Quit, very very fast.
This review does not reflect the game at all and I know you base it on the first few days of play but that is not what the game is about and I have to disagree with you.
There is a RECRUITMENT channel. There is a RECRUITMENT forum. Local chat is not the way in eve. Local chat is purely there for people to slag each other off and advertise stuff in trade hubs. This is not a cuddly game, which moves me onto my next point...
"I even asked other players if they wanted to team up and I got a total of 1 response. "
This comment to me COMPLETELY sums up why this review is not a review. Its a poorly written article by someone that totally doesn't get a game and hasn't even bothered trying.
In eve it takes about 100x more than any other game to trust someone. People do not randomly fleet up. Yet 95% of people flying into combat fly in a fleet....
Join the dots and use some brain cells sir.
This article is a traversty to this site.
It criticises a game due to the faults of the reviewer.
The first 10days are indeed chaotic. The first 3 months are hard and the rest of the game is tough. But you cannot review this game based on that.
I strongly encourage you to go back and keep playing, I think you will enjoy it once you have learnt enough about the mechanics to understand the game.
Please either rename this: My 10 day experience.
As a full review this article is a traversty.
Oh and whilst Im at it, again: Why on Earth where you flying on autopilot whilst actually sat at your computer?
The defenders in here are just plain lulzy.
Get over it, guys! The whole point of the "Commissioned Officer Edition", as stated time and time again in this very comment thread, was to help new players grow accustomed to the game. It FAILED. Very simple. There is no defending it.
Thanks for not even reading my comment in its entirety. If you had taken more than half a second to look at what I was saying, you'd have seen that I have not played EVE. I'm not a fanboy. I'm an MMO player and I think you've done a fucking horrible job "reviewing" a very complicated genre.
Four days is not enough. Objectively, you basically haven't even played the game. It's like you quit during a game's tutorial and then scored it. That is not enough and you should have given the game to someone else if you weren't capable of doing the job.
@indigit4l
I've played more than enough MMO's to be qualified to say that this is not an MMO review. Destin's "review" is really just a new player's bitching. Look at any MMO forum - you'll find new players making the same stupid complaints. I think before you review a game, you shouldn't be so damn ignorant.
"Fuck Eve University. The fact there is a Corporation dedicated to helping new players get their feet under them and learn the game means the game's opening portion has significant problems which need to be addressed."
I would bet my life on it that more than half of the people playing EVE love that there are so few developer programmed hand-holding type mechanics. You don't like it? Don't play the game. Don't be such a fucking idiot and say that it's a problem that needs to be fixed.
I personally love the idea that I'd have to join a guild/corporation/whatever to succeed in an MMO. It forces you to be social. That's a good thing. There's few things more sad than playing an MMO alone. Why would you play an MMO if you're going to treat it like a single player game?
Different strokes.
Note I didn't say anything about End of Game play. I was addressing the beginning, specifically. Everybody who's played the game (something you've admitted you've never done) has basically admitted that the opening needs work. Hell, you've admitted that you've never played the game, which means you have even less experience in the matter than me. You've never gone through the opening week and had to muddy about with it.
So essentially, you don't know what the hell you're talking about, and somehow I'm the idiot. Riiiiight. Despite the fact that other people who've played the game agree with me that the first days/weeks/perhaps even months can in fact, suck large. When even the fans of the game say "Yeah, the first bits suck", it's a sign that maybe the first bits... You know, suck. And hey, maybe the game could be changed so that the first bits DON'T suck. You know, to encourage more players to play and get to the good bits.
Yeah, all MMORPGs require you to be social. However, forcing players to teach other players the basics of the game is stupid. Imagine being thrown into any incredibly complex game and being expected to figure it out for yourself or rely on a community that can, at times, delight in fucking with the new people. That? That sucks.
I'm not saying that beyond the opening bits the game should hold your hand. Decidedly not, that's not why people play the game. I've got friends who have nothing but praise for the game. However, even they admit that the game could be a little more intelligently done for the beginning. Hell, the few times they've let me play their accounts and explained what was going on, I had an absolute blast.
However, the game shouldn't punish new players unused to its rules and myriad complexities by being so obtuse. Tutorials can always be improved, and it never hurts to give out the absolute bottom tier skills to players to hasten things along.
