The overlooked issue of "The way a battle is won in EVE Online is by having the strongest ship. If your ship is weaker, you'll die. Simple as that." is that it is as simple as that. It's like expecting a level 20 to beat a level 40 in WoW, or winning in TF2 without a mouse. Now, having played EvE for several years I can vouch for the reality that it is the skill that makes the pilot not the ship, and winning isn't blowing the other ship up but making it out alive. If your ship is meant to get away, then you win if you get away. If your ship is meant to blow shit up and it gets blown up, then you lost. Simple as that.
I will also make it clear that MMO's are not games made to be finished in X amount of hours (like the story mode of an FPS). They are designed to be played near 24/7, that is the genre. So again I'll ask this rhetorically, why are MMO's given reviews (this would be with a number system and recommendation, not just an overview of your opinion)? Do you rate an FPS poor because it had no RTS elements, even if it is your opinion?
tl;dr You can't properly review an MMO in a few hours, or in some cases a few weeks. Take this review to heart only as an overview of the tutorial.
@LackofPants: You're apparently too much of a fanboy to care what the general perception of this game is.
The fact that you think it's "dishonest" makes it really honest to me. If you were to review it, I'm sure a lot of people would have been caught off guard by the actual gameplay.
Again, GREAT REVIEW!!!
For example... From perusing the dev blog, I see that you can actually lose the booster if you get killed, and you actually have to petition a GM to get it restored. Really? This is how you're making it easier for new players? You had to make it an ingame item instead of, you know, just giving the boost to the first 30 days of the player using it automatically? And hell, here's the kicker. If you somehow don't equip the item for a few days for whatever reason, you still lose the time. So it can't even be used strategically, once you get a ship you like.
And, to the people claiming you need to research the game, I'll call back Jim's "you're playing the game wrong" response from that Jimquisition a while back: It's the game's responsibility to facilitate the player and the community. If the game requires the players to communicate OUTSIDE of the game in order to effectively band together, that is a problem with the game that the community has circumvented, but it remains a PROBLEM. If the tutorials aren't doing their job and the player is required to go to a wiki to find a getting started guide, it is a PROBLEM.
There is absolutely nothing preventing CCP Games from reworking the beginning aspects of the game to be better and more player-friendly except the fact they don't feel inclined to. Yet they released a new edition promising it'll help players get up to speed, but instead of doing a bit of hand-holding and actually introducing the players to the game in a friendlier way, it's a stupid, obtusely-implemented stat boost and the same "here's the wolves!" toss the game has had since day one.
Destructoid and Destin are right to review the game when it promises a newer, easier method of introducing oneself to the game, especially when the product on offer fails to deliver.
At the same time, I wouldn't simply recommend it to someone with a lot of time, though that is a prerequisite. Eve occupies a very special niche, one which tickles areas that I'm not fully aware of, and as a result, it attracts very specific people. Even if Destin would have had a good corporation, some friends to play with, and any other advantages he may never have enjoyed it.
It really is a very subjective game, and one that just needs to be played to determine whether it's worthwhile or not. If the idea of giant player driven corporations with the possibility for incredible player interaction, then by all means check it out.
But not if you don't have a lot of time.
I can't nail down exactly what other traits a person should have, but there
Another thing I think is great about this game, despite some comments here, is that the game's training system allows a player to invest as much time as they can or want into it. You don't have to be on 24/7 to advance your skills.
If you're really serious about reviewing the game, join an industrial corp, then (or on another account) join a corp in a huge alliance trying to hold 0.0 space and finally join a small pvp outfit (pirates or mercs).
Look for the recruitment forums on the eveonline web site. And you could even check that forum for well established corps that usually recruit only high level characters and then contact the recruiter ingame explaining who you are and what you do and would they allow you to join them for a while? Think of it as embedded journalism lol, Eve is on that level.
Is it too much work for a few page views on a video game blog? You decide.
EVE is not worth Re-Reviewing because Destructoid doesn't re-review games, period. They advertised this pack as a way to get people into the game fresh, and if to actually do that I need to find a corporation out side of the game first, then I'm seeing a disconnect.
