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Review: F1 2010

2:00 PM on 09.27.2010   |   Brian Szabelski

Review: F1 2010 photo

Since 2006, Formula One fans have been left without an officially licensed game. Sure, there have been mods for games like rFactor, and the Williams F1 machine is coming to the extremely expensive to play iRacing.com, but the last official title was the hit-or-miss Formula One Championship Edition, exclusively for the PlayStation 3. 

So when Codemasters took up the F1 license for a multiplatform release in 2010, there was quite a bit of excitement and some questions. While they had made racing games in the past with the likes of the Race Driver series, their more recent affairs had contained a bit more of an arcade-like feel when compared to the Forzas and Gran Turismos of the world. Still, I told myself, these guys had done a great job with GRID in 2008, and from all early impressions, the game seemed to be very solid. For the record, I’m an F1 fan, the kind of guy who gets up at 7:30 in the morning on a Sunday just so he can catch the racing live because that’s what time it comes on in the U.S., so to say I was excited about this is a understatement. 

So does Codemaster’s new title, F1 2010, built on a modified version of the engine that has powered its racing games since the original DIRT, hold its own against the competition, or will it be stuck at the back of the pack? The answer, actually, is that it's a little bit of both.

F1 2010 (PC [reviewed], Xbox 360, PlayStation 3) 
Developer: Codemasters Birmingham 
Publisher: Codemasters 
Released: September 22, 2010 
MSRP: $59.99 (Xbox 360 and PS3); $39.99 (PC) 



The largest part of your time in this game will likely be spent in the game’s career mode. And actually, career mode begins right when you boot up the game, as you’ll have to enter your name, nationality, career length (3, 5 or 7 seasons) and pick from one of three teams to start with, all new teams for the real-world 2010 season. This is who you’ll race for during your first season, and as you perform better, you’ll raise your reputation and open up new ride possibilities. It’s certainly not a short-mode either: even a short weekend can take upward of an hour per weekend. Multiply that by the 19 races in a single season and well… if you pick the 7-year career, you’ll be playing for a while before getting to the end. 

While on your team, there’s plenty to do. You’ll have to deal with interviews that change a bit based on your performance. Positive answers will help your team like you, but if you want to speak your mind, you’d better be prepared to deal with an unhappy team. It’s nice to have this feature but I get asked the same questions a lot, which is a bit of a disappointment. There are also occasional R&D sessions during practice, too, which require you to meet an objective to receive an upgrade for your team. 



The biggest game-related issue in career mode and grand prix mode, though, happens to be the A.I. While Codemasters touted this as being organic and an accurate sim of the real series, it isn’t. It exists well enough that on a shorter race, it’s not noticeable, but it does feel robotic at times, not to mention computer drivers’ machines wiggle around quite a bit. And the race director A.I. loves handing out warnings and penalties every time you bump into someone because they block you or when one of the A.I. cars runs into you hard. If you guessed this happens quite a bit ... you're correct. 

Two other things that are missing, though, that really need to be in there in the future are safety cars for full-course caution periods, and perhaps on a lesser urgency, a team building mode similar to what GRID had would be kind of a nice thing. Being able to carry sponsorship with you from team to team, as in real life, would be fun, but sadly, I’m sure the teams and their regular sponsors woudn't allow for that. 



Still, though, there are plenty of options to pick from when it comes to customizing your experience. All the driving aids are toggleable, the A.I. difficulty and dynamic weather are adjustable and race and weekend length can be shortened or extended out to a full length. The short option gives you practice, qualifying and the race all as single sessions, while the full length is all three practices, three-round knockout qualifying and then the race itself. It’s nice to be able to pick from either mode, depending on what your preference is, as is being able to adjust the game’s rules to however you’d like. 

Handling is a key part of any Formula One experience, and in F1 2010, Codemasters have done well. They don’t handle like they would in a perfect sim, but they’ve made them feel like the super-powered beasts they are. Even with all the driving aids on, its possible to spin the car out if you’re not careful, reinforcing the idea that you’re always driving on the edge every lap. The actual controls are mapped out like and feel as responsive as the controls in GRID, meaning for veterans of that game, this should feel a bit familiar on the controller. 



One of Codemaster's promoted highlights of this title is that the weather is supposed to be realistic. from a graphics standpoint, this is mostly true. As the track gets wet from the rain, water does pool on it, the surface does become reflective and a spray plume does pop up from your car, though perhaps not as much as it really should. Likewise, if it stops raining during the race, you do begin to see the track dry out a little bit. The raindrop effect on the cockpit camera angle is very, very cool to see, too. Cars also respond differently in the wet and become more difficult to drive as well as a little bit slower, just as they do in the real world. 

