hot  /  reviews  /  videos  /  cblogs  /  qposts

Ether Vapor Remaster

Review: Ether Vapor Remaster

2:00 PM on 07.07.2012 // Allistair Pinsof

Shoot-em-up enthusiasts hold an odd position in 2012. The best of the genre is behind us, immortalized in the coin-op perfection of Eighting, Toaplan, and Seibu Kaihatsu games, and CAVE is always there to supply us with one gem per 2-3 years. It’s easy to be spoiled. There are even those who downplay Pixel Junk SideScroller and Sine Mora, calling them style over substance (true, but the substance is still in bulk.)

Ether Vapor is a nice reminder of just how far south the genre can go at times. It’s not the incompetent mess of Otomedius Excellent, but it's a stunning display of what not to do in the genre. One thing that can’t be said is that the game doesn’t have ambition. Few shoot-em-ups change perspective and style as often as Ether Vapor does, but perhaps there is a good reason for that.

Ether Vapor Remaster (PC)
Publisher: Nyu Media
Developer: Edelweiss
Released: June 29, 2012
MSRP: $7.99

There are a lot of Doujin (read: Japanese indie games) shooters out on the Internet. I avoid almost all, because it’s hard to parse which ones are worth my time. Every now and then, one game receives so much buzz that I need to check it out. I wasn’t disappointed with games like Crimzon Clover and Trouble Witches, but others let me down in the past. Despite hearing about Ether Vapor, I decided to pass.

Ether Vapor is very pretty for a doujin game and the new coat of paint that this re-release brings only highlights its production values. When I praise this, know that I am praising it in the context of being a doujin game. It doesn’t hold a candle to games like Deathsmiles or Sine Mora in terms of visuals, but Ether Vapor has its own charms, as it captures the look of bright, colorful PS2/Dreamcast shooters.

If the attention on visuals seems odd for this review, it’s because aesthetics are so much of Ether Vapor’s focus. Ether Vapor is a very flashy game, but at the cost of playability. It makes many crucial mistakes not uncommon for a debut effort by a doujin developer. Namely, the bullets and enemies often blend too easily with the background. Everything in the game feels designed with aesthetics in mind first and gameplay second. Missiles take the form of neon streaks across the screen, which become very confusing when you are bombarded with them, later in the game.

There is rarely a section in Ether Vapor where I felt I could immediately recognize everything happening on screen. In a genre where all info needs to be perfectly communicated and the player requires flawless control, these blemishes are unacceptable and sour the entire experience. This visuals-first philosophy intrudes other larger design aspects as well. Sure, some boss entrances are bombastic and neat but only at the cost of player frustration. I’m all for pattern recognition in shooters, but too often these encounters seem dictated by completely random behavior.

Another major problem comes from enemy positioning. Ether Vapor loves to play with perspective (more on that to follow). One way it does this is with enemies flying in from below, either staying in the distance or moving closer to the player. When they are distant, the player can only damage them with lock-on missiles -- a considerably weaker attack from the spread and gatling weapons.

It’s near impossible to make out whether an enemy is on the same plane as you or not, so you’ll need to waste time firing your gatling weapon on them to find out. Even worse is when you crash into enemies, assuming they were below you. In addition to this, there are obstacle courses later in the game that suffer from the same problems with perspective. It all looks cool, but these things make Ether Vapor a very frustrating game to play.

The most interesting thing about Ether Vapor is its constantly shifting perspective in combat. The game changes between a variety of styles: vertical, horizontal, a Star Fox 64-esque behind-the-ship view, and an Einhander-esque three-quarters view. Beyond this, there are a handful of Rez-like sections where you move a cursor over incoming missiles and explode them with your own. These sections are really dull, since they offer no challenge at all. They make replays a real drag, nullifying any initial "wow"-factor they held.

Beyond these visual gimmicks, there isn’t anything else all that interesting going on with Ether Vapor’s mechanics. Your ship has three methods of attack -- gatling, lock-on, and spread -- that each have their own charge shot. The spread summons a defensive bubble that absorb bullets which comes to be very useful later in the game. The gatling charge is just a powerful laser, only used in rare instances for full effect. I can’t figure out what the lock-on charge does; it seems identical to regular lock-on, as far as I can tell. And that’s it. No power-ups. No additional weapons.

The story isn’t anything special. There are some interesting details to unravel, but the surrounding dialog is so bad that you soon won’t care very much. I actually laughed out loud at one moment where a friendly pilot earnestly comments on the main character mourning after defeating a teenage pilot: "You have a soft spot for children." Yes, I cry after I OBLITERATE THEM IN SPACE! I’M A REAL SENSITIVE GUY!