Wow, fanboys sure like missing the point around negative reviews.
Wait, I already knew that... still funny to read, though.
The early game suck, and the edition supposed to help newcomers doesn't help.
So it gets a low score. Simple.
But NO! The fans can't accept the fact that this review isn't for them, but for newcomers.
Because, you know, it isn't a review of the entire game.
Like the title says. I mean, how can someone miss the TITLE.
Damn. Damn funny, I mean.
He didn't review the whole game, obviously. He mentioned specifically that the release is designed to bring new players in and he reviewed how well it did that. The answer was very poorly.
I couldn't begin to disagree more, the EVE soundtrack is one of the most amazing and downright appropriate soundtracks ever made for a game. It's ambient, electronic, bleak, dark, wistful, expansive, brooding, thought-provoking, everything I associate with good science fiction. If you know Brian Eno's film soundtrack 'Apollo' it's like a 21st century version of that, and that can't be anything but awesome.
I suspect that people who think it sucks, or prefer the blaring garbarge you get in missions, are the same people that think Star Wars is a good example of science fiction. Not that it's a bad film, but it's not my idea of science fiction. I wrote hundreds of words justifying this opinion but just deleted them for being too long and boring.
The soundtrack to city-sized spacecraft firing futuristic weaponry at each other from far beyond visual range, mining inside a wormhole, or warping at thousands of times the speed of light is, should, and WILL always be an ambient, electronic squiggly soup of mind expanding hums, whistles and screeches.
The people who flourish in EVE are those who take the initiative. Most people don't make it past the trial, but those who actually get into the game and go out and do something interesting find that it provides experiences and a level of accomplishment no other game can match.
A lot of people have mentioned eve university. If you ever get a hankering to actually see what the game has to offer, they would be my recommendation. I'd be willing to personally answer all your questions and provide free stuff, but I rather suspect I won't be taken up on this.
You're completely right.
Sitting where I am now, it's easy to point and laugh at you for making stupid mistakes, but these mistakes aren't stupid, they're just newbie mistakes. I started playing before there was any tutorial to speak of and distinctly remember getting completely lost and almost dropping the game completely because I had no idea what was going on. I learned mostly through the channels other people invited me to and did what they suggested, eventually joining a corp through a happy accident.
A week later I dropped the game because WotLK came out.
Half a year later, I was sick of raiding and WoW in general and crawled back to Eve. Since then, I've loved it because of the sheer diversity of things to do.
I/we shouldn't expect you, as a busy person, to spend a month playing a game to carve a careful and well thought out opinion of a MMO. Thus, I'll treat this as a review of "the newbie experience" and close by saying you're completely correct in your opinions and most players will turn away at the door because the game is so damn confusing at the start.
Some will stick with it, tho. And hey, I'm happy. Are you?
P.S. When you said "quest" I twitched.
Best chance for success for new players is get the free trial and get as many of your friends as possible in on it too. From there, make your own private chat, start up eve voice and learn together. Having someone that's been in EVE for awhile helping you along is also a big plus.
That being said, this is by far the most complex MMO you can find. The learning curve is tremendous. Having friends playing with you will help but the 15 day trial really isn't enough to get you started unless you have a few EVE vets helping out you and your friends. They really should bump it up to 30 days.
Unlike WoW, this game requires patience.
Also, I would highly advise the reviewer to pass a standard high-school level English composition course. I'm fairly certain my ten-tear-old cousin could have typed this up better.
http://www.rockpapershotgun.com/tag/eve-online/
TBH the game probably isn't for folks like Destin. It's not for people who expect to be able to log on and "win". EvE is about struggle. It's about pain. It's a dark dystopian future of paranoia, grief, and oppressing others to get ahead. Every part of the game is a struggle to get to the top, to succeed, to just plain survive. Obviously that's not gonna appeal to some players. If you don't want to have to earn your way to success, then this game is not for you. Plain and simple.
That being said, I do have to laugh whenever I see CCP ads. "Explore the Universe". "Be the Hero of your own Sci-Fi Epic!". Really? Talk about misrepresentation. Maybe in 6 months of playing after you've clawed your way up to a mediocre level of stability. But it ain't gonna happen at the start.
