I recently had the opportunity to play through Lionhead Studios’ second expansion for Fable II, “See the Future.” It’s a brutally short bit of downloadable content that I don’t necessarily believe delivers the kind of experience as its title implies.
I figured I wouldn’t tease you guys too hard before the break. As I mentioned in the review, I’m obligated not to discuss any sort of spoiler content, and I believe that applies to both Fable II’s main storyline and the downloadable content. So, don’t worry -- I won’t mention that Atlus turns into a giant Cyclops and takes a giant dump on Bowerstone.
Also, just kidding. Hit the break for the review.
"See the Future" (Xbox LIVE)
There’s no boom or bang here, folks. “See the Future” begins with a thud, just like Lionhead’s previous downloadable expansion, “Knothole Island” -- with a dry quest option that magically appears on your Quest menu after downloading.
Neither of the two quests shake the foundation of Fable II, although a couple of new ideas were thrown into the mix. The first quest has you saving a very familiar town from a monochromatic tragedy. Evil has sucked the color out and the only way to put it back in is by killing terrifyingly bright enemies. It’s a wash, rinse, and repeat quest -- kill the enemies, watch the town get a little bit more color -- and ultimately boring. But it was cute for a few minutes.
Of course, at the tail end of the content you get the opportunity to fight it out arena-style -- much like you did towards the middle of the game in The Crucible quest. The difficulty here, though, has been ramped up considerably. It’s a horribly tough continuative series of conflicts with the grand prize being labeled as something worth obtaining. Try as I might, I could never reach the high score.
However, reaching that “ultimate prize” isn’t something that I actually wanted to do after catching the conclusion to the content. And that’s not to say I wasn’t already bitter about the DLC taking around an hour to conquer, excluding the Coliseum.
Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)