And speaking of graphics, F1 2010 looks great. Waiting until this late in the season proved to be a very wise move, as it has allowed Codemasters to properly create the 2010 season's cars. Car damage is rendered well and there aren't any noticeable issues with clipping. Framerates do slow down every once in a while, but on the PC version, it's not something I've come across often. It's not game-breaking when it does seem to happen, either, as I've noticed the few times it happens, the lag shows up for maybe half-a-second before reverting to normal. The console versions, I've been told, suffer from more noticeable lag, so keep that in mind when considering this game.



As for the tracks, they, too, have a high level of detail and very closely replicate their real-life counterparts. From the woods of Spa-Francorchamps to the buildings alongside the track in Monaco as you run through the principality's streets (seen above), everything looks as it did during the current F1 season -- or at least close enough that most errors pr changes are not distinguishable. There's even quite a bit of depth of field, especially on some of the courses that have beautiful backdrops like Singapore. Even the new Korean circuit has cranes showing that it's still under construction, just like it is in real-life. It's also nice to progress through a weekend and see the racing lines begin to form on the track over the course of practice, qualifying and the race itself. The only thing I can knock them on with design is that pit lane appears to be designed to have your team in the first pit, no matter what team you're with. 

The game’s soundtrack is probably one of its highlights, as Codemasters has found the right licensed songs, along with some very good original scores, to provide the right mood and atmosphere for the title. Most of the music you’ll hear plays on the menu and loading screens, and each session has its own loading screen theme that fits well. But more so, the actual sounds of the machines are fantastic. The engines really do have that high-pitched and piercing whine that their real-life counterparts do, and collision sounds match up with the on-screen action. The voice acting does sound a little boring at times, but the almost-always calm voice of your race engineer does mesh well with how they sound in the real world. And it still always blows me away when I hear my agent speak my name without a single stutter or pause that might indicate the game’s trying to insert a clip somewhere. 



Outside of career mode, there are your basic grand prix and time trial modes. Grand prix mode allows you to race up to a full season’s worth of races or just a single race if you’d like. You can also pick from all 19 racetracks in the game, so if you want to do 19 straight races at Monaco, you can do just that. Time trial mode has a single-player mode as well as a party option. If you’re guessing the party option is the mode where you and your friends trade off the controller and each take turns trying to turn the fastest lap, you either are a good guesser or you own the game. There’s also online leaderboards so you can compare who goes around each track the fastest. 

And what would a game like this be without multiplayer? Of course F1 2010 has it, and as you might have guessed, it’s pretty much the same standard racing multiplayer mode you’ve run into a million times by now, especially if you’ve played Codemasters other online racing titles. That being said, there are, of course, the same idiots doing the same stupid things like punting you off in the first corner of a track, so be warned. It’s also limited to only 12 cars including AI and one car from all 12 teams must be represented. You can blame Formula One and its teams itself for that, because apparently, they didn’t want lobbies to be filled with just McLarens or Ferraris racing around the track. 



Unfortunately, as much as I love what this game brings to the table, there is one major, crippling flaw with it on all three versions, it seems: save files are somehow corrupting completely. What’s causing this isn’t for certain, but based on my experiences and what a few folks on the Steam forums have uncovered, it seems to relate to doing R&D runs in practice. That would indeed make sense, as in both cases, I suffered corrupt files right after saving following a practice R&D run. Hopefully, someone at Codemasters can try to find out what the cause is and if they can patch it out, because it’s killed two of my career playthroughs already, forcing me to restart at the beginning just to get to the main meat of the game. That’s not fun; that’s pure bullshit. 

And then there are some assorted smaller flaws as well, mostly that the lollipop man (the F1 term for the pit crew member holding the sign that tells you when to leave the pit after the stop is complete) tends to wait to release you until all the other cars in the pit lane, including ones all the way down at the end that came in after you, are out of the way. There’s an easy workaround or two for this thankfully (pitting out of sequence with everyone or running a longer race to avoid mass pitting), but it’s still a bit annoying. I’ve also run into a few texture glitches here and there, but nothing that wasn’t sorted out by backing out to the paddock and going back into the mode I was in. 