I'd still like to come back on that :
"The way a battle is won in EVE Online is by having the strongest ship. If your ship is weaker, you'll die. Simple as that. "
Nothing is more untrue, and if there was only one reason to play EVE it's exactly the combat system that DOES NOT favors the strongest ship, or the more experienced (skill points speaking) player.
Sure, after only a week in the game, you're not gonna succeed against a vet. But a one week charater made by a vet could actually do wonders.
The combat system in EVE is often said to be a kind of rock-paper-scissor model, and it's not far from reality, but with a hell lot of parameters.
The battle is won by the player having the most useful ship in a given situation. And it's where a good player will shine, knowing how to put himself to that position. And there is no "strongest" ship in EVE, every class, every ship has its role and if you blindly go out there with the "strongest" ship, you'll die horribly at each corner at the hand of a smaller, quickier, trickier ship/player.
Imagine playing a game where anything is possible- the proverbial sky is literally the limit. In this game you are able to take part in activities that, until a virtual world of this caliber existed, were only open to the lucky and the elite. This virtual world is EVE online, and aside from this paragraph, you will never see me refer to EVE online as a game again.
Type "EVE Online review" into Google and you will read review after review of the late-game events that take place. Events that exist far beyond the scope that most games could even handle. These same events - the ones that would bring a MMO like WoW to its knees - are what the virtual world of EVE thrives on. If you haven't read about the corporate espionage, massive wars, or months of planning to bring down players, corporations, or both, then please grab a cup of coffee and start reading.
I was a bright-eyed new player to EVE. I'm somewhat of an isolated person: I have great social skills, a career in marketing with a background in psychology, and a burning desire to create and accomplish things that are, for all intents and purposes, beyond my ability to do. EVE is my promise of more, and while it may sound ridiculous for some, it creates the possibility that I, in some capacity, may be able to create the future for my character that I may never realize for myself.
That's not meant to sound pessimistic, depressing, or otherwise. It's a statement of fact. In the real world it's simply highly unlikely that an individual, starting with nothing, will be able to build a multi-billion dollar corporation in a matter of months (unless you're Mark Zuckerberg), but in EVE it's a definite possibility and something that thousands of players strive for every day.
At the insistence of a friend of mine I began playing. I created my character. I wrote my short biography (consisting of nothing more than a quote from the champion power lifter Dave Tate) and the phrase "Honor Above All Things"). I set aside my preconceived notions and allowed the virtual world of EVE to do whatever it is it was going to do.
Thus far, I'm both overjoyed and underwhelmed.
I am overjoyed by the sheer scope of this game. The player base, for the most part, is surprisingly accommodating of new players. In the 'Rookie Chat' (a chat room that is automagically opened for you for 30 days after your initial account creation) I would ask question after question. Most of the time my question would go unnoticed, ratifying the fact that I truly am but one soul amidst the vastness of space. Some times, however, a conversation window would pop up and some player, be it out of charity or generosity, would show me the ropes.
One player, aptly named "the Rookie Professor", even went so far as to host a rookie 'class', where he diligently explained nearly every aspect of the game, interface, and how to plan your skill profession for your character. You see, there is a buddy system in place where you can refer your friends to purchase subscriptions to the game, thereby earning yourself free game time as well. That was the ultimate objective of the 'Rookie Professor': to get users on a trial account to sign up via his buddy system link. Some would call it selfish.
I call it business. He was running a business that earned him free play time and helped out new players. During the three hours that we flew together (in a fleet of about 50 ships) we did some pretty fantastic things. We flew missions, sharing the loot equally amongst the fleet; we hunted pirates, gleefully picking apart the hordes of unsavory characters (that were easily identified in red on the overview panel). Most of all, we had a great time.
I never finished the 'class' with the 'Rookie Professor' because I almost immediately saw the sheer potential of this world. You can literally be anything, do anything, or become anything. You can set yourself up so that you never have to pay to play EVE again if you are smart enough. You can create corporations, complete with a distinct corporate culture, to do nearly anything you want. The beauty of all of this is that, at the end of the day, you can accomplish so much by risking so little.
You can look down upon EVE for its steep learning curve (and it is there), or the "spreadsheet" like interface, but at the end of the day EVE is truly it's own creation. There is nothing quite like it.