I've tried out EVE with a friend a long time back and most of the time we were not even in the game, just having it mine or fly while I was doing something else. That's not a game, or a way to convince me to dump months worth of money into it so I can get to the good stuff.
Reviews are a person's impression, and also these guys job, they can't dump months work of time into an MMO because they actually have Better things to do, than work on a single game for months. If the impression is bad, then you can't say they did it wrong, because you liked it.
If you have prerequisites to having fun with a game and it's going to take a lot of time and money to get to it, then I consider that a failing of a game.
As I told another: the fact that you think this review is dishonest makes this review completely honest to me.
However over time those players have grown together and are now fearless. He who has played the longest wins. They got the headstart when things like ganking didn't happen. Now though if you join don't expect to survive at all.
The problem with eve in my opinion although its one of it's greatest strengths aswell, is that it's all held on one server. If there was a new server and no transfers, all of a sudden you have a universe where everyone starts fresh and has the chance to grow with everyone else. With a fair start and the possibility that if you get ganked, you at least had the same equipment and it's your own fault you lost, rather than a die hard player who has been playing for 3 years, all leading up to the point where he kills you for lols.
I think the idea of EVE is incredible as a new player, however I also think it's broken (as a NEW player). If they (Can't remember the developer name) ever were to make another clone of the universe wheere everyone started fresh. The people who would complain, would be the current players, and rightly so. However if you think about it, it would be a blessing for new players giving everyone a fair start out of the starting box.
Meanwhile anyone who actually has to "play the game as intended" is fully aware the "experience" for new players is somewhat (AKA exactly) akin to being tied down and having your face shit-upon. For months.
"You're supposed to research a lot about this game before having any chance to remotely enjoy this. Like a normal person wouldn't do for much long."
Bad, because, you know, some people like to learn things while PLAYING THE DAMN GAME.
I don't see the purpose of this review. Yes, the game should be more accessible to casuals and it should have more immersive gameplay, but this review also overlooks what makes this game special. I don't understand why you are reviewing this and not sonic racing or some shit.
Its as if you didn;t even try to work the game out.
Do you seriously think a game would force you to autopilot for 20minutes to get somewere? No if you warp to 0, jump, warp to 0, jump it might have taken you 5 minutes.
You got blown up because you traveled into an area where you can do that, no one (unless their insane) is going to blow up a noobie ship in high sec and take such a big standings hit and loose their own ship in the process..
strong > weak = lie.
A frigate can take out a battleship in eve, easily. Their is no rock>paper>scissors of ship class. its dependant on how you fit it to what capabilities it has predominantly.
If I started a trial of wow and played for about 6 hours my review would be:
WOrld of Warcraft consists of running around pressing 4 buttons and killing little monsters outside iron forge ridiculously easily.
Oh and on my own because no one wants to group in these early stages.
Total Fail Review.
I mean, really. A far assumption can be made that about 2 thirds of gamers are scared away by long-term, complicated learning curves. If you find the game boring, then it's just not for you. I personally find the fact that death can come any time and place exhilarating. Real success is hard, but you feel smart when you achieve. I mean, don't you feel like your current-gen games where the learning curve is about 2 hours, if not less, are just so ... unrewarding? Like anybody can do it?
The review reads like a person who's seen the expansion and decided to try the game out. Then walked away frustrated with the game, which explains pretty neatly, why the player base is so small. It does not, I repeat, does not, indicate that the person playing lacks dedication, or intelligence.
You call me a fanboy, which is hilarious! I've never even played the game, you tool. I recognize bullshit when I see it.
@Destin
I have a very small understanding of the game's community, but even I know that there are corporations set up to assist new players. You did not join one of these "guilds" and yet you expect your game to be awesome? It's an MMO, and not only that, it's one of the most hardcore MMOs in existence. Steep learning curve and you don't give it the time to learn it or figure out its community. The chat channels don't work for you? Google that shit, look at the wiki, look up some forum information, do the research. If you're not willing to do that work, don't play the game.
