Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Electronic Super Joy

Review: Electronic Super Joy

5:00 PM on 10.01.2013 // Kyle MacGregor

Super Beat Boy

The finish line is in sight and a pair of homing missiles are bearing down on my position. I sprint, narrowly dodging one, and leap from a ledge to avoid the other. I breathe a momentary sigh of relief before the panic sets in. I realize my trajectory is sending me right into the path of a laser beam. Soaring through the air, I struggle, desperately trying to avoid the spinning shaft of light, but it's too late. The all too familiar feeling of death embraces me.

There's a fleeting moment of frustration. Screams of profanity emanate throughout the room. Within seconds, though, I'm off and running once again. A wide grin replaces my scowl. I make another attempt. And another. And several more after that. I inch closer and closer to my goal, eventually surmounting the challenge, only to be presented with by an ever greater one.

Electronic Super Joy (PC)
Developer: Michael Todd Games
Publisher: Michael Todd Games
Released: August 23, 2013
MSRP: $7.99

He lost an arm in the Disco Wars of 1515. The War of Rock 'n Roll claimed his eye. Defeating DJ Deadly Skillz cost him both legs. Eviscerated and at wits' end, our hero is now without a butt, thanks to the villainous Groove Wizard. Thus begins Electronic Super Joy.

The ensuing adventure is a bizarre and exhilarating one. It's a flippant tale of revenge brimming with off-color humor, alluring environments, and some of the most exacting platforming in recent memory. Oh, and the music isn't half bad either.

Electronic Super Joy draws players in with a stark visual design and an infectious soundtrack. Silhouetted figures are cast against brightly-colored landscapes with intense flashing lights. That vivid aesthetic is backed by pulsing electronic dance music. It's an ideal match if there ever was one. Reminiscent of a rave or nightclub, the scenery and beats intertwine and coalesce into an almost synesthetic experience.

The music isn't just catchy though. It's the driving force behind the entire game. The notes bleed into the art and level design, with each track serving as inspiration for one of the platformer's many formidable obstacle courses. These relationships seem to reverberate throughout the adventure, harmoniously creating a unified experience where each individual facet is interlinked with the others. 

The soundtrack plays a motivational role as well. Electronic Super Joy is difficult. It's very difficult. Drawing inspiration from titles like Super Meat Boy, the game challenges the player with a myriad of hostile environments and deathtraps that must be approached in a very precise manner. It could be very frustrating, but it isn't. Thanks to the liberal placement of checkpoints, near-instant respawning, and uplifting tunes that never miss a beat, the game spurs the player on in a rather encouraging fashion.

The various hurdles along the way seem to ebb and flow with the musical accompaniment. Always upbeat, it constantly charges forward, serving as an ever-present incentive to press on. Even in the brief moments when I felt like tossing my controller across the room, the soundtrack seemed to crescendo along with the difficulty, inviting me to try again. And again. And again.

Electronic Super Joy is a pure gameplay experience. Superfluities are stripped away, leaving behind a raw platformer. Our protagonist runs, jumps, and... Well, that's about it. It's more about rolling with the punches and keeping up with a continually evolving set of rules than anything else.

A series of linear obstacle courses, the five-plus-hour campaign is punctuated with a multitude of hazards ranging from familiar genre standbys like pitfalls and patrolling enemies to more insidious machinations such as spinning laserbeams and missile barrages. It starts off simply enough, but wrenches are tossed into the cogs soon enough. New mechanics are introduced just as everything becomes relatively comfortable, forcing the player to adapt as the gameplay regularly turns on its head.

There are a collection of rotating special moves that serve to enhance the environmental diversity. Our hero acquires various abilities throughout the journey that correspond to particular levels, allowing the designers to play with new ideas and steadily breathe new life into the experience.

Despite its ostensibly traditionalist sensibilities, the game is surprisingly refreshing in many respects. There's a great deal of heart and soul shaded between the bright colors and pixel graphics, making it so much more than yet another retro-inspired platformer.

A large part of that is the humor. There's an air of levity threaded throughout the experience. Checkpoints emit sexual moans and groans that will likely catch players off guard at first, but eventually seem perfectly fitting astride the flashy atmosphere. 

Foul-mouthed characters strewn throughout the campaign lend the title personality, particularly in the shoot-'em-up showdown with the Pope or whilst fleeing from a towering monster that bears a striking resemblance to Godzilla. There's so many bizarre and wonderful little moments tossed in along the way that make the game such a joy to play. 

It's not all great though. Electronic Super Joy occasionally suffers from some troublesome slowdown that, in one particular instance, nearly obstructed my progress through the campaign. It was a relatively brief hindrance in a resoundingly well constructed product, but it was enough to leave an indelible impression of game-induced frustration on an experience where any fault is otherwise placed squarely on the shoulders of the player. 