You can imagine my dismay when, after training to fly a "Drake" class Battle Cruiser, I was taken down by a skilled pilot on a "Merlin" class Frigate (the progression of size and 'power" is Frigate -> Destroyer -> Cruiser -> Battle Cruiser -> Battle Ship -> etc. etc. etc.). The fast, agile, and well-fitted Merlin was nearly impossible for me to hit with either my medium-caliber rail guns or assault missile launchers. In the end the pilot agreed to spare my ship for the humble sum of $750k ISK. A small price to pay to save a $27 million ISK ship.
Yet, the beauty here is that this pilot, flying a ship that was much smaller and "weaker" than mine, was able to gun me into submission by virtue of strategy and cunning alone. Genius.
Say what you want about EVE. I won't lambaste you or call you ignorant, stupid, or anything otherwise. The bottom line is that EVE is a virtual world where the potential to be great - be it infamous for your pirating, renowned for your wealth, or revered for your corporate creation - is equal and open to any and all that are willing to attain that greatness through their blood, sweat, and tears.
Take the time to learn it, and you will find that "learning" EVE is little more than getting used to the interface. You know you have "learned" EVE when you decide to attempt to accomplish the impossible - say, rob a major corporation for billions of in-game currency - and successfully build a game plan to pull it off. That's the kind of education you can't pay enough money for. That's the kind of accomplishment that will leave long-lasting, fond memories.
And damn is it addicting.
The CEO of the rival corp then paid me 50 million isk for my services, which was a fortune to a week old EVE player. Soon after this devastating blow to the corp's finances several players left and the 3 month old corp disbanded leaving me once again in the default NPC corp. That was MY week one. Whine much?
-Turn the sound off. Most people who have gotten past 2 months has it off.
-There is a famous saying among Eve players. "Don't fly what you can't afford to lose.". There is also another famous saying around that way and it is HTFU. If you can't handle the losses, go back to the MMO's that have no risk such as WoW or CoX.
-NEVER use Autopilot. It takes the longest out of every method. They implemente Warp to 0 for a reason. Otherwise don't complain about travel time.
-Its quite possible to make 10's of millions in your first week so losing all of your stuff in 1 go is a gross over exaggeration. Also pro tip: You can't now, nor could you ever, fit guns onto a shuttle.
P.S. The game is only truly challenging for those who have the mental capacity of a 6 year old considering I started playing at the age of 14 and after the first several days had grasped everything.
-Turn the sound off. Most people who have gotten past 2 months has it off.
-There is a famous saying among Eve players. "Don't fly what you can't afford to lose.". There is also another famous saying around that way and it is HTFU. If you can't handle the losses, go back to the MMO's that have no risk such as WoW or CoX.
-NEVER use Autopilot. It takes the longest out of every method. They implemente Warp to 0 for a reason. Otherwise don't complain about travel time.
-Its quite possible to make 10's of millions in your first week so losing all of your stuff in 1 go is a gross over exaggeration. Also pro tip: You can't now, nor could you ever, fit guns onto a shuttle.
P.S. The game is only truly challenging for those who have the mental capacity of a 6 year old considering I started playing at the age of 14 and after the first several days had grasped everything.
-Turn the sound off. Most people who have gotten past 2 months has it off.
-There is a famous saying among Eve players. "Don't fly what you can't afford to lose.". There is also another famous saying around that way and it is HTFU. If you can't handle the losses, go back to the MMO's that have no risk such as WoW or CoX.
-NEVER use Autopilot. It takes the longest out of every method. They implemente Warp to 0 for a reason. Otherwise don't complain about travel time.
-Its quite possible to make 10's of millions in your first week so losing all of your stuff in 1 go is a gross over exaggeration. Also pro tip: You can't now, nor could you ever, fit guns onto a shuttle.
P.S. The game is only truly challenging for those who have the mental capacity of a 6 year old considering I started playing at the age of 14 and after the first several days had grasped everything.
The reason we stick around playing it, is unlike say... World of Clickthesamebuttonagainandagaincraft... it doesn't get dumbed down every year and has real depth and difficulty and requires team work to get the most out of it.