And playing an MMO for four days and scoring it is WRONG. Don't put a score up if you're not going to play the game. In your four days you barely saw a percentage of the game's content.
You fucking rage quit the game. And then you scored it. That is fucking nonsense.
"My experience felt like a week long training session that I didn't want to be at. All I wanted to do was build up my ship and fight some people."
You expect to have the game handed to you on a silver platter? Spend a few months in the game and then come back and write a real review.
"Yes I had insured the shuttle, but my weapons were gone and they're much harder to recover."
Since when do shuttles have weapons?
"You're encouraged to "get used" to losing your ship, so much so that there's a tutorial mission based around it."
We are? I haven't lost a ship in a year and I fight all the time.
It's my opinion that the game isn't very good. Get over it and move on.
In my opinion you have to play them for a few months, then review them for what they are. In the review, you can mention how the first few weeks were (IE the trial period), and specifically state whether it's worth getting to the end-game. For many MMO players (hell, most), the end-game IS the game.
Of course I'm not trumpeting, like many commenters are, that you're an idiot for not liking the first week or so: you shouldn't. EVE is a particularly unforgiving game.
But if you were to read a few guides, it becomes fairly simple, and the experience that opens up is extremely rewarding. But you didn't experience said end-game, and now no one will know if it's any good. Which it is.
I'm surprised that you actually tried. Review is a recommendation of sorts, i mean.
I'm writing reviews on one Ukrainian gaming site for quite a while now. And never i even tried to review a game that is simply not for me. and i don't even have "scores" and am not accounted for on metacritic, unlike dtoid.
This review is about as informed as Fox News' Mass Effect sex debate.
Do you review an FPS and then complain that it doesn't have platforming? Then why review EVE a game completely different from most others, not give it a chance and NOT review it to a suitable standard (based on the style of game it is).
@ Destin
"It's my opinion that the game isn't very good. Get over it and move on."
You're showing us that you are obviously not objective enough to be a reviewer.
Also you're childish response to others just shows how childish you yourself are and hence again proving that your review should be considered invalid (because it is childish). Instead of replying to concerns CORRECTLY but showing reasonable debate about the game (like actual "this game fails because of X" instead of what you did which was, "I DONT LIKE THIS GAME LOL") and its content, you just cut saying, "LOL DOESNT MATTER WHAT YOU THINK, GET OVER IT THIS IS MY REVIEW AND MOVE ON".
Not only that, you use useless arguments in line with, "everybody else thinks!" which is not only pointless because there is no valid proof, but it completely avoids any content of debate BECAUSE YOU HAVE NOTHING because you are arguing solely because you dislike the style rather then giving it a bad score because it is a bad game. BECAUSE BECAUSE BECAUSE!
Do they have a name for those, 'everyone knows'es? I'm sure there is a term for it in debating or philosopy.
The Commissioned Officer Edition is specifically designed to bring in NEW players. This is part of why he didn't play the game for months, and also probably why he didn't obsessively memorize tactics from forums and wikis. He reviewed the game's accessibility WITHIN THE GAME. And giving new players a simple, obtusely-implemented skill boost instead of redesigning the opening portions of the game is not the way to bring in new players.
If this edition of the game did its job, new players wouldn't be fumbling about confused as hell, lost, and lonely. Fuck Eve University. The fact there is a Corporation dedicated to helping new players get their feet under them and learn the game means the game's opening portion has significant problems which need to be addressed.
@Everyone claiming the fun isn't supposed to come in the first few months
I can think of no MMORPG I've played which is this bad with it's opening content. A first time WOW player can expect to have fun, even lacking the end-game play or spending a few hours googling the game. Even free MMOs like Maple Story have managed to implement opening areas that are fun, introduce the player to the game, and hold their hand so the community doesn't have to. There is enjoyment to be found in low level play in most games.
I'm sure the end-game play is great and wonderful. However, if the barrier to get there is so significant that people are quitting, that's a problem. It's like being told that a movie's just been released that's the greatest thing ever, but you have to sit and watch static and hear a high-pitched whine for a few hours first. Or being told that your fancy new sports car is the fastest thing on the planet, but you literally have to push it a hundred kilometers with your bare hands first. Or finding out you've met that perfect person and they'll be the perfect mate for you, but only if you get through a couple months of torture and random ballsack punching first.