That said, it's difficult to levy complaints against Michael Todd Games. This is masterfully crafted sensory experience. Visually stunning, hilarious, and brutally challenging, Electronic Super Joy is a delightful and charming musical platformer that will ensnare your heart.



Electronic Super Joy - Reviewed by Kyle MacGregor
Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.

See more reviews or the Destructoid score guide.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Electronic Super Joy

  Feb 08

Sup Holmes goes live with Electronic Super Joy's Michael Todd

Get to know the people who make great videogames

  Nov 01

Electronic Super Joy: Groove City coming to Wii U and Xbox One

Rhythmic platformer flights of fancy set sights on console paradise

  Aug 08

Electronic Super Joy enters Steam Early Access

'An unholy merging of Super Meat Boy & Super Hexagon'

  Aug 04

Sup Holmes finds super joy with Cassie Chui

Get to know the people that make great videogames

  Mar 25

Electronic Super Joy is hardcore, will make you rage

Intense indie platformer brings the beats, difficulty

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th October - Leighapalooza

Context Matters! Fanservice's Secrets EXPOSED!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

Cblogs of 11/24/15 + Big Ass Fort

Primal Carnage: Extinction Review (PS4)

Belated Spoiler-Free SOMA Review

Friday Night Fights: The Blackest Of Fridays

Super Destructoid Community Interviews Hyper Encore ##Reload

 Add your impressions

Status updates from C-bloggers

Niero Desu avatarNiero Desu
Photos and videos are back on quickposts but clipping on some devices. We're going to add a new quickpost editing interface so photos and videos can only be displayed one way (a la twitter) to solve this. Also, a My cBlog link was added to your user menu
Flegma avatarFlegma
Machine-washed my Wii Fit meter yesterday by accident. Took the battery out and let it dry for the night. Luckily the meter still worked - but it had counted a fair number of steps more that day.
Agent9 avatarAgent9
Finally killed Ludwig, now if I could only get passed the 2 hunters on the second floor. that 2 some is rather annoying,and her holy blade kills in only a few hits. wish mine was that strong.
Casus Gaming avatarCasus Gaming
After reading a blog post about DMC4 I decided to watch all the cutscenes on Youtube. Tried the games years ago and couldn't get into them, but man that shit was stylish. Likeable protagonists, intense drama... still think DmC reboot wasn't that bad tho.
lewness avatarlewness
me on 1st ff14 raid (void ark): ooh so many people and lights, so many lights, lights, fuck I can't see, what is happening, i don't understand, is it tuesday already, get on the platform fuuuuck, wow void helm
Pixie The Fairy avatarPixie The Fairy
Just a reminder that you have until the 30th to get your Bloggers Wanted post, "Thankful it's over" in. I'm either going to tell you how I ruined my best online gaming experience or rip Twilight Princess a new one. Maybe both.
Nekrosys avatarNekrosys
Huh. I just found out the developers of Hatred (remember that controversy?) region-locked their game to prevent it from being accessed by Australians. Destructive Creations are more censor-happy than Nintendo, it seems. Where's the outrage?
Oh yeah, I have an account on this site.
Parismio avatarParismio
Ever wanted to get that item behind that safe in the beginning of Fallout 4?:
Shinta avatarShinta
Got Resident Evil 4 Wii for $5. Uh ... this might be my favorite version. I'm just getting headshots nonstop. Did I miss any other Wii games that are frequently overlooked? Like, really obscure Wii games that no one talks about? I'm interested.
RadicalYoseph avatarRadicalYoseph
Poeple due not aprecciate teh hrdships of bein a squid.
OverlordZetta avatarOverlordZetta
Guys, check out your blogs! Just be sure to bring tissues. I wish I had. [img][/img]
The Dyslexic Laywer avatarThe Dyslexic Laywer
Anyone see the new Captain America trailer? It's pretty dope!
Shinta avatarShinta You're welcome.
GoofierBrute avatarGoofierBrute
Update: played through Hyper Dimension Neptunia Rebirth, reminded why I don't like the series, and requested a refund on it and its sequel. Not sure if they'll refund the sequel, but if they honor at least the first, I'll use that money to get Undertale.
Nekrosys avatarNekrosys
I hope the new Star Wars movie answers the biggest question I have about the franchise; do Midi-Chlorians poop?
OverlordZetta avatarOverlordZetta
Wow, I feel really stupid. You had to give the Zora King the bottle with the letter in it. Like actually equip the... Wow. Oh, modern gaming conveniences, how I take you for granted.
RadicalYoseph avatarRadicalYoseph
Srry abot tye lak of coments latly. As a squid now it haas bcom hrrd 2 tipe. Im a sqiid now.
EdgyDude avatarEdgyDude
Backing Indivisible can be done with more than just money. Strapped for cash? then spread the word! post about it on Facebook, Instagram, tweet or simply tell your friends. Head to
Agent9 avatarAgent9
Even with the help of an old hunter I can only knock ludwig to his holy blade phase -_- I will kill the jerk, even if it takes me all night.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -