I like hard games, and I love dungeon crawlers. I enjoy getting lost in caves and struggling to just barely find my way out, only to re-equip, heal, and then make my way back in for more abuse. That's my idea of a good time, and I find that I'm always looking for another gaming experience like that. Make it all portable and I'm in my own little heaven.
Etrian Odyssey III is exactly that, and then some. It's a big game with plenty of dungeons, difficulty, and all the lovely equipment and character intricacies that I enjoy so much. By all accounts this should be my favorite game. Don't get me wrong -- I like it. It's just that, at times, the uphill climb was a little too steep. And this is supposed to be the easiest of the three EO games? Am I getting soft in my old age?
Etrian Odyssey III (DS)
Developer: Atlus
Publisher: Atlus
Released: Sept 21, 2010
MSRP: $29.99
There's little to no story in Etrian Odyssey III, and that's probably because there doesn't need to be much of one. You'll always be in a dungeon or on a boat, and that's all that really matters. For those that hold the A button to blast through the text, you'll start out as hired help, sent under the city to find whatever ancient goodies await there. For a long while, that's all the motivation you'll have, though it does pick up a bit later. As fans of the series will tell you, the satisfaction you'll get out of this title will come more from your successes than it will from the uncovering of any story elements.
You'll start off by creating your own characters to form a party. You'll design them completely, from class to their final name. (I named mine after the cast of K-On! because I'm a loser.) The game has a ton of classes to pick from, and all seemed like they did something useful enough to be their own party. Of course, none of the classes have any kind of shine to them until you play the game a bit and level them up.
This is about as standard as it gets for dungeon crawling, folks. Like the games before it, you'll march, space by space, in a first-person view, through dungeons of increasing difficulty. Battles will happen when you least expect it (or most fear it), and those are about as simple as can be, with attack animations playing out over mostly static enemy art. Dungeon crawler fans and EO veterans will feel right at home, and uninformed onlookers will wonder what the hell you're doing. They'd be even more confused when they see the game's map making aspect.

You'll make maps. Oh, how you'll make maps. You could probably apply for a job at Rand McNally after completing the Etrian Odyssey series of games, going in confident that you have plenty of map making experience under your belt. The top DS screen is used for navigation and battles, while the bottom touch screen is solely dedicated to drawing maps. You'll use your stylus to pick map tools and manually draw out where you've been, marking treasure chests, doors and other secrets for future reference. The drawing tools work exactly as expected and do not hinder the gameplay. The benefits of making good maps are felt when you apply tools like the auto-walk arrows. You can place these arrows anywhere on the map, and by stepping on them, your party will automatically move to follow them until they end. This tool is great for pushing through any floor that was particularly difficult to navigate through the first time, and it's even better for grinding.
For me it was strange how I began to feel like I wanted to make the best maps I could, sometimes to the point of feeling like the battles were interruptions to map making. I may have some kind of obsessive disorder though.
Truth be told, there's not a lot that's different here from the past EO games. There's gameplay improvements and new locales to experience, so we'll focus on those for the remainder of the review.
There are some additions to party creation and enhancement that make Etrian Odyssey III the strongest entry of the bunch. One of the most notable is the changes to character classes. I began to feel really empowered once I could assign a second character class to each character, a privilege you'll acquire after playing the game for a short while. With this ability, you could take a mostly tame class, like the Farmer, and make him quite versatile. The flip side of this privilege is that I felt like my successes were wholly in my hands, and that assigning a wasteful second class or not enough experience points into that class could mean a more difficult struggle down the line. But, stepping back and looking at the overall game, the whole experience is kind of difficult, and I don't think there's a wrong choice to be made. You just need to keep your head down and make smart choices, using your party to the best of their abilities, whatever those may be. One thing's for sure: having multiple classes in a character makes for some deep customization, and fellow RPG fans will find this depth really satisfying.

One of the other major changes is that you get to step out of the dark dungeons and labyrinths for a bit and get some fresh air. You'll take to the high seas in a boat in EOIII to sail and look for challenges and treasure. While it may look like a totally different experience, you're really just moving in the same step-by-step progression. It's just that you're not in a dungeon anymore. The amount of supplies you can carry with you determines how far you can venture out by boat, and you're very limited your first time out. The more you explore, the more space that opens up, and you'll be able to push out father, fight enemy ships and...go fishing. You'll reel in fish to sell when you get back to port, which is how you'll earn money for your time out at sea. Oh, and you'll be mapping these seas as well.
For a first-person, DS dungeon crawler, Etrian Odyssey III is a visually pleasing game. The first dungeons are lush and nicely animated, which is good as you'll be looking at them for the majority of your game time. There's also some really nice work on all of the character classes and dialogue busts. Even the enemy art looks great.
About the difficulty: Imagine busting your ass, doing everything you can, spending all your money and time only to come out to be able to boost your party's stats by a few points. Or even worse, coming into a dungeon fully equipped only to be sent packing after only one battle. It's nice how the game is designed to make you hungry for any boost you can get your hands on, but I was only able to take this unsatisfying feeling of lots of work for little pay for so long. Sometimes this game is hurt-your-feelings hard. It helped a bit when I shifted my focus from becoming stronger to being a better cartographer for awhile. That was fine until a boss battle came up, forcing me to shift focus again to bulk up.

I found the difficulty to be mentally taxing at times, but equally rewarding after my successes, as it usually goes. This game has no qualms about busting your balls, even from the very beginning. Even the starting standard enemies will make sure that you do not forget to always check and level up your characters. Beyond that, FOEs will appear and make you scream at your DS, though they'll give you nice experience points for the trouble. The boss battles are all situations that had me putting my DS down to really think about. Even then, I often found myself nodding my head during fights as if to say, yep, I'm screwed again. Of course, seasoned gamers know to expect this going in to a game like EOIII. I'm just warning you to be prepared. Know that it's not as hard as The Dark Spire, though!
Just after the game's announcement, Atlus kept hitting home that this entry in the series would be the most accessible. That may be the case, but even then, this game isn't for everyone. It's certainly an enjoyable game, and it's one that dungeon crawler fans and Etrian Odyssey followers will instantly be drawn to, but everyone else needs to know that this is a game that puts a focus on planning, pre-battle equipment choices, and character strategies over action. I'd call it a thinker's dungeon crawler. If you're up to the challenge, there's a lot of fun to be had with Etrian Odyssey III.
Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team
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@Cyril: Seconded. I imported a copy of Wizardry Asterisk and have made zilch in the way of progress thanks to Mr. Language Barrier. I did find a way to fiddle the UI and item list into English, thankfully.
Games like Dungeon Master are the games that initially inspired people working in both Atlus and Bioware to make the games that they do. Etrian Odyssey is closer to that kind of dungeon crawler. Those were just plain hard games.
Anyone that makes this sort of game these days has my respect for doing so. It was really brave of Atlus to start this series and I'm glad they've continued it.
Also, the Ninja, Buccaneer, Farmer and Gladiator classes are awesome.
I remember picking up EO2 when it came out and enjoying it for awhile, until I got raped by an FOE in the 3rd stratum and lost my will to play. Every time after that I tried to get back into the game I just couldn't, until like a couple months ago when I decided to give the game one more shot. I rearranged my party and managed to make it all the way to final boss and enjoy it. The key was to play it with a different mindset than other RPGs. Expecting it to move at the same pace as a standard RPG was what was holding me back. Once I realized that it was a lot of fun.
Agreed. Farmers are the shit. They're probably the best money-making class ever conceived. More drops? Check. No encounters? Check. Gather expensive materials by the armful? Check. Exit the dungeon without buying escape ropes? Check.
I suppose this game isn't any easier, guess I'll just have to pass until SMT or SMT2 get a dungeon crawler remake. (I'll probably play them no matter how hard they are though seeing as they are SMT games)
The map-making seems to start out a little steeper than usual, though.
Etrian Odyssey > Shin Megami Tensei
I'm playing this game right now. It's pretty good. Prince/Princess make it very easy to start out because of all of their healing abilities.
Its part of how you made your own story for the experience. That's what EO seeks to emulate.
The mapmaking is one of the key draws of the Etrian Odyssey series. As Silent Protagonist said this game is a throwback to the old RPGs where you usually had to make your own maps using graph paper.
WORD OF WARNING: The Prince/Princess class looks, from what I can tell, to offer not only tons of buffs, but also a lot of sustainability in terms of her TP pool and party health for protracted grinding outings. But for early on, she lacks a solid spot heal for if one party member takes a huge hit. Having a Monk healer would probably give you an easier early game.
Also, PRO TIP: In the "General Skills" tab of the character sheet, there's an XP share talent. Roll a second party (and hell, probably a farming party as well) in the very beginning, and keep dropping more points in that talent as they level up. That way, 40 levels in, if you decide that Boss X would be easier if you just had a Hoplite, you have one at level 30 without taking it into the dungeon once.
For some examples, see the XP Share talent I mentioned earlier. There are tents you can take into the field to refresh mid-run as well, and you can set an automated path for your characters to run as you grind mobs. Also? FOEs, which are only the meanest things you encounter in your adventuring, GIVE YOU XP this time, unlike EO2. There wasn't much that made me as mad at EO2 as beating the toughest enemies in the game and maybe not getting anything for my trouble if I didn't luck out and get some loot.
Classes have a lot of differences to make the proceedings less pointlessly painful, if still very challenging. The Princess class takes time to get off the ground, but at 20 she can keep your party topped off and buffed against trash mobs while stretching her mana very far. The pointlessness of the Alchemist doing damage on par with others' autoattacks while quickly running out of mana is gone, because of a neat little talent that lets the Zodiac burn some mana to make subsequent spellcasts free (always worth casting if combat's going to last more than 2 turns) for her whole row.
If you didn't like the gameplay or difficulty from EO2, you won't like EO3. But if it was any one of a lot of silly, very frustrating mechanics that drove you off, you may find EO3 to be a vastly improved game.
Would I like this if I really enjoyed Strange Journey (incidentally my first SMT game)? Ordinarily I'm not attracted to dungeon crawlers, but I really got into that game. The demons and setting and conversations and fusions and stuff were part of the appeal, but I also found myself really enjoying just exploring the mazelike levels and trying to fill in every corner of every map.
Also: are the environments in EO3 as big and complicated as in Strange Journey? Because drawing maps sounds cool, but I feel like it would have been a colossal pain in the ass in that game.
The environments are often bigger and more complex than many of the environments in Strange Journey, though I don't believe there's anything quite as bad as that one teleport maze. The map making is one thing I never really got tired of doing. It can slow down exploration quite a bit, but it's strangely satisfying seeing your elaborate hand drawn maps come to completion.
I'm still slightly intimidated by the difficulty level, though.
Fantastic game.