If anybody wants real help and wants to give the game a decent chance, feel free to mail me in game: Kiaura
FACT:Your review is shitty,more suitable for toilet paper then notable reviewing.
FACT:Eve Online's very nature makes it a impossible game to review with just a trial,For any real review you actually have to understand the system in place in the games, it takes a intellectual view, and not one of personal preference.
FACT:14, or 21 days on eve is nowhere near enough time to actually understand the game,and if you do not even understand the mechanics of the game, then you have no place writing a review about it.Because in truth all that makes you is a 5 year old who presses the button on the controller without grasping the game and then going and writing a review about it based on the pretty colors, and how much YOU could advance in it.
Your Review is full of such stupidity that i am amazed you chose to immortalize it by writing a review on the internet.
"For an MMORPG EVE doesn't do a good job of getting new recruits to interact with each other. I actively tried to get other people to team up on the basic quests but no one was interested."
Key words here are BASIC QUESTS these are such basic missions that they do not require more then yourself to complete it.In WoW you don't get people to help you during the lvl 1 and lvl 2 missions in the starting zone, do you? In every single mmo in existence new "recruits" don't interact, WoW, Aion, Guidlwars, etc etc. The whole basis of newb areas is to teach a player how to actually play, not how to interact with other players.
Eve online is a sim, not a linear rpg game, it is a open sandbox, where your capable of doing all sorts of thing in a open ended galaxy.
Here are some of your contradictions.
"The ship, weapons, and items I had worked all week collecting were gone. Yes I had insured the shuttle, but my weapons were gone and they're much harder to recover. "
Shuttles are actually a ship class in game, they cannot fit any weapons, nor can they hold anything worthwhile with only a mere 10 cubic meters of cargo hold space.
now since i assume your were flying in low sec, or nullsec space, on autopilot this is your fault and your stupidity, autopilot is not like a flightpath in wow, theirs a risk-reward to using it, you can go and take a shower or get something to eat, but should you be flying something valuable, or should you pass through a lowsec system your ass is grass.their are safe ways to go several jumps and that is by manually doing it, which might i add is also significantly faster.
You also state that your "hard earned" ship weapons and such gets lost,when it is destroyed, well if you do the tutorial missions they give you ample currency to replace you ship, and it's fitted equipment.
And considering no tutorial mission requires you to travel through lowsec, or nullsec, my guess is you got destroyed by a npc, because unlike other game where they just make it impossible to engage player without them being flagged, or such. eve takes a different approach, where if someone attack a player the in game "police" will destroy the aggressors, in fact a player avoiding the police by any means is considered a exploit and is a bannable offense. so your "story" of how another player just blasted you out of the sky is just utter bullshit.
You complain about how you couldn't join a fleet without signing up for one, honestly i am surprised you were able to even sign up for one, fleets are not something newbie players do, they are like raids in wow, where you have to be max lvl to do them, in fact taking a newbie into a fleet is like bring a lvl 15 to Icecrown Citadel in WoW, it isn't something you do.
You whine about how your ship was lost and that dying is something your forced to get used to, seriously what type of comment is that, YOU WILL DIE IN GAMES, that is life, that is every single game in existence, dying is as much apart of a game as whatever the game is about.Sure some games encourage hardcore modes, but still dying is a huge part of the game, period end of discussion.
You say in total you talked to 4 people, two of which were mods, now considering GM's do not talk with players with teh exception of teh welcome to eve initial chat, i am assuming you talked to ISD's, and guess what ISD are not members of CCP staff, they are players just like you or me, who choose to help newer members of the playerbase. And now considering the Rookie Help will have at least 500 people on it, you could've initiated conversation with any one of them, your failure to start a conversation is not the games lack of community, it is YOUR failure.
Oh boy this one is just juicy,
"The way a battle is won in EVE Online is by having the strongest ship. If your ship is weaker, you'll die."
WHAT THE FUCK IS THIS STUPIDITY, NOW SERIOUSLY PLEASE.
Hey the way combat is in halo is the guy with the bigger gun wins, hay the way WoW is the guy who is a higher lvl wins, every MMO, no every multiplayer game is like this the person with the bigger gun, higher lvl, better equipment will win, i honestly can't believe you are that retarded.