All of that means the opening of the game is not good enough. Destructoid is right to call a repackaging of the game designed to snag new players on still having a poorly designed opening.
In that regard, this review is not worthy. You played for a week, didn't seem to try alternatives (such as getting someone more experienced to hold you hand for a bit and show you some good stuff) or communicating more with people to try and have a better experience (you said you only talked with 4 people).
I've recently read RPS' review on FFXIV and was at awe at how much effort the guy invested in trying to find fun in the game, and experience everything it has to offer.
I also loathe MMOs for their "months of work before fun is possible" type of thing, and I don't blame you for not liking EVE. But I think it is borderline irresponsible to "review" it the way you did. Maybe it should be an article about how you as a new player felt in your first week, but not a review on a fucking ultra-hardcore MMO.
Imagine that I'm a real Elite nerd, someone who likes complex and work-like games, and come here for a recommendation on whether or not I should give EVE a shot. Your review is useless, in that case. And we are talking about the TARGET AUDIENCE of Eve.
You should not have reviewed it, or maybe you should have put more effort into it. Even a game like WoW takes a lot more time than just one week to get to the really interesting stuff. As it stands, you review is a shame, and if you got paid for it I think it is pretty sad. If this counts at Metacritic, it's even worse, because you are making these dev's lifes harder with your short (and short-sighted) review.
I'm sorry, but I'm taking everything you review ever again with a big grain of salt.
This game sounds like teh suck.
In that regard, this review is not worthy. You played for a week, didn't seem to try alternatives (such as getting someone more experienced to hold you hand for a bit and show you some good stuff) or communicating more with people to try and have a better experience (you said you only talked with 4 people).
I've recently read RPS' review on FFXIV and was at awe at how much effort the guy invested in trying to find fun in the game, and experience everything it has to offer.
I also loathe MMOs for their "months of work before fun is possible" type of thing, and I don't blame you for not liking EVE. But I think it is borderline irresponsible to "review" it the way you did. Maybe it should be an article about how you as a new player felt in your first week, but not a review on a fucking ultra-hardcore MMO.
Imagine that I'm a real Elite nerd, someone who likes complex and work-like games, and come here for a recommendation on whether or not I should give EVE a shot. Your review is useless, in that case. And we are talking about the TARGET AUDIENCE of Eve.
You should not have reviewed it, or maybe you should have put more effort into it. Even a game like WoW takes a lot more time than just one week to get to the really interesting stuff. As it stands, you review is a shame, and if you got paid for it I think it is pretty sad. If this counts at Metacritic, it's even worse, because you are making these dev's lifes harder with your short (and short-sighted) review.
I'm sorry, but I'm taking everything you review ever again with a big grain of salt.
This review is a newcomers experience, and to me it looks spot on. Frustrating gameplay and isolation from the community, it takes about a month to get into. So tell me, how is this review unfair, most people agree it takes about a month to get fun. So your saying that's fine? Thats a serious flaw, if I pick up a game I want to be hooked within a matter of minutes, not weeks or months. The start of the game in EVE is not friendly to the player and this review outlines this perfectly. Think of it from a the newcomers perspective! Sure the End game is great but that doesn't mean shit if the start of the game is as hard and brutal, which EVE fails miserably in. This game would only be scored higher if only the mid-end game was reviewed, because thats where the fun is at.
A lot of you people lack some serious reading comprehension. This is a RETAIL RELEASE that includes an INCREASED RATE OF LEVELING. And also the EXPANSIONS are not $20. The newest one that's supposed to comes out in December is FREE. And it costs $15 a month, or cheaper bought in quantity. And the reviewers name is DESTIN, not DUSTIN, which apparently almost everybody here can't read well enough to figure out.
FACTS are very important when you decide to opine on any given topic. Try knowing them.
GREAT REVIEW! By the way, Destin is an ambiguous name... Guy or gal?

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