 08:50
sofiawills
I'm genuinely surprised at this score!
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