Codemasters had a significant task in front of them. They wanted to re-create the F1 experience in a way that almost no F1 game had done so before. In the end, they got it pretty close to it on their first try in some areas but fell flat on their faces in others. The game save corruption bug, which was also present in DIRT 2, is by far the biggest of all glitches and the most sinister, but there are several other, smaller ones as well that pop up as well. Hopefully, Codemasters patches these up quickly before they drag the game down too far. And I say too far, because in this case, the save file issue had enough of a negative impact on me that I'm backing up all my save files after every session for my third career attempt. 

Hardcore simulation fans – the kind of people who build dedicated racing seats and set-ups for their games -- will likely walk away from this a little disappointed in that it’s not exactly like driving one of these beasts in real life, but for everyone else, it’s an absolute blast and a demanding challenge, all in the same game. Let's just hope they patch it before it eats my game save half a dozen times first. 

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.) 

 (at least until it's patched)

LAUNCH GALLERY (11 IMAGES)
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31 comments | showing # 1 to 31
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Monodi's Avatar - Comment posted on 09/27/2010 14:13
Monodi
Sounds way more complex than it has to be.
FrutiValandil's Avatar - Comment posted on 09/27/2010 14:14
FrutiValandil
Heh. A seven, no doubt it's better than Reach.
munkee's Avatar - Comment posted on 09/27/2010 14:16
munkee
Just letting others know that i have played this a fair bit. I played the shit out of Dirt 2 as well and I have never seen the save game glitch. So, its not a guarantee.
Eddie Spelling's Avatar - Comment posted on 09/27/2010 14:19
Eddie Spelling
So far, I've heard lots of information on the bugs shipped with the game. From what I've heard there's some major issues that are unlikely to be resolved. With operation flashpoint, the same was true. Has codemasters lost their grip on QA or deadline management?

Eddie @ <a href="http://perfectgolfswingtips.net/">perfect golf swing</a>
Brian Szabelski's Avatar - Comment posted on 09/27/2010 14:20
Brian Szabelski
@munkee:

Correct. It may or may not happen to you, but I've been bitten twice by it. Im' just putting it out there so people know that it can happen and that it's been happening to people across all three platforms.
mistic's Avatar - Comment posted on 09/27/2010 14:33
mistic
Well I have it too, and I play it on my PC with a G25 racingwheel and seat-setup, gotta say, if you switch of Traction Control ( as it is in Real Life since this year ) the level of realism goes through the roof... that, with a wheel and in-car-view ( with the pesky antenna right smack-bam in the middle of your screen ) is pure JOY, sure it's not as hardcore as GTR-Evolution, but if it would be, nobody would make it through the first corner :p

online jerks are a NIGHTMARE, not just in this game, in virtually any racing game, but this being F1 with cars that break down on the slightest touch makes it even worse, sadly there is NOTHING that can be done against them, I really think they need to start banning people that do this based on replays that people send in...

all racing-games should do this except for burnout/destruction derby... in GTR-Evolution you will get a serverban if the mods consider your driving style not to be inline with how driving should be done...
Mr Andy Dixon's Avatar - Comment posted on 09/27/2010 14:41
Mr Andy Dixon
@FrutiValandil

"Heh. A seven, no doubt it's better than Reach."

Yeah, because comparing a racing game to a FPS makes total sense.
doggod's Avatar - Comment posted on 09/27/2010 15:00
doggod
So the save game is the worst of the issues

Below is just gameplay bugs discovered so far
BUGS & GLITCHES OFFLINE


Priority=

-AI drivers not pitting at all in a race, or too many times.

-AI Fuel: are they affected by this at all (noticeable at starts!)

-AI ghosting cars

-Users reporting Corrupt Save Data (R&D causing this maybe)

-Freezing and locking up often

-Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck

-driving assists abs staying active in sessions, unless proceed straight to hotlap or sector (when turned off)

-Pitstop exiting hesitation (see targa thread for temporary solution)

-Race results not portraying actual results

-AI blue flag issue, they get disqualified

-AI cars drive dry times in the wet on slick tyres when I can't even turn if I go over 100mph!

- too much grip in the rain on slicks

-Pit limiter auto on regardless of setting.

-Damage not affecting AI

-Flashbacks ruining laptimes

-gaining places when no cars actually overtaken


Not Priority=

-Team mates showing incorrect on contract

-Driving line disappears often

-Wet Replay AI spray not visible

-Sound delay on shifting

-Split timing would be Usefull on screen.

-Sector 3 times don't stay up, you can't ever see your sector 3

-Slight lag on controls of car

-Tyre availability bug in practice sessions, e.g., no Primes available in P2 image

-live timer doesn't show personal best sector times

-third soft/hard tyre set not available in qualifying

-penalties given to player when ai hit you and also far too sensitive in certain forced situations

-IN/OUT laps not counted in lap count for sessions

-Odd objectives set by team (finished 22 then target was 12 in virgin?!)

-Occasional sound issue with rain sound on dry tracks/conditions.

-during a session the autosave symbol will continually spin.


--THESE HAVE BEEN REPORTED THE MOST, AND MAYBE INCOMPLETE!--

http://community.codemasters.com/forum/f1-2010-game-1316

Hardware does not have a thread where all those bugs are put together yet
but this is a small selection
Low Fps compared to hardware available
Controller lag(fairly well linked to the audio software from codies)change to hardware or system software
no rain visible on track even though you hear it raining(vids on youtube)
Audio way too loud or in other cases dropping for no apparent reason
Dvd reading issues
Game not installing
Some wheels not being recognized
Controllers too twitchy
Big fps drop online
Disappearing textures,
http://community.codemasters.com/forum/f1-2010-technical-help-1343
doggod's Avatar - Comment posted on 09/27/2010 15:08
doggod
Oh and you also forgot that the ais lap time for practice and quali are from an excel sheet ,not from the actual time it takes them to get around the track
Above has been confirmed by the devs.
The lap times posted in a race are still being discussed ,there is something wrong with then but its still being argued whether they are from an excel sheet as well or if it is a time calculation error
http://www.youtube.com/watch?v=u0BBTXpeGQs
http://www.youtube.com/watch?v=lEZ6InjuYGk
FrutiValandil's Avatar - Comment posted on 09/27/2010 15:14
FrutiValandil
@mrandydixon

Yeah. I know, I was mocking the comments in Jim's post, about Reach losing the first place in sells to F1.
Hasney's Avatar - Comment posted on 09/27/2010 15:29
Hasney
A 7 is justified. It has it's issues, but I am hopelessly addicted. If it wasn't for the actual Singapore Grand Prix, I probably would have done my first season on F1 in a weekend doing all long weekends and 20% race distance. 15 hours on one game in a single weekend is something I've not done in a while.

The only thing I'd take issue with in the review is the AI. I can see driver personalities. Schumacer is an aggressive bastard and because of our tussles in the race, Buemi seems to gun for me. Maybe I'm imagining it, but I do like the AI.

I also have a new appreciation of drivers who can nail Monaco. Try adjusting your wing, even in the tunnel before the swimming pool with one hand on the steering wheel and the other fiddling with the buttons. Jesus.

All in all, it's the best F1 console game ever made in my opinion. If you can put up with the aged graphics of Geoff Crammonds GP4 on the PC and are a total F1 nerd, it's probably the better sim game overall.
FrutiValandil's Avatar - Comment posted on 09/27/2010 15:37
FrutiValandil
*sales

Need an edit button.
Brian Szabelski's Avatar - Comment posted on 09/27/2010 15:40
Brian Szabelski
"I also have a new appreciation of drivers who can nail Monaco. Try adjusting your wing, even in the tunnel before the swimming pool with one hand on the steering wheel and the other fiddling with the buttons. Jesus.

All in all, it's the best F1 console game ever made in my opinion. If you can put up with the aged graphics of Geoff Crammonds GP4 on the PC and are a total F1 nerd, it's probably the better sim game overall."

I'd have to agree with these statements exactly. Monaco is by far more terrifying than I had ever, ever imagined. And this is just a game: imagine what it must be like in real life!

Of course, over at the Codemasters forum for this game, it's basically turned into a fight between the iRacing/full-on sim people (who hate this game to death, apparently) and everyone else (whose opinions range from it being awesome to being flawed but ok). That's made it hard for me to determine what bugs are real and which ones are either settings issues or imagined problems.
Brian Szabelski's Avatar - Comment posted on 09/27/2010 15:40
Brian Szabelski
"I also have a new appreciation of drivers who can nail Monaco. Try adjusting your wing, even in the tunnel before the swimming pool with one hand on the steering wheel and the other fiddling with the buttons. Jesus.

All in all, it's the best F1 console game ever made in my opinion. If you can put up with the aged graphics of Geoff Crammonds GP4 on the PC and are a total F1 nerd, it's probably the better sim game overall."

I'd have to agree with these statements exactly. Monaco is by far more terrifying than I had ever, ever imagined. And this is just a game: imagine what it must be like in real life!