Again i feel i must point out, if you are in the "safe" highsec systems guess what, every single time a player attacks you unprovoked, they get themselves destroyed by concord, their is no legit way to counter this, and yes while suicide ganking does happen, it never happens intentionally to players with nothing of real value, and yea, anything you earn during you first few days is something of little value, their is no way around that.
You say that you work hard for the items you get, most likely of which they were either a mission reward, or you got the module of of a wreck f a ship you destroyed, all these items are easily replaceable by using teh market and many of these items are also extremely cheap,replaceable with the in game currency which you are reward every time you complete a mission and every time you destroy a npc pirate. Take for example after the completion of the first career agent you should have little over 800k ISK (in game currency)this is enough currency to buy the best tier one frigate available (300k isk) outfit it with 4 weapon systems (give or take 10k isk each)enough ammo to last you a month, and every other module you would put onto it, OH and did I also forget, IF YOU GO TO A STATION IN A POD WHERE YOU DO NOT HAVE A SHIP THERE THEY GIVE YOU A BRAND NEW SHIP.
In all honesty I believe another poster had it right.The real title of this should be "My First 10 Days in EVE Online."
Please do us all a favor and never ever post "review" ever again, especialy since your "review" are such biased and utter bullshit.
"Nothing about EVE is done poorly except for the fact that it isn't fun."
And it isn't. It's the opposite of WOW in LITERALLY every way, the main one being that it isn't fun. Not for new players or people who want to play alone, anyway. WOW is often ridiculous, sometimes boring, and usually feels too much like a theme park, but I'll be goddamned if it isn't a fun game at its core. With EVE, if you don't actively enjoy socializing, it's duller than dirty water. It's not a game you play; it's a forum/Skype channel with a game attached. A dull, unfair, directionless game.
And you can't land on planets. You are a ship in a dull, lifeless galaxy, and you are occasionally shot down by other ships having more fun than you. Which is probably what it would be like to be a real space privateer, yes, except that planets are meaningless receptacles. The whole appeal of space opera is not space itself, it's the planets and the space stations and the extraterrestrial life and crap. If you take that out of the equation, you're left with a literal vacuum.
To be fair, I hear they're adding some sort of full-body character creator for on-foot missions or something, and I may give the game yet another try when that's integrated into it. As it stands, however, I genuinely have no idea why anyone new would try this game, because it's a forum plus a spreadsheet plus some pretty space graphics that you can sorta kinda control.
One of the oldest and still growing mmo's in existence ...deserves a bit more then a week of play and a blog of tears for a review imo.
and i noticed you failed to mention anything about how skills are acquired, did you actually train any skills at all? or skills are playing games for that matter.
this is not a simple click and attack MMORPG, the fact that you failed to mention that and trying to compare it with half a billion generic MMOs out there is enough to call this review a joke.
oh and having a better ship will grantee victory? you can't be more wrong, a frigate can easily take down a badly fitted cruiser, or even taking down battleships. your incompetence and stupidity is what got you killed.
if you like everything to be easy and generic, looking at pretty colours and hacking your sword repeatedly, please don't play EVE.
Take, for example, this paragraph:
"Also, the extremely steep learning curve will destroy any sense of accomplishment you feel. At one point I was warping from point a to point b and was blasted out of the sky by a random person. The ship, weapons, and items I had worked all week collecting were gone. Yes I had insured the shuttle, but my weapons were gone and they're much harder to recover. I didn't engage the person, I was just doing an extended tutorial mission and was blasted out of the sky. It really killed any enthusiasm I had. You're encouraged to "get used" to losing your ship, so much so that there's a tutorial mission based around it. What's fun about dying while you're trying to learn how to play the game? Nothing."
1. You cannot be shot while in warp.
2. You cannot fit weapons or any other modules on a shuttle. A shuttle cannot even CARRY more than one of these items in its cargo bay. If you worked all week collecting one item, that would be an amazing amount of fail, but I suspect that in fact you simply don't have any idea what you're talking about.
So, facts are wrong, but then let's talk a bit about the writer's overall philosophy:
1. "Also, the extremely steep learning curve will destroy any sense of accomplishment you feel." So...a sense of accomplishment comes from doing easy things. Noted.
