Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Review: Enslaved: Odyssey to the West photo

Ambitious. That's a word I'd use to describe Ninja Theory. In terms of game narrative, this is one studio that goes all-out and is never afraid to stray from the accepted archetypes that have plagued so many other games over the years. Originality, depth of story, and incredibly rich characters are the name of the game, and Enslaved: Odyssey to the West has that in spades. 

Heavenly Sword, Ninja Theory's previous game, also had those things. However, it was sorely lacking in the gameplay department, a problem that demonstrated why ambition alone is never enough. With Enslaved, Ninja Theory has taken everything good about Heavenly Sword and added the one crucial element -- great gameplay.

And by God ... the combination has never tasted so sweet.

Enslaved: Odyssey to the West (PlayStation 3, Xbox 360 [reviewed])
Developer: Ninja Theory
Publisher: Namco Bandai
Released: October 5, 2010
MSRP: $59.99

Enslaved tells the tale of Monkey, a hard-headed loner who must survive in a world where most of humanity is dead, and an army of violent robots stalks the ruins of civilization in its place. After barely bailing from a mech slave ship with his life, Monkey awakens in the wreckage of an escape pod and comes face to face with Trip, a young girl who has trapped him with a slaver's headband that forces him to do as she says, and will kill him if Trip dies. Her terms: get her home, and she'll let him go.

Thus starts an uneasy alliance between Monkey and Trip, an alliance that, during the course of the game, evolves and becomes something much more complex, deep, and quite believable. The power dynamic between the two characters constantly shifts as Trip holds Monkey's life in her hands, yet is thoroughly dependent upon him to survive herself. Once a third character, the inimitable Pigsy, is introduced, you have a cast of characters more original, endearing and heartwarming than that of any other videogame released this year. 

With its loose nods to the classic Chinese novel Journey to the West, some excellently written dialog and wonderful vocal performances, Enslaved does what games so often fail to do -- bring its characters to life. The game feels like the odyssey it sets out to be, and the narrative really has it all: genuinely amusing comedy, surprisingly touching tragedy, and plenty of action. 

As far as action goes, Enslaved has a natural flow between environmental clambering and combat, with the game often seamlessly switching between the two. The game does this with cutscenes as well, giving the entire campaign a sense of natural progression that very few titles have ever achieved.

The climbing sections may or may not be a problem depending on what kind of gamer you are. Those who love titles like Prince of Persia may want to be careful with what they expect of Enslaved, as the climbing has not been designed to explicitly challenge the player.

Although later climbing sections have traps and pitfalls, Enslaved's monkey business is more geared around delivering a sense of exploration and providing an empowering feeling of acrobatic skill. Indeed, there are no pitfall deaths to fear in this game. Monkey won't jump off something unless he definitively can, and once you find a foothold, it's a pretty clear path from A to B. The lack of challenge might upset some gamers, but I personally appreciated a title that wasn't full of cheap pitfalls, and Monkey moves with such fluidity and speed that it's much better to simply enjoy the ride. Very few games make climbing feel both swift and fun, but Enslaved has done it. 

There are a few issues, however, with the game's fussiness when it comes to climbing. There are some sections where Monkey clearly has to jump from one platform to another, but the game wants you to stand in one exact spot before letting you do so, and even if you're a few inches away from the "sweet" spot, Monkey will simply stumble and refuse to jump. It can get a little annoying, and sometimes it's just confusing, as one could easily be fooled into thinking they've gone the wrong way. 

Combat is significantly more challenging, but it can be a mixed bag. Monkey is armed with a magic staff that performs light and strong attacks, and can also be wielded like a gun to shoot plasma or stun bolts. Combos are very simple and amount to little more than button mashing, but again, it's the speed and fluidity that really makes it satisfying. Learning when best to stun enemies, perform a crowd-clearing move, block and counter is the key to victory, and while at times the combat is terrific fun, it can also get frustrating. Monkey's dodge move, for instance, is borderline useless, and he also can't cancel attack animations to block, which often means getting pummeled with cheap shots. 

These issues aside, the combat is mostly pretty good, and feels varied enough despite the simplicity of the commands. Switching up between shooting and melee attacks, not to mention unlocking new moves and enhancements with "tech orbs" collected in each stage, makes the combat system feel much deeper than it actually is. It's also somewhat nice to see health packs return to an action game. Health is pretty easy to come by, and you can lengthen the life bar and unlock a regen skill as you delve deeper.

With the help of Trip and her pet mechanical dragonfly, Monkey can analyze various enemies and gain the ability to tell which mechs are defective. These defective mechs can be beaten with a special "takedown" move so they grant an extra advantage in battle. For instance, defective combat mechs can be taken down and then thrown at other enemies for explosive damage, while an electric-firing variant detonates an EMP shockwave that stuns surrounding foes. It gets a little tiresome watching the dragonfly scan everything at scripted intervals throughout the game, but the various takedown moves are incredibly cool, so it's a fair trade. 

