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Review: Fallout 3 'Mothership Zeta' DLC photo

"Mothership Zeta," the fifth and final piece of downloadable content for Fallout 3, looked really promising. Being abducted by aliens sounded fantastic, and the thought of exploring another new, interesting locale was an intriguing one.

Bethesda had an iffy start with the first add-on, "Operation: Anchorage," but things only went up from there. Each of the DLC packs were better than the last, but what about "Mothership Zeta"? Does it continue this trend and end Fallout 3 on a high note? Or does it take a sharp turn for the worse?

Keep reading past the break to see what this Fallout 3 fanatic has to say about it.

"Mothership Zeta" (Xbox LIVE [reviewed], Games for Windows LIVE)
Developer:
Bethesda Softworks
Price: 800 Microsoft Points
Released: August 3, 2009

"Mothership Zeta" starts exactly like how you would expect it to. A new radio broadcast is selectable from your Pip-Boy, and a marker pops up on the map. One of the more interesting hidden gems of Fallout 3 was the alien crash site, and what do you know, it’s the exact spot where "Mothership Zeta" begins.

Upon traveling to the familiar location, a strange light begins to surround you. You haven’t even been there for five seconds and already you’re being abducted by aliens. What gives? For better or for worse (I’m leaning towards worse), you will remain on the mothership for the entirety of the add-on.

After viewing a disorienting sequence in which you are presumably being probed by aliens, you wake up in a cell next to another prisoner. She seems alarmed at first but quickly gets to the point: she wants off the spaceship and has a decent enough plan to make it happen. Since she believe the aliens want you two alive for further testing, she has you stage a fistfight in order to get the aliens to come in for a closer look and, well, you probably can guess what happens next.

You both escape, and before long, come across a young girl locked in a cell not unlike the one you just broke out of. It goes without saying that the game makes you rescue the girl, but then things start to get a little weird. Apparently, the mothership zeta isn’t technologically advanced enough to prevent kids from climbing through vents and unlocking any door they want without alerting its alien crew. Who knew?

Eventually, you will stumble across a group of people frozen in cryo tubes. There’s an astronaut, a cowboy, a doctor from the Anchorage conflict, and a samurai. The astronaut doesn’t quite make it out of the unfreezing process alive, but the other three people are there for moral support and happily wait around while you go off and do all of the real work.

By this point, I began to see a somewhat alarming trend. "Mothership Zeta" consists of you walking through corridors, fighting a few aliens, walking through more corridors, coming into a room, pressing buttons, more fighting, and finally tampering with cooling systems to open doors. This would be absolutely fine if Fallout 3 had a decent first-person shooter mechanic, but that simply isn’t the case.

There’s a serious emphasis on combat, almost on par with the "Operation: Anchorage" DLC. But at least in Anchorage, the combat was mixed up since you were in a computer simulation, which changed some of the rules of fighting. Here, it’s you fighting a few different aliens, all of which look like they come from out of 1950s science fiction, and every once in while a hovering drone comes at you. Similarly, the new energy weapons are sadly (for the most part) typical alien ray guns and the like. They pack a punch, sure, but the previous Fallout 3 add-ons had much more interesting and even more unusual weapons, in my opinion.

As the last of the downloadable content for Fallout 3, I was really looking forward to "Mothership Zeta," and it kills me to say that it’s not up to par. Apart from the very end where you get to walk on the exterior of the ship in a spacesuit and one other cool section I won’t spoil, the gameplay is more or less you walking for long distances, fighting a ton of aliens, and then blowing up some section of the mothership. In other words, it quickly becomes repetitive, and doesn’t play to Fallout 3’s strength of allowing players to tackle quests in multiple ways.

"Mothership Zeta" has its moments, and the new art used for the DLC is admittedly pretty neat, but pushing your way through the extremely linear, combat-oriented sections which make up the vast majority of the add-on is not advisable. For those wondering, you can go back to the ship after completing the final quest, but there’s little reason why you would ever want to do so.

The DLC only took me three hours to complete, and by the end of it, I was more relieved than anything else; the add-on felt much longer than a few hours, and I don’t mean that as a compliment. I would only recommend "Mothership Zeta" to those wanting 100% completion in Fallout 3 and the few people that are able to enjoy the game's shooting mechanic. Everyone else, buy at your own risk.

Do yourself a favor and purchase any of the other four Fallout downloadable content packs before even contemplating getting this one.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)









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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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29 comments | showing # 1 to 29
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Andrew Kauz's Avatar - Comment posted on 08/07/2009 18:01
Andrew Kauz
Yeah, pretty much how I feel about it too. I haven't even been able to finish it yet, as it just doesn't excite me like the last ones did. And I've come over to your point of view, too: even Anchorage was better than this one.
Shadowiii's Avatar - Comment posted on 08/07/2009 18:05
Shadowiii
This was the first fallout DLC where I got bored and almost didn't finish. I still need to go back through and get all the stupid messages for the achievement, but it was just SO DULL I couldn't handle it.
Kill alien, take ammo. Kill alien, take ammo. x300. Even Anchorage wasn't this bad.
It had such promise (and a killer trailer), but I'm going to have to say this is the worst DLC of the bunch.
I like the new weapons though.
Bojangles Stringfellow's Avatar - Comment posted on 08/07/2009 18:06
Bojangles Stringfellow
I'm about 75 percent of the way in, and it's getting kind of tedious. Kill some aliens, destroy generator, rinse, repeat, etc. It does have some fairly cool moments and story elements, but it didn't excite me as much as Point Lookout did.
Dr Milkdad's Avatar - Comment posted on 08/07/2009 18:08
Dr Milkdad
I thought it was alright, but after a while, yeah, I just wanted it to end so I could do something more interesting.
Kif 's Avatar - Comment posted on 08/07/2009 18:19
Kif
It felt like Anchorage with aliens to me. Not enough to explore (Half the fucking UFO is inaccessable once you beat it), the ending while original wasn't too satisfying, and the quests were kind of stale.