2. "What's fun about dying while you're trying to learn how to play the game? Nothing." I guess you never played checkers with your dad. I did, and it was fun, even though I lost over and over and over. Now, however, I will kick your ass at checkers, if your apparent way of dealing with the world is any indication --essentially you need spoon-feeding, you fail piece of zombie meat. Don't bother cooking the pancakes--give this man the batter and a soda straw and save him the bother of chewing.
Well, there's much much more to be said about this abortion of a document, but I've already put more thought into it than the writer did.
Signing off. Confirming Destin Legarie is an imbecile. o7
Full disclosure: I have seen negative reviews of this game that I found enlightening and amusing. This one, however, should be taken out and shot, its carcass ejected into the vacuum.
Destin I really think you could have done a better job trying to review this. People seem to be really reluctant to adopt a style of game that steps outside of the boundary of this narrow idea of what games should be. Movies and games should be pushing this boundary, as they are well-equipped to do so. People take years in some cases decades to master instruments, trades, etc... I realize a large draw of the MMORPG is to allow for the sense of accomplishment without the huge time commitment, and I realize that video games are escapism for many. But commitment doesn't necessarily have to equate to tedium. Learning things that you have to search for on your own, thngs that aren't spoon-fed to you should increase the sense of accomplishment when you figure it out, no? I know I feel that way.
Not winning but getting a better understanding of why you didn't is fascinating. I honestly think EVE is ahead of its time. The concept and depth make me moist, but I am a total lame science-fiction nerd too, that aside though I believe that this style of MMO will eventually become more popular. Just because it's a video game does make it fucking dogma that it should only require a week or two of play to get used to.
A lot of things in life require much more than that to get used to. Just because we're used to video games being relatively easier (time-wise) and this doesn't follow the same mould doesn't make a game bad. A bit of common sense and problem solving that involves more that the game mechanics is more than reasonable. You don't know how to do something? Search for it, chances are pretty damn high someone has had the same problem already.
To recall a statement I made earlier about video games being a stress-reliever not an inducer; this seems like a perfect solution; DON'T PLAY THE GAME WHEN YOU'RE STRESSED OUT. just because it's a game doesn't mean it has to mindless, broaden your horizons aka don't be a bitch.
I must say that after seeing a few of your reviews that I really don't like your style, Destin. You're rash, impatient and narrow-minded.
As for travel..... well, at the time I considered EvE to be more of an interactive screensaver, than a MMO.
So you are saying that in help chat which has from 800 to 2000 players in it every day 7 days a week, you could not find anyone to talk to. You could not get any help or someone to group with.
I have spent months in new player corp chat and there is not a week that goes by and hardly a day without some other new player wanting to start a corp with other new players.
You start off in a system with an average of 100+ players in it , mostly new and you cant find anyone to group with? I don't think its the game, sounds like you need some social skills.
You wine about the tutorials, but they are exactly like all the tutorial quests you get in other games. Go somewhere and kill something or mine something etc. Before those were in game you got nothing, so be happy. Also in case you did not understand before playing.... Eve is a Sandbox.... in other words you can do or not do whatever you want. Most people just stop doing them and go do whatever they want. Duhh.
Yes Eve has a harder learning curve and is harsher than most other games. This is not the kiddy pool. You should have known that before you started and acted accordingly.
Eve isn't a perfect game.... there is no perfect game. But this is just a horrible review.
The game isn't fun to start out with. No-one sane spends one month or more sludging through crap to get to something better. Stop being so butthurt about someone not liking such an unfriendly, unfun, and unlikable first part of a game.
I tried EVE for two weeks. I could get into no guild/corporation/whatever the fuck and I kept dying. I had no idea what to do or where to go and on top of it all, it was as much fun as waterboarding.
Would it be better if I was expecting something other than a game? Yeah. But I expected fun.
There's a reason EVE's player base is so small. And it's not because EVE's a test of intelligence- it's either a test of connections or a test of endurance. I saw no reason to continue paying for something so incredibly boring.
Neither age, intelligence nor maturity can be pointed at as the factor which makes someone enjoy eve or be successful in it. If there is a single most important factor I would suspect it to be initiative; the people who are successful in eve decide what their desired outcome is and make it happen.
You say that you kept dying. Why did you keep allowing yourself to be killed?