All of this is fun enough, but it's the interactions between Monkey and Trip that really put Enslaved ahead. In essence, the whole game is an escort mission, except that the person being escorted never becomes a hindrance. Trip is only very rarely in danger, and even then, she is able to temporarily stun enemies to give Monkey a chance to rescue her. Trip didn't die once throughout my entire game, and I never felt like she was a burden. 

At times, Monkey and Trip will need to create distractions for each other. Commanding Trip is a simple case of opening a command wheel, from which you can tell her to distract enemies or follow you. Monkey also has his own distraction command, and using these simple skills, the duo can avoid enemy gunfire and help each other progress. As with everything in Enslaved, it's an incredibly simple concept, yet it just feels great to pull off. There are other co-op puzzles throughout the game, and while none of them tax the brain, they're not annoying, either.

The star of the show, however, has to be the Cloud. A flying disc that Monkey can access at various points of the game, the Cloud scores points not only for being fun, but for being easy to control. It's so easy for "vehicular" sections of an action game to fall apart, but by keeping the controls for both Monkey and the Cloud uniform, Ninja Theory has crafted an excellent little steed for our nimble hero. There are also a couple of fantastic boss fights that require use of the Cloud, and the only complaint I have is that the game doesn't give us enough chances to use it. More chase sequences, or just a chance to use it more regularly than being limited to a few areas, would have really been wonderful.

A huge part of Enslaved is the art direction and graphics, and I have to say that they are simply stunning. The gorgeous, lush, colorful environments provide a totally different take on post-apocalyptic America than we're used to, and in an industry full of brown and grey, it's refreshing and breathtaking to see so many bright blues, striking greens, and deep reds. The design of the characters and the enemy mechs are also quite wonderful, and I'm convinced that there's no other studio better at animating faces than this one. 

Capping off the visuals is some of the best sound to grace a game in a long time. The evocative soundtrack is perfect, with a mixture of tunes that really capture the feel of the game. I've already mentioned the voice acting, but it bears repeating that the performances are stellar. Andy Serkis as Monkey steals the show, but Trip and especially Pigsy have their moments to shine. In fact, if Pigsy doesn't become a cult character and a mainstay in top ten lists, I'll be shocked. 

Enslaved: Odyssey to the West has its flaws, and those flaws are worn on the sleeve at all times. However, none of them tarnish what is, overall, one of the very best experiences released on a console in a long, long time. The game's eight- to ten-hour quest truly does feel like a journey, one that is compelling, exciting, and incredibly memorable. Any time it threatens to frustrate the player, it wins back one's heart with an exciting exploration sequence or a gorgeous vista. The marriage of Ninja Theory's established narrative prowess to a combat system that manages to be fun and a world that never ceases to be breathtaking has created a surefire winner. 

And you know what? I really liked the ending!

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

184 comments | showing # 1 to 50
prev
next 50 comments

frozenbabylon's Avatar - Comment posted on 10/01/2010 03:03
frozenbabylon
I knew that this game would be something special. I can't wait to play it on Tuesday!!
ace of knaves's Avatar - Comment posted on 10/01/2010 03:03
ace of knaves
Bra-fucking-vo, Jim. Sold, sold, sold.
DrRockso's Avatar - Comment posted on 10/01/2010 03:07
DrRockso
Awesome! Really glad to hear that Ninja Theory pulled it together. Gives me high hopes for the new DMC.

Unfortunately, this game will have to wait, for me. Too many other high profile titles coming out at the same time, and not enough cash to go around.
frozenbabylon's Avatar - Comment posted on 10/01/2010 03:08
frozenbabylon
Hey, Jim. Real quick, is there a `new game +` option, after you finish the game.
Sanious's Avatar - Comment posted on 10/01/2010 03:10
Sanious
Nice review.

I wasn't big on the game and I kind of started to follow it because of the hype it got, once I got the demo I was pretty much sold. Def had a lot of fun with climbing around in the demo itself. Can't wait to get my hands on it.
father33's Avatar - Comment posted on 10/01/2010 03:19
father33
geez... marry it already.
Birdman the Friendly's Avatar - Comment posted on 10/01/2010 03:19
Birdman the Friendly
Well shit, I'm sold.
Termadoyle's Avatar - Comment posted on 10/01/2010 03:21
Termadoyle
quite a surprise for me since the game looked like utter shit in every single gameplay demo I've seen so far. hmmm. I shall investigate further.
ScrappyDoo's Avatar - Comment posted on 10/01/2010 03:24
ScrappyDoo
Sounds exactly like what the demo felt like - all flash and no substance (although it isn't even very good looking). It wasn't even fun due to how shallow it all was. This definitely does not sound like it's worth $60.
TheToiletDuck's Avatar - Comment posted on 10/01/2010 03:29
TheToiletDuck
I was so skeptical of this game but am so glad it gets a positive review. I cant wait to try it out myself.
helmehytte's Avatar - Comment posted on 10/01/2010 03:30
helmehytte
really! Didn't think to high of the demo. But fun for Ninja Theory for making a better game than Heavenly Sword! Might pick it up then when the price goes lower ;) To many new other games to play at the moment
Ronbotic's Avatar - Comment posted on 10/01/2010 03:31
Ronbotic
Can't wait to get my hands on this.
Syn's Avatar - Comment posted on 10/01/2010 03:32
Syn
Cloud appears in Enslaved, CONFIRMED!

Sounds like a cool game, but I'll wait till its $20.
Hollie Bennett's Avatar - Comment posted on 10/01/2010 03:37
Hollie Bennett
Yessssss!!!! So excited for this game. Ima hug Tameen today.
TheDirtyHobo's Avatar - Comment posted on 10/01/2010 03:38
TheDirtyHobo
The demo was fun, from what I played, and I am genuinely interested in the game, but it also really destroys my hope for DmC being good. It's the exact opposite of what the DMC is about, a mediocre, simplistic beat 'em up that relies heavily on its story. DMC was never about its character depth or story (which is what Ninja Theory does good), but about it's depth in gameplay (which is what Ninja Theory does really shitty with).

Also, I'm surprised to hear this game has a health bar, the demo seemed to make you practically immortal. You could literally just stand inside that jet flame on Hard forever without it killing you. Enemies were a joke, even on Hard.

Either way, I'm a little excited for this game, if only for the narrative and environment.
Benson's Avatar - Comment posted on 10/01/2010 03:38
Benson
Well I'm sold on this game
calpis's Avatar - Comment posted on 10/01/2010 03:38
calpis
Just played the demo and read the review. My feelings after playing the demo were good and was hoping the full game would be better. You helped seal the deal, going to preorder it tomorrow.
Henry_Swanson's Avatar - Comment posted on 10/01/2010 03:49
Henry_Swanson
How is the screen-tearing in the PS3 version? Cuz if its glitchy like I read elsewhere I would rather buy something else, but if its all good I want to buy this.
Blasto's Avatar - Comment posted on 10/01/2010 03:58
Blasto
Man, if only the new Castlevania wasn't hitting at the same time. I've got to go with a purchase for Castlevania due to replayability, and a Gamefly rental for this, which I hate to do for really good games as it makes me feel guilty for not supporting them (I generally just rent things that are good, but aren't worth the price new). For those that are buying it, however, Amazon is doing the $10 credit promotion for this, and release-day shipping for .99 cents, so rock that shit.
Sexualchocolate's Avatar - Comment posted on 10/01/2010 04:01
Sexualchocolate
The demo didn't grab me as "great gameplay" it grabbed me as "boring gameplay".

Still, maybe i'll rent it, one day.
Jnr Johnson's Avatar - Comment posted on 10/01/2010 04:11
Jnr Johnson
HMm SO Ninja Theory Is Also Behind The New DmC Color Me Optimistic.
otogi_guy's Avatar - Comment posted on 10/01/2010 04:12
otogi_guy
"...a Gamefly rental for this, which I hate to do for really good games as it makes me feel guilty for not supporting them"

