@Cyril: Seconded. I imported a copy of Wizardry Asterisk and have made zilch in the way of progress thanks to Mr. Language Barrier. I did find a way to fiddle the UI and item list into English, thankfully.
Games like Dungeon Master are the games that initially inspired people working in both Atlus and Bioware to make the games that they do. Etrian Odyssey is closer to that kind of dungeon crawler. Those were just plain hard games.
Anyone that makes this sort of game these days has my respect for doing so. It was really brave of Atlus to start this series and I'm glad they've continued it.
Also, the Ninja, Buccaneer, Farmer and Gladiator classes are awesome.
I remember picking up EO2 when it came out and enjoying it for awhile, until I got raped by an FOE in the 3rd stratum and lost my will to play. Every time after that I tried to get back into the game I just couldn't, until like a couple months ago when I decided to give the game one more shot. I rearranged my party and managed to make it all the way to final boss and enjoy it. The key was to play it with a different mindset than other RPGs. Expecting it to move at the same pace as a standard RPG was what was holding me back. Once I realized that it was a lot of fun.
Agreed. Farmers are the shit. They're probably the best money-making class ever conceived. More drops? Check. No encounters? Check. Gather expensive materials by the armful? Check. Exit the dungeon without buying escape ropes? Check.
I suppose this game isn't any easier, guess I'll just have to pass until SMT or SMT2 get a dungeon crawler remake. (I'll probably play them no matter how hard they are though seeing as they are SMT games)
The map-making seems to start out a little steeper than usual, though.
Etrian Odyssey > Shin Megami Tensei
I'm playing this game right now. It's pretty good. Prince/Princess make it very easy to start out because of all of their healing abilities.
Its part of how you made your own story for the experience. That's what EO seeks to emulate.
The mapmaking is one of the key draws of the Etrian Odyssey series. As Silent Protagonist said this game is a throwback to the old RPGs where you usually had to make your own maps using graph paper.
WORD OF WARNING: The Prince/Princess class looks, from what I can tell, to offer not only tons of buffs, but also a lot of sustainability in terms of her TP pool and party health for protracted grinding outings. But for early on, she lacks a solid spot heal for if one party member takes a huge hit. Having a Monk healer would probably give you an easier early game.
Also, PRO TIP: In the "General Skills" tab of the character sheet, there's an XP share talent. Roll a second party (and hell, probably a farming party as well) in the very beginning, and keep dropping more points in that talent as they level up. That way, 40 levels in, if you decide that Boss X would be easier if you just had a Hoplite, you have one at level 30 without taking it into the dungeon once.
For some examples, see the XP Share talent I mentioned earlier. There are tents you can take into the field to refresh mid-run as well, and you can set an automated path for your characters to run as you grind mobs. Also? FOEs, which are only the meanest things you encounter in your adventuring, GIVE YOU XP this time, unlike EO2. There wasn't much that made me as mad at EO2 as beating the toughest enemies in the game and maybe not getting anything for my trouble if I didn't luck out and get some loot.
Classes have a lot of differences to make the proceedings less pointlessly painful, if still very challenging. The Princess class takes time to get off the ground, but at 20 she can keep your party topped off and buffed against trash mobs while stretching her mana very far. The pointlessness of the Alchemist doing damage on par with others' autoattacks while quickly running out of mana is gone, because of a neat little talent that lets the Zodiac burn some mana to make subsequent spellcasts free (always worth casting if combat's going to last more than 2 turns) for her whole row.
If you didn't like the gameplay or difficulty from EO2, you won't like EO3. But if it was any one of a lot of silly, very frustrating mechanics that drove you off, you may find EO3 to be a vastly improved game.
Would I like this if I really enjoyed Strange Journey (incidentally my first SMT game)? Ordinarily I'm not attracted to dungeon crawlers, but I really got into that game. The demons and setting and conversations and fusions and stuff were part of the appeal, but I also found myself really enjoying just exploring the mazelike levels and trying to fill in every corner of every map.
Also: are the environments in EO3 as big and complicated as in Strange Journey? Because drawing maps sounds cool, but I feel like it would have been a colossal pain in the ass in that game.
The environments are often bigger and more complex than many of the environments in Strange Journey, though I don't believe there's anything quite as bad as that one teleport maze. The map making is one thing I never really got tired of doing. It can slow down exploration quite a bit, but it's strangely satisfying seeing your elaborate hand drawn maps come to completion.
I'm still slightly intimidated by the difficulty level, though.
Fantastic game.

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