Of course, over at the Codemasters forum for this game, it's basically turned into a fight between the iRacing/full-on sim people (who hate this game to death, apparently) and everyone else (whose opinions range from it being awesome to being flawed but ok). That's made it hard for me to determine what bugs are real and which ones are either settings issues or imagined problems.
Hasney's Avatar - Comment posted on 09/27/2010 15:58
Hasney
I was reading the dev diary, and they said that the handling was originally much tougher, but Anthony Davidson (ex-F1 driver and radio 5 analyst over here) said that the cars are much easier to handle than iRacing and they just made it hard to seem more sim.

Having never driven an F1 car and betting 99% of the people on Codies forum haven't either, I can only take his word. And since he only ever drove terrible cars at the back of the F1 grid, if iRacings harder than his experience, they must be doing something wrong!

He could be lying to big up the game he was heavily involved with, though.
mistic's Avatar - Comment posted on 09/27/2010 16:15
mistic
Hamilton was playing the 360 version as an test for.bbc so normally not sponsorrelated and he was praising the realism as well, though he admitted that he took far more wild risks in the game then he would ever dare irl :-)
Brian Szabelski's Avatar - Comment posted on 09/27/2010 16:39
Brian Szabelski
@mistic:

Given his performances recently at Monza and Singapore ... I might doubt that statement a little bit ;) :p

@Lenigod:

Some of the people on Codemasters' staff said they were having an emergency meeting today, presumably to talk about these kind of things. I'm hoping they'll have a patch out soon. They know there's issues and people are upset.
Brian Szabelski's Avatar - Comment posted on 09/27/2010 16:48
Brian Szabelski
UPDATE:

Good news, folks. There's a workaround for the autosave corruption issue I mentioned in my review, and it's being addressed in an upcoming patch for the game.

http://community.codemasters.com/forum/f1-2010-game-1316/431849-corrupted-saved-game-potential-workaround.html
otogi_guy's Avatar - Comment posted on 09/27/2010 16:55
otogi_guy
if Codemasters had a 6 year deadline for one racing game, i think they could do better.
Hasney's Avatar - Comment posted on 09/27/2010 16:57
Hasney
@Nesto

They got the license just over 2 years ago.
Montag 451's Avatar - Comment posted on 09/27/2010 17:26
Montag 451
Bet you didn't know Anthony Davidsons brother was on the first Big Brother!!
otogi_guy's Avatar - Comment posted on 09/27/2010 17:29
otogi_guy
@ Hasney

i was just doing a sarcastic reference between Codemasters and Polyphony. If Codemasters was able to work on one racing game in the time they released Dirt, Grid, Dirt2, and F1.... they could have made a more polished game.
MailOrderClone's Avatar - Comment posted on 09/27/2010 17:32
MailOrderClone
Gave it a rental, didn't care for it. As far as Codemasters racers go it felt really average.
Neroisonfire's Avatar - Comment posted on 09/27/2010 17:55
Neroisonfire
Wow walls of text!

I think this game looks pretty cool. I might pick it up on steam someday.
Mr Andy Dixon's Avatar - Comment posted on 09/27/2010 18:19
Mr Andy Dixon
@FrutiValandil

My bad! Missed that one!
Turbophoenix's Avatar - Comment posted on 09/27/2010 21:02
Turbophoenix
Can't wait to grab this. I think my girlfriend is getting sick and tired of me talking about F1 all the time...
wisearse's Avatar - Comment posted on 09/27/2010 21:03
wisearse
wow, i love the second image ( the one at nighttime, with the ferris wheel ), photorealistic. :D
mistic's Avatar - Comment posted on 09/27/2010 23:21
mistic
@Brian luckily that sounded like a joke :-)

he's just been having some bad luck, but at least it's good for Vettel and Webber :-) And it's made the whole championship great :-)

seriously though, 7:30am? here it's 2pm to 4pm, ideal!
Hasney's Avatar - Comment posted on 09/28/2010 00:33
Hasney
The Fridays before the early races is one of the only Fridays I don't go to the pub. That's commitment ;)
Stinky's Avatar - Comment posted on 09/28/2010 06:01
Stinky
Graphics look nice, I just wish there was open-wheeler in Forza. The R-series cars are fantastic to drive.
lolrofl's Avatar - Comment posted on 09/28/2010 22:13
lolrofl
70%? This Review is a joke! Hahaha

I played over 100 Hours and can say: F1 2010 is one of the Best Formal1 Games Ever!
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