purchase the DLC campaign? I do that when i buy used games or rent.
BMkeys's Avatar - Comment posted on 10/01/2010 04:36
BMkeys
I played the demo, it felt like uncharted...
Klarden's Avatar - Comment posted on 10/01/2010 04:36
Klarden
"I'm convinced that there's no other studio better at animating faces than this one"
oh, really, not Naughty dog, huh?
so, did demo do justice to the game? because it was rather bland and i hope the game is not
KingSigy's Avatar - Comment posted on 10/01/2010 04:43
KingSigy
I was not taken in by the demo. The combat seemed sluggish and the controls were just...blah. I think I will pass on this, but I like that Ninja Theroy is making progress as a developer.
aquabob's Avatar - Comment posted on 10/01/2010 05:02
aquabob
Played the demo today and totally loved it. Definatly on my shopping list
KrazyKraut's Avatar - Comment posted on 10/01/2010 05:02
KrazyKraut
biased....by giving it gamescom award...nahh jus kidding. i likeed the demo
Ekas's Avatar - Comment posted on 10/01/2010 05:06
Ekas
Hey Jim, thanks for the review. How long is the game?
Pagster's Avatar - Comment posted on 10/01/2010 05:07
Pagster
Monkey magic!
Selecta's Avatar - Comment posted on 10/01/2010 05:16
Selecta
I literally finished Red Dead Redemption today and was wondering what might possibly be able to follow such a stellar run (GoW3 + Uncharted 2 before that). I think I've found my next! Unless Castlevania turns out to be facemeltingly awesome that is...
El-Sveppi's Avatar - Comment posted on 10/01/2010 05:16
El-Sveppi
I was completely sold on this game after trying the demo. I also loved Heavenly Sword so this sounds amazing, definitely picking this up :)
Teclo's Avatar - Comment posted on 10/01/2010 05:17
Teclo
@Sexualchocolate: I think the game will mainly appeal to people who find that the gameplay experience is bolstered by caring about the storyline and characters. For example, SMB may be a classic game, but at no point does anyone (at least over the age of 5) actually care about the characters or the "plot" of saving Peach. You just run from left to right, jumping over gaps and on the heads of enemies. In that sense, Enslaved has you covered for jumping and it has you covered for bashing an enemy over the head to defeat it - but where it goes the extra mile is that you're not just doing the levels for the sake of it any more than you watch your favourite TV series just to see moving images on a screen.
AlexBebop's Avatar - Comment posted on 10/01/2010 05:22
AlexBebop
Finally, a game that knows what a color palette is! The vast colorful environments are really what's drawing me to this game, it just looks beautiful. We need MOAR of this.
AlexBebop's Avatar - Comment posted on 10/01/2010 05:25
AlexBebop
@ Ekas : The review says it's an "eight- to ten-hour quest."
GREENGUY's Avatar - Comment posted on 10/01/2010 05:32
GREENGUY
Must get
lokhe's Avatar - Comment posted on 10/01/2010 05:33
lokhe
shame it's "only" 10 hours then, tried the demo a few days back, and decided to get the game. And what made me decide that wasn't that I was extremely impressed with the climbing or the fighting (which wasn't bad by all means) but I really wanna know what happens to Monkey and Trip ^^
Darkmessiah24's Avatar - Comment posted on 10/01/2010 05:33
Darkmessiah24
Nice review, Jim. I'm glad I pre-ordered it.
Nagayoshi's Avatar - Comment posted on 10/01/2010 05:36
Nagayoshi
Based on your review Jimster (yes I called you Jimster) - I will be picking this game up. I hadn't heard anything about it prior to reading your review - but based on the fact that you liked it for the most part - and this quote you gave "A huge part of Enslaved is the art direction and graphics, and I have to say that they are simply stunning" - I'm excited.

Any time a somewhat fantasy-based game comes along for the PS3 I'm really hoping it will be great, sounds like this one is... the only other game I only recently heard about but am excited for is The Last Guardian.

I'll be keeping up with you on Electric Hydra. Cheers.

-Jake
AlexBebop's Avatar - Comment posted on 10/01/2010 05:40
AlexBebop
@lokhe : While the climbing was simple, it still felt cool to me. Especially near the end of the demo when you're climbing across the crashing plane, that was awesome! Hopefully there's more moments like that in the full game.
GoodGuyA's Avatar - Comment posted on 10/01/2010 05:42
GoodGuyA
I even trust you Jim but I am SO unconvinced that this game is for me. Nothing about the endless coverage you guys have shown has drawn me in but only solidified my previous statements. Looks slow, unresponsive, and quiet.
crowley's Avatar - Comment posted on 10/01/2010 05:43
crowley
Ho for fuck sake, please stop saying Heavenly Sword's gameplay was bad. Did you even play that game Jim? Seriously?
Adonai's Avatar - Comment posted on 10/01/2010 05:58
Adonai
I really liked Heavenly Sword - great animation, good story, and the gameplay was....perfectly adequate. Not as great as ACII or GoW3, but I had no issues with it.

Good review. I've been on the fence about it, but I may just pick it up quite soon after release.
Budogenkai's Avatar - Comment posted on 10/01/2010 06:04
Budogenkai
I played the demo last night, and it was amazing.

OH GOD I WANT YES
lastSKYsamurai's Avatar - Comment posted on 10/01/2010 06:06
lastSKYsamurai
Love you Jim. Buying this game now!!!
Onyx Oblivion's Avatar - Comment posted on 10/01/2010 06:07
Onyx Oblivion
An ending for a game that doesn't suck?

*faints*
Pyrex is Metal's Avatar - Comment posted on 10/01/2010 06:13
Pyrex is Metal
@jim sterling
Any differences between the versions or did they only send you one systems? I only get multiplat stuff on ps3 if there is some improvement.
Wrenchfarm's Avatar - Comment posted on 10/01/2010 06:19
Wrenchfarm
I had no interest in this game prior to this review... Now I'm thinking differently.
foxhound421's Avatar - Comment posted on 10/01/2010 06:21
foxhound421
I'll be all I've this when it goes down in price a bit.
eskimo bob's Avatar - Comment posted on 10/01/2010 06:22
eskimo bob
I might have to buy this game now...
DefiantBadger's Avatar - Comment posted on 10/01/2010 06:29
DefiantBadger
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!