In the eve mindset, dying unintentionally is the result of your own failure. People with this attitude recognize that they have done something wrong, figure out what it was and then take steps to fix it. You, obviously, didn't.
You say you couldn't get into a corporation. There are corporations which accept new players, and even trial accounts. Why didn't you find one of these? Even the most basic search would have turned up eve-uni, and there are plenty of "anybody can join" corps spamming recruit chat.
tl;dr your criticisms are without merit. The fact that you don't like eve is fine, and places you in the majority. Both of your failures, however, are the result of a passive mindset, as is your decision to blame the game instead of correcting them.
"You can choose from the Amarr, the Gallente, the Minmatar and the Caldari each of which has a unique back story. Each of which also has no impact on the game."
Wrong. Each has different skills and ships (other things too, but that's most of it). It makes a huge impact on your strategies.
"...an extremely basic character creation process..."
This "extremely basic" feature is actually fairly complex, considering it's a minor part of the game. I don't get your beef with this.
"Sure you complete the initial, 2 hour long tutorial session but then you're told to speak to one of 5 different agents who begin teaching you even more tactics. "
This is true, but doing the advanced tutorials is hardly necessary.
Also, the extremely steep learning curve will destroy any sense of accomplishment you feel. At one point I was warping from point a to point b and was blasted out of the sky by a random person. The ship, weapons, and items I had worked all week collecting were gone. Yes I had insured the shuttle, but my weapons were gone and they're much harder to recover. I didn't engage the person, I was just doing an extended tutorial mission and was blasted out of the sky. It really killed any enthusiasm I had. You're encouraged to "get used" to losing your ship, so much so that there's a tutorial mission based around it. What's fun about dying while you're trying to learn how to play the game? Nothing.
This whole section is confusing. In an MMO, any game really, you're gonna die some - especially at the beginning. Don't blame the game, blame the pirate. And losing your ship and such isn't as big a deal as you said. Yeah, it's sad, and a bit of a hassle to refit everything, but... get over it.
"In total, I talked to four people, two of which were moderators."
This is a fault in how you play the game, not the game itself.
"The way a battle is won in EVE Online is by having the strongest ship. If your ship is weaker, you'll die. Simple as that."
This is so inaccurate it's making me angry. There are pretty deep tactics in EVE - you have to control ranges and weaponry, as well as special equipment, based on your and your enemy's ships. Throw in drones and additional players... maybe you just suck at it.
"...because I had to grab a cheap part while on another tutorial mission."
You don't *have* to do the tutorials! Try thinking for yourself!
This whole review is BS. You suck at the game, that's your problem. I know that from my trial period - see, I didn't subscribe because I realized it's only fun with friends. Is it that hard to figure out?
When I decided to start play MMO I didnt just bought the first box out of the shop. I read about it. I read about EVE learning curve and I thought that having to play the game for months before finding it fun it was not for me.
So I bought WoW. After 2 years of WoW, having killed the top bosses of 2 expansions and raised to cap level 8 chars, the truth is, you can't do anything else.
Although I know you could socialize in you first WoW levels, after your second or third char you don't do that since you only wants to get to the cap (where the real game begins - did you heard that before?).
After doing all this with WoW the idea to spend a couple of months to get skilled in a game doesn't look bad at all.
So 4 months ago I left WoW for Eve and I pretty happy. Why? Because after 4 months I'm not at the cap level (although there's no such a thing in Eve, let's say that for me it means flying a carrier). And even in it's most simple frigate fights I still can improve a lot.
But that way of thinking only comes if you realize you are there for the long run. Years not weeks. Eve is a game that you enjoy after years of gameplay the same way that WoW requires at least 3 months.
And if you don't believe about WoW just listen Blizzard comments on how many people leave the game on their first weeks (with level under 10). In Eve that also happens and only indicates this is not the game for you. Maybe CounterStrike?
I mean, 2 days after i joined i was in zero security space, killing space pirates,hauling valuable ore and running from gigantic player ship who wanted to kill me. Yes, it's a hard game, but it's not a pointless piece of garbage like i read in this review T_T

surf dtoid with 






Rising (10+)
People you follow






























follow