Still, at least I got some kickass weapons to tear Rivet City apart (Again) with.
PhazonYoshi's Avatar - Comment posted on 08/07/2009 18:22
PhazonYoshi
I have to say, I really enjoyed it. I'm on PC with quite a few mods to make the shooting... bearable, however. To be honest though, it's totally worth it if only for the brilliant technobabble endings.
Arch649's Avatar - Comment posted on 08/07/2009 18:46
Arch649
This seems to be the overall consensus for Mothership Zeta. I think I'll pass.
TheDreadHawk's Avatar - Comment posted on 08/07/2009 18:57
TheDreadHawk
I am passing on Mothership Zeta. It sounds waaayyyy too boring.
NostalGeek's Avatar - Comment posted on 08/07/2009 19:12
NostalGeek
i'll wait for the bundle with all the DLC
Jordan Devore's Avatar - Comment posted on 08/07/2009 19:15
Jordan Devore
@NostalGeek - That's a wise idea. The bundle will be the bargain of the year.
CloneTrooper's Avatar - Comment posted on 08/07/2009 19:29
CloneTrooper
Yeah, its only worth picking up in the GOTY Version.

I mean I enjoyed it, but...it wasnt as good as I was hoping.

Hopefully, since there is still 200GS left in the Cap that we might see some more....maybe closer to the release of Fallout 4...to perhaps tie the two together into a massive Wasteland Narrative. Not saying it has to be a sequel, but give the Wasteland a sense of continuity
Stonedfox's Avatar - Comment posted on 08/07/2009 20:22
Stonedfox
What they should have done was cut the length (and price) down significantly and paid more attention to cool loot. The alien weaponry was undoubtedly cool...but not that cool. My two favorite pieces of swag ended up being the Samurai armor and Samurai sword, which I had to kill a neutral NPC just to get.

I should also mention how unbelievable bugged this download is. Considering how linear it is, I find this almost inexcusable. I had doors that wouldn't open, content that wouldn't load and crashing. Oh, and I want General Chase's Overcoat, not Combat Armor. What the hell?
nukka jdav's Avatar - Comment posted on 08/07/2009 20:49
nukka jdav
Made me sad, was hoping for much more on my last go around with Fallout 3...oh well...its about ALL the times we've had baby...shush...don't say a word...I'm here for you...*ZIP*
MrSlippery's Avatar - Comment posted on 08/07/2009 21:56
MrSlippery
Knowing me, I'll still probably buy it.

That samurai armor is just too cool to pass up
dmgi's Avatar - Comment posted on 08/08/2009 00:09
dmgi
It pisses me off that they cut off the parts of the ship after you beat it.

How the hell am I going to get the stupid notes without starting it over again?
JynxShot's Avatar - Comment posted on 08/08/2009 01:44
JynxShot
My only question is, if you have no points into laser weapons (I'm strictly small-arms), are you screwed? Is there no ammo for human guns?
Chronic Logic's Avatar - Comment posted on 08/08/2009 02:06
Chronic Logic
That's sad, it's a good thing that this is the last dlc, I guess they just ran out of creative juice.
Mockingbird's Avatar - Comment posted on 08/08/2009 03:11
Mockingbird
I'm about 45 minutes in and it's already stale. Should have saved my points for MvC2.
Jabberwalk's Avatar - Comment posted on 08/08/2009 04:33
Jabberwalk
drag. I was looking forward to this DLC, it sounded like a sure thing. I think I'll still pick it up out of a sense of completion, but I'll clear some of the other games I have on my "to play" list first.
Das Ferret's Avatar - Comment posted on 08/08/2009 07:40
Das Ferret
I had a suspicion that it would turn out like this. The premise sounded far too similar to Operation Anchorage, which made me weep when I played it. A damn shame. Good thing I now have more MSP spare to get Space Invaders Extreme or Castle Crashers, though...
Mr Kite's Avatar - Comment posted on 08/08/2009 10:37
Mr Kite
Good now I don't have to buy it.
Timmeh's Avatar - Comment posted on 08/08/2009 13:55
Timmeh
After I started seeing reviews pop up I wished I hadn't bought this. It just goes to show how much of a crap Bethesda gives that they released this after the colllective groans that accompanied Operation Anchorage.
Nerd Rage's Avatar - Comment posted on 08/08/2009 22:37
Nerd Rage
Note to Bethesda, just because Aliens had a kid who crawls around in the ductwork does not mean you have to include one too.
LsTr Of SmG's Avatar - Comment posted on 08/09/2009 12:45
LsTr Of SmG
@Jynxshot

There's a lot of ammo stockpiled for standard weapons about a third of the way in (though it's technically off the beaten track). Until then you'll have to rely on a shock baton and an alien ray gun thingymajig.
ration's Avatar - Comment posted on 08/09/2009 21:42
ration
wow that was brutally honest
The Amazing Shenazin's Avatar - Comment posted on 08/20/2009 16:03
The Amazing Shenazin
I'm afraid it just looks too cool to pass up for me, sorry
Katya's Avatar - Comment posted on 02/10/2011 09:08
Katya
Best regards, Katya, CEO of dvd rom burner, iscsi initiator reconnecting
Jsparco's Avatar - Comment posted on 05/06/2011 14:50
Jsparco
Great article, I enjoy the information on Fallout. I'm a huge fan of the series, and my classmates all enjoy playing as well.
Florida Private School
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