I can see why Nyu Media decided to localize and release Ether Vapor for the West. It’s a very flashy, interesting shooter that doesn’t bare direct comparison to anything else out in the market. Unfortunately, that’s all it really has going for it since it’s such a frustrating and poorly designed shooter. It doesn’t help that the game is difficult, limiting health and continues until you unlock more through failed attempts. People love to say Sine Mora is style over substance, but the substance is still clearly there. In Ether Vapor’s case, it just isn’t and style can only go so far in this genre.

[Ether Vapor Remaster is currently available direct, DRM-free through the publisher. GamersGate, GameStop, GameTap and Steam releases will arrive in coming weeks.]



Ether Vapor Remaster - Reviewed by Allistair Pinsof
Disappointing - I feel sorry for this one. It came close to being passable, but dropped the ball too many times to prevent itself from being an embarrassment.

See more reviews or the Destructoid score guide.

Allistair Pinsof,
 Follow Blog + disclosure DtoidAllistair

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

TheAngriestCarp avatarTheAngriestCarp
I hate when people say crap like "I admit that [thing] in games is problematic, but I still enjoy it" because it's an underhanded way of contradicting your own views while convincing yourself that you aren't a hypocrite.
ChillyBilly avatarChillyBilly
Well shit. I knew I was more than likely going to enjoy Star Wars Battlefront (cause you know, giant Star Wars nerd and all) but holy cow, the beta is fucking great! I need the full game like, now.
SpielerDad avatarSpielerDad
Anyone here going to NYC Comic Con? Always wanted to go and lived so close, but alas, it wasn't meant to be.
Mark Plechaty avatarMark Plechaty
Well I haven't seen any levels like this on mario maker so maybe it's unique the I'd is 55BD000000961CBA GIVE IT A GO and let me know what you think
Jiraya avatarJiraya
Hey Stranger ... wadda you buying ? Want some crack ? Here ya go... [youtube][/youtube]
Sr Churros avatarSr Churros
My brother caught me this Pokémon in our room yesterday. How should I name it? [img][/img]
Pixie The Fairy avatarPixie The Fairy
Yay, I got off of work early and may have Friday off! I have a sinking feeling I'm going to work 10 hours on Saturday as a result, though :/ We ran out of stuff to make stuff with so they must ship us stuff so we can ship stuff.
SeymourDuncan17 avatarSeymourDuncan17
Yo yo I'm Marie and I got dat gangsta flow. High scores ain't no trip, cuz I whip that shit like Sonic quick. I-I mean no! I didn't say anything! Stupidrecordbreakingcombodolt. [img][/img]
Mike Martin avatarMike Martin
I'm watching you.
FlanxLycanth avatarFlanxLycanth
SkarKrow avatarSkarKrow
Work noooooooooooooooooo D:
The Dyslexic Laywer avatarThe Dyslexic Laywer
I had such a awkward time playing Catherine because it shared the same name as my mother....
JayDGee avatarJayDGee
Broforce is coming out of early access on the 15th. I had no Idea it was an early access game.
James Internet Ego avatarJames Internet Ego
I have now played all 3 Witcher games. My verdict: Witcher 1 - alright, aged badly, lots of sex. Witcher 2 - good, very short, not much sex at all. Witcher 3 - Excellent in every way.
ikiryou avatarikiryou
I really wish MGO had been implemented with free-roam gameplay PMC (clan) setup instead of the standard matchmaking. Imagine roaming bands of PMC's opposing each other on the battlefield. How sexy would that be?
SkarKrow avatarSkarKrow
Playing Shantae & The Pirates Curse, must say I'm loving it for the most part, barring the odd WHERE AM I D: moment
JayDGee avatarJayDGee
Added a humble code to my steam account when I already had the game. Purely because the soundtrack was attached. Now I see it on 2 friends wishlists. They must never know.
SkarKrow avatarSkarKrow
Okay so what 2, 3, 4 years later I bothered to finish. Now to write up that blog on why FFXIV lost my love by never challenging me and see if it's actually interesting...
FlanxLycanth avatarFlanxLycanth
What's up with taking your phone or a magazine to the toilet? Y'all need more fibre in your diet, why should a toilet visit take more than 2 minutes? What are you people doing with your asses.
Pixie The Fairy avatarPixie The Fairy
Finished Momohime/Jinkuro's story in Muramasa last night. I always liked that ending. I didn't know there were more endings, though. On to Kisuke's story!
more quickposts


destructoid's previous coverage:
Ether Vapor Remaster

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -